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 The 2nd part of the W3D plugin for max is the WWSkin. Although it is 
        located under Space Warps in max, Its not a space warp in the traditional 
        sense, but more-less put into the "Space Warps" section in max 
        for because of the way this part of the plugin works. The WWSkin is used 
        create a binding between the bones (used for animation in your scene) 
        and the vertices of your geometry. Without this part you are unable to 
        export any animations, transforms, or bones into W3D. You Can find the "WWSkin" Plugin in the create panel of 3D 
        Max under:> Space Warps > Westwood Space Warps >WWSkin
 To Create a WWSkin:Select the button labeled "WWSkin" in the Object type rollout, 
        now click and drag in the viewport to create it. It may look very small 
        at first, you can use the scale tool to enlarge it. The WWSkin is represented 
        as a set of crossbones.
 To Bind A WWSkin to your geometry:This Plugin works on a bones system. So you must have bones in your scene.  
        Although it can work with Biped, Dummy objects are used for most purposes. 
        Select the WWSkin Icon and go to the Modify panel in max. Click the "Add 
        Bones" button and select the bones that will be used to control the 
        geometry you wish to export then Click "OK". With the Icon Still 
        Selected, Click the "Bind to spacewarp" button, located on the 
        main toolbar in max. Starting from the Bone, Click and Drag until your 
        over the geometry you wish to bind to, then release. You've now bound 
        the spacewarp to the geometry.
 To Attach the vertices to a bone:Your geometry will now be showing its vertices.  Select the regular 
        Selection tool from the main toolbar in max and draw a selection set around 
        the vertices you wish to link to a particular bone.  With the vertices 
        selected, click the "link to bone" button, then click on the 
        dummy object or (bone) you wish to link them to. To link more vertices 
        to more bones, just do the same process from the selecting the vertices 
        part. The WWSkin works on a single mesh and you can use multiple bones 
        with it.
 
 
  The bones wont influence 
        your geometry until you have moved from frame 0 and turned on the Animate 
        button in max. To Animate:With the frame on anything other than "0" and the animate button 
        on, Select the bones and animate them as you would normally
 Heres a look at the WWSkin interface in max: 
         
          | Object 
            Type: |  |  |   
          | WWSkin | Click this and drag in your viewport to create the WWSkin 
            space warp. |   
          | AutoGrid | A Max implemented option: 
            lets you automatically create objects on the surface of other objects 
            by generating and activating a temporary construction plane based 
            on normals of the face that you click. This serves as a more efficient 
            way of stacking objects as you create them, rather than building objects 
            and then aligning them. 
 |   
          |  |   
          | Name 
            and Color: | A Max implemented option: 
            Name and color 
            your WWSkin |   
          |  |   
          | Supports 
            Objects of Type: | All Geometric Objects |   
          |  |   
          | Skeleton 
            Parameters |  |   
          | Base Pose | Usually the default of 0 works 
            fine for this, however, if in the instance your skeleton's base pose 
            (T-pose) is not at frame "0" then adjust this spinner to 
            the frame that your base pose is located on. |   
          | Add Bones | Select your bones with the selection tool and Click the "Add 
              Bones" button to add the bones you intend to use with the WWSkin 
              space warp.  |   
          | Remove Bones | Select and remove previously added bones you do not 
            wish to use with the WWSkin space warp. |   
          |  |   
          | Bones | Displays the bones you have selected to be used with 
            the space warp. |   
          |  |  
  For a simple walkthrough of this exporting process, 
      see the tutorial: (Exporting from Max). 
 
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