; Renegade Scripts.dll ; Copyright 2017 Whitedragon, Tiberian Technologies ; ; This file is part of the Renegade scripts.dll ; The Renegade scripts.dll is free software; you can redistribute it and/or modify it under ; the terms of the GNU General Public License as published by the Free ; Software Foundation; either version 2, or (at your option) any later ; version. See the file COPYING for more details. ; In addition, an exemption is given to allow Run Time Dynamic Linking of this code with any closed source module that does not contain code covered by this licence. ; Only the source code to the module(s) containing the licenced code has to be released. ; ****************************************************************************************************************************************************** ; ; Dragonade Settings ; ; All settings for DA are loaded from this file. The majority of these settings can also be defined in the map specific section as well as the ; game mode specific settings file, hereafter referred to as "gamemode.ini". Ones that cannot will be marked as such. ; The priority for loading settings is: gamemode.ini map specific > gamemode.ini general > da.ini map specific > da.ini general. ; ; da.ini and gamemode.ini are automatically reloaded each map and can be reloaded at any time by using the "reload" console command. ; ; ****************************************************************************************************************************************************** [MPF] Welcome_World_Enabled=1 ; ------------------------------------------------------------------------------------------------------------------------------------- ; --------------------------------------------------------- General Section ----------------------------------------------------------- ; ------------------------------------------------------------------------------------------------------------------------------------- [General] ; GameMode ; ; This setting determines what game mode the server will run. Each game mode has its own settings file, named the same as the game mode, in which you ; can define the various da.ini settings to overload them while that game mode is running. This settings file also holds the game mode's data, such as ; node or flag positions, or score limits. ; ; Valid game modes are: ; ; AOW - All Out War: Allows AOW specific settings to be loaded from da_aow.ini. ; Marathon - Marathon: Allows Marathon specific settings to be loaded from da_marathon.ini. ; Infantry - Infantry: Implemented through disable list settings in da_infantry.ini. ; Sniping - Snipers: Implemented through disable list settings in da_sniping.ini. ; Domination - Domination: Settings and data loaded from da_domination.ini. ; CTF - Capture the Flag: Not yet implemented. Included if you're running your own version and want the game mode messages to be correct. da_ctf.ini. ; Deathmatch - Deathmatch: Not yet implemented. Included if you're running your own version and want the game mode messages to be correct. da_deathmatch.ini. ; CoOp - Co-Operative: Not implemented. Included if you're running your own version and want the game mode messages to be correct. da_coop.ini. ; ; There are three different ways to use the GameMode setting: ; 1. Random. Simply setting the game mode to "Random" will randomly choose one of the above game modes each map. ; 2. Single. Set the game mode to one of the above. If a map does not support the selected game mode then it defaults to AOW. ; 3. Multiple. Multiple|game modes|can|be|used|like|this. One will be randomly selected each map. If none of the game modes support the map it defaults to AOW. GameMode=AOW ; ShowGameModeTitle ; ; If enabled this will append the current game mode to the server's title. Keep in the mind the length limit of the title when using this setting. ShowGameModeTitle=0 ; MessagePrefix ; ; Adds a prefix to all host messages and pages sent from DA. MessagePrefix=[MPF] ; LogPort ; ; Sets the port for the TCP logging system. Leave blank to disable. ; The following log formats are used: ; 000[