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<rss version="2.0"><channel><title>Documentation: Documentation</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/allied-infantry-classes/?d=1</link><description>Documentation: Documentation</description><language>en</language><item><title>Rifle Infantry (Allies)</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/allied-infantry-classes/rifle-infantry-allies-r62/</link><description><![CDATA[<p>
	<img alt="1260780561_AlliedRifleInfantry.png.c39b645ed817df64c808b52c7690dd64.png" class="ipsImage ipsImage_thumbnailed" data-fileid="33323" data-ratio="100.00" width="512" src="https://w3dhub.com/forum/uploads/monthly_2022_05/1260780561_AlliedRifleInfantry.png.c39b645ed817df64c808b52c7690dd64.png" />
</p>

<p>
	Cost: Free
</p>

<p>
	Health: 50
</p>

<p>
	Armour: Flak
</p>

<p>
	Speed: Average (6.5m/s)
</p>

<p>
	Primary Weapon: M16
</p>

<p>
	Secondary Weapon: N/A
</p>

<p>
	Range: 90m
</p>

<p>
	Role: General Purpose
</p>

<p>
	Description: Your starting unit, this is the basic rifleman of the Allied divisions. Armed with the M16 assault rifle, a state-of-the-art lightweight weapon, he is capable of accurate and deadly fire. The M16, which only very recently came into service, is the direct competitor to the AK-47 wielded by Soviet Rifle Soldiers, and has two firing modes; primary fire is fully-automatic and alternate fire is a three-round burst. The Rifle Soldier can function in almost every role, however, being well-rounded means he does not excel at anything and is a fairly weak unit.
</p>
]]></description><guid isPermaLink="false">62</guid><pubDate>Thu, 12 May 2022 22:38:25 +0000</pubDate></item><item><title>Technician (Allies)</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/allied-infantry-classes/technician-allies-r63/</link><description><![CDATA[<p>
	<img alt="image.png.175fee13896dd53c1f84ef556318c7ae.png" class="ipsImage ipsImage_thumbnailed" data-fileid="33324" data-ratio="100.00" width="512" src="https://w3dhub.com/forum/uploads/monthly_2022_05/image.png.175fee13896dd53c1f84ef556318c7ae.png" />
</p>

<p>
	Cost: Free
</p>

<p>
	Health: 50
</p>

<p>
	Armour: None
</p>

<p>
	Speed: Average (6.5m/s)
</p>

<p>
	Primary Weapon: Repair Tool
</p>

<p>
	Secondary Weapon: Beretta M951
</p>

<p>
	Range: 3m/60m
</p>

<p>
	Role: Structural Repairs, Running in Terror
</p>

<p>
	Additional Information: Able to repair buildings, with a repair bonus at the Master Control Terminal (MCT) of each building, and is able to capture Oil Derricks via the structure's Capture Terminal
</p>

<p>
	Description: An expert in the technological field, the Technician maintains the sensitive equipment in buildings. Utilising the sophisticated device that is the Repair Tool, he is responsible for the structural integrity of all of our buildings. In perilous situations and self-defence, he is also armed with a Beretta M951 pistol. Be warned, though, as Technicians are very vulnerable, so it's usually best to simply flee from danger.
</p>
]]></description><guid isPermaLink="false">63</guid><pubDate>Thu, 12 May 2022 22:44:07 +0000</pubDate></item><item><title>Sergeant</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/allied-infantry-classes/sergeant-r64/</link><description><![CDATA[<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="33325" data-ratio="100.00" width="512" alt="image.png.526c16bfbc8fc03760d060a8e460db28.png" src="https://w3dhub.com/forum/uploads/monthly_2022_05/image.png.526c16bfbc8fc03760d060a8e460db28.png" />
</p>

<p>
	Cost: 200
</p>

<p>
	Health: 70
</p>

<p>
	Armour: Flak
</p>

<p>
	Speed: Fast (7m/s)
</p>

<p>
	Primary Weapon: Remington 870
</p>

<p>
	Secondary Weapon: N/A
</p>

<p>
	Range: 60m
</p>

<p>
	Role: Anti-Infantry/Light Vehicles/MCT's
</p>

<p>
	Description: The Allied Sergeant wields a Remington 870 shotgun. This allows him to excel at close quarters combat against infantry, and can even do appreciable damage to lightly armoured vehicles. In addition, he does bonus damage to enemy MCT's, making him ideal for base raids.
</p>
]]></description><guid isPermaLink="false">64</guid><pubDate>Thu, 12 May 2022 22:49:10 +0000</pubDate></item><item><title>Captain</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/allied-infantry-classes/captain-r65/</link><description><![CDATA[<p>
	<img alt="image.png.b5a676640062f612581978e2e58d28cb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="33326" data-ratio="100.00" width="512" src="https://w3dhub.com/forum/uploads/monthly_2022_05/image.png.b5a676640062f612581978e2e58d28cb.png" />
</p>

<p>
	Cost: 300
</p>

<p>
	Health: 80
</p>

<p>
	Armour: Flak
</p>

<p>
	Speed: Slow (6m/s)
</p>

<p>
	Primary Weapon: M60 LMG
</p>

<p>
	Secondary Weapon: Binoculars
</p>

<p>
	Range: 105m
</p>

<p>
	Role: Anti-Infantry/Light Vehicle, Reconnaissance &amp; Designation
</p>

<p>
	Description: The Allied Captain carries an M60 Light Machine Gun. His weapon, although heavy, has long range and a high rate of fire, meaning you can outshoot just about any other infantry on the field (aside from a Sniper). The Captain, being a tactician, also is equipped with a pair of binoculars, allowing him to gather detailed reconnaissance data, designate objectives and effectively command the troops under him. As a hardened Reichswehr veteran with valuable combat experience, this German soldier has greater survivability in the field than most other troops, but due to the weight of his weapon, his speed is a bit slower.
</p>
]]></description><guid isPermaLink="false">65</guid><pubDate>Thu, 12 May 2022 22:51:35 +0000</pubDate></item><item><title>Rocket Soldier</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/allied-infantry-classes/rocket-soldier-r66/</link><description><![CDATA[<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="33327" alt="image.png.be00c9034342e7f790734ca8ff5d317e.png" src="https://w3dhub.com/forum/uploads/monthly_2022_05/image.png.be00c9034342e7f790734ca8ff5d317e.png" />
</p>

<p>
	Cost: 400
</p>

<p>
	Health: 50
</p>

<p>
	Armour: Flak
</p>

<p>
	Speed: Slow (6m/s)
</p>

<p>
	Primary Weapon: M72 LAW
</p>

<p>
	Secondary Weapon: FIM-43 Redeye SAM/M951
</p>

<p>
	Range: 110m/170m/60m
</p>

<p>
	Role: Anti-Tank &amp; Anti-Air
</p>

<p>
	Description: Wielding the M72 LAW, a state-of-the-art lightweight anti-tank weapon, the Rocket Soldier is the Allies’ anti-armour infantry unit. Best used to punch through Soviet tanks, enemy structures are also a viable target for this unit. To repel enemy aircraft, the Rocket Soldier can switch to a FIM-43 Redeye SAM, a brand new class of personal AA weapon which fires a high-velocity anti-aircraft missile. He also carries an M951 pistol for close-range self-defence.
</p>
]]></description><guid isPermaLink="false">66</guid><pubDate>Thu, 12 May 2022 22:53:11 +0000</pubDate></item><item><title>Engineer (Allies)</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/allied-infantry-classes/engineer-allies-r67/</link><description><![CDATA[<p>
	<img alt="image.png.562a10c0831b302cd072c8148a8202a7.png" class="ipsImage ipsImage_thumbnailed" data-fileid="33328" data-ratio="100.00" width="512" src="https://w3dhub.com/forum/uploads/monthly_2022_05/image.png.562a10c0831b302cd072c8148a8202a7.png" />
</p>

<p>
	Cost: 500
</p>

<p>
	Health: 50
</p>

<p>
	Armour: EOD
</p>

<p>
	Speed: Average (6.5m/s)
</p>

<p>
	Primary Weapon: M951
</p>

<p>
	Secondary Weapon: Repair Tool/Golden Wrench/C4 (x1)/Shovel (x5)
</p>

<p>
	Range: 60m/3m/3m/3m/10m
</p>

<p>
	Role: Structural Repair, Demolitions, Mine-Clearing
</p>

<p>
	Description: The Engineer is a multi-function support unit who can perform various utility tasks both in the base and out in the field. In addition to the standard repair tool, he also carries his lucky 'golden wrench' which can repair large amounts of building damage almost instantaneously. However, the golden wrench can’t be refilled (only repurchased), so it's best to only use it in emergencies. He also carries a block of C4 which can heavily damage enemy structures if placed on a weakpoint. Additionally, he is a trained minesweeper who will spot and mark enemy landmines, and can dispose of them with his shovel. Like the Technician, the Engineer is armed with a Beretta M951 for self-defence.
</p>
]]></description><guid isPermaLink="false">67</guid><pubDate>Thu, 12 May 2022 22:54:23 +0000</pubDate></item><item><title>Medic</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/allied-infantry-classes/medic-r68/</link><description><![CDATA[<p>
	<img alt="image.png.f317dc4a980cb0dd2523d7622f5a773d.png" class="ipsImage ipsImage_thumbnailed" data-fileid="33329" data-ratio="100.00" width="512" src="https://w3dhub.com/forum/uploads/monthly_2022_05/image.png.f317dc4a980cb0dd2523d7622f5a773d.png" />
</p>

<p>
	Cost: 750
</p>

<p>
	Health: 100
</p>

<p>
	Armour: Flak
</p>

<p>
	Speed: Fast (7m/s)
</p>

<p>
	Primary Weapon: First Aid Kit
</p>

<p>
	Secondary Weapon: MP5, Armour Cache
</p>

<p>
	Range: 60m/10m
</p>

<p>
	Role: Healing Teammates, Close-Quarters Anti-Infantry
</p>

<p>
	Description: Another support unit, the Medic carries a first aid kit which can be used to quickly heal injured teammates. It should be noted that the healing effect only restores health and will not repair any armour, however, he is able to deploy an armour cache which reduces incoming damage to teammates' armour in a small radius around it.
</p>

<p>
	The Medic also carries the new MP5 submachine gun to protect himself and his patients; Traditionally, medics don’t carry or use weapons in accordance with the Geneva Conventions, but since the Soviets have been completely disregarding such things, it was necessary for medics to be armed. Despite its lower range and accuracy compared to a rifle, the MP5’s high rate of fire and compact size makes it an excellent weapon in close combat.
</p>
]]></description><guid isPermaLink="false">68</guid><pubDate>Thu, 12 May 2022 22:56:20 +0000</pubDate></item><item><title>Sniper (Allies)</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/allied-infantry-classes/sniper-allies-r70/</link><description><![CDATA[<p>
	<img alt="image.png.b0815c502fd2a127e7b563ae029a82de.png" class="ipsImage ipsImage_thumbnailed" data-fileid="33330" data-ratio="100.00" width="512" src="https://w3dhub.com/forum/uploads/monthly_2022_05/image.png.b0815c502fd2a127e7b563ae029a82de.png" />
</p>

<p>
	Cost: 500
</p>

<p>
	Health: 90
</p>

<p>
	Armour: None
</p>

<p>
	Speed: Slow (6m/s)
</p>

<p>
	Primary Weapon: Lee-Enfield Sniper Rifle
</p>

<p>
	Secondary Weapon: Binoculars
</p>

<p>
	Range: 300m
</p>

<p>
	Role: Anti-Infantry, Reconnaissance
</p>

<p>
	Description: A member of the British Commandos, the Allied Sniper is a specialty unit, wielding a scoped Lee-Enfield bolt-action rifle. This rifle, while slow to fire, is very powerful and accurate, making it ideal for picking off enemy infantry at long range. Most infantry, with few exceptions, can be killed with as little as two shots to the centre of mass, or a single shot to the head, as long as you can skillfully lead your targets and compensate for bullet drop. Be wary of enemy vehicles, as this rifle is ineffective against them.
</p>

<p>
	In addition to his weapon, the Sniper also carries binoculars which he can use to scout distant areas and mark points of interest for his comrades. Keep in mind that, as a sniper, your kit is very light and offers very little protection. You’ll need to keep your distance and stay hidden as much as possible in order to avoid getting killed; be especially wary of enemy ambushes at close range, and the well-aimed shots of enemy snipers.
</p>
]]></description><guid isPermaLink="false">70</guid><pubDate>Fri, 13 May 2022 22:34:42 +0000</pubDate></item><item><title>Spy</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/allied-infantry-classes/spy-r71/</link><description><![CDATA[<p>
	<img alt="image.png.3fe9f4fa432bbce1a01c48fbffe78a84.png" class="ipsImage ipsImage_thumbnailed" data-fileid="33331" data-ratio="100.00" width="512" src="https://w3dhub.com/forum/uploads/monthly_2022_05/image.png.3fe9f4fa432bbce1a01c48fbffe78a84.png" />Cost: 500
</p>

<p>
	Health: 60 (armoured)/80 (unarmoured)
</p>

<p>
	Armour: Same as Disguised Unit
</p>

<p>
	Speed: Same as Disguised Unit
</p>

<p>
	Primary Weapon: Suppressed M951
</p>

<p>
	Secondary Weapon: Fake Weapon/Binoculars
</p>

<p>
	Range: 60m
</p>

<p>
	Role: Deception, Sabotage, &amp; Information Gathering (Interact with an enemy Master Control Terminal and see what happens)
</p>

<p>
	Description: The Spy is a support unit that relies on deception. This highly skilled British operative can disguise himself as a number of enemy infantry units and interact with Soviet buildings in a way that conventional forces cannot. By infiltrating enemy buildings, he can provide his team with a variety of benefits ranging from information to sabotage. His primary weapon, which is typically a captured Soviet weapon loaded with blanks, is there simply to fool the enemy. He does, however, carry a suppressed Beretta M951 in case he’s found out.
</p>
]]></description><guid isPermaLink="false">71</guid><pubDate>Fri, 13 May 2022 23:18:41 +0000</pubDate></item><item><title>Thief</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/allied-infantry-classes/thief-r72/</link><description><![CDATA[<p>
	<img alt="image.png.6f778df407f78e605d9fcc6941951e8e.png" class="ipsImage ipsImage_thumbnailed" data-fileid="33332" data-ratio="100.00" width="512" src="https://w3dhub.com/forum/uploads/monthly_2022_05/image.png.6f778df407f78e605d9fcc6941951e8e.png" />
</p>

<p>
	Cost: 500
</p>

<p>
	Health: 80
</p>

<p>
	Armour: None
</p>

<p>
	Speed: Fast (7m/s)
</p>

<p>
	Primary Weapon: Suppressed M951
</p>

<p>
	Secondary Weapon: Binoculars, Fast Fingers
</p>

<p>
	Range: 60m
</p>

<p>
	Role: Financial Sabotage
</p>

<p>
	Description: The mysterious Allied Thief has one job: To financially cripple the enemy. His all-black uniform makes him hard to spot in the shadows, and his lightweight kit allows him to move both quickly and quietly, although he is also very vulnerable. As a skilled infiltrator, he has a keen eye for booby traps, allowing him to spot nearby enemy mines, although he has no means of disposing of them himself. However, if a thief manages to get into the enemy base, he can steal money from enemy ore silos and refineries by interacting with the Master Control Terminal. The money he steals is taken right out of enemy players' pockets and then redistributed between himself and his teammates. His only means of self-defence is a suppressed Beretta M951, so always avoid enemy confrontations.
</p>
]]></description><guid isPermaLink="false">72</guid><pubDate>Fri, 13 May 2022 23:25:45 +0000</pubDate></item><item><title>Mechanic</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/allied-infantry-classes/mechanic-r73/</link><description><![CDATA[<p>
	<img alt="image.png.e7e3729064a9e1f22082b06d29e24008.png" class="ipsImage ipsImage_thumbnailed" data-fileid="33333" data-ratio="100.00" width="512" src="https://w3dhub.com/forum/uploads/monthly_2022_05/image.png.e7e3729064a9e1f22082b06d29e24008.png" />
</p>

<p>
	Cost: 950
</p>

<p>
	Health: 70
</p>

<p>
	Armour: Flak
</p>

<p>
	Speed: Fast (7m/s)
</p>

<p>
	Primary Weapon: Socket Wrench
</p>

<p>
	Secondary Weapon: Beretta M951
</p>

<p>
	Range: 10m/60m
</p>

<p>
	Role: Vehicle Repairs
</p>

<p>
	Description: The Mechanic is a specialist whose primary purpose is to perform field repairs on Allied vehicles so that they can stay in the fight for longer periods of time without having to return to base to repair. His specialized tools and skills allow him to perform repairs both inside and outside of a vehicle, although repairing from the inside is slower due to the fact that his efforts are split between operating the vehicle and repairing it. For self-defence, he wields a basic Beretta M951 pistol.
</p>
]]></description><guid isPermaLink="false">73</guid><pubDate>Fri, 13 May 2022 23:30:54 +0000</pubDate></item><item><title>Tanya</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/allied-infantry-classes/tanya-r74/</link><description><![CDATA[<p>
	<img alt="image.png.55cf7f237fb7c18ba60bcb95cca1f827.png" class="ipsImage ipsImage_thumbnailed" data-fileid="33334" data-ratio="100.00" width="512" src="https://w3dhub.com/forum/uploads/monthly_2022_05/image.png.55cf7f237fb7c18ba60bcb95cca1f827.png" />
</p>

<p>
	Cost: 1200
</p>

<p>
	Health: 150
</p>

<p>
	Armour: None
</p>

<p>
	Speed: Fast (7m/s)
</p>

<p>
	Primary Weapon: Colt M1911
</p>

<p>
	Secondary Weapon: C4 (x2)
</p>

<p>
	Range: 70m/3m
</p>

<p>
	Role: Anti-Infantry &amp; Demolitions
</p>

<p>
	Description: A professional “volunteer”, Tanya Adams has lent her services as a mercenary to the Allied cause, and has proven time and time again that a war can be won with just a bit of brain. Her Colt M1911 .45 pistol will shred through enemy infantry, though she lacks anti-vehicle weaponry. She carries two blocks of C4 which, when both placed on a building’s weakpoint, can destroy the entire structure instantly.
</p>
]]></description><guid isPermaLink="false">74</guid><pubDate>Fri, 13 May 2022 23:43:30 +0000</pubDate></item></channel></rss>
