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<rss version="2.0"><channel><title>Documentation: Documentation</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/soviet-infantry-classes/?d=1</link><description>Documentation: Documentation</description><language>en</language><item><title>Rifle Soldier (Soviet)</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/soviet-infantry-classes/rifle-soldier-soviet-r108/</link><description><![CDATA[<p>
	Cost: Free
</p>

<p>
	Health: 50
</p>

<p>
	Armour: Flak
</p>

<p>
	Speed: Average (6.5m/s)
</p>

<p>
	Primary Weapon: AK-47
</p>

<p>
	Range: 90m
</p>

<p>
	Role: General Purpose
</p>

<p>
	Description: Your starting unit, this is the basic rifleman of the Soviet divisions. Armed with the AK-47 assault rifle, a relatively new but very rugged and reliable weapon, he is capable of deadly fire. The AK-47 is the direct competitor to the Allies' new M16 rifle, and has two firing modes; primary fire is a controlled automatic spray and alternate fire is a more accurate semi-automatic mode. The Rifle Soldier can function in almost every role, however, being well-rounded means he does not excel at anything and is a fairly weak unit.
</p>
]]></description><guid isPermaLink="false">108</guid><pubDate>Sun, 22 May 2022 19:48:53 +0000</pubDate></item><item><title>Technician (Soviet)</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/soviet-infantry-classes/technician-soviet-r109/</link><description><![CDATA[<p>
	Cost: Free
</p>

<p>
	Health: 50
</p>

<p>
	Armour: None
</p>

<p>
	Speed: Average (6.5m/s)
</p>

<p>
	Primary Weapon: Repair Tool
</p>

<p>
	Secondary Weapon: Makarov PM
</p>

<p>
	Range: 3m/60m
</p>

<p>
	Role: Structural Repairs, Running in Terror
</p>

<p>
	Additional Information: Able to repair buildings, with a repair bonus at the Master Control Terminal (MCT) of each building, and is able to capture Oil Derricks via the structure's Capture Terminal
</p>

<p>
	Description: An expert in the technological field, the Technician maintains the sensitive equipment in buildings. Utilising the sophisticated device that is the Repair Tool, he is responsible for the structural integrity of all of our buildings. In perilous situations and self-defence, he is also armed with a Makarov PM pistol. Be warned, though, as Technicians are very vulnerable, so it's usually best to simply flee from danger.
</p>
]]></description><guid isPermaLink="false">109</guid><pubDate>Sun, 22 May 2022 19:51:00 +0000</pubDate></item><item><title>Starshina</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/soviet-infantry-classes/starshina-r110/</link><description><![CDATA[<p>
	Cost: 200
</p>

<p>
	Health: 70
</p>

<p>
	Armour: Flak
</p>

<p>
	Speed: Fast (7m/s)
</p>

<p>
	Primary Weapon: TOZ-194
</p>

<p>
	Range: 60m
</p>

<p>
	Purpose: Anti-Infantry/Light Vehicles/MCT's
</p>

<p>
	Description: The Starshina wields a TOZ shotgun. This allows him to excel at close quarters combat against infantry, and can even do appreciable damage to lightly armoured vehicles. In addition, he does bonus damage to enemy MCT's, making him ideal for base raids.
</p>
]]></description><guid isPermaLink="false">110</guid><pubDate>Sun, 22 May 2022 19:51:36 +0000</pubDate></item><item><title>Kapitan</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/soviet-infantry-classes/kapitan-r111/</link><description><![CDATA[<p>
	Cost: 300
</p>

<p>
	Health: 80
</p>

<p>
	Armour: Flak
</p>

<p>
	Speed: Slow (6m/s)
</p>

<p>
	Primary Weapon: PK LMG
</p>

<p>
	Support Weapon: Binoculars
</p>

<p>
	Range: 105m
</p>

<p>
	Purpose: Anti-Infantry/Light Vehicle, Reconnaissance &amp; Designation
</p>

<p>
	Description: The Soviet Kapitan carries a PK Machine Gun. His weapon, although heavy, has long range and a high rate of fire, meaning you can outshoot just about any other infantry on the field (aside from a Sniper). When he’s not gunning down enemies or deserters, the Kapitan also fills the tactician role, and as such is equipped with binoculars to gather detailed reconnaissance data, designate objectives and effectively command the troops under him. A hardened combat veteran with valuable experience, this Soviet officer has greater survivability in the field than most other troops, but due to the weight of his weapon, his speed is a bit slower.
</p>
]]></description><guid isPermaLink="false">111</guid><pubDate>Sun, 22 May 2022 19:52:04 +0000</pubDate></item><item><title>Grenadier</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/soviet-infantry-classes/grenadier-r112/</link><description><![CDATA[<p>
	Cost: 150
</p>

<p>
	Health: 50
</p>

<p>
	Armour: Flak
</p>

<p>
	Speed: Fast (7m/s)
</p>

<p>
	Primary Weapon: F1 Hand Grenades
</p>

<p>
	Support Weapon: N/A
</p>

<p>
	Range: 70m
</p>

<p>
	Purpose: Anti-Infantry, Harassment &amp; Base Assault 
</p>

<p>
	Description: The Grenadier is a designated assault trooper, armed with F1 fragmentation grenades designed to clear out Allied hardpoints and buildings. Skilled in lobbing his grenades, the grenadier is well-equipped to deal with infantry and light vehicles, but is much weaker against tanks and base defences. An exceptional athlete, the Grenadier can throw his grenades an impressive distance, and can also run faster than most other infantry. His grenades are specially equipped with contact fuzes, and thus will explode immediately upon impact.
</p>
]]></description><guid isPermaLink="false">112</guid><pubDate>Sun, 22 May 2022 19:52:37 +0000</pubDate></item><item><title>RPG Trooper</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/soviet-infantry-classes/rpg-trooper-r113/</link><description><![CDATA[<p>
	Cost: 400
</p>

<p>
	Health: 50
</p>

<p>
	Armour: Flak
</p>

<p>
	Speed: Slow (6m/s)
</p>

<p>
	Primary Weapon: RPG-7
</p>

<p>
	Support Weapon: Strela-2/Makarov PM
</p>

<p>
	Range: 110m/170m/60m
</p>

<p>
	Purpose: Anti-Tank &amp; Anti-Air
</p>

<p>
	Description: Wielding the RPG-7, a state-of-the-art lightweight anti-tank weapon, the RPG Trooper is the Soviets’ anti-armour infantry unit. Best used to punch through Allied tanks, enemy structures are also a viable target for this unit. To repel enemy aircraft, the RPG Trooper can switch to a Strela-2 SAM, a brand new class of personal AA weapon which fires a high-velocity anti-aircraft missile. He also carries a Makarov PM pistol for close-range self-defence.
</p>
]]></description><guid isPermaLink="false">113</guid><pubDate>Sun, 22 May 2022 19:53:05 +0000</pubDate></item><item><title>Engineer (Soviet)</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/soviet-infantry-classes/engineer-soviet-r114/</link><description><![CDATA[<p>
	Cost: 500
</p>

<p>
	Health: 50
</p>

<p>
	Armour: EOD
</p>

<p>
	Speed: Average (6.5m/s)
</p>

<p>
	Primary Weapon: Makarov PM
</p>

<p>
	Support Weapon: Repair Tool/Golden Wrench/C4 (x1)/Shovel (x5)
</p>

<p>
	Range: 60m/3m/3m/3m/10m
</p>

<p>
	Purpose: Structural Repair, Demolitions, Mine-Clearing
</p>

<p>
	Description: The Engineer is a multi-function support unit who can perform various utility tasks both in the base and out in the field. In addition to the standard repair tool, he also carries his lucky 'golden wrench' which can repair large amounts of building damage almost instantaneously. However, the golden wrench can’t be refilled (only repurchased), so it's best to only use it in emergencies. He also carries a block of C4 which can heavily damage enemy structures if placed on a weakpoint. Additionally, he is a trained minesweeper who will spot and mark enemy landmines, and can dispose of them with his shovel. Like the Technician, the Engineer is armed with a Makarov PM for self-defence.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">114</guid><pubDate>Sun, 22 May 2022 19:53:32 +0000</pubDate></item><item><title>Flamethrower</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/soviet-infantry-classes/flamethrower-r115/</link><description><![CDATA[<p>
	<span>Cost: 450</span>
</p>

<p>
	<span>Health: 50</span>
</p>

<p>
	<span>Armour: Fireproof</span>
</p>

<p>
	<span>Speed: Slow (6m/s)</span>
</p>

<p>
	<span>Primary Weapon: LPO-50 Flamethrower</span>
</p>

<p>
	<span>Support Weapon: N/A</span>
</p>

<p>
	<span>Range: 90m</span>
</p>

<p>
	<span>Purpose: Anti-Infantry &amp; Anti-Structure</span>
</p>

<p>
	<span>Description: Capable of cooking Allied soldiers and buildings to a crisp, this specially trained trooper is armed with an LPO-50 flamethrower. Firing bursts of fire in an arc, this unit is capable of doing immense damage very quickly. NOTE: Red Army command wants to caution commanders over the survivability of flame troopers; their tanks make them rather fragile, and are known to violently explode on death. </span>
</p>
]]></description><guid isPermaLink="false">115</guid><pubDate>Sun, 22 May 2022 19:54:09 +0000</pubDate></item><item><title>Sniper (Soviet)</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/soviet-infantry-classes/sniper-soviet-r116/</link><description><![CDATA[<p>
	Cost: 500
</p>

<p>
	Health: 90
</p>

<p>
	Armour: None
</p>

<p>
	Speed: Slow (6m/s)
</p>

<p>
	Primary Weapon: Dragunov Sniper Rifle
</p>

<p>
	Support Weapon: Binoculars
</p>

<p>
	Range: 300m
</p>

<p>
	Purpose: Anti-Infantry, Reconnaissance
</p>

<p>
	Description: The Soviet Sniper is a specialty unit, wielding a scoped SVD rifle. This rifle, while slow to fire, is very powerful and accurate, making it ideal for picking off infantry at long range. Most enemy infantry, with some exceptions, can be killed with as little as two shots to the centre of mass, or a single shot to the head. Keep in mind that, as a sniper, your kit is very light and offers very little protection. You’ll need to keep your distance and stay hidden as much as possible in order to avoid getting killed. 
</p>
]]></description><guid isPermaLink="false">116</guid><pubDate>Sun, 22 May 2022 19:54:39 +0000</pubDate></item><item><title>Shock Trooper</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/soviet-infantry-classes/shock-trooper-r117/</link><description><![CDATA[<p>
	Cost: 900
</p>

<p>
	Health: 70
</p>

<p>
	Armour: Insulated
</p>

<p>
	Speed: Slow (6m/s)
</p>

<p>
	Primary Weapon: Electromaser Shock Rifle
</p>

<p>
	Support Weapon: N/A
</p>

<p>
	Range: 80m
</p>

<p>
	Purpose: General Purpose
</p>

<p>
	Description: This high-tech elite soldier has been given one of the Motherland’s most feared and secretive weapons- the Shock Rifle. A drastically miniaturized form of the infamous Tesla Coil defence structure, this prototype electromaser weapon melts the armour of Allied tanks, and gruesomely shocks infantry to death. Thanks to his anti-tank warfare training and his special armour meant to protect against self-electrocution, the shock trooper is also invulnerable to being run over. 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">117</guid><pubDate>Sun, 22 May 2022 19:55:03 +0000</pubDate></item><item><title>Volkov</title><link>https://w3dhub.com/forum/documentation/game-guides/ra-apb/soviet-infantry-classes/volkov-r118/</link><description><![CDATA[<p>
	Cost: 1500
</p>

<p>
	Health: 100
</p>

<p>
	Armour: Steel
</p>

<p>
	Speed: Fast (7m/s)
</p>

<p>
	Primary Weapon: Hand Cannon (AT ammo)
</p>

<p>
	Secondary Weapon: Hand Cannon (AP ammo)
</p>

<p>
	Range: 90m (AT), 60m (shotgun), 100m (napalm)
</p>

<p>
	Role: Anti-Tank &amp; Anti-Infantry
</p>

<p>
	Description: This legendary hero of the USSR gave his life and soul to protect the Motherland and, in an unprecedented world-first experiment, was resurrected as a cyborg to continue his service in the Red Army. A terror for any Allied soldier, or vehicle, Volkov is armed with a rapid-fire hand cannon and equipped with both anti-tank and anti-personnel ammunition. Using his special custom scope, he can use his weapons accurately at medium-to-long range. His reinforced frame and special training also leaves him resilient to fall-damage and invulnerable from the crushing treads of enemy tanks, and a special auto-repair system allows him to recover from some battle damage.
</p>
]]></description><guid isPermaLink="false">118</guid><pubDate>Sun, 22 May 2022 19:55:48 +0000</pubDate></item></channel></rss>
