<?xml version="1.0"?>
<rss version="2.0"><channel><title>Documentation: Mammoth</title><link>https://w3dhub.com/forum/documentation/w3d-engine-documentation/mammoth/?d=1</link><description>Documentation: Mammoth</description><language>en</language><item><title><![CDATA[Mammoth Controls & Hotkeys]]></title><link>https://w3dhub.com/forum/documentation/w3d-engine-documentation/mammoth/mammoth-controls-hotkeys-r10/</link><description><![CDATA[<h1>
	<span>Controls &amp; Hotkeys</span>
</h1>

<h1 id="Controls&amp;Hotkeys-Menuoptions">
	<span><span>Menu options</span></span>
</h1>

<h2 id="Controls&amp;Hotkeys-File">
	<span><span>File</span></span>
</h2>

<p>
	 
</p>

<table border="1" cellpadding="0" cellspacing="0" style="border-collapse:collapse; border:none">
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		<col>
		<col>
	</colgroup>
	<tbody>
		<tr>
			<td style="border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<h2 id="Controls&amp;Hotkeys-Control">
					<span>Control</span>
				</h2>
			</td>
			<td style="border-left:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<h2 id="Controls&amp;Hotkeys-Description">
					<span>Description</span>
				</h2>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>New/Ctrl+N</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Start a new level.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Open/Ctrl+O</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Open a level. You can also drag-and-drop a .lvl file onto the Mammoth window to open that level in Mammoth.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Save/Ctrl+S</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Save the current level.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Save As</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Save the current level under a new name.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export to Mix/Ctrl+E</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export the current level to a mix file for playing it in-game.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export Always</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export any existing folders named Always/Always2/Always3 to always.dat/always2.dat/always3.dat.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export Objects</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export the current preset list as objects.ddb to the game Data folder. This does not save objects.ddb, so the preset modifications will only be saved into the Data folder. Good for playing around with values.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Run Game</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export the current level to a mix file then run the game and start that level in skirmish mode.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Recent Files</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>The last 10 files opened in this copy of Mammoth.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Exit/Alt+F4</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Exit Mammoth.</span>
				</p>
			</td>
		</tr>
	</tbody>
</table>

<h2>
	 
</h2>

<h2 id="Controls&amp;Hotkeys-Edit">
	<span><span style="color:white">Edit</span></span>
</h2>

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			<td style="border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Undo/Ctrl+Z</span>
				</p>
			</td>
			<td style="border-left:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Undo the last thing you did (moving the currently selected object(s) by dragging it, deleting an object by pressing the delete key or deleting an object by pressing the delete button on the instances tab are the only things that get recorded for undo purposes at this point)</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Redo/Ctrl+Y</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Redo the thing you just undid.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Cut/Ctrl+X</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Cut the selected objects.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Copy/Ctrl+C</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Copy the selected objects</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Paste/Ctrl+V</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Paste the objects you cut or copied.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Include Files</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Add files to the list of files required for this level (this is where you can add things like various per-map/per-level ini files, custom loadscreen w3d files/textures etc).</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Reparition Culling Systems</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Repartition the culling systems.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Verify Culling Systems</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Verify the culling systems.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Terrain Selectable</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Allows you to select terrain objects and move them.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Music Settings</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Set the background music for the level (only the server host player will hear it in multiplayer).</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Sky Settings</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Set the sky settings for the level (time of day, sun/moon, moon type and clouds).</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Weather Settings</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Set the weather settings for the level (fog, precipitation, lightning and wind).</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Level Settings</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Set the Level settings for the level (start script, re-spawn script, map settings).</span>
				</p>
			</td>
		</tr>
	</tbody>
</table>

<h2>
	 
</h2>

<h2 id="Controls&amp;Hotkeys-Sound">
	<span><span style="color:white">Sound</span></span>
</h2>

<table border="1" cellpadding="0" cellspacing="0" style="border-collapse:collapse; border:none">
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		<col>
		<col>
	</colgroup>
	<tbody>
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			<td style="border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Toggle Sound</span>
				</p>
			</td>
			<td style="border-left:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Turn sounds on or off</span>
				</p>
			</td>
		</tr>
	</tbody>
</table>

<h2>
	 
</h2>

<h2 id="Controls&amp;Hotkeys-Objects">
	<span><span style="color:white">Objects</span></span>
</h2>

<table border="1" cellpadding="0" cellspacing="0" style="border-collapse:collapse; border:none">
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			<td style="border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Drop to Ground/Ctrl+D</span>
				</p>
			</td>
			<td style="border-left:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Sets whether an object you are dragging should drop to the ground or not.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Lock to X Axis/Alt+X</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Locks object movement (with the mouse or arrow keys) to the X axis.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Lock to Y Axis/Alt+Y</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Locks object movement (with the mouse or arrow keys) to the Y axis.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Lock to Z Axis/Alt+Z</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Locks object movement (with the mouse or arrow keys) to the Z axis.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Lock Objects/Enter</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Locks the currently selected objects so they wont move.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Unlock Objects/Ctrl+U</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Unlocks the currently selected objects so they can move again.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Replace Selection/Ctrl+H</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Replaces the currently selected objects with a different preset.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Add Point/Ctrl+P</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Adds a car marker object for building controllers, a spawn point object for spawners or a waypoint object for waypaths.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Goto Object</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Moves the camera to look at a specific object.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Check IDs</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Checks for ID collisions in the level.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Fix ID Collisions</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Fixes any ID collisions in the level.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Remap Unimportant IDs</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Remaps the IDs of any objects who's ID doesn't matter.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Remap IDs</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Remaps the IDs of the currently selected objects.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export All Tiles</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Exports all the tiles in the level as proxies to a w3d file. (good if you want to have those objects proxied in rather than being placed in LE).</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export Placed Tiles</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Exports all the tiles that aren't proxied in as proxies to a w3d file.</span>
				</p>
			</td>
		</tr>
	</tbody>
</table>

<h2>
	 
</h2>

<h2 id="Controls&amp;Hotkeys-View">
	<span><span style="color:white">View</span></span>
</h2>

<table border="1" cellpadding="0" cellspacing="0" style="border-collapse:collapse; border:none">
	<colgroup>
		<col>
		<col>
	</colgroup>
	<tbody>
		<tr>
			<td style="border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Show Static Anim Objects/Ctrl+Shift+T</span>
				</p>
			</td>
			<td style="border-left:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Shows/hides all the StaticAnimPhys objects (including doors and elevators).</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Show Editor Objects</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Shows/hides all the editor only objects.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Enable Fog</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Enables/disables the rendering of fog in the level.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Depth -50/Alt+Minus</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Adjusts the camera depth by -50.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Depth +50/Alt+Plus</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Adjusts the camera depth by +50.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Goto Location/Ctrl+G</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Moves the camera to a specific location.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Front/Ctrl+F</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Points the camera at the front.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Back/Ctrl+B</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Points the camera at the back.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Left/Ctrl+L</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Points the camera at the left.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Right/Ctrl+R</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Points the camera at the right.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Top/Ctrl+T</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Points the camera at the top.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Bottom/Ctrl+M</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Points the camera at the bottom.</span>
				</p>
			</td>
		</tr>
	</tbody>
</table>

<h2>
	 
</h2>

<h2 id="Controls&amp;Hotkeys-Pathfinding">
	<span><span style="color:white">Pathfinding</span></span>
</h2>

<table border="1" cellpadding="0" cellspacing="0" style="border-collapse:collapse; border:none">
	<colgroup>
		<col>
		<col>
	</colgroup>
	<tbody>
		<tr>
			<td style="border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Generate</span>
				</p>
			</td>
			<td style="border-left:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Generates pathfinding for the level.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Discard Data</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Discard pathfind data.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Display Sectors</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Show Pathfind sectors.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Display Portals</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Show pathfind portals.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Display Web</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Show pathfind path web.</span>
				</p>
			</td>
		</tr>
	</tbody>
</table>

<h2>
	 
</h2>

<h2 id="Controls&amp;Hotkeys-Lighting">
	<span><span style="color:white">Lighting</span></span>
</h2>

<table border="1" cellpadding="0" cellspacing="0" style="border-collapse:collapse; border:none">
	<colgroup>
		<col>
		<col>
	</colgroup>
	<tbody>
		<tr>
			<td style="border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Rebuild Static Vertex Lighting</span>
				</p>
			</td>
			<td style="border-left:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Build the lighting for the level. (this is the same as the Vertex Solve option in the Westwood Level Editor)</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Edit Sunlight</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Change the sunlight settings.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Edit Ambient Light</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Edit the ambient light settings.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Count Lit Objects</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Display the number of objects that can be lightsolved in the level.</span>
				</p>
			</td>
		</tr>
	</tbody>
</table>

<h2>
	 
</h2>

<h2 id="Controls&amp;Hotkeys-Tools">
	<span><span style="color:white">Tools</span></span>
</h2>

<table border="1" cellpadding="0" cellspacing="0" style="border-collapse:collapse; border:none">
	<colgroup>
		<col>
		<col>
	</colgroup>
	<tbody>
		<tr>
			<td style="border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Build Shader Cache</span>
				</p>
			</td>
			<td style="border-left:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Build a shader cache file.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export Level Asset Report</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export a file listing the assets this level references/requires.</span>
				</p>
			</td>
		</tr>
	</tbody>
</table>

<h2>
	 
</h2>

<h2 id="Controls&amp;Hotkeys-Presets">
	<span><span style="color:white">Presets</span></span>
</h2>

<table border="1" cellpadding="0" cellspacing="0" style="border-collapse:collapse; border:none">
	<colgroup>
		<col>
		<col>
	</colgroup>
	<tbody>
		<tr>
			<td style="border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export</span>
				</p>
			</td>
			<td style="border-left:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export the presets to a Javascript file.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export Temps</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export the temp presets to a Javascript file.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Save Presets</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Save the current presets.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Save Temps</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Save the current temp presets.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export To Text</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export the presets to a tab delimited text file.</span>
				</p>
			</td>
		</tr>
	</tbody>
</table>

<h2>
	 
</h2>

<h2 id="Controls&amp;Hotkeys-Strings">
	<span><span style="color:white">Strings</span></span>
</h2>

<table border="1" cellpadding="0" cellspacing="0" style="border-collapse:collapse; border:none">
	<colgroup>
		<col>
		<col>
	</colgroup>
	<tbody>
		<tr>
			<td style="border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Export IDs</span>
				</p>
			</td>
			<td style="border-left:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Generate a string_ids.h file for the current strings.</span>
				</p>
			</td>
		</tr>
		<tr>
			<td style="border-top:none; border:solid windowtext 1.0pt; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Edit Strings</span>
				</p>
			</td>
			<td style="border-bottom:solid windowtext 1.0pt; border-left:none; border-right:solid windowtext 1.0pt; border-top:none; padding:3.75pt 3.75pt 3.75pt 3.75pt">
				<p>
					<span>Open a new dialog to edit the string table in the game. This contains all the translatable text in the game, from menu items to unit names.</span>
				</p>
			</td>
		</tr>
	</tbody>
</table>

<h1 id="Controls&amp;Hotkeys-Objectmanipulation">
	<span><span style="color:white">Object manipulation</span></span>
</h1>

<h2 id="Controls&amp;Hotkeys-Selection">
	<span><span>Selection</span></span>
</h2>

<ul>
	<li>
		Clicking on an object in the window with the left mouse button will select that object and deselect any currently selected objects.
	</li>
	<li>
		Ctrl+click will add that object to the currently selected objects or remove it if its already selected.
	</li>
	<li>
		Alt+Click will create a clone/duplicate of the currently selected object(s) at the position of the original(s) (the mouse has to be above one of the selected object(s). If nothing was selected, the object the mouse is above will be cloned.
	</li>
</ul>

<h2 id="Controls&amp;Hotkeys-Edit.1">
	<span><span>Edit</span></span>
</h2>

<ul>
	<li>
		Pressing the delete key will delete the currently selected objects.
	</li>
	<li>
		Double clicking on an object in the window with the left mouse button will open the object edit dialog for that object.
	</li>
</ul>

<h2 id="Controls&amp;Hotkeys-Move">
	<span><span>Move</span></span>
</h2>

<ul>
	<li>
		Moving the mouse while holding down the left mouse button will move the currently selected objects. If you hold down the Shift key it will move in the Z axis otherwise it moves in the X and Y axis. If the Lock To Axis menu options are enabled, movement is restricted to that axis.
	</li>
	<li>
		Pressing the left, right, up or down arrow keys will move the currently selected object(s) in the x and y axis. Holding Shift will make the up and down arrow keys move the object in the z axis. These movement keys are not affected by the "lock to axis" menu options.
	</li>
</ul>

<h2 id="Controls&amp;Hotkeys-Rotate">
	<span><span>Rotate</span></span>
</h2>

<ul>
	<li>
		Holding Ctrl and pressing the 8 and 2 keys on the keypad will rotate the currently selected objects around the x axis. Holding the 0 key on the keypad will increase the speed (but note that the speed set by the + and - keys has no effect on the speed used in this case).
	</li>
	<li>
		Holding Ctrl and pressing the 9 and 7 keys on the keypad will rotate the currently selected objects around the y axis. Holding the 0 key on the keypad will increase the speed (but note that the speed set by the + and - keys has no effect on the speed used in this case).
	</li>
	<li>
		Holding Ctrl and pressing the 6 and 4 keys on the keypad will rotate the currently selected objects around the z axis. Holding the 0 key on the keypad will increase the speed (but note that the speed set by the + and - keys has no effect on the speed used in this case).
	</li>
	<li>
		Holding Ctrl and pressing the 5 key on the keypad will reset the rotation of the currently selected objects.
	</li>
</ul>

<h2 id="Controls&amp;Hotkeys-Scriptzonesizing">
	<span><span>Script zone sizing</span></span>
</h2>

<ul>
	<li>
		If a Script Zone or Damage Zone object is selected, holding Ctrl and pressing the left, right, up or down arrow keys will resize the zone in the x and y axis. Holding Shift will make the up and down arrow keys resize the zone in the z axis. Holding the 0 key on the keypad will increase the speed (but note that the speed set by the + and - keys has no effect on the speed used in this case).
	</li>
</ul>

<h1 id="Controls&amp;Hotkeys-Cameramovement">
	<span><span>Camera movement</span></span>
</h1>

<h2 id="Controls&amp;Hotkeys-Mouse">
	<span><span>Mouse</span></span>
</h2>

<ul>
	<li>
		Pressing the middle mouse button (normally the mouse wheel on a wheel mouse) and moving the mouse will pan the level left/right/up/down.
	</li>
	<li>
		Pressing the right mouse button and moving the mouse will rotate the level up/down/left/right about the current camera position.
	</li>
	<li>
		Scrolling the mouse wheel will move the camera into and out of the level.
	</li>
	<li>
		Special mouses: using your mouse button 4/5 will rotate around an object/terrain in the center of the screen. Using the alternative ALT key before clicking will center around an object. If no object is found, it will rotate around a point 40 units in front of the camera.
	</li>
</ul>

<h2 id="Controls&amp;Hotkeys-Numpad">
	<span><span>Numpad</span></span>
</h2>

<ul>
	<li>
		Holding 0 on the keypad will increase the movement speed of the camera and object movement keys mentioned below. Holding Ctrl and pressing the + or - keys on the keypad will increase or decrease the speed used for this feature.
	</li>
	<li>
		Pressing 8 or 2 on the keypad will move the camera into and out of the level.
	</li>
	<li>
		Turning on the Caps Lock and pressing 8 or 2 on the keypad will move the camera forward and back along the xy plane.
	</li>
	<li>
		Pressing 9 or 3 on the keypad will rotate the camera up and down.
	</li>
	<li>
		Pressing 4 or 6 on the keypad will rotate the camera left and right.
	</li>
	<li>
		Holding alt and pressing 4 or 6 on the keypad will pan the camera left and right.
	</li>
	<li>
		Pressing 7 or 1 on the keypad will pan the camera up and down.
	</li>
	<li>
		Pressing 5 on the keypad will centre the camera
	</li>
</ul>

<h2 id="Controls&amp;Hotkeys-WASDkeys">
	<span><span>WASD keys</span></span>
</h2>

<ul>
	<li>
		Holding SHIFT on the keypad will increase the movement speed of the camera when using WASD keys.
	</li>
	<li>
		Pressing A or D will pan the camera left and right
	</li>
	<li>
		Pressing W or S will move the camera into and out of the level.
	</li>
	<li>
		Turning on the Caps Lock and pressing W or S on the keypad will move the camera forward and back along the xy plane.
	</li>
</ul>

<p>
	 
</p>
]]></description><guid isPermaLink="false">10</guid><pubDate>Wed, 26 Jan 2022 19:57:23 +0000</pubDate></item><item><title>How to use in engine "Visible Occupants"</title><link>https://w3dhub.com/forum/documentation/w3d-engine-documentation/mammoth/how-to-use-in-engine-visible-occupants-r127/</link><description><![CDATA[<p style="background-color:#3c405b;color:#c0c0c0;font-size:14px;">
	Under each Soldier preset you will have 4 seat poses to define:<br />
	<a data-fileid="34264" href="https://w3dhub.com/forum/uploads/monthly_2025_10/image.png.ecc0d12dcdfcbb47765b314844b19dfd.png" style="background-color:transparent;color:#ffffff;" title="Enlarge image" data-fileext="png" rel=""><img alt="image.png.ecc0d12dcdfcbb47765b314844b19dfd.png" data-fileid="34264" data-ratio="47.73" style="border:1px solid transparent;padding:1px;vertical-align:middle;" width="463" src="https://w3dhub.com/forum/uploads/monthly_2025_10/image.png.ecc0d12dcdfcbb47765b314844b19dfd.png" /></a><br />
	<br />
	Pose X Model = Optional Model Override
</p>

<p style="background-color:#3c405b;color:#c0c0c0;font-size:14px;">
	Pose X Animation = Animation Pose file for example: "s_a_human.man_driver"
</p>

<p style="background-color:#3c405b;color:#c0c0c0;font-size:14px;">
	Pose X First Frame = First frame of Animation
</p>

<p style="background-color:#3c405b;color:#c0c0c0;font-size:14px;">
	Pose X Last Frame = The last frame of Animation
</p>

<p style="background-color:#3c405b;color:#c0c0c0;font-size:14px;">
	Pose X Loop = Checked for looping<br />
	<br />
	Under each Vehicle preset you will have to check OccupantsVisible:
</p>

<p style="background-color:#3c405b;color:#c0c0c0;font-size:14px;">
	and then click the configure for the Seat Pose Mapping
</p>

<p style="background-color:#3c405b;color:#c0c0c0;font-size:14px;">
	<a data-fileid="34265" href="https://w3dhub.com/forum/uploads/monthly_2025_10/image.png.269127b81f5925324fbec286e68d6807.png" style="background-color:transparent;color:#ffffff;" title="Enlarge image" data-fileext="png" rel=""><img alt="image.png.269127b81f5925324fbec286e68d6807.png" data-fileid="34265" data-ratio="132.67" style="border:1px solid transparent;padding:1px;vertical-align:middle;" width="450" src="https://w3dhub.com/forum/uploads/monthly_2025_10/image.png.269127b81f5925324fbec286e68d6807.png" /></a>
</p>

<p style="background-color:#3c405b;color:#c0c0c0;font-size:14px;">
	The Seat Pose Mapping populates each seat bone on the mesh.
</p>

<p style="background-color:#3c405b;color:#c0c0c0;font-size:14px;">
	You can set each seat to use one of the four poses and hit apply when done.
</p>

<p style="background-color:#3c405b;color:#c0c0c0;font-size:14px;">
	<a data-fileid="34266" href="https://w3dhub.com/forum/uploads/monthly_2025_10/image.png.27368049b2a46d3a6b6ccff1dae73db3.png" style="background-color:transparent;color:#ffffff;" title="Enlarge image" data-fileext="png" rel=""><img alt="image.png.27368049b2a46d3a6b6ccff1dae73db3.png" data-fileid="34266" data-ratio="82.91" style="border:1px solid transparent;padding:1px;vertical-align:middle;" width="392" src="https://w3dhub.com/forum/uploads/monthly_2025_10/image.png.27368049b2a46d3a6b6ccff1dae73db3.png" /></a><br />
	<br />
	After you will need to remove redundant visible driver scripts such as "JFW_Per_Preset_Visible_People_In_Vechicle" and "JFW_Visible_Person_Settings"
</p>
]]></description><guid isPermaLink="false">127</guid><pubDate>Wed, 29 Oct 2025 01:44:55 +0000</pubDate></item></channel></rss>
