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  1. ...RA2 APB? What?
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  2. TSR is perfectly fine on the W3D engine. Even though it's old, it's extremely versatile from what I've seen and heard from the devs, and honestly, the graphics quality really isn't that bad. You guys keep up the good work, keep using W3D. Also for anyone who is still upset, the W3D hub teams don't even need us. They could take their games, their assets and everything and keep them locked away on their computers so that no one can play them. But they don't. They enjoy their work and they enjoy making us players happy by making their games amazing. They don't have any obligations to us.
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  3. Define "much people"; Renegade X isn't doing too good on that part either if I recall (only one server is full most of the time), so it's somewhat better in that regard. That may be true but whatever the case, if people have fun working on it and want to work on a Renegade game instead of investing large amounts of time learning how to mod Renegade X and working with the UDK then that example is clear. Additionally, shutting down TSR development at this point would dishonor everyone who has worked on it up to this point because of the state the game is in and would also sabotage the people currently giving up a lot to see the game through. It is not just a matter of "OH HEY LETS SWITCH ENGINES" and there are so many factors to take into account both past and present that urge this topic not to show up again since most people just don't see all of the pieces of the puzzle and just how much time and energy it takes to do something like this. Everyone here is doing everything for free and out of their own free time. In conclusion, I'd wish anyone who doesn't know all of the aspects of such a move from W3D to RenX to stop bringing this up for the sake of both morale and not giving W3D Hub developers any more stress. Everyone here gives up a lot and I wish people would appreciate the amounts of work going on behind the scenes instead of bashing the old engine and poking at the switch engines topic. That kind of approach can be very demoralizing for any team, especially since it has been talked about over and over and over and over again. To make it clear, this is not a criticism towards anyone, this is just my take on the matter for everyone who stumbles here to see and take in. Enjoy TSR and be happy that it's still going strong after a decade (games usually sadly shut down after a few years!). Anything extra is an option that cannot be properly achieved at this time without damaging TSR or the team in some way. So hope for the best in the future but be reasonable about it and considerable and respectful to the people making the efforts. On a side note, I bet people would cry about it not being UE4 if TSR made a UDK version because that's how people are unfortunately. So lets put this topic to a rest already.
    3 likes
  4. ModDB is leading the charge to save as many mods as we can. We all have until the end of the month to archive everything we might hold dear or miss in the future. It's a real shamge, I feel horrible knowing that I have only a short period of time to think hard about what I need for my older games. For anyone in need of assistance, I found the ghost of the old Filefront system which you can browse and find the stuff you want, then search for it via GameFront to see if it's still available for download. Remember, there's also the C&C Files section that will be going down, so please help preserve everything you can. Use things like online archives to access the rest of the Filefronts that are listed in the lower right sidebar of the one I just linked. Good luck to everyone with digital things to save! Many long-lost C&C mods could still be rescued. Spread the word out!
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  5. The latest development update for Red Alert 2: Apocalypse Rising has been released! Come and check out the new Mirage and Tesla Tanks as well as a new map design! Hi everyone, welcome to the latest AR development update! New Map: Frostbite Isle! Please give a warm welcome to our newest team member, TotallySnappy! Keen to get stuck in, Snappy has made us a new map which we hope to bring into the game fairly soon! It's based off the classic tight map design of C&C Renegade with one or two extra paths to stop the game from turning into a bit of a meat grinder. Think C&C_Under, but better! Epic map is epic Please feel free to let us know what you think about this new map and again, give Snappy a warm welcome! Mirage Tank The Mirage Tank is a high tier allied vehicle that turns into a tree when it's not moving/shooting. It's armed with a Heatwave cannon that does incredible damage to infantry and is pretty good against vehicles, the Mirage Tank isn't too good against structures though, which makes it ineffective at assaulting bases. Ambushing unsuspecting Soviet vehicles is where the Mirage Tank truly shines. Is that convoy of Apocalypse Tanks protecting some V3's? No problem, just uncloak once they drive by and thwart their assault in one decisive move! Sneak attack! Great model and texture here by Romanov! Look out for it ingame soon! Tesla Tank For Russia only, but sometimes it's in crates (those awesome crates from last time that Romanov created!), the Soviet Tesla Tank is the pinnacle of Soviet portable Tesla technology. The Soviets will get this unit if the country picker rolls Russia at the start of a match! Capacitor at full charge! One of the unique things about the Telsa Tank in RA2 was that it could fire over walls. However, due to the way that FPS games work, we're not going to be incorporating some sort of special firing mode that allows you to shoot over walls like in RA2. If you want to shoot over walls in your Tesla Tank, feel free to move to higher ground or shoot at the top of buildings that you can see. Another great model and texture again by Romanov! Top notch work as usual! Recruitment We are still hiring new team members to speed up AR's release! If you think that you can help us out please let us know! We require the following: 2 Artists for modelling and texturing civilian buildings and props. 1 Artist for making nature assets (trees, bushes, etc.) 1 Character Artist 1 Texture Artist/Photoshop User (optionally unwrapper) to help in texturing building interior objects (Level Designer position taken for now ) If you feel like contributing to the game and think you have the skills, don't hesitate to apply! If you DON'T know if you have the skills, send us a pm and we can talk. If you'd like to help in areas not listed here, that is also welcome. To apply, just send me or One Winged Angel a personal message and tell us which position you want to apply for. Honesty Dev Box OWA: Work has stolen my time and energy away for the most part, but I'm not giving up until this game is finished! moonsense715: I wish I had more time to work on AR. Cramped with a ton of uni work. Game is awesome. Developing is exciting. Give me tiiiiimeeeeeee End Thanks for reading, see you next time when we'll reveal some more cool stuff that we've been working on!
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  6. Also the status of any vehicle (that doesn't explode nuclearly) as "best infantry killer" is highly dubious when they can't enter buildings or reach a lot of other places that infantry can in order to actually kill them. Well, except Reborn cyborg reapers since they can web through walls and that's basically an instant death that's worse than death because it prevents you from respawning.
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  7. Why not have Tanya and an attack dog? That way you can just insta-kill infantry by jumping on them, and anything out of range gets rekt by the anti-infantry gun.
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  8. To be more specific, RA2 APB2. Tesla Boogaloo. 2. 2.
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  9. Not shut down, just another crash. Should be back up now Also, welcome back!
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