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  1. [blurb]A Boomerang and Throwing Spear have joined ECW's ever growing list of weapons![/blurb] New Features: • Street signs have been re-added to ECW! These used to exist before 2.0 but were removed due to their performance impact. There is now a config setting that allows the host to decide if the signs can be run over or not (allowing for performance saving, this might get turned off if the server seems to suffer from it). • The Throwing Spear now joins ECW’s ever growing list of weapons (although this has been the first new addition to that list in a long time). • Another new weapon is the Boomerang, which is one of the few ranged weapons with unlimited ammo (it comes back after being thrown). • The Turrets in A69 and other military complexes are now dropped in by chinooks instead of instantly respawning and being able to kill you (this was actually added a long time ago but it must have got lost in a roll back). • Certain parts of town will now appear more lively as I’ve added more pathways to the path network for the AI, expect to see cars using more back roads. • EcwServerSettings.ini now allows the host to define the debug phone numbers instead of them being hard coded. Tweaks: • The crime system now announces bounties at a steadier rate, should make it easier for players to know where they are in the crime system. • Train crossing script zones have been resized to hopefully reduce the double gate opening animation seen client side (kind of doubt it will now that I’ve watched the issue happen more but it’s worth a try). • Mysterious Tower now does 1/10th of the damage it used to, should make it easier to destroy. • Welfare Checks and the Cannon Fodder perk payouts are now multiplied by the JOB_PAYOUT_MULTIPLIER (which for the server is currently set at 2). Bug Fixes: • Fixed a bug in how the crime system calculated crimes committed, hopefully will fix negative crime counts, if this is the issue of negative crime counts it should also make the bounty ladder easier to climb. • The driver and passengers of the Box Truck/Mobile Flak Truck will no longer take damage from explosions outside the vehicle. • Cloak generate item now displays the correct price tag of $200,000.00. • Mobile Flak Truck’s PT now displays its price. • The black mesh under the map used as a terrain crack fix now longer has collisions, also fixed the small piece of it showing at the Nuclear Power Plant. • Fixed several spelling mistakes and typos.
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  2. In case you see the recent changelog and are curious, yes, revamping Fissure and other infantry maps is high on my priority list now that the anti-refill features are a reality. I just didn't want to delay the release of the anti-refill and bot overhaul any more than I already had.
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