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  1. I can't really comment on game balancing, but I do think that modern elements from the newer games should be added into the remastered games. C&C 3 has some super solid systems, and I love how intuitive and easy to use the sidebar is. Although I think there should be both a "modern" sidebar, and a "classic" sidebar, because I'm still more comfortable using the older style, and it'd be a nice change-up. I'd also really like to see the multiple build queues. It made building defenses and constructing attack forces much easier, while also making recovery quicker and less stressful. As far as "sacred" things I don't want to see, I don't want to see the games blend together. Each C&C game had it's own unique feeling, it's own unique look, and I want those kept. The original two games should feel a bit more serious, more realistic in a way, than, say, RA2 or YR's very cheesy, almost cartoony style. Likewise, I want a potential TS remaster to have it's dark tones intact. As well, I don't want the music changed. I don't want Frank's tracks remixed at all, unless they bring him back to do it himself.
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  2. In wider community news this weekend, long time C&C developer Jim Vessella (you may remember him from such titles as C&C3 and Red Alert 3) announced EA's interest in remastering some of the older C&C titles with an aim to release in ti,e with the 25th anniversary of the franchise in 2020. Here's his statement in full. Jim has also been commenting on threads around the community and has already answered a few questions. Here's what we know: The remastered games will not contain any form of microtransactions or monetisation. The remasters will not be using OpenRA's engine and EA doesn't have any problems with OpenRA existing. Modern system compatibility will be a priority moving forward and Jim praised the modders who keep the older games compatible with newer OS's. With all this in mind, we want to hear what you guys would like in a new C&C game! W3D Hub is now a big part of the C&C community, so we should make our voices heard! With that in mind, here are a few questions to think about: How much "updating" is acceptable? Balance changes, usability improvements, UI improvements...? Should the balance be changed or stay the same? Or should there be a "classic" mode and a "remastered" mode? Should UI elements from the new C&C games like sidebar tabs, multiple unit queuing etc. be part of a remaster? Should waypoints, attack move and other modern RTS elements be incorporated in a remaster? is there anything "sacred" you would advise NOT to change in Remaster? Obviously feel free to add your own notes to this thread and I will make sure than Jim sees it. This is your chance to have your say in the future of the franchise! [thumb]thumb_w3d.1.png[/thumb][blurb]Command and Conquer remasters have been announced! Have your say right here![/blurb]
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  4. These are my two cents on the 'Remaster/Revive' C&C Project by EA. First of all, i actually don't want it. With all due respect to any respectable Developer, EA has already done enough damage to Westwood/EA L.A./C&C In general. Are killing franchises and Studios alike left and right. I rather have C&C stay dead as it is. At least it's history and Origins are as good as ever. With EA touching that as well in 2018 again, I fear the worst. Moving on from there. This is the following that I find important in a Remaster for C&C. 1: The best way to Remaster C&C is by starting at Tiberium Dawn. Simple because there are many games in the C&C Franchise and they all deserve a Remaster (Tiberium Twilight needs a complete rebooth). 2: Like the others said, unless the Cutscenes can be done again with the same level of quality (which I doubt) Keep the Cutscenes and at best update them or similar but don't remove them. 3: Don't SJW-Butcher like The Universe or Characters, Kane is Kane, not Kanyia, just to please some people with fragile ego's. 4: No DLC, or Micro Transactions in any way or form. Most of the buyers already bought these games before so it's stealing so to say to have them buy the game again, and the DLC's / Expansion Packs plus have micro transactions shoved into them. 5: Don't touch the Lore, to change it and with that I mean the core of the Lore like Dawn, Sun or Red Alert 1 and 2. 6: Don't make the game mechanics cheesy or gimmicky for 'Meh Competitive Scene' like StarCraft or MOBA's do. Rather a Remaster should Improve the franchise, the AI, the world, Base Buildings, Units, Pathfinding, how to make it even more of a RTS game. This is your guys chance to show RTS players 'EA cares' by making C&C Remaster a game that we didn't cheese trough, but playes trough and the same goes for Multiplayer. 7: Dedicated Online Multiplayer and Co - Op / LAN / Splitscreen support with proper balancing. 8: Full Mod Support. This one is a must. Command and Conquer, if not al of Westwoods legacy lives on ever since 2010 if not since Tiberium Wars or before for a important chunk due to the Modders. This is a good way to pay respect and support to those who put countless hours into the Franchise that was left behind by it's Devs but not dropped on the ground by it's fans. And let's be fair, everyone would love to Mod a Remaster C&C. 9: Do it right or don't do it at all. That's all.
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  5. Using TS/FS as an example, I believe a re-master should include, but also not go beyond: Updated art assets that match the existing aesthetic. For example they could update all the TS/FS vehicle 'models' to be more consistent, as the ones the game shipped with were very hit and miss in terms of appearances. Updated environments to include more varied assets that match the setting. This including fixing the later FS campaign missions which Westwood rushed to the point where the very final missions were just a raw terrain layout with no props. Update audio by adding additional effects and improving the less good ones. Redone music. As much as we love Frank's old tracks, new tracks would be a more worthy addition. Updated cutscene quality by using less compression and better resolution scaling. The old cutscenes should NOT be remade (this would simply cost too much and risk losing a lot of the 'charm' of the games). Update the engine to make use of modern OS's and technology. This is no doubt not an easy task and likely involves re-writing a lot of the engine(s). Update long standing issues such as unit pathfinding and better matchmaking for multiplayer. Update long standing game and content issues that most people did not enjoy. For TS/FS mainly the Hunter-Seeker droid comes to mind. Moderately enhance the game with gentle additions such as properly enabling the 5 TS/FS Tiberium types, and allowing random meteors and ion storms to occur without having to edit ini files. It could also be a great opportunity to add axed features, such as the day/night cycle and buildable light posts/spotlight towers. UI enhancements. Last but not least, a re-master, if proven successfull, should include an optional paid-for expansion pack that adds content akin to traditional expansion packs (campaign, new units, new game modes). For TS/FS specifically it could bridge the gap to C&C3, but also present the opportunity to retcon some unpopular decisions (lack of Tiberium life and CABAL, and the near-removal of the Forgotten in C&C3). Core gameplay and aesthetics should remain the same.
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  6. Redo CNC4. Thats all I care for. I wont have my memories of old command and conquer games ruined because they cant come up with an original idea for a game. We dont need "remasters" we have modders that essentially do a better job than the poor underpaid employees EA has under their employ. FUCK EA please DO NOT give them your money. Everyone wants to do reboots. REBOOT the piece of shit ending that command and conquer actually deserved. Can we get the License taken away from them somehow?
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  7. If I were EA to remaster an existing game, I would hope they have a better support for modding communities as Mods create new Game Genre, take a look at how Counter-Strike exist. If possible make it possible by updating the existing game engine with enhanced stuff like how Skyrim was Remaster as the old mods can be port over rather quite easily, this is part of how Skyrim game engine works but of course this takes time and money. If EA really really really wants to make cash, they really needs to support modding communities and make a tool for them easily to access and build what the players envision and see stuff. -ARMA2 sales has sky rocket when Dayz was announced. ( This is due to mod ) -Skyrim and Skyrim Special Edition (Remaster) has a lot of sales due to Mod support again. -Do you want me to explain how Garry's Mod was so successful? I presumed EA had SAGE source codes and they are kept in archive somewhere. Probably won't be that hard with the resource and manpower they had, but again this is what I think. I could be wrong. If a fan made product can be better than a official triple A's title product, that is back by a corporate giant multi billion dollar company, than there is something wrong somewhere. I understand the whole Remaster thing about making more $$$. EA is a buisness company, not a video game developer. 😛
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  8. Don’t touch the music Don’t touch the Units and don’t touch Kane.
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  9. Question: How much "updating" is acceptable? Balance changes, usability improvements, UI improvements...? Answer: No balance changes! All this should do is provide a better paint job and make it work with modern systems. Maybe even workable on consoles. Question: Should the balance be changed or stay the same? Or should there be a "classic" mode and a "remastered" mode? Answer: Stay the same. Keep your ideas of 'better balance' in a new game. Question: Should UI elements from the new C&C games like sidebar tabs, multiple unit queuing etc. be part of a remaster? Answer: Yes. Question: Should waypoints, attack move and other modern RTS elements be incorporated in a remaster? Answer: Yes. Question: Is there anything "sacred" you would advise NOT to change in Remaster? Answer: The art style of the games. Don't make Tiberian Sun look more like C&C3 or Red Alert 1 look more like RA3. Keep it true to the theme of the game, but just with modernised graphics.
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  10. I recall someone telling me a certain community manager saw the original FMVs in higher quality. So that's an exciting thought if they can upscale them and make them all crispy.
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