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  1. Since November 2016, Interim Apex has been seeing complete overhauls in new damage systems and visual aesthetics of the multitude of vehicles and structures! This upcoming build will deliver even more of that! The long-awaited new naval warfare is here! Captain ships from Frigates to Battleships and wrest control of the seas from the enemy. Masters of the seas who rule the tides will turn the tide of battle on land. On another note, barriers and barricades have been readjusted. Players have noted that they may have been too strong, and as such we have come up with a solution! The introduction of the Bangalore Torpedo Engineers and Sapper Class will allow players to clear obstacles with ease thanks to these units having the proper equipment for the job. Currently, there is no changelog until the second update. There's just so much stuff yet to be overhauled! However, we do have a log of some units that will be removed for the time being. BS-3 100mm Gun (WIP overhauling) ZIS-3 75mm Gun (WIP overhauling) M163 Vulcan (being phased out temporarily) And in returning units, the Nod Sa-8 Gecko stands to challenge the GDI Mim-72 Chaparral. The Gecko is an anti-aircraft unit tasked with keeping the skies clear for Nod. For maximum efficiency against GDI's air wings, the turrets are automated. While on the subject of aircraft, they too have been overhauled, both visually and in controls! The GDI Orca. The staple of the GDI air force, and an excellent support unit in any advance. The Nod Apache. While not as impressive as the GDI Orca, the Apache still boasts firepower to tackle ground threats as they approach. New Constructions Options! Introducing 2 new features. The Tiberium Field will soon be depleted and require some sort of alternative way to "Grow" Tiberium. Now both faction has introduced some sort of contraption which is to accelerate the growth of Tiberium crystals as they are now can be easily depleted when you over harvest. Above is a example of the GDI Pioneer ( Nod Pioneer has one too ) but this I show an example. SInce the introduction of barriers, barricades and obstacles, both side find it rather annoyance to deal with. Now with the introduction of Bangalore Torpedo to both GDI and Nod respectively, you can find them in the Nod/GDI Sapper or Engineer unit. They must be place relatively close to the obstacle that you want to clear, once you deploy them you must ignite the fuse by simple keep repairing it, as the fuse goes live, stand clear as it will detonate shortly. There will be 3 consecutive explosions. Last but not least, the long awaited upcoming map - Winter Assault! It has taken me a long while to optimize it, and I will continue to further optimize after initial release. One could ask, "Is that it? After two years of development?" Worry not! There is much more to be implemented yet, but until then join the server and see for yourself the massive changes in-game! See you on the battlefield! [blurb]Since November 2016, Interim Apex has been seeing complete overhauls in new damage systems and visual aesthetics of the multitude of vehicles and structures! This upcoming build will deliver even more of that![/blurb]
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  2. And please break any large posts into smaller paragraphs and lists so the information is easier to process. Walls of text look overwhelming and could easily turn people off reading it at all. Instead of this: Try this: Looks a lot better and is much easier for everyone to read. Just some friendly advice for future posts
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  3. When I'm in the thread: When I go out Christmas shopping:
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  4. In a letter to the community, Jim Vessella has announced today some key details of the previously announced Command & Conquer Remasters! Here is a copy of the letter in full: This is incredibly exciting news for the C&C community as a whole and exactly what the we all needed to pull us out of our dormant state, big kudos to EA and Petroglyph for making this happen! A larger statement with a message from Joe Bostic and a bonus video can be viewed here: https://www.reddit.com/r/commandandconquer/comments/9x1zcz/cc_remastered_announcement_from_ea/ In light of news, W3D Hub will be organising some special events in order to celebrate! More info on that will be posted soon, so stay tuned! [blurb]Get ready for the return of Command and Conquer on PC![/blurb][thumb]custom_thumb_ea.png[/thumb]
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  5. [blurb]The San Casina Christmas update adds new terrain, weapons, items, and jobs![/blurb]Christmas has arrived in San Casina, and with it Santa’s workshop in the North Pole! This location features several new weapons scattered about for the player to find. From left to right: • Stamp Pistol – This weapon uses compressed air to launch highly adhesive stamps at high velocities. • Bells and Holly Shotgun – Used for decorating the hard to reach places, the bells and holly shot gun fires off… unsurprisingly… bells and holly! • Repair Gun – Just your normal C&C Renegade repair gun with a Christmas theme! • Confetti Cannon – The confetti cannon uses compressed air to spray tons of confetti at a location – Caution: Confetti can cause severe paper cuts if sprayed at people. • Present Bomb – Although designed as a present for Saint Nick’s theme, the present bomb is actually a high explosive used for clearing the woods around the workshop for further mining of needed resources. • Ice Jet Rifle – High pressure water that is cooled rapidly is launched at extreme distances to create a decent anti infantry sniper rifle. • Coal Grenades – Although almost a normal lump of coal, it may have been left somewhere soaking up some gasoline over the years making it a tad… volatile. • Bow Rifle – This rile is used to pin bows to packages, needless to say don’t fire at people. • Candy Cane Launcher – Although designed to be used for long range decorating, it was quickly found to launch the candy canes far too fast and thus was quickly determined useless for this practice. Oil has been discovered in San Casina! 17 pump jacks have been established across the land to mine this valuable resource! The pump jacks are simple enough to use: • Ownership is granted by pressing the action key on the control box, once owned the player gets a steady trickle of money from each one they own. • The condition of pump jacks slowly decreases over time, generally they last from 30-40 minutes and can be maintained by pressing the action key on them. • Pump jacks above the 25% health mark make up to $66,000.00 an hour and ones below 25% condition make up to $52,000.00 an hour. • Players can call 555-0017 (U.S.A. Oil) to see owner ship and health status of each pump jack. The Military has been working on a new Super Nutrient Capsule to solve world hunger. This capsule fills the user’s stomach and quenches their thirst! DISCLAIMER: Side effects may include hallucinations, viral infections, and sudden death. Bug Fixes and Improvements • All cervines now have alt death animations for falling right, so now they have left and right fall animations. • Removed initiate behavior from all animals which should keep them from twisting weird. • Removed the placeable teleporter, it added a lot of complexity to the code and was only causing crashing, being no one had discovered it until last week it was easier to just remove. • Neuro-Toxin gun no longer spams players with kill messages if the target has less than 5 health and tons of armor. • Kezlarbo kill messages now show up cleaner if you kill yourself with it. • Objects are now position synced to clients when they are created. • Reconnaissance Master Perk has been fixed and now unlocks, previously it was unlocked for everyone from the get go. • Unstuck key will now attempt to turn your collisions back on, this is an attempt to fix some players falling through the ground after exiting vehicles. • Added several hundred sound emitters to the snowy parts of San Casina. Check it out now!
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  6. The times that we agree on things are rare, but I fully support you on this post. +1 from me.
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  7. Santa is secretly Thor's father, Odin: Beware or he will smite you.
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  8. Maybe the build time could be dynamic based on vehicle cost, like in the original games?
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  9. I'd love to see a new city map, something based on Stalingrad, Berlin or Moscow. A very war-torn looking WWII-style city map with lots of cover for infantry, and lots of places for house-to-house fighting. Overall a dark and grim theme, perfectly suited to RA1.
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  10. Hah, alright! I will not be doing any persistence in any potential project I may or may not begin sometime next year. Not because I see no use for it, as I could certainly do a few interesting things with the concept of persistence. No, I am avoiding it simply to not bury myself in work within a field I have zero expertise in - and your reply confirms I made the right call here. The lack of persistence does bring with it a certain benefit; It keeps the game you're making an actual game, where you can log on, play, do stuff, and forget it - a lack of persistence removes a certain burden from players as they will feel less likely to be forced into playing a specific way "because the game remembers their actions". Real life already does that enough for us, so no, I'd keep it nice and simple! But anyhow, I still am impressed by the end-product that ECW is, and despite your own relief of not having hundreds of players to deal with, I do hope you can gain some more activity for your game - you earned that.
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  11. I hope they just take my patch changelist as starting point... after all, most of it is things that really needed fixing.
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  12. Naw, the shotgunners are not over powered IMO.
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