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  1. Since November 2016, Interim Apex has been seeing complete overhauls in new damage systems and visual aesthetics of the multitude of vehicles and structures! This upcoming build will deliver even more of that! The long-awaited new naval warfare is here! Captain ships from Frigates to Battleships and wrest control of the seas from the enemy. Masters of the seas who rule the tides will turn the tide of battle on land. On another note, barriers and barricades have been readjusted. Players have noted that they may have been too strong, and as such we have come up with a solution! The introduction of the Bangalore Torpedo Engineers and Sapper Class will allow players to clear obstacles with ease thanks to these units having the proper equipment for the job. Currently, there is no changelog until the second update. There's just so much stuff yet to be overhauled! However, we do have a log of some units that will be removed for the time being. BS-3 100mm Gun (WIP overhauling) ZIS-3 75mm Gun (WIP overhauling) M163 Vulcan (being phased out temporarily) And in returning units, the Nod Sa-8 Gecko stands to challenge the GDI Mim-72 Chaparral. The Gecko is an anti-aircraft unit tasked with keeping the skies clear for Nod. For maximum efficiency against GDI's air wings, the turrets are automated. While on the subject of aircraft, they too have been overhauled, both visually and in controls! The GDI Orca. The staple of the GDI air force, and an excellent support unit in any advance. The Nod Apache. While not as impressive as the GDI Orca, the Apache still boasts firepower to tackle ground threats as they approach. New Constructions Options! Introducing 2 new features. The Tiberium Field will soon be depleted and require some sort of alternative way to "Grow" Tiberium. Now both faction has introduced some sort of contraption which is to accelerate the growth of Tiberium crystals as they are now can be easily depleted when you over harvest. Above is a example of the GDI Pioneer ( Nod Pioneer has one too ) but this I show an example. SInce the introduction of barriers, barricades and obstacles, both side find it rather annoyance to deal with. Now with the introduction of Bangalore Torpedo to both GDI and Nod respectively, you can find them in the Nod/GDI Sapper or Engineer unit. They must be place relatively close to the obstacle that you want to clear, once you deploy them you must ignite the fuse by simple keep repairing it, as the fuse goes live, stand clear as it will detonate shortly. There will be 3 consecutive explosions. Last but not least, the long awaited upcoming map - Winter Assault! It has taken me a long while to optimize it, and I will continue to further optimize after initial release. One could ask, "Is that it? After two years of development?" Worry not! There is much more to be implemented yet, but until then join the server and see for yourself the massive changes in-game! See you on the battlefield! [blurb]Since November 2016, Interim Apex has been seeing complete overhauls in new damage systems and visual aesthetics of the multitude of vehicles and structures! This upcoming build will deliver even more of that![/blurb]
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  2. Hi, i'm wezza. i'm an old player, i've used many names in past years. i started when Muratarum was young (ahahahahahah!) and Stanislav was a n00b (he still is, but i love his determination!) After Apex was kicked out GSA a few days ago, i observed this during my normal game times: i think lot of player left renegade. Rencorner gained some good match sometimes, mpf too but Apex lost really crowded matches and some player just load gsa and play coop maps. I think it's very sad. (if i lost some big match on apex, fell free to notice me, i'm not always online, i just check in the evening.) I think it's a lose-lose situation. My 2 cents.
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