Jump to content

Leaderboard

Popular Content

Showing most liked content on 09/11/2019 in all areas

  1. I thought that MP5 looked familiar! Love the texture on it, that wasn't an easy one to do. Hope all is well with the old team.
    3 likes
  2. Hello, and welcome to another update from the Ground Zero team! We're not beating around the bush this time around, we've got some stuff to show you, courtesy of ICE! GDI Medium TankIn between heavy work on TSR 2.0, ICE has been chipping away at converting the Allied Medium Tank into a GDI Medium. For starters, he's removed some props that are unique to the Allied Medium, and will soon move to modernizing the base, adding some cool GDI props, and wrap it in an awesome texture! Here's an sneak preview! GDI MP5SDMan, this MP5 model has been getting a lot of use. Originally intended for AR's Navy SEAL, it has also seen use in APB as the Medic's weapon of choice, and now ICE has modified it for GDI's Commando. This will be ideal for infiltrating the enemy base, where you will be able to plant some C4 and blow Nod to kingdom come. Original model by @Ric, texture by TheBeerinator, model/texture modifications by @Ice Conclusion Well, I'm definitely happy to have shown off something tangible. We're one step closer to seeing this dream being realized! I'll have more stuff for you next time, so see you then! [blurb]The Ground Zero team has stopped idly talking, and have unveiled a behind-the-scenes look at the new Medium Tank, as well as the MP5SD! Come check it all out![/blurb]
    1 like
  3. EDIT: Forgot friend code 8064 8749 3482
    1 like
  4. "Your waifu is shit"
    1 like
  5. Ok, so I'm brand new to this game, so forgive me if im wrong but shouldn't skirmish / multiplayer practice have bots to fight? I mean that's kind of an inherant component of skirmish mode.... I'm at a total loss, all the servers are completely empty and there's nothing to do in skirmish mode....so.....what gives?
    1 like
  6. "Your face, your ass. What's the difference."
    1 like
  7. Verti saw his shadow, 6 more months of winter.
    1 like
  8. Press F8 to open the console, type botcount 20 or whatever number you feel appropriate, and press enter. You'll get bots equal to that number minus the number of human players that are ingame, so in a local game with only yourself, this would give 19 bots, 9 on your team and 10 on the enemy. They'll all start with whatever you set the starting credits to (and gain money from silos/trucks the same way you do), so if it's enough to buy vehicles right away you'll end up with the war factories getting clogged very quickly. Disabling friendly fire is also recommended as bots have no trigger discipline and won't stop shooting if a friend happens to get in their way, which will happen often, given the paths they tend to follow. There's a hard limit of 300 bots, but you don't want to go that high because war factories will get unusably jammed with empty vehicles and vehicle requests, bots may end up spawning in the middle of the map inside each other creating a totem pole of death if all the building spawn points are occupied, and your framerate will be a slideshow. There's only 47 different names set up for the bots, and I'd say that's as high as you should ever go, and even then the game can get pretty choppy. Bots are currently supported on the following maps: Camos Canyon Complex Guard Duty (though they have trouble getting in/out of the airfield) Metro (though they don't buy vehicles or take out the hedgehogs) Pipeline (though they don't pay attention to the oil mechanic) River Raid Rock Trap Wasteland Sometime in the near future they may end up being supported on more land maps, but air/naval maps are out of the question (unless we're fine with more Metro situations where the bots ignore most of the units they could buy) and will probably remain so for a long time. This console command only works in a local game, enabling bots on the server requires the intervention of a moderator/administrator.
    1 like
  9. @Pushwall Perhaps its time to consider just fully supporting AI in maps (all but HostileWaters I guess, I have no idea how the AI would be able to make sense of that, perhaps @moonsense715 has some ideas?). At this point I mainly see benefits to it. The negatives might be worked out as Moonsense improves the AI. Even just 6 bots per team will improve the flow for skirmish exploration and might help populate the server a bit more easily since you actually have something to shoot at. Ideally we'd drop the bots out as matches begin to populate with players, but again, at this point I'd rather just have 6 bots per team permanently than none at all. I also like how my 2016 posts in the topic are really not that true anymore, the AI IS better now. Far from perfect, but no longer purely idiotic.
    1 like
  10. I'm assuming at this point, that the default game menu is being phased out in favor of the launcher. So I wouldn't tie any functionality to something which might become obsolete and removed. It would be pretty sad if the in-game launcher, itself modelled on the RA1 menu, was ever removed. IMO it's an important part of the Red Alert nostalgia and is also needed as an alternate way for people to access the game.
    1 like
  11. Maybe it can be changed so Camos Canyon Bots is the default map when you click Multiplayer Practice?
    1 like
  12. I'm not a big fan of AI in W3D. For consistency and lowering expectations, the AI version of Camos Canyon should probably be renamed to Multiplayer Practice, which makes sense, and removes the assumption that more maps feature AI gameplay.
    1 like
  13. If memory serves me correctly, there should be a version of CamosCanyon with bots for specifically this purpose... However I do think there should be a few more bot maps, probably KotG or RidgeWar.
    1 like
×
×
  • Create New...