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Showing most liked content on 03/08/2020 in all areas

  1. Yeah, I used to think this unit was useless. It still is except for this cheese. Which is pretty gay and unfun with no real counterplay if they get on top of an MCT. One can argue, hey, if you didn't mine your base jokes on you. I would also argue that there's a large variety of reasons someone could have gotten into your base, such as there being 3 people doing it, or 1 Home Guard and 1 Military Police (firesuit armor). Or someone bumrushing your base at the very start before you can effectively mine it because you spawned on the other side of the base that takes 30 seconds to cross and defenses are fucking worthless. It's just not well designed, the unit. It's got a bolt action rifle and sticky bombs, that it will NEVER use against tanks because it has no way to realistically engage a tank that doesn't drive on top of it, and if you want anti tank there's much better units. It exists specifically to kill a building at the start, which I would double argue is a bad thing inherently. Destroying a building within the first 5 minutes of the game, should honestly, just end the game with the team that blew it up getting the victory. Losing a building at the start is garbage, it means the match is inherently less diverse and fun. A worst case scenario, losing HoN/Bar or Air/War Factory means you have no way to win the game except against the most braindead of retards. Losing PP or Refinery means you have no ability to leave your base because your income is crippled, making the game incredibly slow due to one team effectively losing all initiative for anything except sneeki breeki. Either that, or building rebuilding should be tied to game time, not playercount, so that restoring a destroyed building costs 3000-6000 for the first 10 minutes, and scales up to 30,000-75,000 by the hour mark. But realistically, one 100 credit infantry shouldn't be the best anti building unit in the game. Their grenades could just deal steel_nobuilding and fire splash damage and they would be fine. Either that or their timer needs to be longer or they need to have like 1 disarm hp so engineers can in fact disarm them. But then, of course, if you couldn't solo a Con Yard with one, they'd be useless because the unit has garbage weapons for actually playing the game instead of doing PvE.
    3 likes
  2. Oh also placing proxy mines in the other team's base should be a bannable offense.
    1 like
  3. Wut. Timed C4 takes 30 seconds to explode. Also calling in ammo gives you a total count of 10 proxie mines and 4 Remote C4’s at your disposal. Call in ammo when you get inside, throw 2 remote C4’s, ammo drops reloading you instantly, throw another 2 remote C4’s and the building explodes. Depending on enemies running to you, you can place proxie mines to cover your tracks. But this runs into the same exact problem as before of the fact that you did not mine your base. Just shoot the person who’s not even attacking you throwing Sticky Bombs at the MCT. Or better yet, mine your base.... Also, in b4 “Timed C4’s/Remote C4’s/calling in !ammo should be nerfed like the HomeGuard was because I cannot mine my buildings on the maps like Threve posted above at the start of the match”.
    1 like
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