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  1. To think about Renegade 2 we have to think about the possibility of Westwood Studios never being acquired by EA along with the time period (Early to late 2000's) that Westwood Studios was in at the time. Renegade was ultimately a market failure. While the title I don't believe lost them alot of money (if any) it didn't live up to the Halo/Half-Life expectations EA was trying to shell out for it or get close to it. What this means is if Westwood Studios wasn't owned by EA and released Renegade the way it come out (since this is the only reference we have at the moment) I would imagine that Red Alert 2 would have followed definitely. After that Tiberium Twilight (CnC3). At the time period of CnC3 (2007-08) the market for RTS games would have shifted and not been as profitable. Coupled with increased competition, the emergence of more profitable mobile games/Iphone, the Great Recession and the explosion of FPS Online Multiplayer at the time period this may have forced Westwood studios to have made Renegade 2. I also believe that at this point they would have been suffering funding and eventually be bought out due to the decrease in sales for RTS games.. this might lead Westwood to have made more experimental games (I.E. this is how we get to the possibility of Renegade 2). Renegade 2 story and concepts could have and be anything honestly. I know we have some pre production stuff above.. but when Renegade 1 was released there was never going to be a Renegade 2 immediately due to failing sales along with pressure for RA2. However, Renegade 2 being made in this timeline at or around 2009-2010 would most likely have included a closer focus on multiplayer (With Campaign style games starting to fall out of favor due to the popularity arising out of Call of Duty titles at this period and such.) The story would most likely have focused on a recent title or upcoming title to help boost sales in both categories (Such as RA3 or CNC3.. having a campaign returning to Red Alert universe, then releasing a red alert game would have helped players remember or get hyped about RA3. This same tactic was used by EA with the "Tiberium" FPS and CNC4) Assuming Westwood studios survived the great recession and managed to fend off giant corporations like EA/Blizzard/Activision from being bought out or killed out right.. I would say that the future of Westwood Studios 2014-2020 would have followed more and more into a focus on Pay per Play or Battle Royal/Freemuim games like Fortnight. It's the only way they could have survived. Ultimately, the things we know Westwood Studios for in terms of quality like Deep stories, Campaigns, RTS Bangers, would have been snuffed out come 2015 at the latest. The market has instead turned to Mobile Phone gameplay, RTS games have all but died, nearly all games only come from massive corporations, the games today are either a FPS style type battle royal game (Fortnight) or a mobile game or an open world game such as Forza Horizon/GTA.. Games that Westwood never developed or had any experience (or could Renegade ever really fit into properly). Westwood Studios primarily made RTS games. That's what they're known for best. I believe Renegade 2 at this time period (2012 - 2016?) would have been a rushed mess to make up for sinking profits. If not, I believe Westwood to ensure the game was great quality would have hired more FPS developers/specialists to create a banger. Who knows, maybe after Renegade 2 Westwood would start to focus on FPS's instead of the failing RTS market.. I don't believe Westwood Studios would have survived at all today and if so they would be vastly different, compromising what they're known for in terms of quality. Their peak years of 1990-2005 (Basically their existence) were the years where Gameplay was considered a story, the environment expected quality long gameplay, and games were played on PC primarily (90's). Everything that isn't today.
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  2. Hey everyone, this update took a bit longer than planned but it's finally here. We hope that everyone is keeping safe and ready for some Dune game news! New Gunplay Mechanics TeamWolf and the BFD team have taken a new direction for gunplay. Those familiar with the W3D engine may have the occasional frustration with infantry combat, whether it is with the feel of the weapons or when the enemy is a literal bullet sponge and tanks all of your damage. Using modern shooter mechanics that we experience today as our base, we have now introduced recoil and accuracy increases per shot. In balancing infantry and working within this new style of gunplay, we have also readjusted TTK (Time-To-Kill) across the board. In other words, our weapons are now more potent and lethal. We rounded up our testers for a gaming session and have recorded some footage to showcase these new features! Give us your thoughts on the new gunplay! Conquest Mode Breakdown A long with showing off our new gunplay, we have also put together a video to better demonstrate how our new game-mode works, mentioned in our last update, Conquest! Instead of giving you another run down of what it is, here is AZ-Stalker to explain it! Have no fear, you are not to be killed...That's it for another update from us, We hope you enjoyed a better look at how our new Gunplay mechanics work! [blurb]Hey there, welcome to another Battle for Dune blog! In this update we breakdown our new Gunplay mechanics and our latest game mode, Conquest![/blurb] As always, follow us at the greatest and latest over on Facebook, catch us Tweeting @W3DHub on Twitter, catch up with everything else BFD over on IndieDB/ModDB!
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  3. Watch out for the GLA kids. Source: http://www.eurogamer.net/articles/2016-05-12-uk-russian-embassy-tweets-screenshot-from-command-and-conquer-generals
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  4. Just dropping this here (back on my old computer I had multiple gigs of this "old stuff" flying around - it's old and someone has posted it somewhere in our forums as well, but yeah):
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  5. Also worth mentioning that unless you're wanting to play ECW signing in is entirety optional and you can just ignore it
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  6. Can't exactly blame them since Renegade bombed and BF1942 looked promising with the Wake Island map as that was the 1st map in the entire franchise. Also Westwood was planning quite a few things like a 5 faction C&C 3 and a C&C MMO, as well as their only MMO Earth and Beyond (which also bombed and killed Westwood since EA has some kind of a 2 strike rule for studios)
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  7. Manually making the folders %localappdata%/w3d hub/launcher fixed it for me
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  8. Wow. What a blast from the past. Thank you very much for posting. Really incredible to see all the things that were originally planned and how the developers wanted it to really be. Love the aesthetic as well of this show. Just more proof that the 90's really ended later than 1999 imo.
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  9. I've had this mammoth for a while and I'm not sure if I should leave it unmolested, turn it into the soviet mammoth tank, or Mammoth 36?
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  11. I found the soldiers, however age has not been kind, one of the GDI troopers has lost his plastic piece for the bottom, and the kneeling Nod soldier wont stay in place anymore
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  12. A while back, the US Navy successfully launched and landed a drone aircraft from an aircraft carrier in a series of tests. Drones from aircraft carriers? I guess I don't have to feel bad anymore when I send waves of carrier planes flying into Yuri's gatling cannons. It seems someone's also unoffically retconned the carrier planes to be drones on the C&C wiki. Those Nod artillery shells in vanilla Tiberian Sun that magically home in on their targets? We've got those too now! And now...fighter jets with frickin' laser beams.
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  13. Here's my C&C Collection: Props to that guy, but I think TerrorTowers might be able to match it with his gaming collection.
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  14. Had I known that was a real drink, I'd probably buy a can just to see what it tasted like.
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  15. There's a Tiberian Sun energy drink?
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  16. So I was surfing youtube and found this amazing stash. Some users by the names of Recover, SilentRich, Jonkieponkie and Remeer64 were awesome enough to upload them all. Tiberian Dawn Red Alert Tiberian Sun and Firestorm Red Alert 2 and Yuri's Revenge https://www.youtube.com/watch?v=P3CB9ARlvl0 https://www.youtube.com/watch?v=nrXbN6r78NY Renegade https://www.youtube.com/watch?v=Bwl8b7ixy8I C&C 3 Tiberium Wars and Kane's Wrath https://www.youtube.com/watch?v=SFBUi3XXq7M https://www.youtube.com/watch?v=aEv4a0WWD-4 https://www.youtube.com/watch?v=j77gwvA2bQU https://www.youtube.com/watch?v=a7Im9IMuqcw Red Alert 3 https://www.youtube.com/watch?v=nWDZ2V7KRRE https://www.youtube.com/watch?v=zTJXg6b9Fgs https://www.youtube.com/watch?v=KQY36osWjmg
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  18. Here is an old trailer for Command and Conquer Tiberian Dawn. It includes some older versions of in-game cutscenes, and even some that did not make it in-game (like the infamous sniper alley FMV): Video
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  19. Just added C&C 3,4, and RA 4 C&C 4 Tiberian Twilight I know its not C&C but BFD is a brother mod soooo Battle for Dune Credit to Lord Dragonwolfworm for the upload
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  20. That intro video for C&C95... brings back so many memories "Are you picking this up?" Awesome find!
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