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  1. Just a small hotfix to address a few issues that have been spotted with the recent rollout of the 4.x client as well as some more long lasting issues. Both Full and Modern Client New secret vehicle cannot fire during certain states anymore. SCUD launcher targeting systems (missile sub included) should now show ammo correctly client side instead of always showing Added server-side code to allow for renaming players and deleting accounts (mostly for me for pruning up the data). Crime Bounty is no longer capped at $25,000,000.00; it now can proceed past that point although is drastically slower. Modern Client Weapon Ejections no longer make bounce sounds/hit effects as they were super spammy and did not make sense for some weapons (metal sounds with shotgun shells/plasma weapons/food). Max Island message sound now be fixed (Caps for the data class were increased by 4 times, so it might just crash instead, public testing adventure!). As a note we're still working on cleaning up some launcher issues, people are just busy with life for the time being, so I do apologize for the hoops that this patch will make the 3.4.4 users hop though to get it working again.
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  2. Thank you very much for this hint. I think it's a very good step in the right direction, but as I mentioned before, all those games are moving around the target without hitting it. To me this looks like Battlefield on steroids with a twist of base building. Still a Rambo game mostly. News are Petroglyph suspended Earthbreakers to build a new big game. Maybe they will hit our target. Their 2006 game Star Wars Empire at War is still blooming mods nowadays. Can't wait to see what they're developing. They're top notch. Sorry for being away so long. Keep faith... I'm always thinking about this dream coming true.
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