Jump to content

Leaderboard

Popular Content

Showing most liked content on 03/13/2022 in all areas

  1. Its a bit short and very fuzzy, but this is an extremely early build of Renegade. Shown during the European Computer Trade Show in 1999, 10 days before Renegade was announced.
    1 like
  2. Just under 20 years ago a little video game developer in Las Vegas released a little game called Command & Conquer Renegade. To celebrate this historic milestone I present to you Scripts 4.7 Update 2. I would like to thank Jerad2142, Dghelneshi, Moonsense715 and dblaney for their contributions to 4.7 Update 2 (If I missed anyone else who contributed to 4.7 Update 2, sorry). I would also like to thank new scripts developer "The Unstoppable" for his contributions to 4.7 Update 2. Changes made since 4.7 Update 1: Various bug fixes. Add support for an Equipment submenu for the stock PT. It can be accessed while holding alt and clicking the refill button. It is enabled by the EquipmentEnabled keyword in tt.ini New scripts and fixes to existing scripts by Jerad2142. Get_Cost checks mutant nod and mutant gdi costs as well. New scripts and fixes to existing scripts by dblaney. Add support for secondary charge times that differ from the primary. Enable this with the SecondaryCharging keyword in tt.ini. Fix 59.954hz refresh rates from reporting as 59 instead of 60. Fixes to AI scripts by Moonsense715 Add a bool called UseLighting to make an AmmoDefinition receive proper lighting when enabled. Implement a 300fps limit when vsync is off. Fix an issue with sounds that gets rid of the occasional popping when a sound initializes panned way far to the left or right. Fix a bug in makemix.exe that could produce invalid mix files if your language settings are something other than English. Allow Neutral and Renegade colors for bot tags. If the current item being targeted (or the vehicle that item is in) is stealthed (and is an enemy item) then stop targeting that object. New scripts and changes to existing scripts by Unstoppable. Add "togglepower", "spawnvehicle", "changechar", "grantweapon","spectate", "fly", "givecredits", "givepoints" and "setspeed" console commands to the base game. Remove some console commands from the ExtraConsoleCommands SSGM plugin that are now in the base game. Remove the spectate SSGM plugin as its now in the base game (Spectate console command). Add in-game GameSpy server listing (similar to the existing WOL in-game server listing). To access the list, follow Multiplay Internet > GameSpy. It is possible to change nickname from the "Options" menu. Hosting games on GSA is not yet possible. Fixes to screenshot code including some stuff to provide more clear information should the screenshot code fail. Add Discord Rich Presence integration to display what player is doing, and server data if player is in a game. Add support for custom per-weapon reticles via a reticles.cfg file. (this should be possible to make per-map although I don't know if that will work correctly with the anti-cheat). Changes to the custom scope code so that the custom scopes can be per-map (although I don't know if that will work correctly with the anti-cheat). If you are running 4.7 Update 1 (or any earlier version) you will be automatically updated to 4.7 Update 2. People wanting a full installer (to install from scratch or to do a full reinstall), a server download or a tools download can find them on the Tiberian Technologies website (www.tiberiantechnologies.org) in the downloads section. Appropriate source code for 4.7 Update 2 as well as the source files for the map fixes in 4.7 (which are the latest fixes we have) can also be found on the site. People who need Dragonade will have to wait for a compatible version of Dragonade to be released.
    1 like
  3. Join the fun this coming Saturday, March 19th! APB Game Night! Full details in the poster. BE THERE!
    1 like
  4. WARNING: NECROPOST IN PROGRESS! @ Einstein I've done as much digging as I could on the archive.org/waybackmachine relating to Scud Storm. Unfortunately there are very few snapshots of the old BattleForDune.eu and FinalWarriorsProductions websites from the times between 2010 and 2015. From what I've been able to find from poking and prodding around seems like the last "released" version of Scud Storm I could find was version 1.4. Version 1.4 which was a "server patch" on ModDB. I have a friend who I believe has the more recent version of the game as I clearly remember the last release contained the base building mechanics, superweapons, GLA neutral buildings, and the weird non-vtol prototype aircraft. As of the site itself, the 2015 snapshot was the last snapshot taken before the site was presumably over-run by Chinese/Russian scam bots and the domain was released. 2015 Snapshot 2017 Snapshot Going off this information, it would be safe to say (unless anyone on the dev-team back then could remember a 1.6 public release) that 1.4 was the very last public release of Scud Storm. (again unless that was the FDS update, then 1.3 was the last client of Scud Storm) On another note, I have a friend who "has" a recent copy of the mod so I'll have to check it out and get back to you all on what version he has.
    1 like
×
×
  • Create New...