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NodGuy

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Posts posted by NodGuy

  1. 6 hours ago, Raap said:

    You'd have to poke the W3D Hub team for that. I'm not sure they ever passed final approval though. There were actually a LOT of environmental assets that have yet to be publicly showcased, due to a large portion of them having been left in various stages of development (mostly stuff like fixing bad normals, collision meshes, and LOD's).

    I want to see more of those crazy Tiberium lifeforms, especially the ones from Firestorm, in Reborn. That stuff is awesome! Here are some pictures, most being concept art but still close to what we got in game. It really shows that Tiberium is terraforming Earth into an alien world.

    The first image is the Genesis Pit. The Genesis Pit is a large valley, where Tiberium contamination has reached critical levels causing mutation and rapid evolution of various Tiberian wildlife. CABAL along with Kane use it to observe the way Tiberium transforms carbon life.
     

    Spoiler

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    fs-concept51.jpg

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    tibflora_01.jpg

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  2. 41 minutes ago, Nodlied said:

    I still really prefer the B variant of the artillery. It feels a lot closer to both the game and the thing we have ingame now.

    Same here. I would remove the thing at the back that stops movement when firing because it seems unnecessary (it wouldn't be used anyway) but otherwise it is my favourite out of what we've been shown. The one chosen looks too closely to the remastered version in my eyes, and sadly they got a bunch wrong when compared with the OG units so I'm not the biggest fan of them and it does look a bit toyish.

    But hey, I'm happy as long as whatever we get is still good at receiving V2 rockets.

  3. Taking away the vehicle's ability to fire and repair when damaged when on the service depot would really change how rounds play out. I've seen it where a team was able to successfully defend against a rush because a vehicle on the service depot was able to repair and fire at the same time, with that team then proceeding to quickly gather and rush in return. If changing that would be a good thing I just don't know.

  4. 5 hours ago, CMDBob said:

    If you mean the pistol grips, it's an attempt to replicate the checkering on the bakelite grips. It's very tricky when you've got 9 by 6 pixels out of a texture that's 16 by 16 pixels! 😋

    No, above the grip, where the slide is. When I see it I keep thinking I'm going to see Police right below it.

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