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Posts posted by dblaney1
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Hey I have a solution for you if you have the steam version of renegade. Go into desktop mode. Download this file
https://drive.google.com/file/d/14GemV6x33iVC-1_JmRfjwUuArt-pG7L1/view?usp=drivesdk
Extract and then copy the files.
In steam right click renegade and click browse local files. Paste and overwrite/write into all the files. Then you can go back to game mode and the game should be good to go. Once you open the game it will automatically download a few updates to get to the latest scripts version. Just click through the installer that comes up.
For controller settings there is a profile I made called Renegade W3D Hub. You can find it in community layouts.
Please let me know if this worked for you.
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Mind writing a tutorial of what you used to do this?
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Quote
"A new and improved version"
At least he's taller.
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Has anyone managed to get the latest version of the launcher to run on a steam deck or normal linux. I tried the commands that mrfry suggested on both the steam deck (arch linux based) and an ubuntu vm but no luck. It still crashes on launch.
winetricks -q dotnet48 winetricks -q dxvk155 winetricks -q d3dcompiler_47 wine reg add "HKCU\\SOFTWARE\\Microsoft\\Avalon.Graphics" /v DisableHWAcceleration /t REG_DWORD /d 1 /f
The good news though is that Interim Apex itself runs great when I manually copied the files over.
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I'm in the process of updating the lutris installer to work with the latest version. It should make installing the launcher and the games seamless hopefully. Gonna test on my steam deck later today.
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Make sure you switch to release instead of debug for the build type.
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Based on Threves video the beacon looked perfectly fine. I wouldn't go based off of the AI bots. Their pathfinding is pretty hit or miss.
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You could just make the nod weapon do more damage per shot and have a slower ROF.
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The m900 really should have either a 50 or 100 round magazine capacity. Theres no reason a drum style magazine would only have 30 rounds.
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2 hours ago, Jor3llBR said:
Can we remove the fixed V-SYNC limit to 300? The reason some people select V_SYNC off is to have more FPS and the limit to 300 on servers w/ more than 15 people will easily drop to below 100 when server gets populated.
What's the reasoning behind this if we already have the option to cap VSYNC in game when needed?The physics actually start to glitch above 300. Especially when the frametime ends up being 0 in some cases because of the way its calculated. With Vsync on its actually just whatever your refresh rate is. With it off its now just up to 300. Most games cap their framerates at 300 so its not an abnormal practice.
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This is absolutely awesome. Thank you so much for making this. It will make keeping up with my server when on the go much easier.
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When you have a moment can you test the tortoise again. I tweaked the priority values.
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We do use DP88's turret AI. I assume the issue may be that Kaskins (Yap) put the priority for vehicles/turrets much higher than Infantry on these turrets. Do you have an example of which vehicle this is an issue on. I can take a look at those turrets priority values.
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Hi if you get crash dumps for IA please upload them here. Also if possible give a brief description of what was going on ingame, which map it was, and where on the map you were.
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Try discarding you VIS and pathfinding and redoing them.
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You Need to start a new game instead of Loading one of the missions with the stars next to them. You are playing a single mission.
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Nah I can update it.
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Damage buffs are fine. Just do it like IA where the building must be alive to research the upgrade. If it has already been upgraded and the building dies the upgrade stays. If you aren't familiar with how the IA upgrades work I recommend joining and playing on a map with a Communications center. There is one on right now actually. The next three maps also have Comm centers.
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Make them work like the Comm Center in IA. You research unit upgrades that last the whole match. Similar to C&C3 secret shrine and tech center. I'll gladly port my scripts to 5.0 and give a tutorial on how to use them. Its very straightforward.
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On 6/22/2020 at 1:37 AM, clocky said:
i also have a problem with low fps sometimes in APB. im not sure its because of my cpu either (4 core, 4gb generic intel cpu, but can handle Dawn of War 2 no problem and C&C: Remaster with decent FPS). It actually was working just fine when i first started playing a path beyond, which is...strange to say the least. may do more extensive testing
Can you test it in IA? It will give us a better idea if your issue is scripts 5.0 (APB, AR2) specific or occurs in 4.x (IA) as well.
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In the future don't ever use jpg compression on a texture you need to tile. The artifacts will be very visible. PNG is a good one for uploading online.
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On 5/16/2020 at 1:33 PM, MPRA2 said:
I blame China for all the world's problems.
But I also put blame on our government for going a bit overboard on the lockdowns... I agree people should distance themselves and not create large crowds needlessly, but shutting businesses down for weeks on end was just too far. More or less, people need to use damn common sense and not be smelly fucking cavemen, then we wouldn't have had to deal with 1.4 million cases, and a very possible total economic collapse.
If we didn't have the lockdowns we probably would have 10 times as many deaths by now as we have had. The economic fallout would have been much worse and we would likely need to lockdown now for much longer.
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Your best option if you are using a server that is not running dragonade is to use the brenbot gamespy plugin. Also make sure you have the latest server files from https://www.tiberiantechnologies.org/files/server-4.6.9.zip
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Its back up as of yesterday.
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Steam Deck + C&C Renegade + latest patch
in Help & Support
Posted
Sort of. I had to do a few tweaks to make it install dot net 8.0 the first time you run the game. But yeah overall its just the files from the installer extracted. It will automatically update as normal.