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Blazea58

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Posts posted by Blazea58

  1. yeah definitely didn't mean anything like a 9/11 recreation lol, just some city skyscape in the backdrop and a jet like the one above doing a barrel roll. Though unlike that picture, closer up and with the jet coming towards the picture.

  2. I've got more Meme's and funny pictures then you can throw a stick at, infact I'm pretty sure this site won't even allow me to upload them all in one post. These I've collected over many years, so some are old but good none the less. If anyone laughs at any single picture or Gif of mine they lose the game. :)

    I'll start with the Gifs:

     

    7ZFkK3_zpsokkdapu1.gif

     

    fxS7Z2_zpsasrdcqzb.gif

     

    b71qF3_zpsxlszx6cf.gif

     

    d175D2_zpswq2hjnfi.gif

     

    itzdU3_zpsuai0qivt.gif

     

    kick_zpsn8xeno5m.gif

     

    nice-edit_zps0k9qdou8.gif

     

    haha_zpsr04o07e3.gif

     

    Wait-For-It_zpsfdjv4vp2.gif

     

    fat-guy-little-swing_zpsnohw3trh.gif

     

    jedi-door-open_zpseumdktan.gif

     

    nope-nope_zpsmtw5nf6q.gif

     

    Now for some Pictures :)

     

    kqc7K_zps3kqogivk.jpg

     

    hesgood_zpsbq5orack.jpg

     

    crime-scene-kit_zpsd1ysizs1.jpg

     

    chris-farley_zpsit8jjf7g.jpg

     

    he-is-good_zpsmy0ypmwi.jpg

     

    whatcha-writing_zpskqdf2j0n.jpg

     

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    hilarious-vandalism-photos-10_zps7pbigrl

     

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    1959895_10205881660103217_83955807917268

     

    bump_zpsdjnx7ssi.jpg

     

    slippery_zpsk1vl8kge.jpg

     

    Lol_zpsr5dmrhjy.jpg

     

    green-ninjas_zpsyglh8ztq.jpg

     

    onion-ring_zpscwv4qcey.jpg

     

    tSEnh_zps4djyorpo.png

  3. Awesome artwork man, I think all those drawings are very well done. Could you possibly make one for me too? lol. I want a picture of a city with two skyscrapers in the background and an jet going between the two buildings on an angle.

  4. Well I've finally placed all my Tiberium fields although I think I could really use some better Tiberium ground textures. I need a blue Tiberium ground texture , the crystal I can hopefully just get Jerad to make a hue change for me, (I don't have photoshop any more) and other then that I think I'm tired enough of working on this map. I know there's plenty i could improve but I'll focus on improving quality and details on my next map.

     

     

    TiberiumFields1_zpsgfnfrjsf.jpg

     

    TiberiumFields2_zpsi41reldc.jpg

     

    TiberiumFields3_zpsdomg6egx.jpg

     

    TiberiumFields4_zpspfuqqigu.jpg

     

    TiberiumFields5_zps1bfslhsz.jpg

     

    TiberiumFields6_zpssg5pxn2d.jpg

     

     

    So if anyone has a better Green and Blue Tiberium ground texture in Tga format, please send me them :)

  5. I really enjoy my job doing golf course maintenance even if the pay isn't that great. I never have any stress at work because every day is something different. I mow greens, tee-boxes, change flags, power rake the sandtraps, aerate, and many other smaller more tedious jobs like digging or trimming. It can get really tiring sure, but i love to work hard, the days just fly by. I could really do with a job that has health/dental coverage, but other then that i still get free golf at least.

  6. Alright well i've been busy lately making some tiberium crystals of my own that are more like the C&C 3 ones, because i know renegade already had a few in level edit but they were the bare essentials.

    I'm almost done making all the groupings of them, i think i still want at least 10 more small/large groups so there's tons of variations possible. The tallest crystals here are only up to your knee cap, so it's not as unrealistic driving over them when they will have no collision.

     

    Crystals1_zps77ijykan.jpg

     

    Crystals2_zpsiwgjzqf4.jpg

     

    Of course i'll still have to place them in my fields which will be a challenge since they aren't perfectly flat.

  7. "Renx so fluid" lol when it isn't crashing haha. I use it sometimes and feels naked :)

    I used to have crashing in renx but then i figured out what causes it most of the time was the detach modifier. Since then i havn't had a scene crash for a year or two now.

     

    And as for the rock texure, maybe if anything ill add a detail overlay but other then that Unwrapping isn't something i can handle with renx lol.

  8.  

    Worry less about numerical values for the textures and focus entirely on how to make them look better. Especially consider using UVW Unwrap to manually stitch together the UV shells of the mountains so there's no seams. You have a good start but it could easily be substantially better looking with a bit of work. I can do some paint-overs for your images if you want to see what I mean.

     

    I;ll admit I'm not an expert here and i still use Renx. Doing unwrapping from what I've seen is a pain in the ass, i know I'm working with a much more limited tool set, so for me it is what it is, i don't feel that it's too important to go back and edit every face for a month using renx lol.

    Maybe in the future i'll actually try to learn 3dsmax, but for me i find the ease of renx just so fluid and I've gotten so used to modelling in it. I've tried 3dsmax a lot but i never really got into it, maybe because it was more overwhelming with all those extra tools lol.

     

    AS much as i'd like for you to paint over and show what's needed, i know my professionalism is far from the expectations of 2015 lol.

  9. Thanks for all the comments and it's nice to see you again Generalcamo. I would definitely be interested to see your better building setup, as long as everything's setup right and the interiors will be appear in LE. It's a good thing you asked because I have even considered redoing the uvw's for the buildings because of the extremely low detail. I just hope you have it in renx format, because I'm pretty old school lol.

     

     

     

    This map is looking good, although my only criticism is that the tileable rock texture you are using completely wrecks the visuals. I'd be tempted to model out some cliff meshes and place them or blend some more textures together.

     

    Well i wanted a rock texture that repeats good enough for areas where the texture's aren't lined up 100%. it kind of blends the edges better. I was considering on adding bit of noise to the rock texture to flush out some of the repetitiveness. The blended textures are being tiled at 7x7x7 metres which is actually a bit higher then most go for ground and closer objects.

     

    I'll think about doing 20x20x20 for the rock faces though, but i do personally like the rock texture itself, and to keep drawcalls low, I'm trying to use the least material selections possible.

     

    20x20x20_zpszyfqy5fx.jpg

     

    20x20x201_zpsqap54rrq.jpg

     

    I guess it at least improves the visuals from farther away so i might keep it that way.

  10. Here's an alpine map for renegade set between a lot of mountainous terrain. There is 3 Tiberium fields total, and players will be able to purchase Harvesters and drive over to the middle field which will be blue tiberium, I was just awaiting the texture for the blue tiberium, and possibly if anyone has the blue and green tiberium spike models, but in ...... Renx format or .(dot)3ds so it can be imported with Renx. I'd rather place all my objects in Renx then to have LE versions because scaling is required for less repetitiveness.

    I wont be adding Uv channels to the rock faces because most of the maps detail is viewed up close and it would look silly having large tiled rock areas when you're right up against most of them. This is also to keep drawcalls down. The map uses around 10 textures, and all objects that have the same texture are a shared material. The polygon count is at 319,078, but i had no problems with The_Canyon map which was at around 300k also and had no VIs.

     

    MntCross1_zpswfgwdwaf.jpg

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    MntCross11_zpspogguf2w.jpg

    MntnCross1_zps4gti0a68.jpg
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    MntnCross3_zpswk7uabbn.jpg
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    MntnCross5_zpstzwhyosx.jpg
    MntnCross6_zps0qkwqkqv.jpg
    MntnCross7_zpsgrunmwco.jpg
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