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Jeod

Forum Game Masters
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Posts posted by Jeod

  1. 18 hours ago, ChopBam said:

    Thanks for your interest! Those are interesting points about APB and Reborn polish.

    Single player modes may not work so well for our development environment as the time spent by our very small development team to build single player story, campaign, and missions would go towards people playing it once or twice and then being done. Co-op is a bit better as you can still get story and objectives out of a mission while retaining the replayability inherent to multiplayer games. I have ideas for a couple co-op maps but there is nothing set in stone and certainly no co-op mode planned for next week's release, unfortunately. But it wouldn't be too hard beyond that date to get something together like the co-op mode against bots on the regular MP maps we see on APB's server.

    Co-op map featuring GDI (or Nod) defending or taking the Scrin ship please.

  2. 3 minutes ago, Category 5 Hurricane said:

    Unit reporting.

    Been waiting for this to happen for a while. Keep checking back in hoping for something.

    You know it's funny, so have I. Verti was going to host something, and then KY was, but that TV series he was going to base it on didn't release on time...

  3. My last hosted game was February 2021. It's been too long, and it would be a shame to let W3D mafia games die! It's like gladiators in a colosseum! Entertainment for the masses! Anyway, I don't expect too many of the past players to be around after two years. Hopefully we see some new names.

    Janitorial Mafia 3

    Open Janitorial Mafia is an open setup, which means the possible roles are known from the start of the game. The setup itself is called Janitorial thanks to the pivotal mafia role, the Janitor. The setup only has one doctor and one cop, plus a few other basic roles that aren't common. Scumhunting is a must, but it shouldn't be as "in the dark" as a true basics game.

    JANITORIAL MAFIA ROLES

    • Villager (3)
      • The most basic of town roles, the villager has no actions except their vote.
    • Doctor (1)
      • The doctor is a town power role with the ability to protect one player each night, including themselves if desired.
    • Sane Cop (1)
      • The cop is a town power role with the ability to investigate a player each night and discover their alignment.
    • Miller (1)
      • The miller is a basic town role that is essentially a villager, but they will appear as mafia on cop reports and flip vanilla mafia on death.
    • Oracle (1)
      • The oracle is a town power role with the ability to target a player each night to be mod-revealed if the oracle dies. The oracle will only reveal their previous night target. The ability does not stack.
    • Vanilla Mafia (1)
      • The mirror role of the town villager, the vanilla mafia has no actions except a nightkill and a vote during the day.
    • Janitor (1)
      • The janitor is a mafia power role with a one-time ability to hide the role of the nightkill. The killed player will not be revealed for the duration of the game.
    • Lawyer (1)
      • The lawyer is a mafia power role with the night ability to make their target mafia teammate appear innocent on cop reports.

    This game setup requires 10 players to play. If you are brand new or have only a few games of mafia under your belt, this is a great entry point!

    The game will start within 72 hours of the minimum player count being met. Official date and time will be announced within 24 hours of the minimum player count being met.

    *This game is estimated to last up to Night 5, which equates to 15 days (48 hour days and 24 hour nights). Depending on how the game plays out, the timeframe might be longer or shorter.

    **If you are new to mafia or just haven't played in a while, feel free to ask plenty of questions. They will be answered. I would encourage you to read the two previous iterations of this setup: Janitorial Mafia 1 and Janitorial Mafia 2.

    PLAYER COMMITMENTS 6/10

    @ Killing_You

    @ Category 5 Hurricane

    @ ChopBam

    @ Mojoman

    @ TheIrishman

    @ FRAYDO

  4. 12 hours ago, Louis said:

    I had to read a bit to get to the part but as I recall you forgot to give me a stone but I got killed right after it was fixed.

    If I remember correctly I knew your intention so I did pit your power stone against Brigitte’s day kill and you lost the diceroll.

  5. 3 minutes ago, Louis said:

    For me I would also have to say Endgame was my favorite. I remembered Jeod really screwing me over in the end by forgetting to put a certain item back in my possession costing me to lose to mafia in the end. But honestly though, it was a hell of a game.

    Huh? I don’t believe I made any mistakes that game.

  6. 1 hour ago, iLikeToSnipe said:

    I would never use PTO for mafia, I'm not that dedicated lol

    But if I knew that sometime later in the year there'd be a game, I'd be able to keep that in mind and not make too many commitments. I'm at the point in life where I've only got time for one videogame at a time. :suicide:

    I assume since you missed this one that you still won’t be able to join the roulette game if it’s hosted asap? Like I said I don’t mind pushing back the start date for better planning.

  7. Looking good! I remember testing Dune Patrol without textures. Glad you found some you like. Question: In APB, some of the buildings are a bit out of the way and as a result aren't used often in standard gameplay (specifically, StormyValley's church comes to mind while typing this). I love the idea of several buildings to use for cover and battlegrounds a-la Battlefield's urban maps. Are the placements for these any better to ensure they'll actually be used?

  8. Also, as a buy-in, tell me what your strongest mafia game memory is and why.

    Mine is Endgame Mafia, because as a GM I feel it was my best-designed CYOR. As a player it's APB III, because I hit the ground running when I came back in 2016 and claimed my "scummiest scum who ever scummed" title by bussing Nodlied, bussing myself, and bussing the GM.

  9. Mafia Roulette

    What is it?

    A twist on classic mafia, Mafia Roulette uses a deck of cards composed of power roles, with the players as static roles to control them. There is still a typical day and night phase, however there is a smaller draw phase between them where the Host resolves new cards per player and shuffles the deck if needed. The cycle is Day>Night>Draw. The number of cards each player starts with depends on the number of players in the game.

    Instead of relying mostly on abilities to figure out who the mafia are, town players will also need to rely on player strategy—what actions a player takes and why. A town-aligned player may make more investigative plays, while as mafia-aligned player may focus more on destructive-style plays.

    Static Roles

    Each player is assigned a static role. These are usually vanilla roles with no static abilities, but a few static roles do have special abilities that the player keeps permanently. For example, a Traitor is a mafia-aligned static role that doesn’t have contact with their partners. A Card Cop can choose one player per night and view a random card in their hand.

    Roulette Deck

    The basic Mafia Roulette Deck consists of 52 cards—a standard game has 8 players who each begin with 5 cards, leaving 12 cards. Each time a player plays a card, it is discarded unless otherwise stated. When there are no cards remaining to draw, the discard pile is shuffled and becomes the draw pile.

    Host Rules

    The 52-card deck shall be pasted into a list randomizer (random.org), and cards dealt in ascending or descending order. The host shall track the randomized list as the “current shuffled deck”. When no cards are left for players to draw, the discard pile is shuffled—the host shall again use a list randomizer to shuffle and shall track the list as the new “current shuffled deck”.

    The host shall track player hands. When players use a card, the host shall track the intended target if any. The host shall choose whether to make card plays public knowledge, or hide that information and simply reveal the discard pile during each day phase.

     

    Game start is TBD pending 8 player minimum.

    Players

    Killing_You

    Category 5 Hurricane

    FRAYDO

    Louis

    TheIrishMan

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