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Kamuix

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Posts posted by Kamuix

  1. So i was working on a level(lvl and lst was size 4m) and after adding a few Tile objects and possibly some other small stuff the size of the lvl and lsd suddenly jumps to over 200mb per file
    I did not add or have any heightmaps to my level so that's rules out since heightmaps cause the lvl/lsd to increase in size depending on how big the heightmap is set to. even by biggest heightmap levels are not close to the size of what my levels lsd/lvl have reached 
  2. Thanks guys Some of the lower quality textures were seamed with an auto seam sealer in Paint shop pro 2020 but after i got up to around 40 i began using the Offset option and did them myself because the auto seam sealer has a glitch plus doing it yourself as you said Raap is a better way of doing it. I'm still using Paint shop pro 2020 for all my stuff there's so many neat things you can do with blending by using Masks in layers. I have photoshop but I like PSP2020s user friendlier Interface 

    I am also planning to release my collection of Blends i made. I have over 100

    Yeah some textures are closeups whereas some are farther way actually there's been a lot of textures that were originally closeups but i resized it than filled in the free space with clone so the texture would be 1k

  3. I just not long ago found out how to use it, it doesn't give you many options but i love the way you can move the terrain around and even more i like the texture blender, i've gone through Renx and s3dmax 8 with W3D patch and i still can't find a way to blend textures, i know how to do it in Ren X but it's somewhat complicated. Vertex paint for example i don't know why you can't simple paint and blend textures with the Vertex Paint tool

    Also i have a question. when you create a heightmap through LevelEdit, is there a way you can move the terrain? 

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