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Posts posted by OWA
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Hi everyone,
We just wanted to take this opportunity to give a quick update on Reborn as it stands.
Reborn Shelved for Now
You may have noticed that we've put the news forums and the Discord channel for the game back up. When the whole situation happened a few weeks back, we made the hasty decision of taking these bits and pieces down. This was the wrong move to make on our part, as it raised questions from fans as to whether Reborn had been cancelled.
Reborn hasn't been cancelled, but under the current circumstances the game has been delayed indefinitely. The dedicated team that was working on the project currently has no motivation or desire to push it any further whilst the situation persists and has pretty much disbanded for now.
Also, in light of the situation we will not be putting the current public version of Reborn back on the launcher for now. This may change if the situation changes though.
That being said though, there is a silver lining to all this. We've started redistributing our people and resources to our other projects such as Battle For Dune: War of Assassins and Red Alert 2: Apocalypse Rising, with the aim to use the developments to the engine that we made during Reborn's development and apply them to these projects instead.
Ultimately what this means is that you guys will get BFD and AR quicker than you were going to get them before (when we were working on Reborn) and a lot of the engine developments going into those games will probably get passed back to Reborn in the future; but unfortunately it'll be a while before you guys get your hands on Reborn 2.0.
Tiberian Genesis Awakens
On the upside, there are a couple of projects that are still carrying the Tiberian Sun shooter torch in the meantime. Our long-time friend @Sentry has recently relaunched Tiberian Sun Genesis, which is a total conversion mod for ARMA3 with a mix of RTS and FPS game mechanics.
More info will be coming soon, but In the meantime, here are a couple of screenshots:
Support Sentry over on the Tiberian Genesis Discord server here: https://discord.gg/76RgTt
The Firestorm Begins
If you're looking for your Tiberian Sun FPS fix sooner than that though, you won't have to wait too long, since our friends over at Renegade X has just announced their Tiberian Sun-themed expansion, "Renegade X: Firestorm"! This is actually a bit of a blessing in disguise, because we were aiming to get Reborn out in the autumn; so you guys will still get a free Tiberian Sun-based FPS to play this year.
Here's a link to the trailer, keep posted this autumn for more details!
Support the Renegade X team over on their Discord server here: https://discord.com/invite/renegadex
Thanks for ReadingThanks for reading and understanding everyone. If you have any questions feel free to ask, but please keep the discussion civil.
We're all looking forward to the APB event tomorrow, so if you haven't signed up for that, make sure you do!
Cheers!
[blurb]Just a quick update on Reborn and what we're doing moving forward.[/blurb]
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23 hours ago, Testament said:
Where's my poster OWA?
I mailed it to you like last year. Did you not get it?
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9 hours ago, NodGuy said:
This is fucking awesome! Thank you everyone who made this possible. Will there be forums there or has social media been chosen for that sort of thing?
Thanks a lot man! We're operating using Discord communities primarily, although this site was never designed to house it's own forums.
The idea is that instead of creating new forums, users get linked to the communities that already cover these games. So for example, any game from TD, to RA2 is covered by CnCNet, W3D Hub covers Renegade and Cn&C Online covers Generals and beyond.
Next on our plan is to create a community directory that is filterable by games. This way players can find the content that they want in the communities that serve the games.
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Hey everyone,
A while back I noticed something in the C&C Community. A lot of people were asking how to play the games on Windows 10, but there wasn't an easily discoverable community resource in existence that made the games readily accessible. There were community resources around, but they were either fractured, or buried in websites or forums out of reach.
So I got together with some friends from other communities. CCHyper from the Assembly Armada, neogrant from CnCNet, Tore from CnC-Comm, Chronostorm from Facebook/CnCMinecraft and No Strings Prd from YouTube.
Together we hatched a plan to create a new community website that was easy to find, featured comprehensive guides on how to get the games working, news coverage from across the community and an emphasis on promoting modding and video content. Basically taking the core pillars of the C&C Community and lining them up in one easily navigable location.
I'm proud to announce that today, the day of the Remastered Collection's release, we are able to share our first iteration of the site with you all.
Head over to http://cnc.community to check out the site!
Please let us know what you think of this project and how we can improve it moving forwards. We're trying our best to serve the community with a central point that links out to multiple resources, so moving forward here are a few things that we will be adding:
- Community Directory with a list of Communities and what they focus on
- YouTube Support for Content Creators
- Support for Mods so the platform can be used to promote modding content
- Live player numbers
Ultimately though, I hope you enjoy this site as much as we've enjoyed making it. This community is a fun place to be and I wouldn't have it any other way.
Cheers!
[blurb]The C&C Community Project has launched! But what is it exactly?[/blurb]
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Commander! You've rained on my glorious parade! For this, I'm sending everything I got at you, but I won't let you have the satisfaction of catching me. I'm escaping to the one place that hasn't been corrupted by capitalism... SPACE!!!
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23929928 is me!
Also be sure to join the W3D Hub Steam Group!
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The W3D Export tools have been updated to version 1.6.0!
Credit to @Dghelneshi, @CMDBob & @jonwil for this release! Feel free to ask them if you have any questions about all of this!
This pack contains:
- W3D Exporter for 3DS Max 2017 - New tools for Max 2017 to export W3D files from
- W3D Viewer - A model viewer for W3D files
- W3D Dump - A tool to open W3D files and see the contents
- The source code to to the W3D Exporter, wdump.exe and memorymanager.dll
Here's the changelist!
Quote- Fix crash caused by some objects brought up from Max 8.
- Objects without mesh data (e.g.lights, dummies) no longer crash the exporter when they have "Export Geometry" checked.
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Exporting instanced meshes can now only export one mesh into the .w3d file instead of redundant copies.
- Requires "Export Transform (Bone)" to be checked on all instances!
- Requires "Eliminate duplicate reference meshes" to be checked in the export dialog.
- W3D export properties are now properly propagated between instances of the same mesh
- Fixed bug where cloning multiple nodes using Shift+Drag would jumble W3D export properties.
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Its now possible to edit the MaxScreenSize field via an edit box on the "W3D Tools" rollout.
- New default value is 1.0 for the new scripts 5.0 percent screen size LOD implementation.
- Remove "Student Version" message from max files.
- (The added "Export New AABTree" checkbox in the exporter does nothing as of yet.)
You can find the download here:
If you're looking to get into 3D modelling for the W3D engine, come and find us on Discord and we'll be more than happy to help!
Cheers!
[blurb]The W3D Export tools have been updated to version 1.6.0![/blurb][thumb]thumb_w3d.0.png[/thumb]
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Looking good man. It'll be interesting to see what kind of VFX you stick on it for the special abilities.
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31 minutes ago, AZ-Stalker said:
Yesterday we had about 32 players on the server around that time going forward. So if many of us show up again, it's sure to be a... wild one.
We took a look and decided to push this back a week in order to get more people involved and also prevent clashes with MPF's memorial event which is also going on this weekend. More details coming soon!
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Add it to the download database here: https://w3dhub.com/forum/files/
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9 hours ago, ReaLNero said:
Hey y'all! I'm one of the many people who check whether AR has been released now and then, and I believe most of us will agree that we have gotten used to always hearing "it's done when it's done, we'll release it then".
At this point, my only guess is that the developers have internalized that sentence, and have never given a second thought throughout the years on when to release it. I noticed that in recent years, the forum's popularity has unfortunately decreased. Maybe it is time for the team to consider releasing the game?
Hey there, cheers for taking the time to post. The reason that we haven't released AR yet is purely down to the fact that it's not on a state that we currently find acceptable for release.
We've put many years of development into this project and spent many of those years failing and refining the experience so that when it's released people will enjoy it. With all that being said, I feel no pressure to release AR. It's a project that I like to work on in my spare time that I'm passionate about. I know that there will always be people who will want to play it at the end of the development journey, so if we can achieve the goal of making something polished and fun to play, I feel it'll have a lot more impact than something that appears half-baked and with a bunch of things that don't work, are represented by placeholders and aren't up to the graphical quality of our other projects.
With Reborn, we've been in a perpetual cycle of re-releasing the same game with minor tweaks over the course of it's lifespan. Recognising that Reborn is nowhere near as polished as it should be, we have taken steps to completely overhaul it, but unfortunately this takes time away from AR. I'm currently not working on AR because I've committed to getting Reborn out of the door. But once that is done, I'll be heading back to AR full time.
9 hours ago, ReaLNero said:As I understand it, the reasoning behind this policy is that a bad release would leave a sour taste in people's mouths. On the contrary, I believe the long wait has caused much more people to dismiss the project over the years. So I do not think this reasoning is valid.
As another point for a release happening, I have no doubt that the developers hearing fans enjoying the game would improve their motivation for the project, and make developing more fun! Just to be clear -- I'm not saying the developers are unmotivated, but that it would their motivation would benefit.
Don't think I'm breaking forum rules by saying this -- I was a tester for a while a few years ago, and the game was very fun. I can only imagine it's getting better now!
Of course, nothing against the developers and testers -- I heavily appreciate their work. I do not mean unwell on anyone. I would love to hear what the AR team thinks.
As mentioned previously, I feel that a half-baked release would not be viewed favourably and I would feel very disappointed and demotivated as a developer if the game that I had spent so much time working on over the years, released in a state that I was nowhere near happy with. I'd rather spend time improving the game further so that when it does come out, it isn't played for a week and then forgotten about.
The way AR has been used over the years is also like a bit of a test-bed. Some mechanics that now feature in APB and Reborn were originally features that were developed for AR, so when we have the time to develop it, we usually do some awesome work.
As @moonsense715 says though, he's the only one who is working on AR in any capacity right now, because our focus on a team is getting Reborn fixed and out there. If we had more developers, we could work on these two projects concurrently, but right now we just can't. I hope this post answers your questions!
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Hey everyone!
Just a quick update from me to say that whilst the COVID-19 pandemic going on in the world right now may put a bleak outlook on things currently, it's great to see everyone banding together online here on the forum and in Discord to share some good times in APB, Interim Apex, ECW and Reborn. You guys are fantastic and keep us motivated to keep working away on the projects in the way that we do, so thanks for that!
Reborn 2.0 is going well right now, but we're still not quite ready to release yet. We really want to do the game justice, so we've been cramming all sorts of cool new features into it. Be sure to stay posted on the latest happenings in the Discord and on social media.
@moonsense715 has also fixed up and re-released zunnie's old Soviet_Invasion_Coop map and we've been having some games in the APB Beta throwback server. It's a great that even years on after his passing, we can remember zunnie by playing this awesome map; that was groundbreaking for the APB community at the time. No word yet on whether we'll be making this available for Delta moving forward, but we'll be sure to shout about it if we do.
We haven't announced out usual yearly roadmap yet, but hope to get that post out in the next few days, so look out for that to check out what we have got planned for this year. Other than that, stay safe, be smart and support one another in these challenging times. And, as always, if there's anything that we could be doing better, please let us know!
Cheers!
[blurb]Just a quick update with some small bits of general news.[/blurb]
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I've been working from home for the past few days and I'm honestly enjoying it so far. It's made me a bit more conscious of the fact that I should be exercising which is pretty good all in all.
I'm off to the virtual pub on Friday, but need to get hold of some beer first.
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I spring to life out of the pile of haz-mat suits, wearing 4 or maybe 5 suits in total. Using some quick thinking, I jump into the cab and put the truck into reverse, un-pinning @Einstein from the wall! The only problem is that I am now stuck in the cab of the truck the the accelerator pinned to the floor and it is reversing backwards towards a duck pond with lots of small baby ducks swimming around on it. I can't break my way out because somebody coated the seats of the truck in a mixture of fairy liquid and water, so my 4-5 hazmat suits are slipping around all over the place and I can't grip anything.
Save me (and the ducks too please)!0 -
Hi folks.
Just a heads up that we will be upgrading the forum tomorrow so you may experience some downtime.
We're not yet sure what time the forum will be down, but if you come here and it is down then you'll know that we're upgrading something.
Cheers!
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Try comparing install directories is all I can say really.
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Hi folks!
Just got a small update to the forums that should hopefully make your lives easier.
The Off Topic section has been moved underneath W3D Hub Discussion and the Forum Games section has been moved up into a more visible position.
This should hopefully benefit all of you forum gamers by making it easier to get to your section!
On top of that, I've also docked a post feed to the right hand side of the page in the Forum Game section which will allow you to quickly glance at an overview of the last 30 posts and easily get to any of them at a click. Should hopefully be useful!
If there are any changes that you feel still need to be made to any part of the forums, feel free to let me know!
Cheers,
- OWA[blurb]Just got a small update to the forums that should hopefully make your lives easier. The Off Topic section has been moved underneath W3D Hub Discussion and the Forum Games section has been moved up into a more visible position.[/blurb]
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I've moved this topic to the correct section and approved it.
To answer your question @Milkbank, I have no idea on the preferable poly counts for Zero Hour, but I can point you at a few Discords full of people that would.
- SAGE Modding: https://discord.gg/TfdcQTn
- Generals Central: https://discord.gg/4w6gyEE
- ZH Worldbuilders: https://discord.gg/tJ6zyGb
The model is looking great for a first try! Nice job!
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The W3D Export tools have been updated to version 1.5.0!
With this release, we've also included the source code, so if you're a programmer and want to take a look at how the export plugin, wdump.exe and memorymanager.dll look when they are uncompiled, you can!
Credit to @jonwil for this release! Feel free to ask him if you have any questions about all of this!
This pack contains:
- W3D Exporter for 3DS Max 2017 - New tools for Max 2017 to export W3D files from
- W3D Viewer - A model viewer for W3D files
- W3D Dump - A tool to open W3D files and see the contents
- The source code to to the W3D Exporter, wdump.exe and memorymanager.dll
Here's the changelist!
Quote- Released source code for max2w3d.dle (Max 2017 export plugin), wdump.exe and memorymanager.dll!
- Fixed an issue with dazzle names
- Add a new flag for meshes to make the light solve feature in Mammoth ignore those meshes completely (Only available for Renegade based mods on very recent builds of scripts 5.0)You can find the download here:
If you're looking to get into 3D modelling for the W3D engine, come and find us on Discord and we'll be more than happy to help! Cheers!
[blurb]The W3D Export tools have been updated to version 1.5.0! With this release, we've also included the source code, so if you're a programmer and want to take a look at how the export plugin, wdump.exe and memorymanager.dll look when they are uncompiled, you can![/blurb][thumb]thumb_w3d.0.png[/thumb]
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I'll post some updated footage soon(tm).
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My take on it is that the Light Tank is an M41 Walker Bulldog.
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Check out this thread for the details:
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On 10/21/2019 at 12:15 AM, Kamuix said:
Also i have a question. when you create a heightmap through LevelEdit, is there a way you can move the terrain?
There's an option in one of the top menus called "Terrain Selectable", just check it on.
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Nyahhh!
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APB 3.5.0.0 Changelog
in Red Alert: A Path Beyond
Posted