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Posts posted by Eggman891
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12 hours ago, Coolrock said:
*intense coolrock'ing*
Sup Cooly. ❤️ I'm here again, but now doing code stuff, something I actually have some kind of skill in... unlike hand rigging and animation.
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For me, my biggest issue with Siege is the cannons. I've mentioned it before but I recall being summarily dismissed. I think they are far too effective as base razing due to where they're positioned, seeing as only infantry or artillery can damage it in any way. It feels cheap seeing as you probably already have lost control of mid for the enemy team to get that far forward. If you haven't already lost mid, you'll probably lose itas a consequence since you either need to hang back to repair; grab an arty unit and hanging back to snipe it, but also at immediate un-dodge-able of being 1-hit killed by the cannon yourself; or use inf to get up to it, but pray that you won't be pummelled by the vehicles holding mid as you try to get to and run up the slopes to reach the cannon.
That's my feeling of Siege anyway (Hello me @Fegman891 in the logs).1 -
This "Weaker" rocket solly sounds very much like the difference between the Rocket Soldier and "Gunner" in Ren. Maybe keep both tiers available, Basic: 250, Advanced 500 or something, and remove the "advanced" tier on destruction?
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We need more badly offset MY SIG IS TOO BIG post backgrounds instead!
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can we add some US based servers in the future? i feel like im back on dial up and its kind of soiling the experience.
To be fair, when the server was US-based back in the day, 100-200ms is a perfectly playable ping. The fact that the game has dumb netcode ironically makes it more accessible for players with higher latencies. even 300ms+ is still playable, albeit fairly warpy. Game engines like Source cack themselves with pings like those.
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Jack Hammer from "Trash It".
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So.... your going to make the normal install method deliberatly take longer just so you can show pretty pictures? That seems.... stupid :S
Not stupid at all. It's a good way to introduce new players to the game universe. In fact, it's also a good opportunity to slide in some pre-play tutorial content, such as unit and structure functions, and maybe tips on a few basic tactics.
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Time to go to the beach...
And it was a suprisingly good night. Music was shit, but getting pissed with Ben and Pete just made it worthwhile. Also, Ben epically faceplanted on the way home though, grazing his arm, cutting his fingers, and twisting his ankle. Poor sod.
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Mate.
Bull-shit.
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Not doubting the quality of Xarah's logo or anything, but personally I would have preferred to see the 2nd place "AR" logo to have won. The reason for that is I think that Xarah's is a bit too rustic/subtley coloured and doesn't quite suit ARs bright and colourful style.
Still, congratulations anyway.
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Also, it's a spanner.
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Hopefully you'll find away around some of the rigging issues we've been encoutering.
Huh?
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Technicolour, matter of fact, would be considered a whole different company.
Maybe it's their own company.
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"That's all I has scheduled really, apart from... FLAAAAAMMEESS!" -

Awesome stuff as always. :>
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It'll be nice having a wall of sandbags protecting most of you, but the head is still going to be poking out, making it one hell of a target even with a limited range of movements inside the bags.
To be honest I can see that fact being the balancing point for having that extra firepower when deployed.
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aww, you guys are leaving?
But i like getting all of my updates from just 1 forum! Oh well, have fun at your new home in the future.I don't think AR is going to leave, they're just going to have their own website to show updates, game info and such. I'm pretty sure they're staying on this forum though.
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Did I spy muzzle animations on that tank?

Oh, and great blog and nice accent.
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Yet another attempt and concept for a possible Camo Pillbox Implementation
in W3D Hub Discussion
Posted
Just gonna necro this thread casually.
The real purpose of the camo pillbox was that it was tougher to kill, as chad mentioned. So just focus on making it tougher than the standard pillbox that makes it more effective i.e More health or higher damage resistances vs basic infantry.