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moonsense715

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Posts posted by moonsense715

  1. On 9/18/2021 at 3:48 AM, Killing_You said:

    I don't know if this counts because I haven't been around as long as most of you guys, but I did randomly remember that I made a cutscene for the Soviets on Seamist all the way back when I first joined the community. 

    Enjoy the cringe :v I may or may not remake this eventually, especially since I have actual facial hair.

    I am surprised I haven't seen this yet. Do you have more APB/RA1 related ones? The voice acting is great :)

  2. 40 minutes ago, Einstein said:

    Wow, I learned something there Raap. A few GPUs back, I had a weird noise with certain applications only, and I never quite identified it. I bet it was the whine you speak of. Its sounded kinda like bad capacitors in a power supply, but only happened with certain games (specifically games) and the noise changed with what was happening on-screen.

    I heard these weird noises before when playing your TSR inf beta port to 4.x where I had vsync off and I had a few thousand FPS. I instantly closed the game and the noise stopped. Luckily no harm was done in that time.

  3. On 11/17/2021 at 8:16 PM, danpaul88 said:

    Just so you know, the launcher will be updated to net6.0 sometime in the 'near' future, but it'll be a self contained deployment so shouldn't need any other framework present on the target machine.

    As it's still using WPF it'll still be a Windows application of course, but down the line I am planning to investigate using avalonia as a UI framework, which would allow it to run on other platforms natively (although we'd still need to write registry stuff to handle game config, so not sure if it'll be possible to actually use it in a native fashion since obviously the registry isn't native to other platforms)

    If you think of it as a portable approach, you could just write into documents or somewhere else instead of using registry?

  4. 50 minutes ago, Coolrock said:

    If that’s the case, then I guess just remove it. No idea why they added it in RA2 then :v

    I used it every time, a somewhat cheap and strong base defense. For the same price you could get 2 sentry guns, this was a better deal. Garrisonable buildings in general made your shitty Conscripts great against everything. Being able to build and REPAIR them was glorious :) 

  5. Just to comment on another possibility, we can also make the battle bunker a static vehicle to avoid messing with keycards, doors, etc. In that way it would work like a battle fortress, the more people enter it, the stronger it becomes. This makes it very easy to use, but then of course it cannot be repaired from inside, under cover (not that other base defenses can be repaired from inside, mind you).

    Note, if the soviet battle bunker gets ingame, I'd like to give it an allied counterpart, which would be garrisonable similarly.

  6. I was just reminded: vehicle weakpoints. Either communicate them blue in the face or they should be removed. I just got to know even some top APB players didn't know about its existence and therefore it is a hidden feature and an unfair advantage for those lucky to somehow know about it.

    Actually let's see if the problem can prove itself: how many of you don't know what this is?

  7. 48 minutes ago, 1000MammothTanks said:

    The problem is that there's no infantry counter to Tanya so it is extremely hard to kill her within 30 seconds and disarm the C4. In Renegade, Hotwire can also solo destroy buildings but she only has a dinky pistol to defend herself. It is much harder for Hotwire to protect her C4. Hotwire also has multiple c4s which potentially lets defenders save the building between detonations. I liked that. Especially if you could force her to detonate her remote charges early and repair the building before the timed charges detonated.

    This. I agree that jumpspamming around the mct with the engi wrench to disarm the bomb was annoying for the Tanya player (happened to me as well), but now you have to stand still to disarm it, ready to be headshotted by Tanya. So in any 1v1 cases, you either have luck and kill her very fast and THEN buy a repair unit and disarm bomb, it's pretty hard to pull off within 30 seconds. Or ignore her and just disarm the bomb, she either has to be really bad at aiming or you need 4 engineers/techs around which is usually not the case (or even if it is, that's a lot of players required to counter a single unit that is not limited in number).

    Also in Ren, vehicles could not blow up the mines as they were placed indoors, disarming them required Hotwire to stand outside the building for some time.

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