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Posts posted by moonsense715
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On 9/18/2021 at 3:48 AM, Killing_You said:
I don't know if this counts because I haven't been around as long as most of you guys, but I did randomly remember that I made a cutscene for the Soviets on Seamist all the way back when I first joined the community.
Enjoy the cringe I may or may not remake this eventually, especially since I have actual facial hair.
I am surprised I haven't seen this yet. Do you have more APB/RA1 related ones? The voice acting is great
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Looks great. Let me know if you need help
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40 minutes ago, Einstein said:
Wow, I learned something there Raap. A few GPUs back, I had a weird noise with certain applications only, and I never quite identified it. I bet it was the whine you speak of. Its sounded kinda like bad capacitors in a power supply, but only happened with certain games (specifically games) and the noise changed with what was happening on-screen.
I heard these weird noises before when playing your TSR inf beta port to 4.x where I had vsync off and I had a few thousand FPS. I instantly closed the game and the noise stopped. Luckily no harm was done in that time.
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Good luck with the map
Renegade will never die!1 -
On 11/17/2021 at 8:16 PM, danpaul88 said:
Just so you know, the launcher will be updated to net6.0 sometime in the 'near' future, but it'll be a self contained deployment so shouldn't need any other framework present on the target machine.
As it's still using WPF it'll still be a Windows application of course, but down the line I am planning to investigate using avalonia as a UI framework, which would allow it to run on other platforms natively (although we'd still need to write registry stuff to handle game config, so not sure if it'll be possible to actually use it in a native fashion since obviously the registry isn't native to other platforms)
If you think of it as a portable approach, you could just write into documents or somewhere else instead of using registry?
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22 minutes ago, FRAYDO said:
10 days have passed since the initial post. I was expecting a good read of drama. My disappointment is immeasurable and my day is ruined.
Same here. Wtf.
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50 minutes ago, Coolrock said:
If that’s the case, then I guess just remove it. No idea why they added it in RA2 then
I used it every time, a somewhat cheap and strong base defense. For the same price you could get 2 sentry guns, this was a better deal. Garrisonable buildings in general made your shitty Conscripts great against everything. Being able to build and REPAIR them was glorious
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1 hour ago, Coolrock said:
Make it AI controlled. You shouldn’t want a player, let alone 5, sitting in a defense.
In that case it adds nothing to the gameplay. Just being yet another, bigger sentry gun.
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Just to comment on another possibility, we can also make the battle bunker a static vehicle to avoid messing with keycards, doors, etc. In that way it would work like a battle fortress, the more people enter it, the stronger it becomes. This makes it very easy to use, but then of course it cannot be repaired from inside, under cover (not that other base defenses can be repaired from inside, mind you).
Note, if the soviet battle bunker gets ingame, I'd like to give it an allied counterpart, which would be garrisonable similarly.
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Back in 9935, everyone hated it because it Iron Curtained any vehicle sitting on it for free. History is going to repeat itself if it goes back in like that with no restrictions when under fire.
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@ OWA Biggest trolling ever: mind controlling a bus with 16 enemies inside it?
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I love the recreation of the elevator music, nice work!
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1 hour ago, LeonardMT said:
Cool concept but shouldn't you finish the other games you started like AR, TSR, BFD, TD:GZ?
W3D Hub isn't 10 people working on 1 project at once, it's every single person working on their own project.
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10 hours ago, Tank_Killer said:
I have a feeling this might start coming up more often, do you have a macro written to do it quicker?
I fixed the code while working on your account so it should be fast now
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Your stats-saved username is Cncthang. You should either use that or tell me if you want to move your stats to a differently cased version.
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10 hours ago, Ingomi said:
Actually I got ad messages through my account. And that’s why I got annoyed. This is very sensitive to me, (regardless of stopping notifications.)
We've deleted the account spamming you with ads.
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@Coolrock When are we doing a devs + moderators vs regular players gamenight event?
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8 minutes ago, Nodlied said:
Why is this thread pinned?
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2 hours ago, Coolrock said:
I have a feeling I know who’s going to be in the top 3
Just skip calculations and give the prizes out right away to GaryOak, Guard55 and SilverShark.
Player's choice is AZ-Stalker.
End of story.4 -
Ah yeah excuse me. I watched it as well just didn't write anything, it was pretty good. Well done AZ!
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3 hours ago, Anon_Kat said:
This is what I'm talking for anyone whos curious. I hope some people are nostalgic seeing these screen caps of the game!
https://www.gamewatcher.com/mods/command-conquer-renegade-mod/sole-survivor-1-1
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I was just reminded: vehicle weakpoints. Either communicate them blue in the face or they should be removed. I just got to know even some top APB players didn't know about its existence and therefore it is a hidden feature and an unfair advantage for those lucky to somehow know about it.
Actually let's see if the problem can prove itself: how many of you don't know what this is?
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48 minutes ago, 1000MammothTanks said:
The problem is that there's no infantry counter to Tanya so it is extremely hard to kill her within 30 seconds and disarm the C4. In Renegade, Hotwire can also solo destroy buildings but she only has a dinky pistol to defend herself. It is much harder for Hotwire to protect her C4. Hotwire also has multiple c4s which potentially lets defenders save the building between detonations. I liked that. Especially if you could force her to detonate her remote charges early and repair the building before the timed charges detonated.
This. I agree that jumpspamming around the mct with the engi wrench to disarm the bomb was annoying for the Tanya player (happened to me as well), but now you have to stand still to disarm it, ready to be headshotted by Tanya. So in any 1v1 cases, you either have luck and kill her very fast and THEN buy a repair unit and disarm bomb, it's pretty hard to pull off within 30 seconds. Or ignore her and just disarm the bomb, she either has to be really bad at aiming or you need 4 engineers/techs around which is usually not the case (or even if it is, that's a lot of players required to counter a single unit that is not limited in number).
Also in Ren, vehicles could not blow up the mines as they were placed indoors, disarming them required Hotwire to stand outside the building for some time.1
AR :: Mega Update
in Red Alert 2: Apocalypse Rising
Posted
Hello everyone and welcome to this Apocalypse Rising Mega Update!
We've been really busy these past few months working on a bunch of stuff, so here's a big summary of all of our major developments since February!
Gameplay Videos
For those who are here to see how the game plays, we will start with two in-game footage videos right away.
This first one is from Renegade's 20th Anniversary Event, which ran from 19th February to 27th February! Apocalypse Rising was featured on the 23rd, which for many of our guests was their first ingame experience!
Huge thanks to CCHyper for our specially-themed Red Alert 2: Apocalypse Rising screen! Expect to see that during our Apocalyse Rising streams that you can catch on our Twitch channel @ twitch.tv/w3dhub
The second video is from C&C community streamer, Lunak; who has recorded himself playing the same event from a different perspective. We would like to thank him for taking the time to stream our content! If you would like to see more of his streams, visit his channel @ twitch.tv/lunak89 and tell him W3D Hub sent you!
Map Updates
Next on, we have a few screenshots of some maps that we have been working on. Our team has made significant progress on these and we can't wait to have you explore everything!
Dune Patrol
First up is are two WIP screenshots of Dune Patrol, created by @ moonsense715 .
Dune Patrol features a village in the east which infantry can engage in close-quarters combat, as well as capturable Oil Derricks to earn bonus income for your team!
The center of the map also features a small staging area, pictured below. Make use of the bunker and supplies found here to dominate the center and allow your teammates to push onward!
W.I.P: Mayak Beach
Next up is Mayak Beach, made by the combined powers of @ Romanov and @ moonsense715 .
This level is still under construction and features a new super-weapon. Intel acquired by Agent Tanya and a British Spy shows that the Soviets have built a space-based nuclear weapon. This never-before-seen weapon will cause catastrophic destruction if left unchecked. This cannot happen! The Allied forces must not allow the Soviets to win this battle!
W.I.P: Secret Superweapons Map
Last but not least, @ Romanov has been working on an additional new map. It features a new Allied building (the Gap Generator), along with the familiar Red Alert 2 superweapons, the Weather Control Device and the Nuclear Missile Silo.
The systems controlling the superweapons are about to enter a heavy testing and iteration phase! Superweapons have long been a popular demand and our testing will tell us how best to fit these into gameplay!
Yes, the red barn is also a Superweapon. As are the cows that reside within.User Interface Updates
Moving on, next we have some details about some major upgrades to the user interface. These are mainly quality of life improvements that will enhance the gameplay throughout.
Vehicle Queuing System
@ moonsense715 has recently coded up the vehicle factory queue system (APB is already using it).
We have listened to player and the tester feedback and we decided that this was a very needed QOL update. This new system allows players to queue up their vehicle purchases instead of playing the who-buys-faster game at the Purchase Terminal. No longer will players stand around, waiting for the War Factory to become available.
Just submit your request and wait for your order to be processed! In the mean time you can defend the base or chat with your teammates. Alternatively, until your order starts being processed, you may cancel your order and get refunded,
Here is a picture of what the factory bar looks like. The player pictured below has ordered a Grizzly Tank that is waiting to be processed:
A supplementary feature to compliment the factory bar is the "Queue Information" panel.
This is displayed on your interface if you have an order being processed. This way you can see how much longer you need to wait for your vehicle to be ready, without having to check in the purchase terminal.
This is what it looks like when the player has ordered a Grizzly Tank and it is currently 2nd in the Allied War Factory queue:
Building Capture Bar
Currently in Apocalypse Rising, you can capture tech buildings simply by standing next to them (the Engineer also has a bonus to capturing speed).
We received some feedback that capturing buildings was lacking some visual feedback, so this is now shown towards the top of the screen in the centre, so you can clearly see the capturing progress:
Dynamic Loading Screens
Recent code changes by @ moonsense715 allowed us to build a dynamic loading screen.
This automatically picks up images and data related to the level being loaded, for example specific images and the name of the map.
We have also built a tooltip system into the loading screen. This will pick a random tip (out of a pool) and display it here. You might learn something new every time!
3D Model Updates
This section contains a whole bunch of 3d model updates to various units within the game.
Black Eagle
After all that, yes we still have a few asset updates left to show as well. First up is the Black Eagle, which was originally a model of an F-18 made by artist Wolves-Realm. @ OWA has used this model as a base to come up with a new Black Eagle model, which is a massive improvement over our placeholder model.
Rhino Tank
Our Rhino Tank was beginning to shows its age and low resolution textures, so @ moonsense715 went ahead and updated it with the leading help of one of our testers, @ Purple. Big credit for the help!
Pictured below are the older model and the new and improved model!
As you can see from the older model, the Rhino previously have undefined barrels, an unimpressive gun barrel, and basic tank wheels. In collaboration with Purple and building upon the old model, the new Rhino Tank features a much more impressive exterior, complete with more defined armour, a coaxial machine gun, improved treads, a front window, spotlights, and more! See it all in this side-by-side comparison!
Guardian GI
The Guardian GI has received a new model which has now made its way in-game. He looks a bit more sturdier than the regular GI, but retains some consistent visuals between the two; such as the helmet, goggles and kneepads.
This new model gives the Guardian GI the formidable appearance as befits him. "Tanks are no match!"
Credit to@ OWA and @ Romanov for the model and texture respectively.
Crazy Ivan
Crazy Ivan is the Soviet's resident bomb specialist. Armed with a ton of TNT, he excels at destroying enemy buildings. Previously using an older Renegade model and a change of clothing, the Crazy Ivan is now represented by his new and unique model!
TNT strapped to his body and donning his signature eye-patch and bandana, he is now more dangerous than ever!
Credit to@ OWA ,@ Romanov and @ moonsense715
Gap Generator
The Allied Gap Generators produces a fog bubble around the Allied base preventing the Soviets to be able to see what is happening inside.
The Gap Generator in AR will be different to APB. We are using a new script for the concealment logic. What this means is that when a Soviet player is inside the bubble, enemy Allied players will not be stealthed (like in APB), but instead they will be un-targetable and their information on the HUD and various menus will be hidden.
This includes defenses and buildings too, so if a Gap Generator bubble covers either of these, the Soviets cannot track its health.
Credit to @ Romanov for the model, texture and script!
Spy Bug Device
This is a special device that the Allied Spy uses to hack buildings. To use it, the Spy must place it on an enemy repair node. This will then have a negative effect to the Soviet team until they are able to disarm it. The effect varies on the building that is placed on, which can be discussed in more detail at a later time.
Once discovered, the bug device can be disarmed by shooting it with any regular weapon.
Credit to @ Squid Empire and @ Romanov for the model and texture!
That's it!That's all from the AR mega update. Join us next time for more stuff!
Comrade General!
We must move closer to the tower, if we are to secure a good charge!