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moonsense715

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Posts posted by moonsense715

  1. On 2/19/2019 at 4:45 PM, GraYaSDF said:

    You are not alone, tovarisch)) I also know Andrey from UltimateBattles, we were configuring some sort of server plugins to run them on TT FDS 4.6, I as a programmer was busy to compile those for UB. It is sad to know that any of my work for UB was a waste of time, but it totally worth it, you know))

    What is this ultimatebattles thing? It sounds cool, maybe we could revisit it?

  2. 4 hours ago, danpaul88 said:

    I've always preferred the original Renegade PT menu personally for that very reason. Requiring scrolling for anything not on the first screen is so clumsy when everything on the Renegade PT was keyboard accessible

    Except that you couldn't enter the vehicle list screen at all to be 1 keypress away for a vehicle purchase after it became unbusy, while waiting.

  3. On 2/9/2019 at 7:06 AM, Einstein said:

    It turns out that this wasn't fruitless in benefiting other projects as well. I noticed a strange thing happening, which once I reported it, was identified as a bug (albeit microscopic in nature) which affects all 4.x and 5.x games (so everything except ECW). @CMDBob made quick work of the fix, so hats off to him!

    What was the bug/fix?

  4. On 1/26/2019 at 2:55 PM, Raap said:

    Guess I'll ask a few annoying ones. :-)

    • For W3D Hub: Roughly, when can people expect an official W3D Development Kit? [This would be a clean-slate client/server package that lets people create new games more easily, somewhat similar to Unreal 4 or Unity, just minus all the super fancy stuff.]
    • For the Renegade support team: The W3D Hub Launcher will be offering support for Renegade at some point this year. Will this be the traditional Renegade featuring all of the legacy community content, or an iteration based on 5.x?  Bonus question: Is Renegade support intended to be something that is managed and updated, or will it be purely a legacy game in maintenance mode?
    • For W3D Hub: In terms of the under-development projects currently hosted at W3D Hub, which of these games can players expect to see more of this year?

    Dev kit: it is under development currently. Making it clean and only keeping the essential engine files plus a few example characters/vehicles/buildings for a sample game. It works right now and the game is roughly between 10-20 MB, but i'm still cleaning it up and the examples are not finished.

    Renegade on the Launcher: danpaul88 is working hard on Renegade support but he has little free time so please be patient. IIRC the plan is to allow the Launcher to detect your Renegade installation and use it to connect to XWIS/GSA Ren servers (so I'd guess whatever custom content you added to it will be in it naturally). So it will not download the game from anywhere as it is not freeware. No 5.x as it will stay on 4.x. Newer scripts versions do not support Renegade at all (this is why the code is a lot cleaner and easier to change, no compatibility required).
    As for updating the game? I can't answer that, but I think it will be able to download and install the latest 4.x branch script updates.

    Under-dev projects: we are pushing TS Reborn right now, fixing up the balance and some assets. This should be out this year but I have no exact date.
    I'm also going to give a mega push to Apocalypse Rising this year. Whether it will result in a release or not I do not know, but major milestones will be met and the game should be very much in a Release-able state before 2020 I can promise this.

  5. 1 hour ago, Einstein said:

    I don't even know.

    Since when can we notify whole groups on the forum?? I totally would have been using that for the testers.

    If it was up to me you'd have had it with Nodlied for years now.

    But it's not up to me.

  6. On 1/26/2019 at 5:45 PM, Threve said:

    @moonsense715 @Jerad2142

    I have wrote a very extensive guide to ECW. When complete is it possible it could be featured on the main page due to it’s depth?

    Sure.

    On 1/27/2019 at 2:27 AM, NoSoldier said:
    • @OWA/@moonsense: Props to you (and the team) for the development of AR. As we are able to see continous progress in the artificial intelligence department, are there any plans to build upon this single-player-wise? 

    Bots are primarily for multiplayer (you can play against them alone on the servers or on LAN too), but as I've separated their logic into 2 big components, the simpler AI can/will be used in the Tutorial mission.
    We don't have a single player campaign planned though.

  7. I also have questions to my fellow team. I'd like to encourage others too to just ask whatever.

    1. When will clanwars be held again? I want to fully support this with my knowledge and most of it has been enabled on the stats pages already.

    2. Would clanwars happen on a separate/temporary server or on the main game servers (this would not let other players play the game while the war is going)?

    3. Can tools and a guide be posted for clans to be able to host their own clan practice server and let their clanmates join it? A git repo similar to APB SDK along with Asterisk might help this.

  8. Dear Comrades and Commanders,

    We are pleased to announce that W3D Hub will be 4 years old on Sunday (27th January)! Can you believe it? Time flies quickly in the brotherhood. Faster than some people even think.

    5QyI7IO.png

    Thank you all for hanging with us for so long and we hope to continue providing enjoyable games and events for many more years to come!

    APB Game NightTo celebrate, we are holding another official APB Game Night on Saturday 8:30 PM GMT like last time. The event will be streamed live at https://www.twitch.tv/w3dhub. Additional streamers are welcome to join the streaming bandwagon!

    Spoiler

    It is not on Sunday as we understand people have to get up early on Monday.

    Community AMA

    We're also celebrating our 4th birthday by holding a Community AMA (Ask Me Anything) thread here! Here you can ask members of the team anything you darn well please! 
    Note: If you want to ask a question anonymously, feel free to use our Idea Box found on the frontpage!

    After the AMA is over we'll take a look at the questions and do a round of answers! Please check the thread for all the details, including the question format!

    Community Meeting

    Last but not least, we are hosting a Community Meeting on Discord on Sunday 8-9 PM GMT, on our birthday. Hop on to chat with your fellow community members and some of the developers. Oh and expect a surprise at the meeting too!

     

    See you on Saturday and Sunday, prepare for some kickass games and some chill talking!

    [blurb]It's W3D Hub's 4 year anniversary! Let's celebrate![/blurb]

  9. On 12/29/2018 at 1:05 AM, des1206 said:

    I feel restricting map rotation to only maps with bots is not a good idea. Any single or two players come on can play those maps only, and they quickly get bored. They then leave without being able to "seed" a larger game.

    The solution is to make more maps support bots.

  10. Hahaha.

    Just a question how did you solve the repairing/disarming? Bots dont see simple objects so I am attaching invisible vehicles to what needs repairing, engineers shoot the invisi vehs and affect the buildings/c4s in the process.

    Random running around behaviour also isnt very nice or simple in my coding due to them being blind to other vehicles and trying to keep pushing eachother instead of going around.

  11. Hi guys!

    Due to final exams and work taking our players' time, we've extended the game screenshot contest with one week (until 23rd of December at 00:00 GMT).
    Submit your Interim Apex, A Path Beyond and Expansive Civilian Warfare screenshots to win a free copy of C&C Ultimate Collection and an epic C&C poster!

    Read more about the details in the announcement thread here:

    [thumb]thumb_w3d.0.png[/thumb][blurb]The game screenshot contest for epic prizes has been extended with one week! Submit your pictures now to win the competition![/blurb]

    Go go go! :)

  12. Hi guys!

    I have some great news! ALL of our games have made it into the top 100 candidates in the 2018 Indie of the Year Awards!
    The entire team would like to thank you all for your votings that made this possible.

    Voting Phase 2

    The first phase of the voting is closed, now the players can choose their absolute favorite games!

    If you'd like any of our games to make it into the top 5, don't hesitate to vote again, this time here:
    https://www.indiedb.com/groups/2018-indie-of-the-year-awards/top100

    To vote for APB, TSR or ECW:

    • Scroll down to RELEASED GAMES.
    • Open the First Person Shooter category, you can find them all there.

    If you'd like to vote for AR or BFD:

    • Go to UPCOMING GAMES.
    • Open the Tactical Shooter category.

     

    Thank you again for all your votes, it means a lot to us! :)

    [thumb]custom_thumb_ioty2018.png[/thumb][blurb]Our games have made it into the top 100! Thank you for your votes! Don't forget to participate in the second phase of the votings :)[/blurb]

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