Jump to content

ChopBam

Staff Moderators
  • Posts

    5,447
  • Joined

  • Last visited

  • Days Won

    209
  • Donations

    0.00 USD 

Posts posted by ChopBam

  1. Changelog For 3.8.0.2 ReleaseGeneral

    • Fixed a crash.
    • Fixed an issue with bots purchasing vehicles on non-forest maps.
    • Increased LowPowerDamageScale, rounding from 16.67% extra to 20% extra, matching what the encyclopedia states. Added information about this damage scale to the "low power, defenses inoperable" message to players. This is the feature that makes buildings take more damage when a base's power is low.
    • Updated and clarified the ingame encyclopedia (F1 screen).
    • Upscaled TT logo for splash screen.
    • Nerfed Tesla Coil jolt damage
      • Chain damage: 30 to 20
      • Chain fragment damage: 20 to 10
      • Explosion damage: 180 to 90.
      • Fragment explosion damage: 100 to 80.

    Radio Commands

    • Lowered sound volume from 2.0 to 1.0.
    • Adjusted "building needs repairs" Soviet string.

    Thief

    • Increased Crowbar Damage Penalty Cooldown from 0.35 > 1
    • Decreased Crowbar Damage Penalty Fraction from 0.15 > 0.08

    Maps

    • Removed visible boundary stripes on a few maps. This is planned for the remaining maps soon.
    • Fixed missing tree stumps on a few maps.
    • Replaced the copied assets with instances on a few maps. This affects the backend work more than anything.

    RA_GuardDuty

    • Brightened overhead map.

    RA_KeepOffTheGrass

    • Increased mine limit from 40 to 50.
    • Fixed collision on a tree by the civilian rar house.

    RA_LunarParadox

    • Fixed mine bomber being too shiny.
    • Fixed weapon scopes.
    • Sorted air units into the air tab.
    • Kovtillery projectiles are visible again.
    • Yaktillery uses the urban texture instead of forest.
    • Set correct rotation on Angry Tank's emitter.

    RA_Metro

    • Set Floating as the primary Jukebox track.

    RA_PacificThreat

    • Fixed bigcrate nullgons. This would cause camera jittering in third person view.

    RA_RidgeWar

    • Fixed a vehicle wedge spot behind the Allied WF, Added Hedgehogs to mark vehicle boundary at the infantry path north of the Allied base.

    RA_ShallowGrave

    • Made an adjustment to the terrain that should fix an issue with stealth shaders appearing where they shouldn't.
    • Fixed some floating rocks and grass.

    RA_StormyValley

    • The environment is now brighter.
    • Front Soviet Service Depot is now more flush with the ground.

    RA_TheWoodsToday

    • Made an adjustment to the terrain that should fix an issue with stealth shaders appearing where they shouldn't.
    • Removed Soviet Guard Shack near Allied base.

    RA_ToTheCore

    • Unfloated a tree by the church.

    RA_Volcano

    • Blocked off southwest naval route completely.
    • Moved the Sub Pen and Naval Yard to face the single naval route better.
    • Fixed/cleaned up lava heat damage zone.
    • Slightly narrowed so more of the outer walkway is safe. Covers middle walkway now too.
       
  2. 14 hours ago, ClearyMonkey said:

    Hey community.
    Just wanted to give a shout-out here of a BIG THANK YOU to @ ChopBam  for the support today (messaged in @Tech-Support in Discord) that I wasn't able to login to the client for a couple of days to be able to play. 
    He worked his magic and got me back into the awesome games of W3D! Thank you ChopBam for the great help!!! :clap:

    Appreciate it! Play away 🥳 

  3. Changelog For 3.8.0.1 Release

    • Disabled hijacking for all pseudostructures. This will fix a crash.
    • Added a couple more bot lines.
    • Fixed Ore Truck alt camera.
    • Fixed APC weapon string (was using M60 string instead of M2 string).
    • Fixed PPSh & SKS crate-pickup sounds (both were previously using MP5 pickup sound).
    • Fixed PK crate-pickup string (was not displaying the string due to obsolete preset name assignment).
    • Fixed broken Sniper-class crate-pickup (was giving nothing due to obsolete preset name assignment).
    • Fixed missing Chrono Tank weapon string.
    • Mobile Radar Jammer: Snow, Urban, and Desert variants no longer change to the Forest version permanently after deploying.
    • Mobile Radar Jammer: Vehicle limit of 2 now works properly.
    • Cruiser build limit reduced to 2 (was 3).
    • Shallow Grave: Bots, including the AI Ore Trucks, will no longer attempt to travel through the shipping containers.
    • Test Units: The water as it meets the ground is now transparent, to help swimming players see where to exit.
  4. On 7/22/2025 at 8:23 AM, quit77 said:

    Hello Friends would love to play this but cant seem to unzip the files for install even though all files downloaded successfully. Here is the error message any help is much appreciated

    install fail.png

    Hello, try deleting that zip file and re-running the install operation. It should redownload.

  5. 1 hour ago, 13ibii said:

    Reason?

    It appears you weren't interested in having things done through proper moderation channels on our server, which we were happy to do. You'd rather jump straight to potentially getting our entire Discord server offed. That's years and years of work and our main community outlet for our games. No thanks.

  6. 22 hours ago, Timeaua said:

    As the harpy isnt lock-on-able anymore, please nerv the range a bit, so it has to move closer to hit a target.

    We're looking at this for the Harpy next patch:

    Magazine size decreased 100->50
    Total Extra Ammo increased 300->450
    Range decreased 130->120
    Projectile Extension decreased Z 0.1->0.02

  7. 3.6.4.3

    • Added more bot taunts.
    • Fixed some general map and building stuck spots.
    • Improved a barbed wire map prop.
    • Easter egg removed from lighthouse on Seamist.

    Tesla_Tank.gif Tesla Tank

    • Reload time increased. 3.5 -> 3.75
    • Max spray angle increased. 1.5 -> 3
    • Damage radius on the secondary weapon decreased. 7 -> 6
    • ROF on the secondary weapon decreased. 6 -> 7

    Giantant.gif Ants

    • Now have kill icons if controlled by players.
    • Now have the 5 second damage refill limit that regular soldiers have
  8. 6 hours ago, orca234 said:

    The main reason I ask is because I always see the TSReborn server empty. No one seems to go on and it seem like such a waste of all those assets and georgeous maps. With a Co op or bots server there will be something going on and then 1 or 2 people might log on. Then usually when we see atleast 2-3 people logged on then more people join.

    We'll be seeing some more activity on the Reborn server very soon. Bot support won't be far behind, and this can help keep the server active with lower player counts, similar to APB.

    6 hours ago, orca234 said:

    The original Renegade assets get used again and again, but the TSReborn and APB models and stuff, which are higher quality, they don't seem to get used as much as they deserve. It brings me to another point for another topic, polishing original Renegade with improved models and textures.

    Perhaps someone can do this, and in fact I've seen some things in the works lately that appear to be along these lines.

    6 hours ago, orca234 said:

    You are serious about having this in the works?

    This was thought of quite a few years ago and we all want to see it happen, but nothing has been officially started on it. There are co-op maps in the works that are higher priority such as two dedicated co-op maps for APB that are works-in-progress. It's been a common idea that using official missions from the games is a great way to pool for co-op ideas.

×
×
  • Create New...