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  1. until
    Renegade's 22nd Anniversary Event, Day Six: Living the life
  2. until
    It's time for an ECW Game Night. Beware of deer and rabbits- Especially deer! They're very crafty creatures.
  3. A couple of months ago, I was inspired to add scrolling marquees to ECW. While digging through the code, I was angered by how poorly so much of it was written, which spooled into a massive refactor and cleanup effort, which in turn spooled into adding some new content. Thus, I give you... Expansive Civilian Warfare - version 1.2.2.8/1.0.0.7! New Features: A new boat - the Russian Komar-class missile boat has been sighted in the waters around San Casina! This small but fast boat is armed with 2 KT-67 missile launchers and a 25mm gun. Players can now see all their high scores in game on five scrolling marquees placed around the city. In addition to announcing any disasters currently happening, these will also display the current temperature, as well as any special events that building might currently be having. Housing: Housing Security has been completely redone with the addition of new security camera models, as well as a new security option that upgrades your cameras from the base model to something more powerful. All houses (including apartments) now have security cameras. The apartments now have one free camera that respawns roughly 5 minutes after death. The Mars and Forest houses will keep their 3 free cameras to balance not having a garage. All homes now have a fridge and a weapons safe, which means all homes can now store a combination of 3-5 weapons/items. Housing security zones will now trigger from AI entering them as well. The score for intruding in a house now requires the house to have a security package that detects intruders. “House for sale” signs will now correctly re-appear instantly when the house goes back up for sale. The automatic payment system for security has been reworked; You can no longer pay it a day in advance as before, so be sure to enable auto-pay if you want to keep your security more than 5 days. If the player is in game when their housing and security is renewed, they will now get a message about it. Pets are finally smart enough to use house doors, and will no longer fight with the house defenses. The CZ-75 has been added along with a drum mag that holds 50 rounds. There are three new disasters, two of which you may have already seen some info about. They are very meme-ey, very creative and relatively complex. Fireworks have been added! (These are the same fireworks that were seen in the recent Renegade Event). The portable igloo has been added! This item acts as mini tank trap, but slowly melts when the weather is above 32F. Added 10 new civilian vehicles: Skoda Superb Chevy Volt Volkswagen Golf Subaru Legacy Dodge Viper Chevy Tahoe Honda Pilot Mustang GT Gmax Shipping Truck The M978 Tanker Truck has been added! It can be driven down to the gas station, filled with fuel, and then used as a pseudo bomb truck (mix it with the suicide bomb for extra effect). Roughly 10 new easter eggs have been added! I would expect new players to find these first, as a lot of the easter eggs are in reference to things that already existed but did nothing previously. A total of 4 new perks have been added! Two of them are related to housing. 15 new high scores have been added, mostly related to the new events! Improvements/Changes: Cop AI will now attempt to dodge vehicles as well as move to stay out of their target’s line of fire. The Church bell system has been reworked completely. In the 7 years the bell has been in game I have only heard it ring once, maybe twice, and this was due to multiple issues. One was that a player had to be within 300 meters to see the animation (sound was tied to the animation), and the other was that it only went off twice a day – once at noon and once again at midnight. Now the bell rings on the hour, every hour, one ring per count of the hour (up to 12, then it starts over). The church has been changed into a church for the Cult of Deer, and as such, any prayer/event text has been realigned accordingly. Pepper A Salt gun has been nerfed greatly and will no longer get one shot kills on humans. However, it is now ten times as effective against mutants. The player login streak system now grants the player an extra perk slot if they hold a streak for 10 days or more. However, daily payouts have now been reduced, and each day gives 25k, stacking up to 250k at the 10-day mark. The turrets in the military base now have indicator lights so players know when they have power, or a lack thereof. This is useful for when players cut power to the military base via the wind turbines. In addition, the BWP maintenance boat has had its respawn time increased from roughly 20 minutes up to 1 hour and 30 minutes. The Littlebird has had its exit positions tightened up. This will make it easier to use when trying to get out on top of a small object. Added another pump jack. Hint: It is in a cold area. Large planes like the Boeing 747 and C130 now have collision detection on the wings, so be cautious when flying between buildings. Additionally, they will now have a bit of tilt when they move vertically. The sun is no longer a sad, small, dim spot. I have reverted it to an upscaled version of the stock Renegade sun. There is something about trees here in my notes… not sure what changed, looks pretty much the same to me. The nuclear power plant now has an additional stack of barrels for the Cargo job. The barrels at the nuclear power plant also respawn faster, giving the player more reason to revisit it. Civilian cars now drive more aggressively. I’ve tweaked the way the road point system works so they don’t try to brake instantly when getting to the last point. This will result in more vehicles getting into wrecks, but I think the faster traffic is a massive improvement. Modern clients will now start with extras enabled by default. No more having to type “extras” at the game start to access the second page of the PT menus. The price of the following vehicles has been increased: Abrams AC130 A10 Apache APC Chinook DPV, Harrier Paladin, Hydra Nuclear ICBM Launcher Ion Cannon Satellite Leopard Dropship Mammoth Hovercraft MRLS V22 Osprey Railgun Hover Tank Scud Launcher Urban Defense Vehicle IFV War Train. *The Pirate Ship had its price decreased. Using the redial system on the phone now displays the number pulled up in HUD text like the rest of the dialing system. Made Dusk a bit brighter, also made morning brighter and use more warm colors. Many cars now have different engine torque curves to make them feel more distinct, which results in what often feels like a hesitant transmission. Bug Fixes: The Van now has a proper Multi PT option, allowing you to switch between the white and black version and no longer spawns the broken old yellow model. Vehicle drop cinematics have been tweaked so that they no longer stall during the last second of their animation. Police Littlebird was missing a death explosion when it hit the ground - this has been fixed. The mysterious Tower’s collision has been improved. Fixed a bug with the map voting system that allowed players to change the map after a vote had been completed. The forever ash bug should now hopefully be fixed. It was caused by any item that could be placed, as well as a few things people probably didn’t realize were items (handcuffs). Fixed a bug with the recon plane job that caused its objectives to appear outside the bounds of the map. Players shall no longer witness AI planes flying backwards. The code that caused it has been fixed and we are now free from that blight. AI planes now have proper forward collision detection. Fixed some weapons PT holders disappearing too early due to LOD. Added some way paths that might help the AI navigate odd parts of the map. Renamed all text that had “debit cards” being called “credit cards”. Some minor phone bugs which could leave the call going on until the player hits the clear key have been fixed. Fixed a bug with the disaster system that was not always resetting how much damage the player had done, resulting in players who did not do any damage getting payouts. Fixed a major bug with the military base defenses that would cause them to not fire at targets. This issue turns out to have been caused by the drop-in animation. The drop technically creates them way up in the air, so the defense AI would look at where they were created and then scan from that location, which caused the issue. Changed the turrets and Anti-Missile System in A69 to be of type tank instead of turret, because it turns out that the fly-in was causing their actual position to be desynced client side, which is why sometimes players could not see them shooting when in reality, they were. As a result, for the first time in what feels like 10 years, you will see the Anti-Missile Systems shooting once again! Wii score record is now tracked for the Wiis that can be destroyed. Reduced the default draw distance of the modern client to 1000, as a lot of players struggled to run at 2k with the modern client at a decent frame rate. Improved overall game stability - I doubt I fixed all the issues that caused it to crash on the next map load, but it should be better now. MA_Island should be stable now as well - The map has been re-saved and re-exported, which should fix the issues from script(s) that had missing parameters. The War Train no longer counts as a job, being it is a war vehicle. Made some additional stability fixes to the server; I am not sure if these are actually going to improve anything, but time will tell. A larger patch was planned originally, but a surprise ECW event was created one day before my birthday, so I figured we might as well make the event as big as possible with what is ready. Enjoy! [blurb][/blurb]
  4. [blurb]This release adds new pets, an item, redesigns the weather/temperature screen fade system, adds discord integration to the modern client, and more![/blurb]This release adds new pets, an item, redesigns the weather/temperature screen fade system, adds discord integration to the modern client, and more! New Features Food and drinks now modify your body temperature! If your body temperature is up by a degree it takes about a minute to get back to normal. Consumable Degrees Pizza +2.0 Water Bottle -5.0 Burger +2.0 Burgershot Meal +4.0 Cluckn Bell Meal +4.0 Coffee +10.0 Fries +1.0 Popcorn +1.0 Soda Cup -10.0 Soda Can -5.0 Completely redid the weather and heat screen fading system, it is now better tied in with the damage, heat, and other systems that used to fade the screen. Now eating too much hot or cold food will fade the screen as your body temperature gets to high or low, in addition placed fires will also fade the screen visibly. Also while improving this system I came across the bug that causes your screen to throb when your injured sometimes, I’ve always liked the affect so instead it is now properly coded into the system and will happen reliably. A new item, the coffee cup has been added, it has the same attributes as the soda cup except it gives heat instead of takes it. Added two new pets to the pet system; one is the turkey, a weak but cheap pet. The other is a mystery and is definitely not totally overpowered in anyway. Modern Client Update 1.4 Discord integration has been added thanks to Unstoppable's work! VSync is no longer needed in the modern client, it will frame cap at 300 and also uses proper refresh rates (Thanks to Dblaney1). Other tweaks and fixes may apply that were in the last 4.7.2 Renegade update (and technically it has everything that was in the latest 4.7.3 release too). Tweaks/Improvements Pop can price has been reduced from $75 to $25 Pets are now smart enough to switch to a secondary weapon… not that there are any pets that have one… The old energy shield script has been improved to be able to use more than 100 shield… not that there are any units that have more than 100. Taxis are now much more forgiving if the player jumps out and resummons it right away again, they’ll let the player do this roughly 3 times before getting tired of them and just leaving. Taxis no longer try to use the map’s pathfind grid to get to their first road point, this was causing them to drive all over the place before following the road… I suspect I originally did this because there is a rare opportunity for the AI to be moved by another unit or miss their first point, in which case it would spend a bunch of time stuck before getting back on path. However, the way it was working pretty much always made it drive like a complete nut until getting to the first point. Bug Fixes Weapons crate now tells you the weapon is full instead of giving you some abstract “No ammo for this weapon” message. When drinking too much of something it used to say something along the lines of “I can’t take anymore” now it says “I can’t drink anymore.” Lighting effects in the night club now better respect damage and heat effects (it's far from perfect). Server Patches (Updated 5/17/2022) The following are issues I found post push to the server and will be rolled out for all people hosting in the next patch. Fixed a bug causing the Multi PT's arrows to be mis-positioned on the 4.x client (not sure if this was a recent bug added by 4.x updates or if I had been missing it all along). Fixed an issue causing one of the pet PT's to be invisible (id collision). More improvements to the pet AI: Pets are now on the Renegade Team. Pets now actually use line of sight to do attacks. Pets will no longer attack the vehicle the player is in. Pets can now fight other pets and ignore other pets you own. Fixed an issue with the new pet perks causing them not to load. And that's all for this release, have fun!
  5. [blurb]We've added a new weapon and cupid deer model for Valentines day![/blurb]Early happy Valentine’s Day! For any players that end up bored tomorrow, ECW is happy to bring you the Cupid Deer celebration! Players joining tomorrow will play as the cupid deer (Special thanks to @ Romanov ). In addition, players will as be granted the Cupid bow! A weapon that heals 25% of a soldier’s health each hit, but if the soldier is full health the bow will be an instant kill. The event will start the 14th at midnight CST and go on until midnight of the 15th CST. As a side note the launcher has been fixed so the play now button allows you to launch the modern or original client correctly! Have a good cupid day!
  6. Just a small hotfix to address a few issues that have been spotted with the recent rollout of the 4.x client as well as some more long lasting issues. Both Full and Modern Client New secret vehicle cannot fire during certain states anymore. SCUD launcher targeting systems (missile sub included) should now show ammo correctly client side instead of always showing Added server-side code to allow for renaming players and deleting accounts (mostly for me for pruning up the data). Crime Bounty is no longer capped at $25,000,000.00; it now can proceed past that point although is drastically slower. Modern Client Weapon Ejections no longer make bounce sounds/hit effects as they were super spammy and did not make sense for some weapons (metal sounds with shotgun shells/plasma weapons/food). Max Island message sound now be fixed (Caps for the data class were increased by 4 times, so it might just crash instead, public testing adventure!). As a note we're still working on cleaning up some launcher issues, people are just busy with life for the time being, so I do apologize for the hoops that this patch will make the 3.4.4 users hop though to get it working again.
  7. Shipping lane noise may affect residents Water is water, after all. Cats Players are not the only people finding it hard to drive in ECW physics lag Like magnets! The police force in this game is too hard, we need pole-spawning weapons. Jerad plsfix. Debris infighting Doc, Marty, Santa and the Elves meme template Dammit Marty, we stayed too long! But Doc, the elves had such nice ringtones on their Motorolas. Help me shut these gullwing doors! And put out that plasma candy cane, it stinks! Ouch my graphics Why are the wheel arches drawing ontop? And why is the body transparent? I'm lost. I'll write this off as an organic Delorean with four hands. I think my mipmaps are hiding a gambling problem. Server record for street maintenance I've tried, no it doesn't work. Worldbuilding and backstory The police are very... Blase? I think they've seen some stuff. They don't even care about the skin-crawling groupies after the Bugatti. Let's not ask what's happening on the left side of the picture, I think this must be some police department sport day (with reps from every county). Paradise at the park. Veyrdite is all powerful Behold: My secret? Suppository piloting trains me for strength. Jetpack on mount chiliad Monster infighting A possible intended entrance to the black market? This photo is taken from the bottle-and-doughnut town. From inside the black market: there is a blocked off entrance that looks like it goes up. Perhaps it was once intended to be accessible through here?
  8. I am pleased to announce that a 4.x client has been created for ECW. Players can now connect to the ECW server with a more modern engine that outperforms the original in many ways. In addition to the new client, ECW is also getting two new vehicles and many other tweaks and updates! Modern Client Let it be known that this client is a rough alpha and does expect to see new bugs and issues. However, initial testing has shown tons of improvements, including: Proper widescreen support Aircraft no longer leave sound effects behind when taking off Mechs do not leave footprints everywhere Hovercraft hover code has been optimized and should be vastly more stable Increased stability for other sound effects, like radios. General stability improvements for the client Animations play from much further away, windmills now appear to turn from a distance! The new client beats the old 3.4.4 release in almost every way except framerate, because of that I will be maintaining both clients for the foreseeable future just in case some people with older hardware can’t handle it. Client Configuration This client is a very rough draft so it currently does not have proper launcher setting configuration, so here is a little guide to get you setup and going while the proper launcher is being finalized: To get to the basic graphical settings to go to the game’s install folder, easiest way to access this is just through the launcher Once there, open config.exe as ADMIN and it should be smooth sailing from there. Changing draw distance - To change the draw distance, go to the install folder, then go to the data folder. There you will find a file call tt.ini in it there is a field called DrawDistance, this can be any value between 300-4000. Changing Dazzle Settings – Go into the install folder’s data folder, there you will find a DazzleConfigSettings.ini, change the values you want. New Vehicles With this update ECW gets two new vehicles: Dodge Grand Caravan A new secret military vehicle that I am not going to spoil here. Originally, I had planned to add several other vehicles, however, the addition of a new client to help people getting black screens took priority. Improvements And Bug Fixes Updated the shiny effect on several vehicles to prevent weird colors in white light. Charger seat count is now accurate Fixed the alpha channels of many of the plants so they do not have obvious outlines Removed an oddity from ammunition, apparently it had several texture projectors all these years that were not visible in the 3.4.4 version, however in 4.x they were. These have been removed and hopefully improves performance in both releases “Noon” time of day now has warmer colors and is slightly brighter “Morning” time of day is more of a yellow now and brighter in the shadows. “Night” and “Dusk” shadow areas have been made brighter Known Issues There are of course several known issues with the new client, this is mostly due to the desire to release the client to the public rather than spending a couple more weeks polishing it: If the modern client doesn't launch you might have to go to the "install folder" and run config.exe as admin at least once. The new client current runs as “Rengade”. This is something that will be cleaned up in the weeks to come Some menus list keys on top of text, in the traditional 3.4.4 release of ECW we resource hacked those away, but 4.x is a bit more robust and requires more research before it can be cleaned up Currently you will have to launch the modern client through the games listing on the play now button. Have fun! [blurb]With the latest version of ECW; you get two new vehicles, a new client to join the server on, as well as many other changes![/blurb]
  9. [blurb]First patch of the new year brings several new units as well as many improvements! Hope you enjoy! [/blurb] First patch of the new year brings several new units as well as many improvements! Hope you enjoy! New Features A Dodge Charger has been added to the civilian unit roster. It is RWD, does 0-60 in about 5 seconds, with a top speed of about 200 MPH. (I wanted to do Mustangs and a few others but the license for these vehicles requires you email Ford to ask permission and I honestly couldn’t be bothered.) The San Casina Police Force has now upgraded to these Dodge Chargers as well, although they use a slightly older model than the civilian version. Their Charger is AWD, does 0-60 in a little under 5 seconds, and also has a top speed of about 200 MPH so they are almost identical in stats and performance. A new mech, the Juggernaut, has also been added to the fighting force. This mech has twin gatling guns as well as dual-particle cannons. It can overcharge its weapons as well in addition to its normal mech abilities. Fixes and Improvements Fixed a bug in the file hashing making it much slower than it had to be. Hopefully this fixes players who were stuck waiting for long periods of time (to the point of thinking they had crashed on initial load). Removed a bunch of old textures that were no longer in use. Fixed DM_MysteriousForest not ending at game over. Reduced the opacity of vehicle dazzle effects so they are less blinding at daylight times. The AI Police DeLorean no longer has super sight (for some reason it was able to see up to 1000 meters instead of 300). 15 more buildings can now catch fire. Morning and dusk times of the day are now brighter. Check-in streaks now will always work even if the server hasn’t crashed since the player had last earned one. The 3 mech PTs now are re-placed randomly at the 3 locations every time one is bought. 1.2.2.3 Hotfix Quick fix for the Police Charger's LOD was snuck in, on low LOD it looked like the lights were on.
  10. Enjoy a small hotfix for the holidays! The server will also have 10x payouts for jobs Christmas day (being the 25th CST).[blurb]Enjoy a small hotfix for the holidays! The server will also have 10x payouts for jobs Christmas day (being the 25th CST).[/blurb] Bug Fixes/Improvements: Updated the credits file (It was missing some creators of 3D models). Fixed some typos Defaulted the Nuclear Power Plant dazzle setting to 0 for max client performance. Fix for the infinite ammo/money glitch when players had tons of money in the bank and bought a weapon with cheap ammo. Added some more animal animations. Tornados now ignore players that are in spawn mode. Merry Christmas and happy New Year!
  11. Time for a late 2020 update! Added some new weapons, animals, and performance enhancements for online play! New Features: Added a new config file called DazzleConfigSettings.ini (in the data folder) which allows players to reduce or disable dazzles in game. Due to the research of Veyrdite and GeneralCamo it was discovered that the dazzles (the Nuclear Power Plant specifically) were hitting some computers extremely hard (I never noticed because when developing ECW you have to host the game, and it always runs pretty crappy in that case). The dazzles file has been added with a default setting that only has the red lights turned on the Nuclear Power Plant, which should help significantly increase player FPS, and you can turn more off by tweaking it. As a note you will have to restart the game each time you change these settings. Two new pets; the Cow and Mouse have been added! Good luck on the hunt! A new weapon has been added, the Pepper A Salt gun (same gun from Bear Island) has been added so you can annoy players with poofs of salt. A new item, the Portable Pump Jack has been added (once again, same thing as from Bear Island). This item will give the player a slow trickle of money when placed close to other pump jacks. Added 4 new high scores all relating to the Portable Pump Jack. Removed all EA branding as requested by the new community modding guidelines. Bug Fixes: Minor housing fixes so the remaining time updates when players are not on the main map. Fixes to the crap code that is responsible for preventing the random 2-billion-dollar flood that shows up once in a while. Made the Vengeance PT lower so players could access it without jumping. Light vehicle armor no longer takes melee damage. Tornados no longer pick up players in spawn (post patch server side only right now 11/14/2020) [blurb]New Pets, Weapons, and Performance Buffs![/blurb] Side Note: I have added some new file validation (did it as part of the system to change the dazzle effects). You might notice a slower load time for the game.
  12. [blurb]Housing and other server side fixes, as well as new hardware for the ECW server![/blurb]Hardware updateUpgraded the ECW server (was running an i5-3570, now running an i7-4770). Initial tests show much better SFPs, lowest I ever saw during a disaster was the nuclear disaster with 10 SFPS (there was one point where the framerate dropped way down but fairly sure it was caused by bad physics). Housing Scripts updates• Fixed a bunch of issues with the housing system: I noticed recently that a couple players had homes that hadn’t been online in over 3 months, after looking at the code I discovered it was only counting time while players were in game, this has been fixed. Expect those homes to open up within the next month or so. The Bill Auto Pay message now displays correctly with the proper information. Bill Auto Pay is now cheaper in general (lowered the surcharge). Bill Auto Pay now scales depending on the rent period so players with short rent times don’t get ripped off horribly. Server Scripts updates from back in March:• Several fixes with the secret object added last patch that allowed its position to be desynced client side. • A certain secret character can’t use vehicles or be favorited anymore. • Previously mentioned character won’t be attacked by other characters of its type. • A few phone fixes, it should disconnect from the previous call for most numbers now (let me know if you find one that doesn’t). • Housing Improvements that let you know when your house can’t have security. • Added a key to quickly to quickly repurchase defenses on your home. • Made several fixes to the housing system. FPS Improvement DemoBelow is a quick video of one of the disaster events, as you can see it's holding closer to ~20 FPS, where it used to drop as low as 5-7 at times.
  13. Area 69 has been a mainstay since RP2. I could never get very far into this base when I was younger, but now the powers of the paladin course through my debit card and progress is surmountable. This time around I tried to make something you can easily print out onto a sheet of A4. My previous ECW sewers map turned out to be a bit unwieldy to use whilst playing. As denoted on the map: not to scale, not all secrets marked and trap streets cannot be ruled out. Good luck! militbase_V1.pdf militbase_V1.svg
  14. Just a reminder that there is a stats website for ECW as well as several of my other coop games at [blurb]Stats Website Reminder http://jeradsnetwork.midcoip.net:10025/StatsWebsite/EcwSanCasina[/blurb]http://jeradsnetwork.midcoip.net:10025/StatsWebsite/.
  15. [blurb]Made the AC130 bomb better and a couple bug fixes.[/blurb]So I was in game the other day and noticed a few things, this addresses those. Fixes/Improvements • AC130 bomb now falls 2x as fast as c130 vehicle drops • Pumpjacks will now play the full health animation after being stolen/repaired • Increased the verbosity of some error logs • Fixed a bug that caused the special purchase terminals to report a missing script zone error (change was originally made to reduce script zones for the server).
  16. [blurb]Sabertruck, new Deathmatch Map, and more![/blurb]In this release I’ve added an electric car and a new Death Match Map. New Stuff: • The Sabertruck has drove into San Casina, a fully electric all wheel drive car with very fast acceleration; however, it tops out at about 155-160 MPH. • The Mysterious Forest death match map has made it into San Casina, this terrain was originally made for my Slenderkane map, but I figured it would make a good addition for ECW. Worry not, this terrain DOES NOT make it to San Casina and there TOTALLY ISN’T a secret object on it with unlockable perks. • A new house has been added somewhere in ECW, it features 3 weapons cupboards, a fridge, and an item safe. However, it has no garage or security system. • Added 8 more high scores to the game (yay for more chance to gain inventory!). • Added another disaster event to San Casina! Thank the APB Team for the asset needed for this! Fixes/Improvements: • Updated the config file to version 20 this adds several config parameters that were only on the server until recently. Make sure to make a copy of your config file if you’ve made a lot of changes to it as it’ll be overridden! • Repositioned Santa’s Workshop to fix graphical issues. • Fixed several missing names from the credits as well as added some new ones. • Refactored a chunk of the code for my own sanity. • Also fixed several chunks of code that could potentially cause a crash (although I doubt any of them where the reason the server crashes during crime… never know though). • Fixed an exploit with the tutorial that would allow players to play as the invincible tutorial character outside the tutorial. • Made some code handle character swaps or script removes that could have caused code not to be cleaning up properly. • Added an error message to the code just so I’d know if an error happened (kind of hoping it was causing a crash but I doubt it at this point). • Fixed a possible crash caused by the random number generator trying to be called for ranges that matched (IE: 0-0 or 43-43). If this crash was an issue it was caused by dynamic numbers and not hard coded. • Fixed the missing synchronization of weapons cupboards/fridges/safes. • Fixed the formatting of 7 high scores.
  17. Additions: • An electric vehicle with a laser drill has landed in San Casina - The Mars Rover! Able to climb extremely steep terrain and accelerate quickly, the rover will make yet another unique unit to the city’s landscape! • Two new high scores have been added for the radio, these allow the game to track how long the player has listened to the radio and how (in inventory or out). Bug Fixes and Improvements: • Cat no longer makes bone breaking noises when moving around the spawn room. • Did an optimization pass on the broken vis system on the main map, hopefully this will clean up some performance loss that has been accumulating overtime. [blurb]Mars Rover, new Radio High Scores, and bug fixes![/blurb]
  18. So its been quite a while and I figured I might as well push out a few quality life improvements as well as some bug fixes that have been live on the server for a while to the public. “New” Features · The Status Website for ECW and several of my other Renegade based games is live at http://jeradsnetwork.midcoip.net:10025/StatsWebsite/ (It has been for a while but I’m just now announcing it to the public. · Due to fixes in how the saving code works, stats for the ECW scores are now updated every ~5 minutes to the website. [blurb]Quality of life improvements as well as stats website announcement![/blurb]Improvements/Tweaks · House Auto-Renewal system now keeps renewing your home up to 30 days of inactivity instead of 14. · Save data only saves when someone has been in game or a round ends, this will reduce file writes for the server. · Updated the copyright date because I figured I might as well. Bug Fixes · “Fixed” a bug that allowed players to get 2billion+ when purchasing items, this has been live on the server for a while but I’m just pushing it to the public now. (I fixed it in a super hacky way, it just resets your money if you exceed a certain amount of money on hand). · Fixed a bug that caused phone numbers/player pin to display gibberish when backspacing (I actually fixed this long before the 2019 patch but I guess I failed to push it). As a side note this is my first update from my new laptop, so everyone can rest assured that LevelEdit and everything still works!
  19. Good Evening all. Due to the amount of things in ECW and no real collection or wiki for it, I am making a user guide that will hopefully shed some light on where to find things or get perks. I understand there will be a group that will say "That's just the nature of the game. You should go find stuff". But I am not interested in spending 2 hours trying to find a vehicle that i've been wanting forever and also have to earn money for in the first place. I hope you find this information well and encourage all with knowledge to post their findings below as it would really help out. I do not have everything unlocked and also forgot some things so do remember this thread will be ongoing as people list things of their own. Again, please comment on anything you have found yourself that isn't included. Thank you. TABLE OF CONTENTS Section 1: Vehicles Section 2: Perks/Power Ups/Pets Section 3: Weapons Section 4: Locations Section 5: Characters Section 6: (City) Events Section 7: Server Records Section 8: Tips/Tricks for beginners Section 9: Radio Soundtrack List SECTION 1 (Vehicles) *Note: Typical easy to find vehicles such as a Panda or Delorean will not be added* SECTION 2 (Perks/Power Ups/Pets) Section 3: (Weapons) *Please note that average weapons such as the pistol or shotgun will not be listed* *Damage will be categorized as such due to different weapon types and categorizing all their damages into one. (Example 100 damage from dynamite doesn’t make sence if it only does a small amount of damage when you’re far away) Damage types: None, Very Low, Low, Medium, High, Very High, Unsurvivable* Section 4: (Locations) *Please note that Spawn and Average Normal Locations will not be included. This includes the Desert/City/Air Craft Carrier* Section 5: (Characters) Section 6: (City Events) Section 7: (Server Records) *Will constantly need updating* *Updated Last Jan 28th, 2019* Section 8: (Tips/Tricks for beginners) Section 9: Radio Soundtrack List *NOTE* This is still being typed up and edited. Not to be considered an Official Version.
  20. [blurb]Just a little polishing done to the map and the message in a bottle system.[/blurb]Just a little polishing done to the map and the message in a bottle system. • Added missing light emitters to the racetrack. • Added 3 more hidden teleport phone numbers for the bottle system that go to the ski hill, Santa's Workshop, and the Speedway. • Fixed a pump jack that had an incorrect ID at the speedway. • Fixed an exploit in how Oil Tycoon is unlocked. • Fixed a bug in the message in a bottle cypher system that caused numbers to be incorrect until you had the language completely unlocked (basically all the digits were off by one). • Fixed a bug in the message in a bottle system that would cause it to be completely unlocked one letter later than it should have. • Improved the message in the bottle cypher system for numbers, basically unknown numbers show up as symbols now instead of other numbers, symbols can show up as numbers, this should make it possible to decipher numbers where it previously was just numbers scrambled which made it excessively difficult. • Added 22 more new messages to the message in the bottle system. • Updated 28 messages in the message in the bottle system that had out of date info or typos. • Renamed the in menu perk name for the Hawkeye's perk from Radar Operator to Sensor Master (match the unlock text).
  21. While digging through some of Blazea58's old assets I stumbled across a 3D model for the San Casina Speedway, which I've decided to add! Additions: • Added the San Casina Speedway which has a racing system similar to the Race Track that already existed. • Added the Enhanced Pump Jack perk which doubles how long pump jacks operate before breaking down. Bug fixes/Improvements: • Pump jack payouts have been doubled and the Hard Worker Perk now applies to them. • Fixed the exploration system, you now get money for discovering Santa’s workshop as well as the San Casina Speedway • Made a performance improvement in how vehicle PTs work. Originally the PTs had kill zones that existed at all times on the map, now they only exist when a vehicle is purchased from the PT. This brings the script zone count for San Casina down from 1104 to 905, a performance improvement was noticed on my personal laptop and hopefully will carry over equally well to the server! • The wander distance around Santa’s workshop has been increased. • Added new ambient sounds and placed them on the old Race Track as well as Hell Island. • Relocated some of the hidden PTs. [blurb]While digging through some of Blazea58's old assets Jerad2142 stumbled across a 3D model for the San Casina Speedway, which he's decided to add![/blurb]
  22. [blurb]The San Casina Christmas update adds new terrain, weapons, items, and jobs![/blurb]Christmas has arrived in San Casina, and with it Santa’s workshop in the North Pole! This location features several new weapons scattered about for the player to find. From left to right: • Stamp Pistol – This weapon uses compressed air to launch highly adhesive stamps at high velocities. • Bells and Holly Shotgun – Used for decorating the hard to reach places, the bells and holly shot gun fires off… unsurprisingly… bells and holly! • Repair Gun – Just your normal C&C Renegade repair gun with a Christmas theme! • Confetti Cannon – The confetti cannon uses compressed air to spray tons of confetti at a location – Caution: Confetti can cause severe paper cuts if sprayed at people. • Present Bomb – Although designed as a present for Saint Nick’s theme, the present bomb is actually a high explosive used for clearing the woods around the workshop for further mining of needed resources. • Ice Jet Rifle – High pressure water that is cooled rapidly is launched at extreme distances to create a decent anti infantry sniper rifle. • Coal Grenades – Although almost a normal lump of coal, it may have been left somewhere soaking up some gasoline over the years making it a tad… volatile. • Bow Rifle – This rile is used to pin bows to packages, needless to say don’t fire at people. • Candy Cane Launcher – Although designed to be used for long range decorating, it was quickly found to launch the candy canes far too fast and thus was quickly determined useless for this practice. Oil has been discovered in San Casina! 17 pump jacks have been established across the land to mine this valuable resource! The pump jacks are simple enough to use: • Ownership is granted by pressing the action key on the control box, once owned the player gets a steady trickle of money from each one they own. • The condition of pump jacks slowly decreases over time, generally they last from 30-40 minutes and can be maintained by pressing the action key on them. • Pump jacks above the 25% health mark make up to $66,000.00 an hour and ones below 25% condition make up to $52,000.00 an hour. • Players can call 555-0017 (U.S.A. Oil) to see owner ship and health status of each pump jack. The Military has been working on a new Super Nutrient Capsule to solve world hunger. This capsule fills the user’s stomach and quenches their thirst! DISCLAIMER: Side effects may include hallucinations, viral infections, and sudden death. Bug Fixes and Improvements • All cervines now have alt death animations for falling right, so now they have left and right fall animations. • Removed initiate behavior from all animals which should keep them from twisting weird. • Removed the placeable teleporter, it added a lot of complexity to the code and was only causing crashing, being no one had discovered it until last week it was easier to just remove. • Neuro-Toxin gun no longer spams players with kill messages if the target has less than 5 health and tons of armor. • Kezlarbo kill messages now show up cleaner if you kill yourself with it. • Objects are now position synced to clients when they are created. • Reconnaissance Master Perk has been fixed and now unlocks, previously it was unlocked for everyone from the get go. • Unstuck key will now attempt to turn your collisions back on, this is an attempt to fix some players falling through the ground after exiting vehicles. • Added several hundred sound emitters to the snowy parts of San Casina. Check it out now!
  23. This patch fixes the M12 and also adds some more config settings to the config file and a fix to the performance tab in config.exe! • Fixed config.exe's Performance Tab, you can now change the Texture filter and Lighting Mode. • Fixed the M12 Gun Motor Carriage so it has to deploy to fire. • Player cat character now only has 25 health. • Minor AI fixes that should improve some performance losses. • Added a bunch of new configuration settings for weekend events. • Added a bunch of new config settings: JOIN_MESSAGE - If this setting is in the config file GRANT_PERK_ID - If non-zero the perk will be given to the player after 1 hour of play PLAY_WITH_PERK_ID - If non-zero all players that join the server will be given the perk on top of their other perks. • Pet AI now ignores players that have spawn kill deterrent turned on. [blurb]This patch fixes the M12 and also adds some more config settings to the config file and a fix to the performance tab in config.exe![/blurb]
  24. Jerad2142 is happy to announce that Expansive Civilian Warfare is set for an upcoming release this month on December 30th! If you didn't already know, ECW has it all! From stealing cars to petting deer, ECW has something for everyone. Look for it on the W3D Hub Launcher come release date, and stay tuned for more updates! UPDATE: ECW has been released! Update your launcher and download the game now! [blurb]Jerad2142 is happy to announce that Expansive Civilian Warfare is set for an upcoming release this month on December 30th![/blurb] [thumb]thumb_ecw.0.png [/thumb]
  25. The server is down temporarily while I upgrade the hard drive, shouldn’t be down more than 2 hours.
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