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  1. We at W3D Hub have taken notice to the talks and discussions happening around as a result of Red Alert: A Path Beyond moving here. That said, the team would like to address this properly. Read for more details. We at W3D Hub have taken notice to the talks and discussions happening around as a result of Red Alert: A Path Beyond moving here. That said, the team would like to address this properly. One_Winged_Angel wished to address the community via video which you can view below. It addresses a few of the concerns brought up and will hopefully help to inspire some confidence in what we are aiming to build in the future. Furthermore, we would like to present to you a letter from the entire team here at W3D Hub. Hello everyone. These past few days in the W3D community as a whole have been rather eventful, to say the least! Red Alert: A Path Beyond Delta was successfully released via the W3D Hub launcher and we’ve already had a number of spectacular games! This release has been pretty special for all of us here (especially those of us who have been playing the game for 7+ years now), because we firmly believe that the way the game plays and feels harkens back to the glory days of APB Beta. Thanks to all of the graphical improvements, gameplay enhancements, and balance tweaks, it can be reasonably said that Delta truly surpasses Beta. With that in mind, we will now attempt to build upon the success of this release with additional infrastructure support from W3D Hub’s side. What this means is the statistics system that made those old games worth sinking so much time into will return with persistent progression tracking as well as the inclusion of achievements. Along with thorough bugfixing and extensive PR, this should hopefully get the word out there to the wider gaming community that C&C isn’t quite dead just yet and will conceivably serve to swell the ranks of the public players, allowing more regular games to be played. However, the release of Red Alert: A Path Beyond Delta via the W3D Hub launcher was not without vocal opposition. Concerns and speculations have been raised by several members of different C&C communities over the nature of the changes that are going to be happening. These are changes that we will address now. It would appear that a few are apprehensive to downloading the launcher and are instead demanding a standalone download. While we understand your unease, please understand that the W3D Hub launcher is the most viable and robust method of distribution. With it, patches and hotfixes can easily be implemented with little to no hassle. Rather than resorting to handing out loose files for every change (and teaching players how to direct connect to the server), it is more practical to deliver any and all updates through the launcher. Since Bluehell Productions has ceased official support for Red Alert: A Path Beyond, the project will now be entirely hosted and maintained by W3D Hub. The official forums, TeamSpeak channel, IRC network, Mod DB page and other relevant communication mediums for Red Alert: A Path Beyond are now all hosted by W3D Hub. Bluehell Productions is no longer the official source of news, updates and support regarding A Path Beyond. However, Red Alert: A Path Beyond is not over. There are a few people in this thread that are lamenting the end of BHP and the APB community, when in reality W3D Hub is comprised of some of the key founding BHP members. When we split off from BHP last year, our goal was to create a community that could surpass BHP in its services and infrastructure. With APB joining us now, we have achieved a part of this goal. This is the end of BHP’s affiliation with APB, but it is certainly not the end of the APB community. With some of us being founding members of Bluehell Productions, we understood that when there were those who stood against our progress; we needed to escape and create a new place where we could genuinely do something amazing for the community. Now with W3D Hub we have finally done that and APB is one of the final pieces to our puzzle. It’s safe to say that mods like Expansive Civilian Warfare, Battle for Dune and others would not have joined us if we hadn't split, but now as a truly united W3D community, we can push forward in ways that we could never do before. Our motives have always been for the good of the games and of the fans and we hope that we can continue to do right by them and develop a strong and thriving community that will stand for years to come. W3D Hub is the true BHP community now thanks to all of the talented developers that have joined our ranks to support our love for this oddball game engine with all of its triumphs and flaws. To clarify any confusion regarding assets, patches, and future developments: In December of last year, dialogue was opened between the leaders of the APB development team and the leaders of W3D Hub. During these talks, the APB leaders made their position clear to W3D Hub that under no circumstances was the game to be taken over, or simply handed across without clear guidelines being set. In the absence of Chronojam, who has not logged into the BHP forums since July 2015, Pushwall, who effectively became Lead Developer and Executive Producer, now holds creative control over A Path Beyond (http://i.imgur.com/7906j7V.jpg). It has been stipulated that if any W3D Hub member wishes to make any changes to the game, they are to be made by and/or approved by him. Whether development even continues on A Path Beyond is entirely up to Pushwall at this stage. Here's hoping that more content is on the way in the future! Whatever the future may hold with APB’s development, we will be providing support for as long as we are physically able to. When W3D Hub was founded, we made a promise to support the W3D community and affiliated projects as best as we can. We will continue to uphold that promise and make sure that Red Alert: A Path Beyond keeps shining as an outstanding example of what this community is capable of. Let’s make this place into a haven for like-minded Renegades to Command and Conquer! Yours truly, The W3D Hub Team
  2. Monthly Avatar Theme? Why, that's Ancient History! Romans, Greeks, Huns! Monthly Avatar Theme? Why, that's Ancient History! Romans, Greeks, Huns! Find your piece of ancient history.
  3. Raise your flags! For this month's avatar theme, show off your favourite flag, fictional or otherwise! Late post but hey moving on Raise your flags! For this month's avatar theme, display your favourite flags, fictional or otherwise! Represent your country! Or find us one you think is really cool.
  4. Version 0.7.1.0 of the W3D Hub launcher is now available. This update includes an improved package downloader for users with less stable internet conections Version 0.7.1.0 of the W3D Hub launcher is now available via the automatic update mechanism. This update includes an improved package downloader which will recover from transient network drop-outs during a download. This should improve the install and update experience for users with less stable network connections. Note that this is only a first pass at improving the entire download and install process and doesn't resolve all outstanding issues. Longer network drops will still cause a failed download if it is unable to resume within the timeout period and, at present, would require downloading again from scratch at a later time. Support for resuming a download at a later time is in the development plans.
  5. A big welcome to Imperial Age and its staff! Welcome to W3D Hub! A big welcome to Imperial Age and its staff! Welcome @dblaney1, @Kaskins, and @KTFF to W3D Hub! A Renegade mod, Imperial Age aims to deliver dynamic gameplay with many new units, vehicles, and weapons. Imperial Age Features The current build has around 120 vehicles; 60 per team. This number is not including aircraft, naval units, Forgotten and neutral vehicles. Each vehicle has its own passive abilities and role to play. 20+ maps, each with their own unique way of playing. Some maps are best suited to open vehicle combat, others may see good chokepoints to build barricades and place minefields, while some may feature hazards such as quicksand! Research and upgrade terminals to improve your team's vehicles and weaponry. On maps with Construction Yards, you can restore base structures depending on costs. Vehicles have weak points, and in some instances you may even land critical hits. Faster paced gameplay than Vanilla Renegade. More to come in the future as the list goes on. - Imperial Kaskins
  6. Superheroes are April's forum avatar theme! Friendly reminder: Cruisers are superheroes too! Hello folks! This month, we've decided to deck out our forum avatars with all manner of Super Heroes! Show us which one you root for!
  7. Easter is this month! In the spirit of the occasion, this month's avatar theme includes bunnies, easter eggs, spring flowers, and all else Easter! Easter is this month! In the spirit of this festival and celebration, this month's avatar theme includes bunnies, easter eggs, spring flowers, and all else Easter!
  8. Total Annihilation: Extinction has been announced! Read more on the forums! Introduction Greetings and salutations, ladies and gentlemen, boys and girls, of all ages, genders, sexualities, preferences, colors, and religious beliefs or lack thereof. It is my pleasure to announce that we are officially developing Total Annihilation: Extinction, which will be a total conversion modification for Renegade, and will put players in the four thousand year conflict between the supremacist CORE empire and the ARM resistance! Background This mod has actually been around for a while. Danpaul88 started working on it before he joined the AR team, with many of the earliest models dating back over ten years! In the more recent past (probably about 5 years ago) cnc95fan had a stint at the helm of the project, but it never gained much traction and has mostly lain dormant on dan's NAS all these years. We're hoping to revive this nascent project and finally bring a compelling TA experience to the W3D engine! The concept Danpaul summed it all up perfectly internally, so I'll just repost what he said here! The Premise "What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war that has decimated a million worlds. The CORE and the ARM have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle over ravaged planets, their hatred fueled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other." -Total Annihilation Intro Thousands of years in the future, humanity reached an age of prosperity. Hunger, disease, poverty... all were eliminated as we colonized the galaxy. Then, a group of scientists discovered one possible path to immortality: Planting their minds into machines. This process was called "patterning," and quickly became mandatory. However, many people disagreed, and were vocally opposed to this process. Soon, the debate became violent, and war broke out between the CORE empire and the ARM rebellion. CORE Hailing from the metal world of Core Prime, The CORE Empire seek total control of the galaxy, and the elimination of organic life. Preferring artificial intelligence to pilot their units, they are almost completely geared for combat. Their units are more expensive than their ARM counterparts, but they make up for it with superior armor and firepower. ARM Based on the distant world of Empyrrean, the ARM rebellion rose against the patterning process, and now seek to destroy the CORE empire once and for all. All of their pilots consist of clones. Although not as strong as their CORE counterparts, ARM units enjoy being faster and less expensive. They also carry a number of specialized units that, if used properly, can turn a tough struggle into an easy victory. Tasty Images Would you like to see some special behind-the-scenes screenies of some of the stuff we have? Wish granted! Here we have an early wireframe of the ARM's primary KBot, the PeeWee! This is a model of the ARM's early defense, the LLT! And a beautiful shot of the ARM Thunder flying around! We want YOU! We've got a great team here at W3D Hub, but most of us are dedicated to other projects at the moment. So there's no time like the present to lend a hand! We need people who are experienced with modeling, texturing, animating, mapping, and coding! If you are interested in this project, just shoot a PM to either myself or danpaul88. If you're interested in helping W3D Hub in general, fire off a PM to: -One Winged Angel -Teamwolf -danpaul88 -moonsense715 -Wallywood -Jerad2142 We'll get back to you asap! In Conclusion We're excited to get this project going, and we will keep you all posted as development unfolds! See you next time!
  9. From dragons, Chinese foods, Overlord Tanks, or even monkeys, join us in honouring Chinese New Year with this month's avatar theme! The votes are in! In honour of Chinese New Year, this month's avatar is anything from dragons, Chinese foods, the military forces of the People's Republic of China as portrayed in C&C Generals, Chinese culture and whatever else! For anyone interested, 2016 is the Year of the Monkey. Before you ask: yes, monkey avatars are welcome.
  10. Some small changes have been made to the forum that will make it easier to find people! Read more to find out! Hi everyone. You may have noticed some usergroup colours changing around the forum along with some shiny new icons appearing below members in special usergroups. This is part of a small usergroup overhaul that we decided to do recently. Here are a list of the main changes: Colours swapped around on some of the usergroups. New icons for most of the usergroups (more coming soon maybe!). The "Advanced Moderator" group has been renamed to "Staff Moderator". Staff Moderators are Staff members with Moderation Powers on the forum/server etc. Server Moderator and TeamSpeak moderator groups have been made. This should make it easier to find moderators in general. Imperial Age Staff have their own usergroup. A couple of redundant usergroups have been removed. The Rehab group has surfaced. If you misbehave, you may wind up here with no signature and avatar. Beware of Rehab! A few extra post prefixes have been added. Extra bits and bobs to support these will be set up soon! Next on my list is to add more topic prefixes and roll out the system properly across the whole forum. Stay tuned for that one! If you have any questions, please feel free to let us know!
  11. January's Avatar theme is...well just video games! Screenshots, fan art, whatever! Show us what you like! *drum rolllllllll* Alright! Its that time again where we all change our avatars to freshen up the place! This month, we started something a little different. Instead of our stingy staffers keeping all the decision-making power to ourselves, we opened a thread in the off-topic section where all forum members are encouraged to suggest theme ideas for the coming month! Then after the mid-month cut off, cast votes on the ideas suggested and the one with the most accumulated "likes" is the one we'll go with for the next month......actually I lied a little. Thats next month's plan This month was a trial run after which I made a slight revision to the process, turning it into that! My first idea was a flop i must admit...lol Anyway the theme of the month, which was (mostly) chosen by our members, is "video games"! Screenshots, fan art, official art, album art, box art, whatever you're into from any game, it does not matter! Have fun and remember that .gifs work too!
  12. W3D fans, rejoice! The team behind Red Alert: A Path Beyond is releasing their newest version of the game VERY SOON, and it will be available on the W3D Hub Launcher! Hello everyone, I am here to announce great news! We have collaborated with the developers of Red Alert: A Path Beyond. They are about to release their latest and best version of the game and... A Path Beyond will appear on the Launcher! W3D Hub is now officially supporting Red Alert: A Path Beyond. You will be able to download and install/patch the game in the future as well as join official game servers hosting it. The release is closer than ever, be prepared for some EPIC battles and organized game nights! Spread the news and rejoice!
  13. Everyone, brace yourselves! Red Alert: A Path Beyond's release date is now set in stone! Don't miss the launch day event! Dear APB fans, I am happy to make another announcement! Red Alert: A Path Beyond Delta will be released roughly within 16 hours counting from now! COUNTDOWN We did a final test of the game tonight with the staff. I am absolutely amazed by how the game looks and plays now. The APB developers deserve a HUGE applause in my opinion. They've put weeks and months of hard work into it and I must say that it turned out really great. My advice for everyone: 1. Wait for the countdown to reach zero. 2. Download and install the game with the launcher. 3. Join the APB server. 4. ENJOY THE GAME LIKE NEVER BEFORE! As for people who hesitate trying it out: 1. Never played APB before? It's totally free, like the rest of the games here. Give it a try. 2. Didn't like APB Gamma and its patches up until now? You will like this one. In other news, in case you haven't noticed: The website has been updated slightly and will show Red Alert/APB related background images for a while, celebrating the launch day event. There is also some snowing as we are in the winter season!
  14. The APB developers over at Bluehell Productions have released.........ANOTHER new blog! Check it out!!! The RA:APB testing team have been at it for about 4 hours now at the time of me typing this news article, making sure that the upcoming release is ready. Pushwall and the rest of the dev team have been hard at it for months now, working to bring us out of the gamma era and into the "final" era of APB. Everything looks amazing! ChopBam's funhouse cottage on KOTG, among many other new features on all maps, completely change the look of everything for the better. The PT icons have been updated! We have sandstorms on RA_pipeline! I could ramble on but instead, I'll just let you all see the progress for yourselves! Expect a release soon comrades!
  15. It's time for our first contest since the launch of SUITE 2! Now that the two great heavyweights of space are back, let's celebrate with a Star Trek vs Star Wars art competition: Get ready for Scifiathlon 2016! The focus is on developing amazing textures with the SUITE, so let's see what you guys can do! We'll be judging art in several categories based on the quality of texturing - individuals and teams may compete. The categories are: - Environments - Vehicles - Weapons - Characters The rules are simple: - Make anything in the universe of Star Wars or Star Trek within your chosen category. - Enter solo or team up, max 4 members per team. - You may use existing assets as long as they are fully re-textured in Suite 2. Remember that it's texturing quality we're judging! - No polycount or texture resolution restrictions, but keep it sane! The contest begins right now, December 26th! It will run for six weeks, and a competition trial will be available in case you don't own a copy of SUITE 2. Just contact me via jonathan @ quixel . se with your preferred e-mail and we'll set up a trial license for you. We're running the competition in the Tools Group. Create your own thread with the tag #scifiathlon2016, this will ensure that your entry counts in the contest. Use your thread for posting works-in-progress, references and inspiration, and general critique. One entry per person or per team. Final submissions must be videos or still images. Prizes: - Prizes will be awarded per category, with a grand prize winner for the best texturing work! - Grand prize (overall winner): $1,000 gift card of your choice. Three commercial licenses of Quixel SUITE 2. Quixel hoodie & t-shirt. - First place (per category): Two commercial licenses of Quixel SUITE 2. Quixel hoodie & t-shirt. - Second place (per category): Commercial license of SUITE 2. Quixel hoodie. This is all about having some fun with the new tools as a community, so let's make this an enjoyable experience together! I figured some of you might be interested in the contest I'm running, so hey, why not reach out and let you know?
  16. Merry Christmas to everyone in the W3D Hub community! We hope you all have a wonderful festive day and that Santa brought you some amazing presents
  17. Its a bird! Its a plane! No...its...its....SANTAAAA!!! And once again, its time to change the forum theme! Well its that time again....time for us all to be victims of the big corporations' propaganda and buy EVERYONE a gift! Its like legalized mind control, some of the ads and commercials out there.... But oh the deals! THE DEALS!! Totally kidding guys, please buy everyone you love a gift and if you have the means to do so, help the poor as well. And while you're at it, change your forum avatar to something involving a fat bearded man or snow or DURRS (thats deer if you don't know jerad2142 very well). Christmas is December's forum avatar theme. But hey, not every country celebrates Christmas! If you do something different in your area of the globe, then by all means let that reflect in your avatar instead! Please make something creative if you have the means to do so, and remember .gifs work too!
  18. The APB developers over at Bluehell Productions have released a new blog! Check it out! The Red Alert: A Path Beyond team has been working hard on their game to polish it and make it better. Their latest improvements include beautiful map assets/foliage, new infantry, upgraded buildings and nicer weapons. Check out their new blog here!
  19. Not sure how many people here are/were fans of the Tribes series of games, but today Hi-rez released an update for Tribes: Ascend! Its been over 2 and a half years since an update and the game has undergone a major overhaul. On top of that, all the previous Tribes games are free now as well and you can download them here! Lots of really good (AND FREE) games here, just thought I would let everyone know!
  20. November is almost here, and with a new month comes a new Avatar theme! This month's theme is vintage brand logos! ....and some extra stuff too! Well its time for everyone to kill the next few minutes (or hours for some) on a google image search and then optionally your favorite image editor! Thats right! A new avatar theme! This month, we'll do something slightly nontraditional here. Let me explain... The new avatar theme is Vintage Brand Logos. <-This link takes you to a google image search for just that. That's all fine and dandy....But that's not all! No sir (or madam)! This month we're encouraging everyone to screw up their signatures as well! The "sig theme" if you will, is Vintage Product Ads. Now then! The rules? Well there really aren't any... Choose a real logo or advertisement, or optionally, a fake one! We don't care! Personally I feel that the more outrageous it is, the better! Can't find what suits you? Make your own! We'd love to see it! Both of these settings can be edited through your profile settings page. Have fun! EDIT: And vintage posters too!!! Not necessarily an advertisement. Didn't make that clear earlier but meant to!
  21. Time to change the forum avatar theme again! October's Avatar Theme is "Halloween and similar holidays"! It's that time again! October's avatar theme is Halloween / All Hallows' Eve / All Saints' Eve / Dia de los Muertos / Any other related holiday in honor and commemoration of our dead!.....or just pumpkins and scary things if you like : These holidays are similar in origin but are celebrated quite differently in different places. And if you want, you may also tell us a little about how the celebration takes place in your country or region. Have fun and remember that .gifs work too!
  22. We've just rolled out a new feature to the forums! Now you may give your threads an icon based on what kind of topic they cover! Click to read more! Hi everyone! We've just rolled out a new feature for the forums that should hopefully help to keep things nice and organised! When creating a thread, you may now set a post icon that corresponds to the type of thread that you are making. You can also click on a thread icon to view all threads of that type quickly and easily! Please feel free to suggest improvements and extra icons that you think would be helpful for us to integrate!
  23. And so we're open for tester hiring again! Check out the article for more details! Hello citizens of W3D Hub! It's that time of the year again, time to hire new testers. Except this time, you will not have to worry about a deadline. We're open for applications for pretty much until the end. How do you apply? Simply follow this link!
  24. Roundup! Hi everyone and welcome to the latest community roundup! We've put together this update to summarize what has been happening in the community over the course of the past few months! Since the launch of W3D Hub we have seen over 400 users sign up to the forums. This is pretty good, but in the coming months we aim to do much better than that. Here are some of the things that we're working on to help us achieve this! Who is in charge of this community? Over the course of our first few months as a community, I have noticed that there have been a few people who have been speculating on who the actual leader of W3D Hub is. Is it me? Is it Wallywood? Is it danpaul88? Is it (god forbid) TeamWolf? The answer is all of the above! W3D Hub actually has 6 leaders that work together as a council to solve issues together via a democratic voting procedure. This was done to ensure that no one person would be in control of the entire organization. This also helps us to make decisions when people are away. The community heads (in no particular order) are as follows: Lead Launcher & Infrastructure: danpaul88 Leader of Reborn: Wallywood Leader of Apocalypse Rising: One Winged Angel Leader of Battle For Dune: War of Assassins: TeamWolf Leader of Expansive Civilian Warfare: Jerad2142 Lead Website & W3D Tutorials: moonsense715 As well as equally distributing the power at the top of the community, we have also split the lead moderator role into three specific areas. These areas are lead forums moderator, lead server moderator and lead TeamSpeak moderator. The people in charge of these areas are as follows: Advanced forums moderator - Pyryle Advanced server moderator - Triattack Advanced TeamSpeak moderator - Lord_Kane Please feel free to speak to any of these three individuals if you have any problems with any areas concerning W3D Hub's rules, moderation, staff or other members. Please also feel free to approach myself and the other admins as well! I hope that has cleared up a lot of misconceptions about our community! TSR and AR Updates! Tiberian Sun: Reborn and Red Alert 2: Apocalypse Rising have released a couple of mammoth updates for your viewing pleasure! TSR's update focuses on the inclusion of the Juggernaut as well as several new weapon models whilst AR's has a plethora of new vehicles and the announcement of attack dogs going into the game! Click either one of the two corresponding images below to check these updates out if you haven't done so already! Battle for Dune: War of Assassins Before W3D Hub was launched, we were in talks with the the talented Battle For Dune developers in order to officially move their project across to W3D Hub along with TSR and AR. This has come to fruition recently with test builds of their project now being available on the W3D Hub Launcher. Because W3D Hub aims to be the centre point for all things W3D-engine related, this was a pretty easy decision to make. For those of you who don't know what Battle For Dune: War of Assassins is, then here's a quick synopsis and some screenshots: Although they have been quiet over the course of the past year, work is still being carried out behind the scenes and they are working towards a big content update to show everyone. Please give a warm welcome to LR01, Venom775, Methelina and the rest of the BFD/WoA team! You can find their IndieDB page here for more news, information and screenshots. Expansive Civilian Warfare confirmed for W3D Hub! After talking with Jerad Gray for a long while about the state of the Renegade community in general, we both agreed that it wasn't getting any bigger and isolating ourselves from other mods wasn't the way to move forward with this community. With that being said, after some negotiation, we are pleased to announce that we have formed a modding alliance between ourselves and ECW. So what does this mean? Well it means that ECW will be moving its official forums over to W3D Hub and we will work together to make all of our games better in the long run. Our goal with W3D Hub was to provide a strong knowledge base for the W3D engine and the games that use it, so ECW joining us was a bit of a no-brainer for both parties. Moving forward, we will share our knowledge of the engine with each other to produce some great games. The new dog skeletons for AR and other games are a prime example of this at work! So give the ECW team a warm welcome and go check out the game if you haven't done already! It will be on the W3D Hub launcher soon enough, so there will be no excuses! Tiberian Dawn Those of you who have been around the community for a long time may remember the Tiberian Dawn mod for C&C3 that was started by Aprime and continued by Kushan and Duuuude007. Unfortunately this project was put on hold a while back with no signs of it being completed. Today we are proud to announce that this mod is back and being headed up by Bro888 of War Studio as well as community veterans Ric, Nyerguds and Soviet_Deso! The mod needed a place to call home, so the team got into contact with us and we were only too happy to oblige! Look forward to more updates from this revitalized project in the coming months! Also, check out their ModDB page here! Scripts 4.2 officially released! For those of you who play Renegade, Scripts 4.2 was recently fully released. It contains a ton of fixes, and some new content as well. You can get more details by clicking here. Launcher & Website Upgrades danpaul88 and moonsense715 have been working on improving the launcher and the website respectively! The launcher has had several upgrades made to it so that it now supports pulling news from the website! Now players will be able to get the latest info right from ther launcher! Read more about it here! You may have also noticed that our website has undergone a major upgrade. How we have media tabs packed with screenshots and videos, information about the games we host and links to handy bits and bobs. We also have an affiliates area! If you run a community and wish to become an affiliate please contact us at dev@w3dhub.com Superhound Social Media Some of you guys have been asking about social media groups, so here's a link to what we currently have setup! Please share these pages to your friends! Tutorials moonsense715 has been hard at work creating a database of tutorials for W3D Hub. These tutorials will help new users get to grips with the W3D engine and learn how to add content and make their own games! Our goal is for us to make the engine more accessible so that more people have a go at W3D modding. We'll be bringing our downloads system online in the coming months to support this! The new tutorials can be found here: https://secure.w3dhub.com/forum/index.php?showforum=171 Generalcamo has also made a new thread containing the latest game SDK hosted on GitLab! You can find that here: https://secure.w3dhub.com/forum/index.php?showtopic=415126 We aim to completely support anyone making mods and maps, so if you're looking for some extra knowledge, feel free to make a thread here and we'll help you out! New Arrivals Since W3D Hub has launched, we've had a number of new and familiar faces rejoin the community, here's a quick summary of who's back and who's new! oxi, ex-webmaster of MP-Gaming and the creator of the legendary oxistats system has returned to help us by assisting danpaul88 with the front-end for our brand new stats system. oxistats 2.0, W3D Hub stats or whatever we decide to call it will be exclusive to W3D Hub games, but we shall be providing a plugin for servers so that they can upload to the stats system so that players on the third party servers can still get global stats tracking. More on this soon. Aircraftkiller (now known as Synaesthesia) has also joined our ranks. You may have seen his highly impressive GDI Titan that will hopefully be making its way in-game soon. He brings a wealth of knowledge from the 3D industry, as well as many years' experience working on Renegade mods. Despite popular belief, he is not just a big jakas. We are still waiting for him to fulfill his promise of a map with a conyard and a single player power plant however. Generalcamo has also joined the team and has been working up a storm on TSR. With the absence of a proper game designer to work in Commando Level Editor, he has stepped up to the plate and has taken responsibility. Please give him a warm welcome to the team! He has also been working on some graphical improvements for both TSR and AR, and should be showing off his work soon! From the recently defunkt Cinergy community come Mauler and Roszek. Mauler is an accomplished renegade modder with several tutorials and projects under his belt. Roszek is also a familiar sight around the Renegade Forums and is also very talented. Together we hope that we can create a strong alliance between these two communities and work together for a strong future of W3D modding. DarkAngel and Mick have also come back to rejoin Reborn. Both of these guys were on the previous Reborn team before it was dissolved. Both of them bring back a wealth of knowledge in 3D art and old school Reborn. Please give them a warm welcome back to the fold. White Wolf has rejoined our team as well, and will be cooperating to build up our wiki! More info on that later. Last (but not least), we have two individuals with massive LEGO collections (along with Jerad2142 that makes 3 epic Lego collections!) Yes that's right, I'm talking about Zee Hypnotist and AZ-Stalker! Zee's going to be making some more promo videos like this one as time goes on whilst AZ will be handling both inbound and outbound news around the community. Please give everyone a warm welcome! We hope that with this extended team, we can really get down to business and revitalize the W3D community. That's all for now! This is just the start of the bigger plans to come! Please stay tuned for more upcoming announcements and news!
  25. One of the founding values of W3D Hub was to increase the openness of our development process and get the community more involved with the work we're doing, not just on the games but the tools and infrastructure surrounding them. As such I've decided to create this topic to see how interested our community are in the development of the launcher and see what feedback you might have on features as they're being developed. If there is a positive response to this I will consider doing more of these for the launcher and other non-game related W3D Hub projects. Anyhow, with the blurb out of the way, here are some very early WIP screenshots of a new feature for the launcher, namely the ability to download news from the website. The current plan is for each game to list its own news items individually and also provide a combined "all news" (including community news not shown under any game tab) on the "Home" page of the launcher. One of the first issues I realised we had was that we could only show you news for TSR with the way the launcher worked before - only showing you the games you were allowed to install. That has been changed now so that all games will be listed, allowing you to browse their latest news. Part of this change was adding a new "this game is not available yet" banner to the top of the game page for those games which are not yet released. This is shown in the screenshot below; For games that are released the page looks like this; The design and theming work for this is still very early WIP, some of the things that need adding are; - Date of the news post - Replacing the "i in a box" icon with an image themed to the news post (this will also go onto the w3dhub.com website homepage, which uses the same backend service to download news items) - Improved text formatting - A link to read the complete news article online We're interested to hear what you, the community, would like to see from this feature and hear any suggestions or other feedback you might have. Let us know your thoughts Also, let me know what you think about seeing future WIP updates on our tools and services. Is this something you'd like to see more of? Is there anything in particular you'd like to know more about?
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