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Found 17 results

  1. RA:APB has always worked just fine for me, as with all W3D hub games. After the most recent update, I am unable to join the server. Upon running the .exe or trying to join through the launcher, I get this message: https://ibb.co/Jnn1S9B I'm using an Alienware m17 R4 laptop, 9 years old now I think, Intel i7-4710 quad-core @ 2.5ghz, 16 GB RAM, 64-bit OS Windows 7. Radeon HD 8970M graphics card but it died a couple years ago so I've been making do with the onboard graphics, aka "Intel(R) HD Graphics 4600", which has been working just fine with lowered graphic settings on the games I normally play--Warcraft, Starcraft, Renegade/W3dHub and Renegade X. Anyway never had this problem before, not sure why I can't connect, any help is appreciated, thanks! Edit: This is the error message linked above: Custom scripts.dll engine code has stopped working. Problem signature: Problem Event Name: BEX Application Name: game.exe Application Version: 5.0.0.0 Application Timestamp: 617327cc Fault Module Name: ucrtbase.DLL Fault Module Version: 10.0.14393.2247 Fault Module Timestamp: 5adc1a6f Exception Offset: 00087fd4 Exception Code: c0000417 Exception Data: 00000000 OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 4105 Additional Information 1: 843d Additional Information 2: 843dbcb32bf2b015ce5f4cd1bd0f2492 Additional Information 3: 0263 Additional Information 4: 02639132c28a1e46b8c25edbb10ea577 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt
  2. So this is my take on the War Factory from RA1. I made a number of changes for gameplay reasons (the height of the structure is again so vehicles can exit without clipping the top frame), and also to make my life easier during unwrapping and texturing. First example is me making the front face symmetrical (it is not in RA1), so I could split the main building down the middle for unwrapping and texturing purposes: For the rear I decided to have some fans (done using alpha texturing) to have some movement, and also to have some detail for a player to look at. While I was struggling in the early part of this structure, and also really struggled with the texture (C&C3 has no proper shader for glass, and getting the right balance for large areas of glass can be tough), I really like this a lot! Here is a look at the structure in motion:
  3. And Red Alert 2 again! Two-three days of work, but I have to say that wasn't too hard to remake this. Unfortunately, original vibe is gone, but kind of good experiment with guitar. http://download.ccassault.com/museum/music/solomusic/Grinder.mp3
  4. I like to revive some of old tracks... they never die. The first version of this track was a part of D&L album which I released in 2010. So, 8 years have passed, and I made this remake: http://download.ccassault.com/museum/music/solomusic/River_Tunnel_2.mp3
  5. https://soundcloud.com/user-193337613/sets/red-virus-ost - a soundtrack https://steamcommunity.com/sharedfiles/filedetails/?id=908947822 - for this game While I was working on completely new tracks for Red Alert, I made these melodies for commercial videogame. So, this is my second soundtrack for commercial projects. Author said that he is not working on Red Virus anymore and switched to another matters, so I decided to release it publicly. We had an agreement to sell OST only after the game itself, but author abandoned the project at the moment, so... yeah, enjoy the sound!
  6. And Red Alert 2 again. I released new remake. More powerful than Motorized! It took from me almost one week to remake it and to change some things a bit. http://download.ccassault.com/museum/music/solomusic/Burn.mp3 INSANELY HARD WORK...
  7. http://download.ccassault.com/museum/music/solomusic/Motorized.mp3 I spent few full days on it... and I finally made it recently! Never did remakes of songs from C&C Red Alert 2 OST ("Destroy" from CnC 64 Memorial does not count, it was just an experiment). Still catchy, even simplified.
  8. I recorded it half a day ago, but composed even earlier. Harmonica with slap bass guitar, simple rhythm, sweet nostalgic pad and other sounds. And again, inspired by Command & Conquer Red Alert.
  9. http://download.ccassault.com/museum/music/solomusic/Metal_Ground.mp3 After winter holidays, I was trying to make something new. As a result, I composed this simple melody and published in VKontakte as usual, but only today decided to publish it in YouTube. Inspired by one of my favourite universes which is Command & Conquer Red Alert.
  10. View File War Factory Door and Roof Edits of War Factory door and roof textures to tile better. Results vary. Submitter KevinLancaster Submitted 02/11/2018 Category Custom Textures
  11. Version 2.0.0

    280 downloads

    Edits of War Factory door and roof textures to tile better. Results vary.
  12. And oh yes, it is! Roland JV-2080 included as well as a vibe from Red Alert.
  13. Time will tell, sooner or later... But anyway, it took me two days again to finish another script for Red Alert A Path Beyond - an alternative script for Chronotank. In overall, it is a crazy unit for "Lunar Paradox" map. However, new Chronotank, as well as Chronosphere, may cause Chronovortex which would try to destroy buildings and units of your teammates. Joked at the end of video
  14. It took me two evenings to make a little demo of what also could be made for Red Alert A Path Beyond. Including few hours for moving resources of this game back to my experimental lab for Commando Assault and for exploring them. Did not know there is already Level Editor and source codes for APB, thanks to CMDBob for the tip.
  15. Imaginary Frontiers is my unofficial addition to Digital Frontiers, the musical solo album composed and released by Frank Klepacki in 2016, and also a little gift to him. Imaginary Frontiers has the best quality and grooves of my little studio, and it contains influence from Frank Klepacki's early works for Command & Conquer Red Alert up to his late solo works and game soundtracks. Inspired by Unreal Tournament and some chill-out and ambient songs as well. Imaginary Frontiers also partially includes original synthesis and instruments that Frank Klepacki used in his melodies. Suitable for mods and games of Command & Conquer series and not only for games, so you can use it in your projects if you want. Still making new tracks and adding them there, still exploring many ways to use Frank Klepacki's equipment and sounds. Donations are much appreciated. https://grayasdf.bandcamp.com/album/imaginary-frontiers Frank Klepacki: "I was able to hear everything. Nice. I appreciate the gesture, and I hope it continues to drive you to keep creating and improving. If you ever decide to take any music classes like theory and orchestration, a new world will open up to you."
  16. https://www.facebook.com/groups/750508484985695/ Official trailer is under spoiler: Official music is under spoiler: "This game is designed for fans of old school Command & Conquer. But we decided to bring this universe to mobile devices. We try to show as much as possible in the game the same thing that was in Red Alert 2. We again touched on the subject of the Alliance and the Soviet Union. The game's plot is simple, and the confrontation begins." This cheap game brings back old-school real-time voxel strategy, and it is designed to play on almost any mobile device with Android 4 or iOS installed. Also available as PC-version for VKontakte social network and for Steam. Its successor is Expanse RTS. Both games have multiplayer 1 vs 1, units with their own positive and negative sides, dynamic battles, interesting missions, bonuses that you can get by completing the mission, periodical updates... just great videogame to play! So, what do you think? =)
  17. Long time no post/talk, some people might remember my name, some may not. I have always liked APB and have always figured it could be redone in Garry's Mod. So far I have come up with this. The server as is, is playable, but because I am unsure if advertising is allowed or not you can find that information in the video instead of me posting it here. The hardest part will be adding vehicles, but it can be done.
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