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  1. Alright everyone, so begins the CYOR - Halloween Edition. In this game Town will be the monsters/murderers while Mafia will be the heroes/survivors. HOW IT WORKS (shamelessly stolen from Jeod ↓) For the new faces, 'Choose Your Own Role' mafia is literally that. When you sign up, you send me a PM with a character name (any universe, any character within reason). If you like, you can even give some background on the character and suggest/request a role mechanic for the character. When I get the PM, I take your character and your ideas, and create a custom role based on it. But for this game, if you're town, your character must have a horror flavor to it. It could be a character from a movie, anime, TV show, comic, video game, etc... For example, Dracula would be fine while Alucard would not. Even though they're both vampires, one isn't in the horror genre. If you want to be mafia, then any hero/anti-hero that fights the monsters of the night would be acceptable regardless of the genre, Buffy the Vampire Slayer, Blade, Van Helsing, etc...or any survivor from a horror themed platform. I will make an announcement when I receive all character PMs. If you want to change your character, you must do so within 48 hours of the previous request. Sign-ups will close on October 27th. Game is set to start October 29th 6:00PM EST. *This is not a mafia game for the faint of heart. You could be beheaded, maimed, stuffed inside an anus, or all of the above. This game will have some wacky shit going on. You've been warned. Sign-Ups - Minimum 10 Nodlied FRAYDO Chopbam Jeod Category 5 Hurricane OrangeP47 Voe Killing_You Alstar Kamuixmod Game Phases: Day One Night One Day Two Night Two Day Three Night Three
  2. Hello everyone, Long time C&C Renegade and other C&C games player, and former developer here. It's nice to see some familiar faces around here. I'm glad I found this place. I recently got back into gaming and development, and I'm trying to piece together my maps that I left unfinished from a few years ago. I've been looking all over the web and anywhere I knew from before for Renegade development tutorials to refresh myself, but I've found nothing. It seems a lot of those old tutorials, and even some new ones are available here. I'm working on a tutorial for Renegade mapping myself so I don't forget how to do this down the line. I'll be visiting this place often for tutorials!
  3. The closing of the October is here and there used to be a tradition on BHP to play a forum game with a little scarier theme as well. Most of us older mafia gamers here remember the series of Death Space Mafia & RPG, which started exactly 6 years ago during this time of the year! I'm posting the links here so that players who want to review these games can do so, but also for the sake of good old nostalgia since many of us still remember. The old BHP forums, where these were hosted are gone and it would be a shame to lose it. Whenever somebody mentions "Marker", "Necromorphs" or "She told me to say..." (a gimmick iLTS got in one of the games which basically marked his insanity in both game and IRL :V) and doesn't know the origin, link them to this thread. I'm posting the doc links as well as character and player information and videos that I made to resemble the games' events from actual game/movies (spoiler warning) from the first 3 Mafia RPG games. There's a lot of it and even though you can't read everything in the game threads, these games had a lot of doc and video content you can still check. Each game was a bit more complex than the previous one, introducing new set of game mechanics, such as spacing and investigating, location/movement, new character mechanics in mafia RPG game such as player HP/alive status and being able to return to game as "Necromorphs", weapons and items with adjustable parts, later crafting as well. In DS4 RPG, I've also introduced more RPG elements such as new map elements, exploration, puzzles and even turn based PvP & PvE battles. DS4 also took a few months to play and there's tons of content so therefore I only post the first three games for now. DS1 Mafia Docs (Oct - Nov 2011): Dead Space Mafia Intro video: USG Kellion Crew Doc (Mason Town) https://docs.google.com/document/d/1XSGXoK9u_89jJ2VuOO-HLbVdDs_7e3b32un8DLKxZKE Unitology Doc (TP) https://docs.google.com/document/d/1aZQb1uJl9kN9W7hvkzjCHGMeDlygP1JzsE0LMiTIFro Necro Doc a.k.a. Hive Mind (scum) https://docs.google.com/document/d/1kfPpl9yd_G_BgPNs7r7g00fmq2KZuqjZQXcWi4VMHFU Dead Space D4 video: Dead Space D5 video - OUTRO: Dead Space 1 Characters Sheet: https://imgur.com/a/vQ0Yi Dead Space 1 Necromorphs: https://imgur.com/a/zSOSx Dead Space 1 Player actions: https://imgur.com/a/RNzLk Dead Space 1 Weapons: https://imgur.com/a/7ms9q DS2 “Aftermath” Mafia Docs (Feb 2012) Intro video: O’Bannon Doc (Mason Town/TP Faction) https://docs.google.com/document/d/1R-lztsvgeoBkXeApn9YvMKxixF-71XEZ1J_WEITvAws/ Interrogations Night 3 Doc https://docs.google.com/document/d/1-R8XFH6isWbFwBiWzlMFwVIbqSv1zvX_404e30gYuc8/ Interrogations Night 4 Doc https://docs.google.com/document/d/1uGOD5J2cktWie7DmG4Nloy7tI1T4I8zIK8hzrbbbrmM/edit Interrogations Night 5 Doc https://docs.google.com/document/d/1KD0FAk-5iMv-Rt5h_UuLfY1o8Cer0J8PE-6_k7ui-2A Interrogations Night 6 Doc https://docs.google.com/document/d/1-R8XFH6isWbFwBiWzlMFwVIbqSv1zvX_404e30gYuc8 Necro Doc (scum) https://docs.google.com/document/d/1fLY3_TQU6xkqlmjDkkCclnGymV0AU3wic436dV88ffU/ DS2 Day 1: DS2 Night 1: DS2 Day 2: DS2 Night 2: DS2 Day 3: DS2 Night 3: DS2 Day 4: DS2 Night 4: DS2 Day 5: DS2 Night 5: DS2 Day 6: DS2 Night 6: DS2 Day 7: DS2 Night 7: DS2 Day 8: DS2 Day 9 - OUTRO: DS2 Characters Sheet: https://imgur.com/a/TYSVS DS2 Player Actions: https://imgur.com/a/l7D0Z DS2 Necromorphs: https://imgur.com/a/u51AV DS2 Items & Weapons (Store): https://imgur.com/a/Npof2 Dead Space 3 Mafia RPG (Dec 2012) DS3 Intro Trailer: DS3 Day 1 Introduction: DS3 Bench (Crafting doc): https://docs.google.com/document/d/1TztE_tTp1OzOlZPCJ_qSDyIbriao13c2b70YvG9KI30/ DS3 Spaced Doc (Dead Doc): https://docs.google.com/document/d/19_p8Fx3eWppk5Nu8UWBlLXn_OeRCy-GSiu1k313dRQY DS3 Temporary Dead Doc: https://docs.google.com/document/d/1yxEluKTsR-bOKm5lovmwfgSKBmUZ12Ryf4m2GLzOrsw DS3 Interrogation Doc: https://docs.google.com/document/d/1dz-bWu_prJMnPAhkM197i1j3GFip2DnzRuF_D-I1I6E DS3 Retaliation Character Doc: https://docs.google.com/document/d/1RhZKt1ibL51YZoaoNWTcARfYe6dm8GfjYDQVl_XaKxQ DS3 Voe Character Doc: https://docs.google.com/document/d/10sSWRKXCwlGN3EFxptv8k4_li9b6zYm2F3TMjb2v4sM/ DS3 iLikeToSnipe Character Doc: https://docs.google.com/document/d/1miLOvjRaZmNROyT3mO0zV-bhuMPKNQgj5KryGo_l-pY DS3 Category 5 Character Doc: https://docs.google.com/document/d/1mRfD7xfVIF82hDnAEbFV-i9dKSY-WY1taItq8RZpZtg DS3 Chaos Knight Character Doc: https://docs.google.com/document/d/1TsWGzozc89U-CKD0guINDkWmPvo2YNa2Cb8ggAcrNBQ DS3 Pluk Character Doc: https://docs.google.com/document/d/1wippqbPuY4Igv4nWDzw9d9vVPoLx1JPLX0q7pCINodQ DS3 GeneralCamo Character Doc: https://docs.google.com/document/d/1gupU1h6KcUGgaeUC3MXK8fBlsT0NlH6ZNhdba9QesLo DS3 Kamuixmod Character Doc: https://docs.google.com/document/d/1_cOmg04shpbRVvH3uAJErGUJoMsJhDSzjrKFQMY4j6I DS3 Catalyst Character Doc: https://docs.google.com/document/d/1GaDb4jzp9PzUtK6im6avg-2i2uLLcfiart-gKnHr6XE DS3 Garrus Character Doc: https://docs.google.com/document/d/1UuLp0JcuQsO9lkuTJxDEGAuUHs50DKf2OrnyeUwPvdA DS3 Nodlied Character Doc: https://docs.google.com/document/d/1wASS9jp9Hplf1ngVkk6879tLZ53RyTGZ88YQxgACXSk DS3 triattack Character Doc: https://docs.google.com/document/d/1ZaRZS-l-RjHvGKs4IYvOCwt8XCe5-6CmGnqTD3l1x9w DS3 M1Garand8 Character Doc: https://docs.google.com/document/d/1cRj3Wsef_5vV4dbyq-RIIRXQmn4c1x0c03dASsG_cVQ DS3 Day 2: DS3 Day 2 Spacing: DS3 Day 3: DS3 Day 3 Spacing 2: DS3 Emergency Evac: DS3 Day 4: DS3 Day 5: DS3 Day 6: DS3 Day 7: DS3 Day 8: DS3 Voe vs iLTS possible standoff: DS3 Ending: DS3 CVCs: https://imgur.com/a/n1lj4 DS3 Characters: https://imgur.com/a/YKsu1 DS3 Necromorphs: https://imgur.com/a/OsCsb DS3 Weapons: https://imgur.com/a/KQu2p DS3 Equipment: https://imgur.com/a/7pv0C DS3 Player Stats before Convergence Event: https://imgur.com/a/md9xa
  4. Since it's rather quiet on the Mafia front, the next RA: APB Mafia is here, once again, to fill the void before other games are ready. This time, prepare for a new shocking experience! If you are new to these games, check out the last APB themed mafia game. The point of the game is to eliminate the allied spies before they can eliminate and outrun the soviets (mafia scum vs town in general mafia terms). Basically I PM players what they are and what their role is, and when the game begins, players try to figure out who is who (or what), based on other players' actions during day (battle phase) and night (plan phase) and act accordingly (vote for players to lynch or try to attack them directly by themselves or use their special role actions). This type of Mafia game is easy to run, usually it lasts a week or two in case of forum game version, and it could be also run as chat version game too (if requested, we can play smaller version games on W3D Discord, live). Unlike some other themed mafia games, I usually don't have much trouble with them and since there were no additional lore, video or GFX work, I could to run them almost anytime. With my busy schedule and a lot of other gaming it also fits my taste as well. So if you feel like and request I can usually always run them. Let me know if you would like to participate - the game is pretty easy to understand, and most flavors, characters and game mechanics are described below. You would only need to be active on the forum at least twice a day when the game is run so you won't miss doing your actions (forum game phases last up to 48 hours for days and 24 hours for nights where you need to decide your actions). For each game, I'll need at least 7 players to make the game last for at least a week, but the more players the better (up to 10-12 is ideal for each game, for voice-chat version it's 5-10). There won't be any penalties for inactivity, so if you miss one or two days there's no problem but if it's longer, please let me know in advance. Game UPDATE: The sixth RA: APB Mafia forum game version will start next Friday, 6th of October at 10 PM UTC/GMT (subject to change based on feedback), provided we'll get enough signups (at least 7 bare minimum). Update: You can check the online counter when the game starts Day (Battle) phases will last 48 hours max, while night (Plan Phase) will last max 24 hours, meaning that if you want to participate, you should check and check each day at least once or twice to complete your actions. Though the more you participate the better, as the game becomes more active and fun. All roles and sides will be randomized before game starts, if you want to have a specific role or a custom made role, PM me in advance. there's a guide how to create a role below. Signed Players (or who confirmed already): OrangeP47 Alstar Nodlied Mojoman Killing You Jeod ChopBam FRAYDO Misa (minimum 7 players, max 20) Game Progress: Day 1 Night 1 Chat (W3D TS) Game Progress: If you're new to mafia forum gaming, or you want to know details how this is played, check the info below. How to Play APB Mafia Chat/Forum Game The concept is pretty simple, similar to classic mafia, with few additions. All general mafia standard rules will apply, but the phases will be literary only few minutes short with few little extra rules (bolded). All together one game shouldn't last more than one hour, but it can last only 20-30 minutes as well! The game is about classic RA:APB Base infiltrated by spies. There are Allied Spies (mafia) and Soviet Soldiers (town). The Soviets greatly outnumber the Allies (>=25%). However, none of the Soviets know who the Allies are at first, while Allies start with their own google doc where they can discuss the game anytime they want. The game is broken up into two phases: Battle Phase (classic Day phase) and a Plan Phase (classic Night phase). In Forum Game version, these phases last from 24 up to 48 hours, in chat game version, these phases last from 5 up to 10 minutes (chat version is being played with all players at the same time, while forum version is played whenever players are active). *** During the Battle Phase (DAY), everyone talks and tries to build cases against each other directly in the forum chat. While the Soviets are arguing to try and find the Allies, the Allies are trying to throw everyone off their trail. The goal of the Battle Phase is to find somebody for a Lynch. People will vote for one person they want to be lynched and the person with the most votes will die at the end of the day. Your vote should be in this format: ##Vote PlayerName If you decide to change your vote, you must first ##unvote (player name not required but is helpful) or you can simply vote another player if you already know who. Note: As per previous game suggestion, we might have a forced voting mechanism starting Day 2 - more info on that during day post. If a majority vote of over 50% is cast on one person, then they will be lynched right then and there, no need to wait for the end of the phase. When someone is lynched, everyone will find out their role and who they were aligned with. During the Battle Phase, players are also allowed to use their battle actions, such as ##shoot, etc. which will be resolved instantly. If the target players dies, he will be eliminated from the game and the game will continue (his vote will no longer be counted). All BP/day actions need to be acknowledged by the mod before they are counted (just simple line to acknowledge so you know it came through, Current Vote Counts (or CVC) will appear periodically to inform you about the time remaining as well as the current vote status). Remember, without the mod acknowledge line, your vote or action doesn't count, so please don't do actions before the previous one was resolved. If it was missed, please use ##TIMEOUT command to stop the game, but only if it's really required (otherwise just repeat your action). All players are required to participate in chat, if one player stays quiet whole phase he/she might get role blocked for the next plan phase. *** During the Plan Phase (NIGHT), Allies will have to decide to kill a Soviet player. They must also decide who will make the kill. However, certain people in both the Allies and Soviets have special roles they can use during the night to kill, protect, disrupt, or gather information. Some roles carry a certain risk while others give a little more freedom. When the new Battle Phase begins, everyone will see who has died during the night and find out what side they were on and what role they had. Plan/Night actions are done classic way by the Private Message, same as resolved action replies. If you have a night action and do not inform me by PM in advance before the next Battle phase begins (preferably asap, but not later than one hour before the game starts), otherwise you do nothing that night. Forum Posting during the Night/Plan Phase is limited - 2 posts per player max. Players who won't comply will either receive a gimmick or a force vote on themselves. *** The Soviets win when they have eliminated the Allied threat (all allied players must die). The Allies win when they have managed to dispose of enough Soviets to outnumber them (or equal before plan phase). If there are any Neutrals in game, they will win if they survive until the game ends with any of the factions winning. Any Third Party (TP) player wins if they meet a certain winning condition, or when they eliminate everyone else. There are also extra guidelines which are posted in the general thread, but let's recap the main ones for those who are new: Try to stick to the timetable Await your Role PM soon before the game starts, if you have any questions, let me know before we start, since after that I won't have time to check PMs The Chat system always displays time intervals for each 5 mins. That's a good way to see whether there is a hammer (end of Battle Phase after 10 mins from start) or new phase starts, since our phases will change in 5-10 min intervals as well... If I'm not present in the chat (crash/outage) when the battle phase starts or is on the way, please wait for me and we'll start over in next five mins (basically game is on hold when I'm not there) If resolving will take longer than expected (PM spam, etc), then I'll notify you and we'll start the next BP in the next 5 min interval Please be civil! No spamming or swearing. It's just a game. Let's have fun! If you are not in the game, please DO NOT post game related stuff in chat! DO NOT discuss the game outside of the thread unless you are specifically given permission by me. DO NOT quote private mod communications. DO NOT attempt to break the game. No trying to get people to make toxx clauses, encryption, or fake day actions. Basically, if you're about to post something you're a little too proud of as a way of breaking the game, think twice before posting. Good luck! Player Roles, Flavor & Factions Now as far as flavor and roles go, there's gonna be a little twist, but I'll try to start with really easy and simple settings. The flavor will be the classic Soviet base infiltrated by the allies (we can try different flavors once the pilot is success, or continue with the APB if people wish for it). Now here's the twist. For every game, few roles that might turn up in game will be revealed before the game starts, so you know what you're up against (something like in epicmafia), but there will also be few mystery roles and also, I'll let players themselves to design their roles using some available abilities and combinations, which will make it a bit more interesting. So you can end up picking a role that is already listed, or you can go for the mystery role, or, you can design or your own role. Infantry, vehicles, or even buildings, you name it. This epic concept can make every game different. There will be no crazy roles since I'm going to develop an easy inst-resolving mechanic so therefore the role abilities during night will have certain rules in order to work (what action does what, what is the order for resolving, priorities, action resolving messages, etc). For people who don't like vanilla (=ordinary) roles, you're lucky since I'm gonna put every role some available actions at least. To stay true to the RA: APB flavor, even basic rifle soldiers will be able to shoot others, though ofc there will be a chance of missing or getting your weapon stuck. The only role which doesn't have any special abilities currently is the Neutral Civilian. Other advanced roles will be mostly useful during the night phases where classic investigations, tracking/spying, body-guarding and standard mafia killing take place. We'll see if there will be a need for google docs as well but I can assure you mafia will be able to communicate in doc, at least. Game Specifics: We have finally new (building) options available! Thanks to the engineering marvels of our glorious war machine, we have finally mastered the power of lightning! Although Allies were also busy. Thanks to Einstein's research, we will have to face the Allies in the shroud. Check out or new Tesla units as well Gap generator units available now on the new RA:APB Mafia Role Sheet! (click for large) Please note that only classic roles are displayed on the current Role Sheet, Custom or Mystery roles are hidden and will be revealed after the game! Some of the units that used be custom are now classic. Some classic units (e.g. Soviet Officer/Kapitan) have changed! As you can see, both Soviet Tesla Coil and Allied Gap Generator, are pretty powerful additions, but require a Power Plant to run. Since there's only Soviet Power Plant, Allies will have to rely that they will not destroy it, but Soviets will also need it in order to maintain a powerful defense mechanism running - which can work as well during the day and night. This interesting relationship triangle will introduce several strategies for players, and even though the Power Plant doesn't have much to do, it will be crucial to the game's outcome nonetheless - either tricking the Allies or actually helping them (depending whichever unit is in game). These new vehicle units are basically passive role blockers. While the Tesla Tank can protect itself only, the MGG can chose which unit will be protected. This can create chaos, since it will be hard to determine what actually happened. Since there is no limit to how many units will get blocked, and whether the protected unit is actually Tesla Tank or something else that was covered in shroud. Shock Trooper is now a classic role. Since he's basically the role blocker, I have finally made a change to the Officer/Kapitan role - the interrogation will no longer block the target. Instead, the interrogation will now reveal a unit/role type. You can pick one of the classic roles that are listed above, but you can also pick the mystery role not listed in this sheet (previous mystery roles won't be available, at least for some time). Only one mystery role is allowed per each game. This role won't be revealed until the actual game ends, and it can have any alignment. There might not be a mystery role in game however, depending on other roles. You can also create/design your own, custom role. Here are the guidelines: As you can see every role has one Battle Phase (BP - Day) Action and one Plan Phase (PP - Night) Action. Your designed role can't have more actions either. Scum players have the Standard Mafia Kill as extra PP action in addition to their own actions but they cannot combine it during one PP. Your designed role needs to be RA or APB flavor with appropriate actions to the flavor (vehicles, animals and structures are allowed). Vehicles are Bullet Proof during during the day except if other vehicle or Anti vehicle infantry shoot them. Buildings are immune to lynching. As you can notice, all BP actions have a "weapon stuck" chance and "kill success" rate (which are two dice rolls needed to execute that action), and PP actions have frequency and usage limits. Here's a formula which limits the unit's actions to have them balanced vs each other: KILL PERCENTAGE = Kill Success Chance - Weapon Stuck Chance (from -100 to 100 by 25% intervals only) -100% < KILL PERCENTAGE < -50% -> Unit is able to perform one unstoppable kill during Plan Phase or very Special rare Action. -50% < KILL PERCENTAGE < 0% -> Unit is able to become BP for a limited duration or perform multiple protect/support actions on others without frequency limits KILL PERCENTAGE = 25% -> Unit is able to perform a scouting/investigating ability without frequency limits KILL PERCENTAGE = 50% -> Unit is able to perform a scouting ability but with limited frequency KILL PERCENTAGE = 75% -> Unit is able to do only one limited PP action which doesn't involve kill, support, protect, scout or investigate actions KILL PERCENTAGE = 100% -> Unit doesn't have a PP action. Here's an example. Let's say you want to protect one player each night (protective action). According to the formula your kill percentage shouldn't be bigger than 0%, which means your stuck weapon chance and success chance should be same. Let's say 50-50. Now for the flavor.You could be a heavy tank, serving as Armored shelter. Now if you want to have one BP ability, your frequency will drop so you can only protect every second phase.
  5. I play sometimes. Main Mercy because I'm casual af. Who's down for some games sometime? Thread is open to discussions, sharing your Battletag, and best Play of the Games. FRAYDO#11746
  6. Casino Royale Welcome to Casino Royale, one of the most reputable and respected casinos in the world. Offering the best service, high win chances and even a multitude of apartments inside the casino so it doesnt come to a surprise to have 50.000 customers a day. In a crowded place like this, it's no easy task to monitor everyone thus the perfect place for shady deals to take place. The reason why you're here might be a completely different one though. Mechanics of the Game The games flavor is Casino, thus every Role will be somewhat related to that Theme. There wont be anything super natural aside from being lucky in generell about rng. Days will last up to 48 Hours, and Nights 24 hours. Day's will end at 10 PM UTC/GMT The game itself will add certain modifiers to either all roles or certain roles depending on conditions being fullfilled. These conditions are publicly announced though and will affect the entire game on different magnitudes. At the start of the Game there is no early hammer, whoever has the highest amount of votes is lynched. You can vote for No-Lynch too which will prove quite helpful at times. There are a lot of abilities that are hidden from the public but not the user which can be used during the day, so there will certainly be illogical outcomes where it might seem like i made a mistake, though that wont be the case. Player death's/removal will reveal role name, their alignment and a sneak peek into 2 randomly chosen abilities. The Objectives are classic where the Mafia has to outnumber or be on equal footing as town, where as town has to remove all hostile forces from the game. Every role is a combination of a multitude of roles so you cannot associate certain actions with only mafia or town. Rules All BP/day actions need to be acknowledged by the mod before they are counted (just simple line to acknowledge so you know it came through, Current Vote Counts (or CVC) will appear periodically to inform you about the time remaining as well as the current vote status). Remember, without the mod acknowledge line, your vote or action doesn't count, so please don't do actions before the previous one was resolved. If it was missed, please use ##TIMEOUT command to stop the game, but only if it's really required (otherwise just repeat your action). All players are required to participate in chat, if one player stays quiet whole phase he/she might get role blocked for the next plan phase. (shameless copy paste) If you are not in the game, please DO NOT post game related stuff. Do not discuss the game outside of the thread unless you are specifically given permission by me. Do not quote private mod communications. Do not attempt to break the game. No trying to get people to make toxx clauses, encryption, or fake day actions. Basically, if you're about to post something you're a little too proud of as a way of breaking the game, think twice before posting. Game will start by this saturday or sunday, though it can be shifted further back if it has to be. To sign up pm me with 3 cards of your choice. These will affect the role distribution to a certain degree. Roles will be given out a day-12 hours before game start Signed Players 8 (min 12) Chopbam Jeod Orange Fraydo Mojoman Killing_You Theirishman Category 5
  7. Once again, the next RA: APB Mafia is here again. This time, with a special explosive flavor! If you are new to these games, check out the last APB themed mafia game. The point of the game is to eliminate the allied spies before they can eliminate and outrun the soviets (mafia scum vs town in general mafia terms). Basically I PM players what they are and what their role is, and when the game begins, players try to figure out who is who (or what), based on other players' actions during day (battle phase) and night (plan phase) and act accordingly (vote for players to lynch or try to attack them directly by themselves or use their special role actions). This type of Mafia game is easy to run, usually it lasts a week or two in case of forum game version, and it could be also run as chat version game too (if requested, we can play smaller version games on W3D Discord, live). Unlike some other themed mafia games, I usually don't have much trouble with them and since there were no additional lore, video or GFX work, I could to run them almost anytime. With my busy schedule and a lot of other gaming it also fits my taste as well. So if you feel like and request I can usually always run them. Let me know if you would like to participate - the game is pretty easy to understand, and most flavors, characters and game mechanics are described below. You would only need to be active on the forum at least twice a day when the game is run so you won't miss doing your actions (forum game phases last up to 48 hours for days and 24 hours for nights where you need to decide your actions). For each game, I'll need at least 7 players to make the game last for at least a week, but the more players the better (up to 10-12 is ideal for each game, for voice-chat version it's 5-10). There won't be any penalties for inactivity, so if you miss one or two days there's no problem but if it's longer, please let me know in advance. Game UPDATE: The fifth RA: APB Mafia forum game version will start next Friday, 14th of July at 10 PM UTC/GMT (subject to change based on feedback), provided we'll get enough signups (at least 7 bare minimum). Day (Battle) phases will last 48 hours max, while night (Plan Phase) will last max 24 hours, meaning that if you want to participate, you should check and check each day at least once or twice to complete your actions. Though the more you participate the better, as the game becomes more active and fun. All roles and sides will be randomized before game starts, if you want to have a specific role or a custom made role, PM me in advance. there's a guide how to create a role below. Signed Players (or who confirmed already): Jeod ChopBam Killing You OrangeP47 FRAYDO Alstar Category 5 Retaliation Chaos_Knight Mojoman TheIrishman Voe (minimum 7 players, max 20) Game Progress: Day 1 Night 1 Day 2 Night 2 Day 3 Night 3 Day 4 Night 4 Day 5 Night 5 Day 6 Game Over Chat (W3D Teamspeak) Game Progress: 10th RA: APB Mafia chat game version will start next Friday, 1st of September at 10 PM UTC/GMT (subject to change based on feedback), Results If you're new to mafia forum gaming, or you want to know details how this is played, check the info below. How to Play APB Mafia Chat/Forum Game The concept is pretty simple, similar to classic mafia, with few additions. All general mafia standard rules will apply, but the phases will be literary only few minutes short with few little extra rules (bolded). All together one game shouldn't last more than one hour, but it can last only 20-30 minutes as well! The game is about classic RA:APB Base infiltrated by spies. There are Allied Spies (mafia) and Soviet Soldiers (town). The Soviets greatly outnumber the Allies (>=25%). However, none of the Soviets know who the Allies are at first, while Allies start with their own google doc where they can discuss the game anytime they want. The game is broken up into two phases: Battle Phase (classic Day phase) and a Plan Phase (classic Night phase). In Forum Game version, these phases last from 24 up to 48 hours, in chat game version, these phases last from 5 up to 10 minutes (chat version is being played with all players at the same time, while forum version is played whenever players are active). *** During the Battle Phase (DAY), everyone talks and tries to build cases against each other directly in the forum chat. While the Soviets are arguing to try and find the Allies, the Allies are trying to throw everyone off their trail. The goal of the Battle Phase is to find somebody for a Lynch. People will vote for one person they want to be lynched and the person with the most votes will die at the end of the day. Your vote should be in this format: ##Vote PlayerName If you decide to change your vote, you must first ##unvote (player name not required but is helpful) or you can simply vote another player if you already know who. Note: As per previous game suggestion, we might have a forced voting mechanism starting Day 2 - more info on that during day post. If a majority vote of over 50% is cast on one person, then they will be lynched right then and there, no need to wait for the end of the phase. When someone is lynched, everyone will find out their role and who they were aligned with. During the Battle Phase, players are also allowed to use their battle actions, such as ##shoot, etc. which will be resolved instantly. If the target players dies, he will be eliminated from the game and the game will continue (his vote will no longer be counted). All BP/day actions need to be acknowledged by the mod before they are counted (just simple line to acknowledge so you know it came through, Current Vote Counts (or CVC) will appear periodically to inform you about the time remaining as well as the current vote status). Remember, without the mod acknowledge line, your vote or action doesn't count, so please don't do actions before the previous one was resolved. If it was missed, please use ##TIMEOUT command to stop the game, but only if it's really required (otherwise just repeat your action). All players are required to participate in chat, if one player stays quiet whole phase he/she might get role blocked for the next plan phase. *** During the Plan Phase (NIGHT), Allies will have to decide to kill a Soviet player. They must also decide who will make the kill. However, certain people in both the Allies and Soviets have special roles they can use during the night to kill, protect, disrupt, or gather information. Some roles carry a certain risk while others give a little more freedom. When the new Battle Phase begins, everyone will see who has died during the night and find out what side they were on and what role they had. Plan/Night actions are done classic way by the Private Message, same as resolved action replies. If you have a night action and do not inform me by PM in advance before the next Battle phase begins (preferably asap, but not later than one hour before the game starts), otherwise you do nothing that night. Forum Posting during the Night/Plan Phase is limited - 2 posts per player max. Players who won't comply will either receive a gimmick or a force vote on themselves. *** The Soviets win when they have eliminated the Allied threat (all allied players must die). The Allies win when they have managed to dispose of enough Soviets to outnumber them (or equal before plan phase). If there are any Neutrals in game, they will win if they survive until the game ends with any of the factions winning. Any Third Party (TP) player wins if they meet a certain winning condition, or when they eliminate everyone else. There are also extra guidelines which are posted in the general thread, but let's recap the main ones for those who are new: Try to stick to the timetable Await your Role PM soon before the game starts, if you have any questions, let me know before we start, since after that I won't have time to check PMs The Chat system always displays time intervals for each 5 mins. That's a good way to see whether there is a hammer (end of Battle Phase after 10 mins from start) or new phase starts, since our phases will change in 5-10 min intervals as well... If I'm not present in the chat (crash/outage) when the battle phase starts or is on the way, please wait for me and we'll start over in next five mins (basically game is on hold when I'm not there) If resolving will take longer than expected (PM spam, etc), then I'll notify you and we'll start the next BP in the next 5 min interval Please be civil! No spamming or swearing. It's just a game. Let's have fun! If you are not in the game, please DO NOT post game related stuff in chat! DO NOT discuss the game outside of the thread unless you are specifically given permission by me. DO NOT quote private mod communications. DO NOT attempt to break the game. No trying to get people to make toxx clauses, encryption, or fake day actions. Basically, if you're about to post something you're a little too proud of as a way of breaking the game, think twice before posting. Good luck! Player Roles, Flavor & Factions Now as far as flavor and roles go, there's gonna be a little twist, but I'll try to start with really easy and simple settings. The flavor will be the classic Soviet base infiltrated by the allies (we can try different flavors once the pilot is success, or continue with the APB if people wish for it). Now here's the twist. For every game, few roles that might turn up in game will be revealed before the game starts, so you know what you're up against (something like in epicmafia), but there will also be few mystery roles and also, I'll let players themselves to design their roles using some available abilities and combinations, which will make it a bit more interesting. So you can end up picking a role that is already listed, or you can go for the mystery role, or, you can design or your own role. Infantry, vehicles, or even buildings, you name it. This epic concept can make every game different. There will be no crazy roles since I'm going to develop an easy inst-resolving mechanic so therefore the role abilities during night will have certain rules in order to work (what action does what, what is the order for resolving, priorities, action resolving messages, etc). For people who don't like vanilla (=ordinary) roles, you're lucky since I'm gonna put every role some available actions at least. To stay true to the RA: APB flavor, even basic rifle soldiers will be able to shoot others, though ofc there will be a chance of missing or getting your weapon stuck. The only role which doesn't have any special abilities currently is the Neutral Civilian. Other advanced roles will be mostly useful during the night phases where classic investigations, tracking/spying, body-guarding and standard mafia killing take place. We'll see if there will be a need for google docs as well but I can assure you mafia will be able to communicate in doc, at least. Game Specifics: The Americans were celebrating their so called Independence Day this week on the 4th of July. On that day in history, the American colonies declared independence. While these Allied dogs celebrated with fireworks, we have also prepared our own, Great, Fireworks! The likes the world has never seen before! You comrades, will be assigned to our new atomic missile production base, Dark Horseman facility. Your job will be to protect our warheads before they are ready. Check out or new missile silo building on the new RA:APB Mafia Role Sheet! (click for large) Please note that only classic roles are displayed on the current Role Sheet, Custom or Mystery roles are hidden and will be revealed after the game! The Soviet Missile Silo will grant Soviets a time based victory (the time limit needed - in game days - is determined by the number of players in game, similar to starting number of hammer votes, e.g. in a 11 player game, Soviets can win on Day 6), in case they will fail to find and execute all the Allied spies first. In case the Soviet Missile Silo is destroyed, Soviets will lose. If the silo is shut down otherwise (e.g. role blocked), Soviets can no longer win by the time limit condition and are forced to win by default, hunting all remaining Allies before they are outrun by them. There can be more Silos in the game though, and all of them can count towards the victory condition. In that case, Allies would have to destroy or shut down all of them before the time limit. If Soviets let Allies destroy all the Missile Silos, they will lose by default. Soviet Missile Silo is a building, it has no battle actions and it can't get lynched just like other buildings. But it can also be destroyed by either a battle day action or plan night action. You can pick one of the classic roles that are listed above, but you can also pick the mystery role not listed in this sheet (previous mystery roles won't be available, at least for some time). Only one mystery role is allowed per each game. This role won't be revealed until the actual game ends, and it can have any alignment. There might not be a mystery role in game however, depending on other roles. You can also create/design your own, custom role. Here are the guidelines: As you can see every role has one Battle Phase (BP - Day) Action and one Plan Phase (PP - Night) Action. Your designed role can't have more actions either. Scum players have the Standard Mafia Kill as extra PP action in addition to their own actions but they cannot combine it during one PP. Your designed role needs to be RA or APB flavor with appropriate actions to the flavor (vehicles, animals and structures are allowed). Vehicles are Bullet Proof during during the day except if other vehicle or Anti vehicle infantry shoot them. Buildings are immune to lynching. As you can notice, all BP actions have a "weapon stuck" chance and "kill success" rate (which are two dice rolls needed to execute that action), and PP actions have frequency and usage limits. Here's a formula which limits the unit's actions to have them balanced vs each other: KILL PERCENTAGE = Kill Success Chance - Weapon Stuck Chance (from -100 to 100 by 25% intervals only) -100% < KILL PERCENTAGE < -50% -> Unit is able to perform one unstoppable kill during Plan Phase or very Special rare Action. -50% < KILL PERCENTAGE < 0% -> Unit is able to become BP for a limited duration or perform multiple protect/support actions on others without frequency limits KILL PERCENTAGE = 25% -> Unit is able to perform a scouting/investigating ability without frequency limits KILL PERCENTAGE = 50% -> Unit is able to perform a scouting ability but with limited frequency KILL PERCENTAGE = 75% -> Unit is able to do only one limited PP action which doesn't involve kill, support, protect, scout or investigate actions KILL PERCENTAGE = 100% -> Unit doesn't have a PP action. Here's an example. Let's say you want to protect one player each night (protective action). According to the formula your kill percentage shouldn't be bigger than 0%, which means your stuck weapon chance and success chance should be same. Let's say 50-50. Now for the flavor.You could be a heavy tank, serving as Armored shelter. Now if you want to have one BP ability, your frequency will drop so you can only protect every second phase.
  8. Greetings comrades! I'm creating this thread to talk about an amazing project that we're currently working on at CnCSaga. It's a mod for Open Red Alert, called Command & Conquer Fanwars. The story is set in a dark sci-fi future, after humanity colonized the galaxy. Remnants of the once powerful Terran Federation are attempting to seize their former colonial assets, but their corrupt government has made many great enemies during the times known as "the Dark Age". 3 factions will be available upon mod release: the brutal Red Alliance, the fanatical Order of the Inquisitors and the mysterious Conclave of Horizon. New factions (such as the Federation), units and terrain assets will be progressively implemented. I invite you to check out the mod's page on ModDB: http://www.moddb.com/mods/cnc-fanwars We're thrilled to be working on this project! This is going to be great. We started off with a team that had no experience what-so-ever in C&C modding and were able to create amazing voxel models and assets. If all goes well, a playable release should be out soon. Stay tuned for updates! As a bonus, check out this epic concept art, made by Divadawm:
  9. So, I just found out today that everyone's favorite Wololo simulator is finally getting it's fourth installment into the franchise. The boys over at Relic (The team behind the Company of Heroes franchise) Will be steamrolling through development just for Windows 10 and Xbox one, and of course, I have to add this to the ever growing list of games that I'll never be able to play because I refuse, and do not have the ability to upgrade to Windurs 10.
  10. Welcome to Belgrade my friends! Franz Ferdinand, the archduke of Austro-Hungary has been assassinated by Gavrilo Princip and trouble has begun! This is no standard mafia game, oh no, an event like this sparks all kinds of international attention and could ignite the powderkeg of Europe! Who knows what nightmares might be unleashed if that happens? And thus I host my first mafia game since the 2012 Battle of the Atlantic game. This time, I have Voe acting as a co-host in case I'm not able to be around for a night or whenever we feel like we need to post a cvc. Don't worry, I've prepared careful instructions for him so I do not expect anything to go wrong. Talking about things going wrong, what about the murder? Well, here's what you should know. Known Objectives Warmonger aligned players will win by either raising the world tension to 100% or by simply being equal in number to all other remaining players. Town and the town aligned Taskforce will win by either removing all bad guys by imprisonment or by killing them by any means necessary. Additionally, uncovering all the truth will insantly drop the world tension to -1%, ending the game in a town victory. World Tension The world tension meter shows how close the world is to being plunged into war. Every event and every action can potentially have some sort of effect on the world tension meter for the better or worse. Coming closer to the truth will lower world tension while hostile and subversive actions will raise it quite substantially. Raising the world tension isn't all bad though, as heightened tensions may unlock additional actions. The Vault and Evidence Locker During the day, a player can be voted on to visit the vault with ##VoteNominate <Player Name>. The vault holds confiscated and deposited items, one of which can be taken if the chosen players wishes to. Additionally, the vault hosts the evidence locker which holds all the evidence and players that have access to the vault can put the evidence in two different kinds of boxes. The first being the standard evidence locker and the second one being the table on which the evidence is presented as truth. Depending on how much evidence is uncovered and how much evidence is placed in the correct box, the evidence meter will go up or down. Guess Voe is getting lynched again! Investigations and Lynching In addition to nominating a player to enter the vault, players can vote on other players to be investigated or lynched. The first is to ##VoteInvestigate <Player name> somebody and the second is to ##VoteLynch <Player name>. You can either vote to investigate or to vote to lynch, not both. Investigations are always possible while lynching is possible from 60% world tension onwards. Investigating will uncover a player's name, nationality, current status as either innocent, suspicious or hostile, and other relevant and irrelevant information. Innocent players will be freed immediately but will leave behind any evidence they might unknowingly carry. Suspicious players will spend one night being blocked from any actions and will have all of their items and evidence confiscated. Hostile players will spend the rest of his days in prison, being blocked from any actions, losing all items and evidence. Essentially, the players is eliminated. Lynching will kill the player and transfer his body to the morgue for investigation. The player's items will be transferred to the vault and evidence to the evidence locker. However, the identity of the player will be revealed after the following night phase but will also uncover his alignment. Additional rules and notes Beyond all the game specific rules, standard mafia rules will apply. So only two posts at night, hammers can happen and Fraydo will be RNGesusd should a tie arise (/joke). You know the drill! Please note that the game set-up is experimental and I cannot guarantee flawless balance. But I do hope that you will all have as much fun playing the game as I had creating it! Sign-up's will end on the 31st of July. The game is optimised for 10 players, but more are possible. Sign-ups: 01. Jeod 02. Mojoman 03. Fraydo 04. OrangeP47 05. TheIrishman 06. Cat5 07. Chaos_Knight 08. Killing_You 09. Retaliation 10. Verti60 Day and Night phases Day 1 Night 1 Day 2 Night 2 Day 3 Night 3 Day 4 Night 4 Day 5 Night 5 Day 6 Night 6 Day 7 Night 7 Day 8 Post game results
  11. Now, I usually follow this rather casually since the majority of it is AAA dredge, VR games, and console hardware that nobody cares about but there has been some rather interesting things that I've had sent my way so far. I need a better computer With me, Ace Combat is obligatory. Looks solid. Also has one of the best CGI dogs I have ever seen. And on an unrelated to the Cringe Expo note, Cold Waters was something unbeknownst to me and it actually looks right up my alley in a world dominated by grind fest multiplayer military games. Then there is a new Mount and Blade coming out and this has me foaming at the mouth. That was a great game for what it was and although I only played a few hours of it I plan on picking it up when its cheap and giving it a proper play. Not only that, there is a STALKER-esque Metro series game on the horizon and I for one loved the last two but am apprehensive at the idea that it may end up in the realm of AAA dredge. All I gotta say, Thank goodness I didn't have to listen to Todd Howard drone on and on about innovation this time around while showing bare bones build mechanics that I've seen in a Renegade mod server (lol ECW/RP2) 8 years ago (with no object limits) unlike Fallout 4s unwanted and piss poor building mechanics. Discuss anything you've seen, what rattles you, and what you like.
  12. Steins;Gate Linear Bounded Phenogram Quantum Mafia Welcome to a mafia that attempts to do what few would even dare. Quantum uncertainty. Conditional probability. World Lines. Attractor Fields. Time Machines. The Butterfly Effect. Chaos incarnate. Steins;Gate Mafia is, on the surface, a basic open-setup mafia game. There are a small amount of roles and they are published in advance for everyone to see. However, the first big twist is that the roles are not determined at the game start. Instead, they are in a state of quantum uncertainty, and are determined as the game is played. All players will have assigned chances of being a given role, including the chance of being Mafia (the Organization), chance of having "correct" Reading Steiner (town cop role), chance of being the Future Gadget Lab Leader (unconfirmed masonry leader), and the chance of being the Rounder (current active nightkill role, which transfers to another mafia member on death) When the game starts, the chances that any player is a given role is identical to all other players. There are a number of ways that possibilities are eliminated, and eventually all players will have only one role that is possible for them. The second big twist is that there is a Time Machine, and this can be used to alter basically any event that has happened in the game, which will also effect everything that happened after that change. Before game starts: All players who sign up shall pick a character they would like to play as. Players should submit multiple choices and rank them in preferred order. Players who submit their choices earlier will be given precedence over later entries. The character's role in the source material has no impact on the role that player will eventually be. (For example, being Rintaro Okabe will not increase your chance at being the Future Gadget Lab Leader, nor will it reduce the chance of being Mafia-aligned) WHA-Where's the character list? Where are the posts that happened after this? Has the World Line changed already?! Is the Organization trying to prevent this game from starting? Is this the choice of Steins;Gate? No, it can't be! Prepare for a counter-attack! These videos will have to do! Confirmed Signups - 11 TheIrishman OrangeP47 FRAYDO Chaos_Knight Nodlied Jeod Killing_You - need a replacement Misa - need a replacement Mojoman - replaced by Voe kamuixmod ChopBam Bookmarks: Day 1 Start - N0 Death Undetermined Night 1 Start - Nodlied, Luka Urushibara, was Lynched as Vanilla Town Day 2 Start - N1 Death Undetermined Night 2 Start - Jeod, Yugo Tennouji, was Lynched as Future Gadget Lab Leader, Town - Time Machine activated, kamuixmod, Alexis Leskinen, was Lynched as Vanilla Town D1, Misa, Suzuha Amane, was Lynched as Rounder #2 D2 Day 3 Start - N2 Death Undetermined DAY 1 HAS STARTED. SIGNUPS ARE CLOSED. ALSO I'M AN IDIOT WHO DELETED A THREAD WHEN HE TRIED TO DELETE THREE POSTS. OOPS.
  13. A great video about the history of our beloved series.
  14. If you're interested in a good realistic World War 1 FPS I recommend trying Verdun 1914-1918: Right now the game is on a massive sale, so if you're interested check it out http://store.steampowered.com/app/242860/Verdun/ I've been playing this game since last year, and I have to say it's pretty good. Just don't except it to be one of those games that holds your hand! Also in development is an expansion pack that will take place on the Eastern Front of WW1:
  15. Hey guys! In my spare time I've decided to start doing a Let's Play of the game Half Life. I'll evemtually LP the whole HL Franchise. and will probably move on to do C&C as well later. I'd love it if you guys gave me some feedback and views!
  16. http://www.y8.com/games/tevlon_3d Tevlon 3D Been digging for some old obscure browser games the past few days, to try to relive my childhood. But I was frantically trying to find this one because I recalled the player aircraft resembled an orca, and I forgot the name. Well here it is. Glad I could bring this search to a close.
  17. The first and one of the few RTS I ever played was Bitmap Brothers' Z. The Command & Conquer series was relatively obscure to me for a long time, until it was 2009, when I became more involved with PC gaming, I found my brother's old copy of RA2 and tried it out, quickly becoming addicted to it. I usually played the skirmish mode, and it was fun although I couldn't play online, as it was no longer supported. I used to look for Red Alert related videos on YouTube, and remember seeing development footage of AR there. During Summer in 2013, I was bored and decided to find out if you could still somehow play RA2 online. While searching for C&C related stuff online, I came across the A Path Beyond project on ModDb or something, and downloaded the BHP launcher. I began playing the games more avidly in 2014-2015 (as part of escapism caused by some life issues), and developed a passion for a simple game with a small community, losing interest in mainstream games.
  18. Who here used to play GoldenEye 007 on the Nintendo 64 all those years ago? Want to have a nostalgia overdose? Then you should check out GoldenEye: Source! It's an awesome total-conversion for Half-Life 2 and it's a lot of fun to play. Seeing all of those old levels remade with better graphics and layouts that make more sense is truly a treat. Check out the link below to read up on it more. http://www.moddb.com/mods/goldeneye-source They even have 'classic' themed levels where it looks exactly the same as it did on the Nintendo 64, which really delivers a shot of nostalgia. I've been playing this for a while now and I'm still not bored of it. I hope one day they do a Perfect Dark Source total-conversion, because to tell the truth, I enjoyed Perfect Dark more than GoldenEye 007 when I was younger.
  19. BATTLEFIELD 2: PROJECT REALITY A free standalone game with great cooperative gameplay! Some of us W3D Hub staff members (and our friends) have been playing Battlefield 2: Project Reality these last couple of months every now and then, and would like to invite members of the W3D Hub community to join in on the fun and play with us! The game is a standalone total conversion of Battlefield 2 (2005) and is completely FREE! You do not need to own Battlefield 2! Thinking about joining us? Already have the game set up? Want to see Wallywood attack an enemy tank with a shovel? Leave us a reply and join the fun! GAME SETUP INSTRUCTIONS: Download and install Battlefield 2: Project Reality! (click the image under "Mod Downloads", then get the "PR:BF2 v1.3.5 Full" client) Set up an offline account (choose a nickname). (decline if the launcher first asks you to make an online account, then you'll see the offline option) Make sure your game is up-to-date! (the current game version is 1.3.9.0) Download and install Zee's mod! (this changes a few things so that the game is easier to play with less people) Download and install Evolve! (a simple LAN program which we use to connect everyone to our server) Add AZ-Stalker and ZeeHypnotist to your friends list on Evolve. (so we can add you into the party's room) Join AZ-Stalker's Party on Evolve. (one of us has to invite you there first, so don't worry if you don't see it yet) Connect to the W3D Hub TeamSpeak server at ts.w3dhub.com! (you don't need a microphone as long as you can listen in and respond via the in-game text chat) Join the Zee Hive channel. (because that's where all of the awesome things happen) PLAY! Here's an alternate download for Zee's mod if you're having trouble with the individual archive overwrites: [ Zee's Mod 09-08-2016 ] This version is installed by just dropping the folders into the designated location (easy!) but the download itself is about 450mb in size. EXTRA NOTES AND TIPS: - We do not intend on playing with people who are negative or have been causing trouble around W3D Hub or its game servers. We always try to keep up a positive, fun and relaxing atmosphere while playing, so please act accordingly if you do get in a game with us. We have cooperative fun, we do not play competitively. - You will not be able to play online or with anyone who doesn't have Zee's mod, but we do keep backups of the original files so just ask if you need them. - When setting up Zee's Mod, you'll have to open the game's individual archive files and then drag-drop-overwrite the mod files into each of them (about 4 times). - Don't update your game after you've already played with us. That could brake Zee's mod and you'd be one version ahead of the rest of us. - If you see AZ-Stalker, Zee Hypnotist and Wallywood in the Zee Hive channel on TeamSpeak, we're most likely playing so join in! - Make sure to download the game via the torrent link, it's much faster that way. - We have a Skype group going for notifications about when we'll be playing. Do NOT use that group for chatting. We do not want constant notifications. - Feel free to ask for help regarding anything in this thread! - Did you know we can build base structures and defenses in game? ZEE'S MOD CHANGELOG: VIDEO OF THE GAME IN ACTION: What are you waiting for? Go download the game!
  20. Hey guys! Just thought I'd leave a cool new video of Halo Wars 2 here. This is what I work on professionally. (Good thing they've got other people to make the infantry models!)
  21. So, to celebrate the release of the ultimate video game; Battlefield 1, I have managed to completely break the "Iron Wall" Italian/Austro-Hungarian Operations game by hiding pitching a tent and roasting marshmallows in the now meme-famous Führerbunker! Mountain Turret Bunker. (Gas is very heavily used as well...) Feel free to show off Screenies/Videos of epic, or funny moments in your favorite Battlefield Titles.
  22. Just as the poll says, I believe a mafia game themed around Death Note would make for a fun game with a lot of role possibilities. What I have jotted down for it right now is a simple version, though, and nowhere near as "complex" as Verti or Cat5 games might be. Thus, the poll question.
  23. So, I was finally unmuted/unbanned from War Thunder, 15 days after a chat session on the update 1.57 bla bla bla Tab went a bit out of hand with players, yet I was the only one muted, when people were talking about politics, and Hitler being great.. I made one joke after this guy posted a very similar joke, yet I was the one who got the boot... lol... I started playing WT again since there was no point playing when I was muted because I couldnt send/receive invites, post in any chat or even PM someone, Use the "T" commands (just like the Ctrl+ F# commands in renegade). So I finally start playing ground forces as Russia (for those who dont play the game, Russia was the most OP nation before the recent 2016 updates), I subsequently lost all 22 matches this week so far, and was pretty much Tanya'd by the Box Shermans. (The M4s that had box like armor). SO..... After hours of trying to play as Russia, I switched to Germany for a few rounds, and..... Got my ass handed to me by a KV-2 with his nuclear 200mm arty shell.... Seriously the KV-2 could probably oneshot a Maus... So I give up on Ground forces and go back to Aces..... I play 1 match as the American Air Force, I chose my newly purchased P-51 Mustang, got maybe 4 or 5 kills into the match and I get... Probably the best kill I've ever gotten in my entire life as a gamer. (Wasn't recording at the time, so I went back and recorded the replay).
  24. Hello local community. Does anyone here have GTA V? If so, I need at least three people to do some heists with. Please respond if anyone can help me out! It would be fun! Cheers, Vux
  25. Here we go again! Another forum game! This game works similar to Corrupt A Wish, yet opposite or inversed. How does that work? Well its simple! 1. Someone posts a description of a situation in which they are in peril and will most certainly lose their life if there is no intervention. 2. The next poster comes up with a creative way (McGyver, Superheroes, The A-Team, whatever floats your boat) in which the previous poster will not lose their life. They then post a description of their own perilous situation. 3. Go back to step 2. Please keep this civil and follow all forum rules at all times. Some discussion is allowed but don't derail this please. I'll begin: I am hiking alone in the forrest and am attacked by a pack of wolves. I have no weapon, save a hunting knife. No one knows my location.
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