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  1. Welcome to Vienna! You have all been invited by the Kaiser to see to it that we can revamp the declining Empire into something new. Despite our victory in the Weltkrieg, we find ourselves in an Empire out of time. The decline has turned into a crisis after the German Empire's Berlin stock market crashed a year ago, throwing the free world into the most horrific economic disaster in history: Black Monday. Germany, our Ally, has been dangerously weakened and overstreched, making it a prime target for the revanchist Syndicalist states in the West. The clock is ticking. This Augleich, after the failure of the one in 1927 where Hungary straight out left, might be our only remaining chance. However, the Kaiser has faith in all of you. Let's make the Empire great again! Some additional background information in video format. I have to commend OrangeP47 for immediately noticing the Kaiserreich setting, good job on that one lad. Like the previous game, Voe will be acting as a co-host in case I'm not able to be around for a night or whenever we feel like we need to post a cvc. I'll drill him a bit more this time to prevent any gun-like shenanigans from arising again. I wish you all a lot of fun palying this game. Known Objectives Your objective is linked to your role’s vision of the Empire. There are three different possibilities, each of them linked with a secondary one. 1. Primary Goal: This is your role’s vision of the Empire. Achieving this goal will win you the game. - Pluralism: The idea to reform the Empire into a Danubian Monarchy in which the different states are all equal. - Status Quo: The idea to retain the Dual Monarchy of Austria-Hungary in which the Austrians and Hungarians are equal above all others. - Abolishment: The idea to abolish the Empire and divide it into multiple independent sovereign states. 2. Secondary Goal: This is your role’s idea on how to best achieve their goal. Achieving your goal this way will add a +1 to your victory score. - Reform: Your role intends to achieve their vision through reform. - War: Your role intends to achieve their vision a bit quicker by winning a civil war. - By any means necessary: Congrats, you have it a bit easier. Stability The stability meter shows how stable the Empire is at any given time. Actions and reforms can affect stability both positively and negatively. Should the Stability go below a certain amount, the Empire will descend into civil war. Keep an eye on the stability meter and see to it that the Empire stays stable during the Ausgleich… or not, depending on your objectives. Political power Political power (now known as PP) is a new mechanic that will provide a limit as to how many actions a player can undertake during a phase. This to compensate for the many different actions in the game, the lazy moderators, and to prevent another instance of an overpowered utility belt. The standard limit per day and night phase is 2 PP and the standard action tax is 1 PP. This means that you can use up to 2 PP during both the day and night. Each phase, you will regain 2 PP, although you won't be able to gather more than your personal limit. There are different ways as to how a person can gain additional political power. Which ones? You will have to find out for yourself. Passing reforms Passing reforms is part of the order of the day and night. During the day, you will all vote on a category of reforms. These are: Economic, Political and Military. At the end of the day phase, the category with the most votes will produce a new reform on which a variant can be voted on during the night. Because we are nice and follow the rules of democracy, voting on the reform variants will happen anonymously during the night. Voting on a category will cost 1 PP. Voting on a reform variant will also cost 1 PP. You vote on a category by using ##Reform <Political/Economic/Military> The vault and evidence base As with the previous game, we have an item vault as well as a modified evidence base. During the day, a player can be voted on to be allowed into the vault with ##VoteNominate <Player Name> (1PP). The vault holds the items, which can be taken and in which players can deposit their items if they so wish it. The evidence base is off limits to anyone that doesn’t have a key. Players can check up on a player’s actions and can use examples of unlawful activity to build a case on a player. Should a player have a case on him, he will be able to be jailed during investigation. Additional actions may be available though. It appears that we're pretty sure that Voe is scum. Investigations and lynching There is no lynching in this game. We’re beyond such a barbaric concept now. Instead we use the ##VoteInvestigate (0PP) action to take a look at a player. Investigating will uncover a player’s name, nationality, current status as either innocent, suspicious or hostile, and other relevant and irrelevant information. Innocent players will be freed immediately and will only provide some of their personal information. Suspicious players will spend one night in solitary, meaning that they're blocked during the night. All items of interests will be placed in the vault and will not be returned the following day. A hostile result means that the player will spend the rest of his days in prison, being blocked from actions and will lose all items, which are then placed in the vault. All information about the player will be revealed. (He’ll be eliminated from the game.) Civil war Should stability get below a certain threshold, the nation will descend into civil war. The teams are, as of yet, undecided and anything can affect the starting positions and the stability threshold of the civil war. How does it work? That’s something we’ll hopefully never need to explain. Signups Beyond all the game specific rules, standard mafia rules will apply. So only two posts at night, hammers can happen. You know the drill! Please note that the game set-up is, once again, experimental and I cannot guarantee flawless balance. But I do hope that you will all have as much fun playing the game as I had creating it! Sign-up's will end on the 22nd of July. The game is optimised for 10 players, but more are possible. 01. OrangeP47 02. Shade939 03. iLikeToSnipe 04. Jeod 05. Retaliation 06. TheIrishMan 07. Killing_You 08. Category 5 Hurricane 09. Sunflower 10. Fraydo Day and Night phases Day 1 Night 1 Day 2 Night 2 Day 3 Night 3 Day 4 Night 4 Day 5 Night 5 Day 6 Night 6 Day 7 Night 7 Day 8 Night 8 Day 9 Night 9 Day 10 Night 10 Day 11 The final battle and game end Post game discussion, awards and thoughts
  2. EA has announced a new C&C mobile game based in the Tiberium Universe. Here's the trailer. and here's gameplay.
  3. It is the 41st Millennium. For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the Master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die. Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods. Welcome to Warhammer 40k mafia, Indomitus Edition! The last one was a mess only a GM could wish for, this time we'll hopefully see some more traditional mafia action. Balancing is the main thing left for me to do, so a second pair of eyes might be appreciated. Ideally we can get to 12 players, but we should be fine with 10. Mechanics that will probably show up include Scum Choice: Scum begins the game selecting their roles from a predefined list. Items: Certain roles can distribute or start with items. Items are distributed at the end of night. If a character can distribute multiple items, all are distributed. Every item by default has a ##pass action. If you would like to know more you want to sign up you should include a regiment/chapter/forge world/order/household/whatever to MAXIMIZE FLAVOR POTENTIAL. Games workshop has a good overview of imperial and chaos factions if you're unfamiliar with the setting. Signups: Nodlied - Cadian Shock Troops Jeod - <Classified> Shade - Lamenters Killing You - No subfaction Irishman - Blood Angels Cat5 - Sisters of Silence iLikeToSnipe - No subfaction FRAYDO - <Classified> Blujet - Death Korps PHASE START LINKSDay 1 Night 1 Day 2 Night 2 Day 3
  4. Hi Boys and Girls, I will be in charge of this topic regarding EXIMIUS, long story short. Eximius is a RTS-FPS hybrid that was heavily inspired by the cancelled "Tiberium", CoH/DoW and SC. Gameplay features The game is similar to C&C Renegade " Protect and Destroy" another winning condition are Control Point which were inspired by Company of Heroes series. A match consist of 1 Commander and 4 Officers, the Commander are the one who will be deciding what to build and manage the units, he can even join in the firefight. The officers are the backbone of the army who will lead the squad into firefight. Resources are Cash, Energy, and Ammunition. These resources are important as some of them require for purchasing structures, upgrades, units and support abilities. Here are some of the videos, you may or may not notice that I have posted in CNCNZ but not here. Well is better late than never ? A new gameplay mode called "Challenge" Where you are alone and pitched your skills to withstand the test of time as endless wave after wave of enemy pouring in. ATTENTION!!! Officers and Commanders , thank you for those who signed up for closed beta. The official EXIMIUS launch will be roughly 8 hours from now. Indiedb https://www.indiedb.com/games/eximius Steam https://store.steampowered.com/app/505740/Eximius_Seize_the_Frontline/ CNCNZ https://forums.cncnz.com/topic/21270-eximius-at-game-development-conference-2018-march/?tab=comments#comment-235710 The game will be release on 28 September 2018
  5. Open Janitorial Mafia is an open setup, which means the possible roles are known from the start of the game. The setup itself is called Janitorial thanks to the pivotal mafia role, the Janitor. The setup only has one doctor and one cop, plus a few other basic roles that haven't been seen on this forum before. Scumhunting is a must, but it shouldn't be as "in the dark" as a true basics game. JANITORIAL MAFIA ROLES Villager (3) The most basic of town roles, the villager has no actions except their vote. Doctor (1) The doctor is a town power role with the ability to protect one player each night, including themselves if desired. Sane Cop (1) The cop is a town power role with the ability to investigate a player each night and discover their alignment. Miller (1) The miller is a basic town role that is essentially a villager, but they will appear as mafia on cop reports and flip vanilla mafia on death. Oracle (1) The oracle is a town power role with the ability to target a player each night to be mod-revealed if the oracle dies. The oracle will only reveal their previous night target. The ability does not stack. Vanilla Mafia (1) The mirror role of the town villager, the vanilla mafia has no actions except a nightkill and a vote during the day. Janitor (1) The janitor is a mafia power role with a one-time ability to hide the role of the nightkill. The killed player will not be revealed for the duration of the game. Lawyer (1) The lawyer is a mafia power role with the night ability to make their target mafia teammate appear innocent on cop reports. This game setup requires 10 players to play. If you are brand new or have only a few games of mafia under your belt, this is a great entry point! The game will start within 72 hours of the minimum player count being met. Official date and time will be announced within 24 hours of the minimum player count being met. *This game is estimated to last up to Night 5, which equates to 15 days (48 hour days and 24 hour nights). Depending on how the game plays out, the timeframe might be longer or shorter. Co-Moderator (1 Needed) Killing You Signed Players (10 Needed) OrangeP47 Category 5 Hurricane Shade939 iLikeToSnipe Nodlied FRAYDO Inferno Mojoman ChopBam TheIrishMan
  6. Looks like there's a Chinese Mobile game based off of RA2 coming out sometime in the future. Made by Tencent (in conjunction with EA supposedly) it's sounds like a Clash of Titans clone with an RA2 theme. Links: http://hongjing.qq.com/ http://shouyou.3dmgame.com/news/24485.html https://forums.cncnz.com/topic/21315-tencent-announces-a-red-alert-mobile-game-seems-legitimate/ Gameplay video: https://www.bilibili.com/video/av21963446
  7. Vanilla-Chocolate Twist MafiaGame InfoThis will be a mostly vanilla game of mafia; I do have a couple of minor twists though. So, if you want a mostly vanilla game go ahead and signup! I'd prefer to run this game with at least 10 players but 8 might be doable. Players and Game StartStart time is April 25th 6:00 PM EST. Signups close April 23rd 6:00 PM EST. Please PM me your preferred email for Google Docs if you sign up. Current Players: (10/10) Jeod TheIrishman Category 5 Hurricane ChopBam OrangeP47 FRAYDO Nodlied Mojoman Shade939 Sunflower
  8. Welcome one, welcome all, to the newest edition of W3D Hub Mafia! This time... Marvel Secret Invasion Mafia! How It Works (shamelessly stolen from Jeod ↓) For the new faces, 'Choose Your Own Role' mafia is literally that. When you sign up, you send me a PM with a character name (any universe, any character within reason). If you like, you can even give some background on the character and suggest/request a role mechanic for the character. When I get the PM, I take your character and your ideas, and create a custom role based on it. For this game, however, not only will you be restricted to certain Marvel characters, but you will also be unable to request alignments. You see, since this game is based on the comic storyline of the same name, it will revolve around Earth being invaded by a shapeshifting alien race known as Skrulls. Therefore, the Mafia team will be selected at random rather than based on character/role requests. This means there will be no neutral or third party team in this game. In addition, due to the nature of the storyline, your character must either be from Earth or spend a large chunk of time there due to association with Earth or Earth based factions. Other than that, anyone is fair game. Examples of acceptable character requests Iron Man Magneto Thor Daredevil Dr Doom Examples of unacceptable character requests Star-Lord Galactus Korg Also, I should mention: The only changes your characters will receive should they be picked as Skrulls is access to the nightkill and Mafia doc. Finally, I would like each player to submit at least 2 role requests. This should allow some wiggle room for balance purposes, as well as to ensure everyone gets to play a character that they're happy with (since trying to sift through 5 people requesting Iron Man would be a pain ) Sign-Ups and Start DateThe game is set to start on April 7th, at 6:00 PM EST. I may also require a co-moderator on Mondays and Tuesdays, as I will be at work during normal hammer time. Sign-Ups- 10/8 Minimum Jeod OrangeP47 iLikeToSnipe TheIrishMan Mojoman Category 5 Hurricane FRAYDO Shade939 Sunflower ChopBam BookmarksDAY 1 NIGHT 1 DAY 2 NIGHT 2 DAY 3
  9. First of all, that just my thoughs about a mod, not that i plan something in that way. And forgive me, when my grammar or english skills overall sucks as hell. Maybe somebody know at a few times a tiberium dawn mod was in the discussion and never became reality. "BUT YOU HAVE RENEGADE AS A FPS GAME THAT TRANSFERS TD INTO 3D!!!" - thats true but not in that way what i imagine. Renegades placement in the timeline is first more like at the end of the first tiberium war and have more developed units, weapons and structures and seems like more a futuristic skin for tiberium dawn. and also most of the time its happen in america so thats why maybe many things looks so different in the game (maybe for european and african missions, the battalions of gdi and Nod use slight other versions of their tech) so imagine a westwood Tiberium dawn like 1995 in 3D. we have serveral things we could use it for. first the ground would be "A Path Beyond and renegade. these games (or more called that one "game") have everything to use all units and mechanics from TD. Nothing complex like chronosphere tech or mind control our sub-terrain units. most of the units are quite similiar in apb = light tanks allies = LT Nod, Mid Tank Allies = MT GDI, Mammoth Soviets = Mam GDI, APC is quite the same too from the model perspective and destroyer boats also like the gdi gunboat. also we have serveral inspirations what we can use. ages ago in the early renegade mod era, sole survivor released and was a mod to capture the "sole survivor" feeling into renegade. if you want a short look https://www.nexusmods.com/commandandconquerrenegade/mods/43 every unit and structure in that game looks way more TD like. also the Virtual Westwood Museum had a few units that looks way more like TD http://www.moddb.com/mods/the-virtual-westwood-museum-mod also a guy that try to make another TD mod has a few nice models https://web.archive.org/web/20150205011258/http://3dholmes.com/images/project/ccnz/ and nyerguds had a sweet collection of renders from TD http://nyerguds.arsaneus-design.com/cncimg/img_archive/ we could even have a special map where you must defend the prototype of the gdi powersuit, since in TSR walkers are a thing. so the problem right here is not that much the coding, it's more the artist stuff and mapping. we know W3D Hub lacks of 3D Modelers, Mappers and Texture Artists. Thats why we don't have cruisers and migs in APB or a faster progress on the models in RA2AR :/ for the maps you "could" use a lot of Renegade, APB and TSR Maps but first i don't know if the groups of W3D share stuff and second the game wouldn't have unique maps to play. Also we would need alot of free people since all teams have enough to do with their own projects. i'm not a proffessional 3D artist, i've just started with a little bit 3D modding in dragonball xenoverse 2 and can't even make textures :/ i only dream about if would be nice to have a real TD Mod for renegade. it's sad that many mods like scud storm for generals or the 2-3 tiberium wars mods are just fast builded mods with the 3D models of the rts games and are mostly dead in development (despite it also exists tiberium twilight maps, i think a real mod about that would be interesting to play) and RA3 got only one or two Renegade mods that died realy quickly so only W3D hub had fucking great renegade mods and even a Dune Mod!. You guys are just awesome.
  10. HOW IT WORKS (shamelessly stolen from Jeod ↓) For the new faces, 'Choose Your Own Role' mafia is literally that. When you sign up, you send me a PM with a character name (any universe, any character within reason). If you like, you can even give some background on the character and suggest/request a role mechanic for the character. When I get the PM, I take your character and your ideas, and create a custom role based on it. But for this game, you must be a God. It can be from any platform or religion aside from a monotheistic one, so Gods from Shintoism, Hinduism, or any sort of mythology - like Chinese, Greek, Egyptian, Celtic or Norse - would be fine. You can even choose "fictional" Gods from anime, books, or games, like the Daedric Gods from Elder Scrolls or the Gods from Magic The Gathering. If you'd like, you can instead choose a Demi-God, although if you do, your personal abilities will not be as strong, but you will gain an item - a god's weapon or artifact - with it's own effect. Similar to Jeod's CYOR III, items can be used in conjunction with abilities. As an afterthought, I'm allowing Devils and God-killing Humans (must have killed at least one God) as well. I will make an announcement when I receive all character PMs. If you want to change your character, you must do so within 24 hours of the previous request. Sign-ups will close on March 11th or 12th (depends how many people we get). Game is set to start March 12th or 13th 6:00PM EST. *This is not a mafia game for the faint of heart. You could be beheaded, maimed, stuffed inside an anus, or all of the above. This game will have some wacky shit going on. You've been warned. Sign-Ups - Minimum 10 Killing You OrangeP47 Jeod iLikeToSnipe Shade939 Nodlied Category 5 Hurricane ChopBam FRAYDO
  11. Greetings and salutations, ladies and gentlemen, boys and girls, of all races, genders, sexualities, preferences, colors, and religious beliefs (or lack thereof). Here we go, at this point, I am ready to host a game myself. Which one, well, that is for you to decide. You have two options. [MARVEL] Secret Invasion (CYOR)Secret Invasion is based on the comic storyline of the same name, and will feature several key members of Earth being replaced by an alien race known as Skrulls. This will follow some of the basic rules of CYOR, with a few alterations: -All roles submitted will be submitted without alignment requests. Once all roles have been received, those selected to be Mafia will simply be given the "Skrull" modifier, which changes your win condition, as well as grant access to the scumdoc and nightkill ability. -There will be no neutral or third party alignments. This will be a pure town/scum game. -To prevent overlap of both character and role requests, each player will need to submit at least 2 different roles. In theory, this should allow each player to have fun creating their role while allowing some wiggle room for balance. -Finally, due to the nature of the storyline, I'd like players to keep their roles bound to Earth. This will allow people to play as the Avengers, the Defenders, the X-Men, etc... but not the Guardians, for example. This setup can be run with a minimum of 8 players. [DC] Flashpoint (Crisis)Also based on a similarly named comic storyline, this game will feature an alternate universe created by Barry Allen after an attempt to save his mother from death. Bruce Wayne is dead, Barry has lost his powers, and the world is caught between the Atlanteans and Amazons, who are on the brink of war. If the conflict escalates much further, the world will be leveled by a war far more devastating than anything it has seen before. Like most Crisis games, this will feature a group of Warmongers attempting to raise the World Tension meter to 100%, sparking a world war, while Town works to eliminate them. This setup can be run with a minimum of 10 players. So, there we have it! Pick away, and I look forward to which one gets picked!
  12. https://rebellion.com/games/battlezone-combat-commander available on Steam and GOG yeah its.... its a thing now...... the entire series has now officially been remastered thanks to the sexy boys at Rebellion..... its 10% off ($17.99 USD) for the next day or so, so uh... yeah.. pick it up and have a nostalgia boner the likes of which you've never seen before.....
  13. INTRO I believe we're all ready for a nice relaxing break after Verti60's excellently stunning Star Wars Mafia. This game, CYOR Mafia III, will start on Thursday, March 1st, at approximately 10PM GMT/UTC, which is the usual game start/hammer time. Game start date and time are subject to change based on signed player count and role PMs received. For those of you who are new to Choose Your Own Role style mafia games, here’s a short explanation: at its core, CYOR is a standard mafia game. Town attempts to eliminate all hostile elements (mafia and third party). Mafia attempts to eliminate players and outnumber the other factions. The third party has specific win conditions based on their role, and the neutral faction is similar; neutral faction players, however, are not considered hostile. If you sign up for this game, you will send me a PM with your role request. You can customize your role as much as you see fit, and I will do my best to honor your request. Here’s an example of a role request: The more information you include in your request, the more accurate your final role will be. Here’s a template to help guide your request, although it’s not necessary to use when sending me your PM: You can request a specific alignment, but I can’t guarantee it will be the alignment you receive. Also, if you weren’t present for CYOR II, I’ll mention it again: please do not request overpowered roles! Keep game balance in mind. It’s much easier on the GM—and yourself—if you keep your role realistic for a mafia game. CHANGES FROM PAST CYOR GAMES CYOR I introduced item mechanics into the game. Items could be passed around and used by any player, regardless of role. Typically, each item type would have an origin. For example, before any Vials of Synthetic Watermelon could be used, they would have to be created by Black Science Man and passed by that role. In CYOR II, items were absent from the game due to how quickly the game was put together. In CYOR III, items are not only making a comeback, but they’re going to have a more powerful presence. Usually, if a player was killed before they could create or pass their items around, then the game would never see those items used. It was an unfortunate scenario in CYOR I, and so this time if “origin roles” exist, then they will start the game with one or more of the items they create. As with roles, if you choose to request an item in the game, please try to keep it realistic and relatively balanced. Requests for “magic potions that instantly discover mafia” will not be honored! Remember, requesting an item is optional! Co-Moderator If you’ve never hosted a mafia game or want to see some behind-the-scenes work, I’ll be accepting one co-moderator for this game. It’s entirely optional, but a great way to get some “GM Cred” without having hosted a game before. You’ll essentially see everything about the game and how I resolve actions, and I’ll sometimes ask you to check my work to ensure accuracy. Note: Applying for this role means you will not be able to join the game! Note 2: I'll most likely need a co-mod to assist me during the weekend of March 17-19, when I'll be moving out of my current apartment. Signed Players – 8 Minimum Killing You Shade939 Sunflower OrangeP47 Nodlied TheIrishMan Category 5 Hurricane FRAYDO ChopBam Retaliation
  14. I've got an idea for a different style of mafia game, but I don't know if there's enough interest to host it yet. It seems like a lot of you are itching for a CYOR next, but I had a lot of fun imagining this while writing it up. So, here are the options for my March Mayhem Mafia: 1. Traditional CYOR - Any role, any character, any universe 2. Themed CYOR - Only roles and characters from a specific universe (e.g. Disney or Dreamworks) 3. Card Game Style "Mafia Roulette" (Details below -- I will count Poll Options 1 and 2, and 3 and 4 together and choose the higher of the two for specific setup)
  15. A Long Time Ago, in a Galaxy Far Far Away... Welcome to the Star Wars Mafia: Jedi vs Sith, a Mafia CYOR Forum Game with special Force powers and extra Lightsaber/Force dueling phase! Create your own character, assign skills and Force power orientation, and get ready to restore the balance of the Force to the Galaxy! Game Introduction SW Mafia: Jedi vs Sith as hinted in the title, will be about a newly formed Jedi Council members trying to find out who's the Sith among them. While the Sith (Mafia) will work undercover together to undermine the Council and destroy the Jedi (Town) within, the Jedi must find them and destroy them before it's too late. The status of the game will be monitored by the "Force Balance Indicator" (or FBI for short, no pun intended) which will determine which side of the Force (light or dark) dominates. There will be multiple factors that will determine this, mostly by player actions. The game will end if either all Sith have been destroyed, or when the Dark Side of the Force consumes all of the Light Side on the Force Indicator (this will be tracked in daily CVCs - or Cumulated Vote Counts for short). The game requires at least 10 players to sign up and play. It will probably last for a few weeks, but no more than 4, depending on how the game goes and how many will sign up. All players that sign up need to create their character (optional CYOR) and PM me before the game start, see below in character creation section how to. About the Game This Mafia Forum Game will pretty much follow some of the standard Mafia Rules, such as phases, night actions and classic Town vs Mafia setup. The biggest difference, however, will be the basic player elimination process. This will not happen during the "Day" phase as normally, but during the extra "Duel Phase", which will be explained below. Furthermore, the player elimination may not be instant but will require a fighting mechanic with RPG and RNG elements. Hence player characters will also have individual statistics (such as health, attack, force points), skills (such as intelligence or dexterity), and extra Force powers that can be used during or outside the Duel phase. The game will be broken into two phases: A Council Meeting (classic Day phase) and "The Duel" (a classic Night phase and battle phase combined). I'm considering that both will last 48 hours so that everyone can participate regardless of availability. Council Meeting will be a phase where all the public talks will take place, there won't be any fighting during this phase. The purpose of this phase is to discuss and determine who among the Council members are the Sith, and who should be the chosen One to stand up to fight the Sith. And thus, there will be only two options available during this phase: voting for someone who could be the Sith and at the same time, voting for somebody who could be the Champion in order to fight the Sith. Players with most votes will then meet in the Duel. Their identity will be revealed prior The Duel start, but not their allegiance. The Duel will be the only phase where battle actions will be allowed to use, whether multiple Force techniques or Light Saber attacks. Only the Duelists will be allowed to post in public though, and there won't be any other discussion. The Duel will be turn-based with monitored individual player stats, each player playing their turn after the other player has finished. The champion will always start first and have the advantage to strike his opponent down. Most of the battle actions will be, however, modified by RNG and player skill set, as well as all Force-based actions. The purpose of the duel is to defeat the opponent - preferably the one with the most Sith votes. The Duel will end once one of the players is defeated, which will also result in that player's elimination, and his/her allegiance to the Force will be revealed. The victor of the Duel, however, will be able to learn extra battle technique and one-time immunity to be chosen for the next Duel as Champion (unless he's voted to be the Sith this time). While the Duel is ongoing, the Sith (unless they're fighting) will meet secretly in order to plot their next move to undermine the Council (there will be multiple ways to do this). The other Council members will have the opportunity to use one of their Force Powers in order to help with the investigation, help others or simply meditate in peace to heal or discover new ways of the Force. Create Your Own Character (CYOR) Guidelines Every player character in the game will have his/her own modifiers and characteristics that will determine the basic actions that can be used in the game. Aside from that, there will also be the flavor, which is not really important game wise, but will give the player some sort of identity. Creating a character is not mandatory, but I strongly suggest that you put some effort into it before the game starts as it may influence your progress in the game. Please follow the instructions on how to create your own character: Flavor: First off, you need to choose or create a character of your own from the Star Wars universe. There are no limitations, but please have in mind, that you are creating a Jedi Master to fit the theme of the Council Meeting (town). Even if you want to be a Sith (mafia), you will need a Jedi identity first. You can also pick any existing character from the SW universe, but please do not choose one of the main protagonists or antagonists such as Yoda, Luke, and Anakin Skywalker so we won't have them all in one plot. You can be original and pick one from the extended universe, or even create your own one from scratch. Here's how you do it: Jedi Name - you can use a name generator, or make up your own (in Forum guidelines though, nothing offensive allowed) Sith Name: If you would like to become a Sith, send me your Sith name in case you will be chosen for the mafia role, otherwise it will be given to you (e.g. it starts with "Darth") Race - pick from many races of the SW universe, this will help to make your avatar appearance, and may or may not to result in some easter eggs in game or extra skill boost Background - your own personal Flavor text that will be revealed if you are chosen for Duel. Colour of the Lightsaber - every Jedi needs one, so please pick Character Attributes & Skills The attributes of your character apply bonuses or penalties to everything from combat to skill checks to Force powers. Check each attribute to see what aspects of gameplay it can affect. You have to pick two, but only one from each category: Combat Skill Focus - These skills affect your core character attributes such as attack, defense, and health, most important in battles. Pick one skill which you would like to focus on: Strength - is your physical power, adds modifiers to melee damage and chance to hit, which is important for characters that focus on close-combat (e.g. with Lightsabers). Dexterity - is your agility and reflexes, adds modifiers to ranged attack rolls and increases a character's Defense rating, making them harder to hit. Constitution - represents health and resiliency, adds modifiers to the health points gained and regeneration rate. Knowledge Skill Focus - These skills affect your character's progress, and how you handle the Force, so it ties up with the Force abilities as well. Pick one skill which you would like to focus on: Intelligence - represents knowledge and reasoning, doubles your rate of learning new things. Wisdom - represents willpower and perception, adds modifiers to Jedi Force Points and Force Power abilities associated with combat. Charisma - represents personality and the ability to persuade others and adds modifiers to Force-related feats and powers that are related to non-combat actions. Force Powers The Force has a range of powers that function in accordance to fundamental attributes that were cardinal in nature and categorized by the way in which a user was able to focus on the Force while using an ability. The aspects of the Force were divided into Control, Sense, and Alter by the Jedi Order. During the game, you may be able to learn more aspects of the Force. This knowledge will grant you actions that you can use either during the investigation or directly during the battle as well. There are also Powers that are general/basic and those will be available to everyone from start, but you have to choose one branch that you want to focus on first: Control - the ability to control one's own body and thoughts. Grants access to protective night & duel actions. Sense - allows Force-wielders to immerse themselves in the environment. Grants access to scouting night @ duel actions. Alter - focuses on the ability to manipulate other objects. Grants access to offensive night @ duel actions. Choosing one aspect of the force will basically determine your orientation in the game from the Mafia standpoint as well. E.g. If you choose sense, you will basically get a cop/scout action. You cannot directly pick your actions from start, but you will be able to learn more actions. Once you have picked your flavor characteristics, skill attributes and the Force Power aspect, PM me. If you won't pick by the time I'll start balancing the game, your character, skills, attributes, and aspects will be randomized. Game Update I will have some trouble maintaining availability to run the game during January, hence I'm looking into ways to automate some of the game elements, or make them easier to handle. Hence some parts of the game are currently redesigned and I will need at least a week to create a force tracker and duel simulator. If we can get enough sign-ups and everything goes well, the first go-live date could be next Monday, January 8th (but it's still a subject to change) Jedi Council: Jeod Nodlied ChopBam TheIrishman Killing_You Shade939 OrangeP47 Sunflower Retaliation Category 5 Hurricane FRAYDO Voe Game Links: DAY 0 - Jedi Council Tutorial Duel tutorial NIGHT 0 - Night Action Guidelines DAY 1 - Jedi Council Meeting Duel - Night 1 NIGHT 1 - Rest DAY 2 - Jedi Council Meeting Duel - Night 2 NIGHT 2 - Rest DAY 3 - Jedi Council Meeting Duel - Night 3 NIGHT 3 - Rest DAY 4 - Jedi Council Meeting Duel - Night 4 NIGHT 4 - Rest DAY 5 - Jedi Council Meeting Duel - Night 5 NIGHT 5 - Rest DAY 6 - Jedi Council Meeting Duel - Night 6 NIGHT 6 - Rest DAY 7 - Jedi Council Meeting Duel - Night 7 NIGHT 7 - Rest DAY 8 - Jedi Council Meeting Duel - Night 8 NIGHT 8 - Rest DAY 9 - Jedi Council Meeting Duel - Night 9 NIGHT 9 - Rest Game Ending, Outro, Rewards, Player Info & Game Mechanics LightSaber Tournament
  16. As promised, here's an interest thread with poll so you can pick a next game I'm gonna run. Remember that each game requires certain amount of votes in order to be picked, and in case of multiple games making it, the game with more votes will take precedence. Here's some more info regarding the suggested games: RA:APB-themed Mafia Forum Game VI/VII: Type: Battle action RA:APB flavor Mafia Min. Player votes: 10 Availability: Option 1 can be run immediately, Option 2 at least in 1 or 2 weeks Option 1: Option 2: Part VII will include experimental naval combat, more or less ship combat would be played on grid battlefield alongside the normal mafia gameplay, so ##shoot actions would not be run by classic RNG this time but by the ship position on the grid itself. Think of it as mafia + battleship board guessing game. RA:APB-themed Mafia Chat Game: Type: Battle action RA:APB flavor live Mafia, played on our Teamspeak Min. Player votes: 5 Availability: anytime We can play the chat version anytime and whenever between forum games. Just need at least 5 players to sign up so we can schedule an hour or two event for it. TS: Reborn themed Mafia Forum Game I Type: Battle action TS: Reborn flavor Mafia Min. Player votes: 8 Availability: in 1 or 2 weeks The first version will only include infantry, no vehicle or building characters, so it will be a very simple concept at first, hence less players required. Kinda like Infantry Beta, yes? :D Infantry combat will be played differently from classic APB Mafia - instead of RNG, we will have character health-bars, armor, and stealth (similar to Dead Space games). Star Wars Mafia - Jedi vs Sith Type: Star Wars flavor Mafia CYOR with extra Duel phase Min. Player votes: 10 Availability: in 2-3 weeks The game will include standard mafia mechanics (finding Sith among the Jedi council), force balance (equivalent of the marker convergence meter in DS games, or world tension in WW games) as well as extra dueling phase, where two voted individuals will fight with light-sabers and force special powers. RPG/Strategy Game - flavor to be determined Type: RPG/Strategy game Min. Player votes: 10 Availability: in 2-3 months If you are up to play a RPG game, which would last a bit longer than standard mafia, vote for this. I still have some concepts in mind, such as for Dead Space flavored (RPG) or the previously announced Red Alert (Strategy) one. Or we can have something completely different. I probably won't have time to have it ready this month and next month I'll be busy so it's more or less for Spring time next year.
  17. Hello and welcome to Cuban Missile Crisis Mafia. This is a game for 11 to 13 players. I know that's a little strict, but the game mechanics don't work well at lower player-counts. The game will feature the traditional teams, but also a "World Tension" mechanic. Town seeks to prevent nuclear war, and mafia seeks to instigate it. While victory can occur through normal means, mafia can also win if world tension hits 100, and war occurs despite everyone's best efforts. Other standard rules apply, and more elaboration will be given with the first day post. In the mean time I am available to answer any questions you may have regarding the game. Please post below if you wish to sign up, and also PM me both an email for use with google docs AND a random number between 1 and 13. This random number will help me "seed" the RNG that determines which role each player gets. Sign ups will close on November 18th and the game will begin on November 20th. Hammer time will be standard 6pm EST/11 PM GMT. Players - 11 Minimum Nodlied Jeod TheIrishman FRAYDO ChopBam Killing_You Voe Cat 5 Shade Retaliation Mojoman Bookmarks Day One Night One Day Two Night Two Day Three Night Three Day Four Game End
  18. There's a game I've seen played on multiple forums through out the age of man in various forms, so I'd like to try making a version for our use. For practicality, I'm calling it the three word story. The story is compiled by splicing together everyone's consecutive input. Each participant posts a three word line with tasteful punctuation and such cut-offs when there is a need for it. Every next post must build upon the last post's three word line. You don't need to copy the text, just post a continuation. And please don't double post, you only get one line at a time. Let's keep it C&C oriented so we get something unique. But please keep it somewhat of a coherent storyline (example: don't kill off our main character as a joke). We'll compile the posts and post the full story by editing this first post every now and then. If two posts get sent in at the same time, we'll try to splice them in, so watch out for that notification! We'll end the story when we feel its potential has been exhausted or it comes to a good conclusion on its own. Note that you can drop in and out of the game as you please, just hop on and make a post whenever. No need to announce yourself. Example of how the game works: POST 1: A Nod cyborg POST 2: was making a POST 3: snowman when suddenly POST 4: he got EMP'd. POST 5: He exhaled, deeply, POST 6: only to realize POST 7: he didn't know POST 8: if he would POST 9: ever finish his POST 10: snowman. GDI was POST 11: the culprit. They POST 12: snuk around him... (ect.) We'll flesh out any additional pointers and rules as we run into bumps in the road. We'll refine the guidelines along the way. Additionally, if you feel like commentating about the game, make sure to first include your three lines clearly at the top of your post separated from your thread comment so it's easy to collect all of them for compiling, maybe mark it in the gold text color like the following. Let's see how this goes. I'll start: A disc thrower THREE WORD C&C STORY Compilation #1 NOTE FOR STAFF: Feel free to edit the story compilations above by writing in the missing pieces whenever you feel like it.
  19. Welcome forum game junkies! Here's another quick fun touch-and-go game! (Great for me since I usually don't have time for more in-depth things such as Mafia.) This game works similarly to Corrupt A Wish, but somewhat backwards. How does that work? Well its simple! Someone posts a description of a situation in which they are in peril and will most certainly lose their life if there is no intervention. The next poster must then engineer a creative way (McGyver, Superheroes, The A-Team, whatever floats your boat) in which the previous poster will be saved from their peril, but then they (either by the events leading to the salvation of the previous poster, or by a non-related event) also end up in an equally perilous predicament. Return to step 2. The rules are these: Remain civil and follow all forum rules at all times. Some discussion is allowed, but do not derail this thread. Do not attempt to break the game. (not sure how you would anyway) Have fun. I'll begin: While on a deep-sea drug deal fishing expedition, my glorious Soviet Flak bote is caught in a terribad Mother-Russian hurricane. Halp!
  20. The closing of the October is here and there used to be a tradition on BHP to play a forum game with a little scarier theme as well. Most of us older mafia gamers here remember the series of Death Space Mafia & RPG, which started exactly 6 years ago during this time of the year! I'm posting the links here so that players who want to review these games can do so, but also for the sake of good old nostalgia since many of us still remember. The old BHP forums, where these were hosted are gone and it would be a shame to lose it. Whenever somebody mentions "Marker", "Necromorphs" or "She told me to say..." (a gimmick iLTS got in one of the games which basically marked his insanity in both game and IRL :V) and doesn't know the origin, link them to this thread. I'm posting the doc links as well as character and player information and videos that I made to resemble the games' events from actual game/movies (spoiler warning) from the first 3 Mafia RPG games. There's a lot of it and even though you can't read everything in the game threads, these games had a lot of doc and video content you can still check. Each game was a bit more complex than the previous one, introducing new set of game mechanics, such as spacing and investigating, location/movement, new character mechanics in mafia RPG game such as player HP/alive status and being able to return to game as "Necromorphs", weapons and items with adjustable parts, later crafting as well. In DS4 RPG, I've also introduced more RPG elements such as new map elements, exploration, puzzles and even turn based PvP & PvE battles. DS4 also took a few months to play and there's tons of content so therefore I only post the first three games for now. DS1 Mafia Docs (Oct - Nov 2011): Dead Space Mafia Intro video: USG Kellion Crew Doc (Mason Town) https://docs.google.com/document/d/1XSGXoK9u_89jJ2VuOO-HLbVdDs_7e3b32un8DLKxZKE Unitology Doc (TP) https://docs.google.com/document/d/1aZQb1uJl9kN9W7hvkzjCHGMeDlygP1JzsE0LMiTIFro Necro Doc a.k.a. Hive Mind (scum) https://docs.google.com/document/d/1kfPpl9yd_G_BgPNs7r7g00fmq2KZuqjZQXcWi4VMHFU Dead Space D4 video: Dead Space D5 video - OUTRO: Dead Space 1 Characters Sheet: https://imgur.com/a/vQ0Yi Dead Space 1 Necromorphs: https://imgur.com/a/zSOSx Dead Space 1 Player actions: https://imgur.com/a/RNzLk Dead Space 1 Weapons: https://imgur.com/a/7ms9q DS2 “Aftermath” Mafia Docs (Feb 2012) Intro video: O’Bannon Doc (Mason Town/TP Faction) https://docs.google.com/document/d/1R-lztsvgeoBkXeApn9YvMKxixF-71XEZ1J_WEITvAws/ Interrogations Night 3 Doc https://docs.google.com/document/d/1-R8XFH6isWbFwBiWzlMFwVIbqSv1zvX_404e30gYuc8/ Interrogations Night 4 Doc https://docs.google.com/document/d/1uGOD5J2cktWie7DmG4Nloy7tI1T4I8zIK8hzrbbbrmM/edit Interrogations Night 5 Doc https://docs.google.com/document/d/1KD0FAk-5iMv-Rt5h_UuLfY1o8Cer0J8PE-6_k7ui-2A Interrogations Night 6 Doc https://docs.google.com/document/d/1-R8XFH6isWbFwBiWzlMFwVIbqSv1zvX_404e30gYuc8 Necro Doc (scum) https://docs.google.com/document/d/1fLY3_TQU6xkqlmjDkkCclnGymV0AU3wic436dV88ffU/ DS2 Day 1: DS2 Night 1: DS2 Day 2: DS2 Night 2: DS2 Day 3: DS2 Night 3: DS2 Day 4: DS2 Night 4: DS2 Day 5: DS2 Night 5: DS2 Day 6: DS2 Night 6: DS2 Day 7: DS2 Night 7: DS2 Day 8: DS2 Day 9 - OUTRO: DS2 Characters Sheet: https://imgur.com/a/TYSVS DS2 Player Actions: https://imgur.com/a/l7D0Z DS2 Necromorphs: https://imgur.com/a/u51AV DS2 Items & Weapons (Store): https://imgur.com/a/Npof2 Dead Space 3 Mafia RPG (Dec 2012) DS3 Intro Trailer: DS3 Day 1 Introduction: DS3 Bench (Crafting doc): https://docs.google.com/document/d/1TztE_tTp1OzOlZPCJ_qSDyIbriao13c2b70YvG9KI30/ DS3 Spaced Doc (Dead Doc): https://docs.google.com/document/d/19_p8Fx3eWppk5Nu8UWBlLXn_OeRCy-GSiu1k313dRQY DS3 Temporary Dead Doc: https://docs.google.com/document/d/1yxEluKTsR-bOKm5lovmwfgSKBmUZ12Ryf4m2GLzOrsw DS3 Interrogation Doc: https://docs.google.com/document/d/1dz-bWu_prJMnPAhkM197i1j3GFip2DnzRuF_D-I1I6E DS3 Retaliation Character Doc: https://docs.google.com/document/d/1RhZKt1ibL51YZoaoNWTcARfYe6dm8GfjYDQVl_XaKxQ DS3 Voe Character Doc: https://docs.google.com/document/d/10sSWRKXCwlGN3EFxptv8k4_li9b6zYm2F3TMjb2v4sM/ DS3 iLikeToSnipe Character Doc: https://docs.google.com/document/d/1miLOvjRaZmNROyT3mO0zV-bhuMPKNQgj5KryGo_l-pY DS3 Category 5 Character Doc: https://docs.google.com/document/d/1mRfD7xfVIF82hDnAEbFV-i9dKSY-WY1taItq8RZpZtg DS3 Chaos Knight Character Doc: https://docs.google.com/document/d/1TsWGzozc89U-CKD0guINDkWmPvo2YNa2Cb8ggAcrNBQ DS3 Pluk Character Doc: https://docs.google.com/document/d/1wippqbPuY4Igv4nWDzw9d9vVPoLx1JPLX0q7pCINodQ DS3 GeneralCamo Character Doc: https://docs.google.com/document/d/1gupU1h6KcUGgaeUC3MXK8fBlsT0NlH6ZNhdba9QesLo DS3 Kamuixmod Character Doc: https://docs.google.com/document/d/1_cOmg04shpbRVvH3uAJErGUJoMsJhDSzjrKFQMY4j6I DS3 Catalyst Character Doc: https://docs.google.com/document/d/1GaDb4jzp9PzUtK6im6avg-2i2uLLcfiart-gKnHr6XE DS3 Garrus Character Doc: https://docs.google.com/document/d/1UuLp0JcuQsO9lkuTJxDEGAuUHs50DKf2OrnyeUwPvdA DS3 Nodlied Character Doc: https://docs.google.com/document/d/1wASS9jp9Hplf1ngVkk6879tLZ53RyTGZ88YQxgACXSk DS3 triattack Character Doc: https://docs.google.com/document/d/1ZaRZS-l-RjHvGKs4IYvOCwt8XCe5-6CmGnqTD3l1x9w DS3 M1Garand8 Character Doc: https://docs.google.com/document/d/1cRj3Wsef_5vV4dbyq-RIIRXQmn4c1x0c03dASsG_cVQ DS3 Day 2: DS3 Day 2 Spacing: DS3 Day 3: DS3 Day 3 Spacing 2: DS3 Emergency Evac: DS3 Day 4: DS3 Day 5: DS3 Day 6: DS3 Day 7: DS3 Day 8: DS3 Voe vs iLTS possible standoff: DS3 Ending: DS3 CVCs: https://imgur.com/a/n1lj4 DS3 Characters: https://imgur.com/a/YKsu1 DS3 Necromorphs: https://imgur.com/a/OsCsb DS3 Weapons: https://imgur.com/a/KQu2p DS3 Equipment: https://imgur.com/a/7pv0C DS3 Player Stats before Convergence Event: https://imgur.com/a/md9xa
  21. Alright everyone, so begins the CYOR - Halloween Edition. In this game Town will be the monsters/murderers while Mafia will be the heroes/survivors. HOW IT WORKS (shamelessly stolen from Jeod ↓) For the new faces, 'Choose Your Own Role' mafia is literally that. When you sign up, you send me a PM with a character name (any universe, any character within reason). If you like, you can even give some background on the character and suggest/request a role mechanic for the character. When I get the PM, I take your character and your ideas, and create a custom role based on it. But for this game, if you're town, your character must have a horror flavor to it. It could be a character from a movie, anime, TV show, comic, video game, etc... For example, Dracula would be fine while Alucard would not. Even though they're both vampires, one isn't in the horror genre. If you want to be mafia, then any hero/anti-hero that fights the monsters of the night would be acceptable regardless of the genre, Buffy the Vampire Slayer, Blade, Van Helsing, etc...or any survivor from a horror themed platform. I will make an announcement when I receive all character PMs. If you want to change your character, you must do so within 48 hours of the previous request. Sign-ups will close on October 27th. Game is set to start October 29th 6:00PM EST. *This is not a mafia game for the faint of heart. You could be beheaded, maimed, stuffed inside an anus, or all of the above. This game will have some wacky shit going on. You've been warned. Sign-Ups - Minimum 10 Nodlied FRAYDO Chopbam Jeod Category 5 Hurricane OrangeP47 Voe Killing_You Alstar Kamuixmod Game Phases: Day One Night One Day Two Night Two Day Three Night Three
  22. Hello everyone, Long time C&C Renegade and other C&C games player, and former developer here. It's nice to see some familiar faces around here. I'm glad I found this place. I recently got back into gaming and development, and I'm trying to piece together my maps that I left unfinished from a few years ago. I've been looking all over the web and anywhere I knew from before for Renegade development tutorials to refresh myself, but I've found nothing. It seems a lot of those old tutorials, and even some new ones are available here. I'm working on a tutorial for Renegade mapping myself so I don't forget how to do this down the line. I'll be visiting this place often for tutorials!
  23. Since it's rather quiet on the Mafia front, the next RA: APB Mafia is here, once again, to fill the void before other games are ready. This time, prepare for a new shocking experience! If you are new to these games, check out the last APB themed mafia game. The point of the game is to eliminate the allied spies before they can eliminate and outrun the soviets (mafia scum vs town in general mafia terms). Basically I PM players what they are and what their role is, and when the game begins, players try to figure out who is who (or what), based on other players' actions during day (battle phase) and night (plan phase) and act accordingly (vote for players to lynch or try to attack them directly by themselves or use their special role actions). This type of Mafia game is easy to run, usually it lasts a week or two in case of forum game version, and it could be also run as chat version game too (if requested, we can play smaller version games on W3D Discord, live). Unlike some other themed mafia games, I usually don't have much trouble with them and since there were no additional lore, video or GFX work, I could to run them almost anytime. With my busy schedule and a lot of other gaming it also fits my taste as well. So if you feel like and request I can usually always run them. Let me know if you would like to participate - the game is pretty easy to understand, and most flavors, characters and game mechanics are described below. You would only need to be active on the forum at least twice a day when the game is run so you won't miss doing your actions (forum game phases last up to 48 hours for days and 24 hours for nights where you need to decide your actions). For each game, I'll need at least 7 players to make the game last for at least a week, but the more players the better (up to 10-12 is ideal for each game, for voice-chat version it's 5-10). There won't be any penalties for inactivity, so if you miss one or two days there's no problem but if it's longer, please let me know in advance. Game UPDATE: The sixth RA: APB Mafia forum game version will start next Friday, 6th of October at 10 PM UTC/GMT (subject to change based on feedback), provided we'll get enough signups (at least 7 bare minimum). Update: You can check the online counter when the game starts Day (Battle) phases will last 48 hours max, while night (Plan Phase) will last max 24 hours, meaning that if you want to participate, you should check and check each day at least once or twice to complete your actions. Though the more you participate the better, as the game becomes more active and fun. All roles and sides will be randomized before game starts, if you want to have a specific role or a custom made role, PM me in advance. there's a guide how to create a role below. Signed Players (or who confirmed already): OrangeP47 Alstar Nodlied Mojoman Killing You Jeod ChopBam FRAYDO Misa (minimum 7 players, max 20) Game Progress: Day 1 Night 1 Chat (W3D TS) Game Progress: If you're new to mafia forum gaming, or you want to know details how this is played, check the info below. How to Play APB Mafia Chat/Forum Game The concept is pretty simple, similar to classic mafia, with few additions. All general mafia standard rules will apply, but the phases will be literary only few minutes short with few little extra rules (bolded). All together one game shouldn't last more than one hour, but it can last only 20-30 minutes as well! The game is about classic RA:APB Base infiltrated by spies. There are Allied Spies (mafia) and Soviet Soldiers (town). The Soviets greatly outnumber the Allies (>=25%). However, none of the Soviets know who the Allies are at first, while Allies start with their own google doc where they can discuss the game anytime they want. The game is broken up into two phases: Battle Phase (classic Day phase) and a Plan Phase (classic Night phase). In Forum Game version, these phases last from 24 up to 48 hours, in chat game version, these phases last from 5 up to 10 minutes (chat version is being played with all players at the same time, while forum version is played whenever players are active). *** During the Battle Phase (DAY), everyone talks and tries to build cases against each other directly in the forum chat. While the Soviets are arguing to try and find the Allies, the Allies are trying to throw everyone off their trail. The goal of the Battle Phase is to find somebody for a Lynch. People will vote for one person they want to be lynched and the person with the most votes will die at the end of the day. Your vote should be in this format: ##Vote PlayerName If you decide to change your vote, you must first ##unvote (player name not required but is helpful) or you can simply vote another player if you already know who. Note: As per previous game suggestion, we might have a forced voting mechanism starting Day 2 - more info on that during day post. If a majority vote of over 50% is cast on one person, then they will be lynched right then and there, no need to wait for the end of the phase. When someone is lynched, everyone will find out their role and who they were aligned with. During the Battle Phase, players are also allowed to use their battle actions, such as ##shoot, etc. which will be resolved instantly. If the target players dies, he will be eliminated from the game and the game will continue (his vote will no longer be counted). All BP/day actions need to be acknowledged by the mod before they are counted (just simple line to acknowledge so you know it came through, Current Vote Counts (or CVC) will appear periodically to inform you about the time remaining as well as the current vote status). Remember, without the mod acknowledge line, your vote or action doesn't count, so please don't do actions before the previous one was resolved. If it was missed, please use ##TIMEOUT command to stop the game, but only if it's really required (otherwise just repeat your action). All players are required to participate in chat, if one player stays quiet whole phase he/she might get role blocked for the next plan phase. *** During the Plan Phase (NIGHT), Allies will have to decide to kill a Soviet player. They must also decide who will make the kill. However, certain people in both the Allies and Soviets have special roles they can use during the night to kill, protect, disrupt, or gather information. Some roles carry a certain risk while others give a little more freedom. When the new Battle Phase begins, everyone will see who has died during the night and find out what side they were on and what role they had. Plan/Night actions are done classic way by the Private Message, same as resolved action replies. If you have a night action and do not inform me by PM in advance before the next Battle phase begins (preferably asap, but not later than one hour before the game starts), otherwise you do nothing that night. Forum Posting during the Night/Plan Phase is limited - 2 posts per player max. Players who won't comply will either receive a gimmick or a force vote on themselves. *** The Soviets win when they have eliminated the Allied threat (all allied players must die). The Allies win when they have managed to dispose of enough Soviets to outnumber them (or equal before plan phase). If there are any Neutrals in game, they will win if they survive until the game ends with any of the factions winning. Any Third Party (TP) player wins if they meet a certain winning condition, or when they eliminate everyone else. There are also extra guidelines which are posted in the general thread, but let's recap the main ones for those who are new: Try to stick to the timetable Await your Role PM soon before the game starts, if you have any questions, let me know before we start, since after that I won't have time to check PMs The Chat system always displays time intervals for each 5 mins. That's a good way to see whether there is a hammer (end of Battle Phase after 10 mins from start) or new phase starts, since our phases will change in 5-10 min intervals as well... If I'm not present in the chat (crash/outage) when the battle phase starts or is on the way, please wait for me and we'll start over in next five mins (basically game is on hold when I'm not there) If resolving will take longer than expected (PM spam, etc), then I'll notify you and we'll start the next BP in the next 5 min interval Please be civil! No spamming or swearing. It's just a game. Let's have fun! If you are not in the game, please DO NOT post game related stuff in chat! DO NOT discuss the game outside of the thread unless you are specifically given permission by me. DO NOT quote private mod communications. DO NOT attempt to break the game. No trying to get people to make toxx clauses, encryption, or fake day actions. Basically, if you're about to post something you're a little too proud of as a way of breaking the game, think twice before posting. Good luck! Player Roles, Flavor & Factions Now as far as flavor and roles go, there's gonna be a little twist, but I'll try to start with really easy and simple settings. The flavor will be the classic Soviet base infiltrated by the allies (we can try different flavors once the pilot is success, or continue with the APB if people wish for it). Now here's the twist. For every game, few roles that might turn up in game will be revealed before the game starts, so you know what you're up against (something like in epicmafia), but there will also be few mystery roles and also, I'll let players themselves to design their roles using some available abilities and combinations, which will make it a bit more interesting. So you can end up picking a role that is already listed, or you can go for the mystery role, or, you can design or your own role. Infantry, vehicles, or even buildings, you name it. This epic concept can make every game different. There will be no crazy roles since I'm going to develop an easy inst-resolving mechanic so therefore the role abilities during night will have certain rules in order to work (what action does what, what is the order for resolving, priorities, action resolving messages, etc). For people who don't like vanilla (=ordinary) roles, you're lucky since I'm gonna put every role some available actions at least. To stay true to the RA: APB flavor, even basic rifle soldiers will be able to shoot others, though ofc there will be a chance of missing or getting your weapon stuck. The only role which doesn't have any special abilities currently is the Neutral Civilian. Other advanced roles will be mostly useful during the night phases where classic investigations, tracking/spying, body-guarding and standard mafia killing take place. We'll see if there will be a need for google docs as well but I can assure you mafia will be able to communicate in doc, at least. Game Specifics: We have finally new (building) options available! Thanks to the engineering marvels of our glorious war machine, we have finally mastered the power of lightning! Although Allies were also busy. Thanks to Einstein's research, we will have to face the Allies in the shroud. Check out or new Tesla units as well Gap generator units available now on the new RA:APB Mafia Role Sheet! (click for large) Please note that only classic roles are displayed on the current Role Sheet, Custom or Mystery roles are hidden and will be revealed after the game! Some of the units that used be custom are now classic. Some classic units (e.g. Soviet Officer/Kapitan) have changed! As you can see, both Soviet Tesla Coil and Allied Gap Generator, are pretty powerful additions, but require a Power Plant to run. Since there's only Soviet Power Plant, Allies will have to rely that they will not destroy it, but Soviets will also need it in order to maintain a powerful defense mechanism running - which can work as well during the day and night. This interesting relationship triangle will introduce several strategies for players, and even though the Power Plant doesn't have much to do, it will be crucial to the game's outcome nonetheless - either tricking the Allies or actually helping them (depending whichever unit is in game). These new vehicle units are basically passive role blockers. While the Tesla Tank can protect itself only, the MGG can chose which unit will be protected. This can create chaos, since it will be hard to determine what actually happened. Since there is no limit to how many units will get blocked, and whether the protected unit is actually Tesla Tank or something else that was covered in shroud. Shock Trooper is now a classic role. Since he's basically the role blocker, I have finally made a change to the Officer/Kapitan role - the interrogation will no longer block the target. Instead, the interrogation will now reveal a unit/role type. You can pick one of the classic roles that are listed above, but you can also pick the mystery role not listed in this sheet (previous mystery roles won't be available, at least for some time). Only one mystery role is allowed per each game. This role won't be revealed until the actual game ends, and it can have any alignment. There might not be a mystery role in game however, depending on other roles. You can also create/design your own, custom role. Here are the guidelines: As you can see every role has one Battle Phase (BP - Day) Action and one Plan Phase (PP - Night) Action. Your designed role can't have more actions either. Scum players have the Standard Mafia Kill as extra PP action in addition to their own actions but they cannot combine it during one PP. Your designed role needs to be RA or APB flavor with appropriate actions to the flavor (vehicles, animals and structures are allowed). Vehicles are Bullet Proof during during the day except if other vehicle or Anti vehicle infantry shoot them. Buildings are immune to lynching. As you can notice, all BP actions have a "weapon stuck" chance and "kill success" rate (which are two dice rolls needed to execute that action), and PP actions have frequency and usage limits. Here's a formula which limits the unit's actions to have them balanced vs each other: KILL PERCENTAGE = Kill Success Chance - Weapon Stuck Chance (from -100 to 100 by 25% intervals only) -100% < KILL PERCENTAGE < -50% -> Unit is able to perform one unstoppable kill during Plan Phase or very Special rare Action. -50% < KILL PERCENTAGE < 0% -> Unit is able to become BP for a limited duration or perform multiple protect/support actions on others without frequency limits KILL PERCENTAGE = 25% -> Unit is able to perform a scouting/investigating ability without frequency limits KILL PERCENTAGE = 50% -> Unit is able to perform a scouting ability but with limited frequency KILL PERCENTAGE = 75% -> Unit is able to do only one limited PP action which doesn't involve kill, support, protect, scout or investigate actions KILL PERCENTAGE = 100% -> Unit doesn't have a PP action. Here's an example. Let's say you want to protect one player each night (protective action). According to the formula your kill percentage shouldn't be bigger than 0%, which means your stuck weapon chance and success chance should be same. Let's say 50-50. Now for the flavor.You could be a heavy tank, serving as Armored shelter. Now if you want to have one BP ability, your frequency will drop so you can only protect every second phase.
  24. Casino Royale Welcome to Casino Royale, one of the most reputable and respected casinos in the world. Offering the best service, high win chances and even a multitude of apartments inside the casino so it doesnt come to a surprise to have 50.000 customers a day. In a crowded place like this, it's no easy task to monitor everyone thus the perfect place for shady deals to take place. The reason why you're here might be a completely different one though. Mechanics of the Game The games flavor is Casino, thus every Role will be somewhat related to that Theme. There wont be anything super natural aside from being lucky in generell about rng. Days will last up to 48 Hours, and Nights 24 hours. Day's will end at 10 PM UTC/GMT The game itself will add certain modifiers to either all roles or certain roles depending on conditions being fullfilled. These conditions are publicly announced though and will affect the entire game on different magnitudes. At the start of the Game there is no early hammer, whoever has the highest amount of votes is lynched. You can vote for No-Lynch too which will prove quite helpful at times. There are a lot of abilities that are hidden from the public but not the user which can be used during the day, so there will certainly be illogical outcomes where it might seem like i made a mistake, though that wont be the case. Player death's/removal will reveal role name, their alignment and a sneak peek into 2 randomly chosen abilities. The Objectives are classic where the Mafia has to outnumber or be on equal footing as town, where as town has to remove all hostile forces from the game. Every role is a combination of a multitude of roles so you cannot associate certain actions with only mafia or town. Rules All BP/day actions need to be acknowledged by the mod before they are counted (just simple line to acknowledge so you know it came through, Current Vote Counts (or CVC) will appear periodically to inform you about the time remaining as well as the current vote status). Remember, without the mod acknowledge line, your vote or action doesn't count, so please don't do actions before the previous one was resolved. If it was missed, please use ##TIMEOUT command to stop the game, but only if it's really required (otherwise just repeat your action). All players are required to participate in chat, if one player stays quiet whole phase he/she might get role blocked for the next plan phase. (shameless copy paste) If you are not in the game, please DO NOT post game related stuff. Do not discuss the game outside of the thread unless you are specifically given permission by me. Do not quote private mod communications. Do not attempt to break the game. No trying to get people to make toxx clauses, encryption, or fake day actions. Basically, if you're about to post something you're a little too proud of as a way of breaking the game, think twice before posting. Game will start by this saturday or sunday, though it can be shifted further back if it has to be. To sign up pm me with 3 cards of your choice. These will affect the role distribution to a certain degree. Roles will be given out a day-12 hours before game start Signed Players 8 (min 12) Chopbam Jeod Orange Fraydo Mojoman Killing_You Theirishman Category 5
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