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  1. This is going to be a simple mafia game, perfect for new players--and we have quite a few new faces recently! We'll play with an open setup with the following possible roles: Villager - No special actions. Aligned with Town. Doctor - Chooses a player to save at night. Aligned with Town. Cop - Chooses a player to investigate at night. Aligned with Town. Vanilla Mafia - No special actions. Aligned with Mafia. I'll select included roles based on player ratio. For example, for every 3 Town, there will be one Mafia. The minimum playercount therefore is 4 players, and I will accept no more than 8 players. How It Works Mafia must try to equal or exceed Town numbers via killing players at night and getting town players lynched during the day via deceptive tricks. Town must eliminate all Mafia via lynching them during the day. Day phases last 48 hours and always begin and end at 10:00PM GMT (6:00PM EDT for Americans). Night phases are similar, but only last 24 hours. During the Day Phase, players talk amongst themselves and decide on who to lynch. It is, of course, possible to spare someone from the noose by voting NoLynch (##vote Nolynch or NoLynch). Players who vote for this twice in a row will be subject to a penalty and will be forced to vote for themselves the following day. There is no early hammer in this game. At the end of the day, the player with the majority vote will be lynched. In the event of a tie, a coin toss via random.org will decide the player to be lynched. Signup period closes on Saturday, June 6 at 6PM EDT and the game will start 24 hours after. SIGNED PLAYERS Alphoca (aka Alp) NodFan Generalcamo Shade939 Killing_You Mojoman Category 5
  2. INTRO It's been three years since CYOR I! Can you believe it? The first CYOR game I hosted was on May 1, 2017. Look out for some special features in this anniversary edition... This game will start on Friday, May 1, at approximately 10PM GMT/UTC, which is the usual game start/hammer time. Game start date and time are subject to change based on signed player count and role PMs received. For those of you who are new to Choose Your Own Role style mafia games, here’s a short explanation: at its core, CYOR is a standard mafia game. Town attempts to eliminate all hostile elements (mafia and third party). Mafia attempts to eliminate players and outnumber the other factions. The third party has specific win conditions based on their role, and the neutral faction is similar; neutral faction players, however, are not considered hostile. If you sign up for this game, you will send me a PM with your role request. You can customize your role as much as you see fit, and I will do my best to honor your request. Here’s an example of a role request: The more information you include in your request, the more accurate your final role will be. Here’s a template to help guide your request, although it’s not necessary to use when sending me your PM: You can request a specific alignment, but I can’t guarantee it will be the alignment you receive. Please do not request overpowered roles! Keep game balance in mind. It’s much easier on the GM—and yourself—if you keep your role realistic for a mafia game. Mafia is a team game--if you design a carrying role, you're going to have a bad time. RETURNING FEATURES Items make for a fantastic dynamic that continue into other mafia games hosted by other GMs because of the added risk/reward factor. For example, the Death Note, an item capable of making extra kills for mafia, could end up in a town player's hands and then be used against scum. The reverse is also true. Items will be in CYOR V. As with roles, if you choose to request an item in the game, please try to keep it realistic and relatively balanced. Requests for “magic potions that instantly discover mafia” will not be honored! Remember, requesting an item is optional! Depending on the roles chosen, you may see a variant of the synergy mechanic from TheIrishMan's CYOR Supernatural Edition and iLikeToSnipe's CYOR Social Distancing Edition. SUGGESTED CHANGES If you have a suggestion for a game-wide mechanic that might add some pizazz to the game, then please share! Signed Players – 8 Minimum - CLOSE ON APRIL 24 OrangeP47 (played by Category 5 Hurricane) iLikeToSnipe (played by Category 5 Hurricane) Killing_You (played by Category 5 Hurricane) Louis (played by Category 5 Hurricane) Shade939 (played by Category 5 Hurricane) Mojoman (played by Category 5 Hurricane) Retaliation (played by Category 5 Hurricane) Chopbam (played by Category 5 Hurricane) Category 5 Hurricane (played by himself) FRAYDO (played by Category 5 Hurricane) Previous CYOR Data CYOR I CYOR II CYOR III CYOR IV Marvel Endgame Mafia CYOR: Nintendo Edition
  3. CYOR Mafia: Choose Your Own Mafia Do you have some crazy role you've been itching to play as? As usual with my games, there will be an addition to core mafia mechanics. I've had two I've been toying with for a CYOR game, and I'll let you guys decide which one we use. Or we can just do a normal CYOR game if that's your cup of tea. The below descriptions are just an overview. Based on the roles created I may need to update with more specific rules when the game starts. But they should give you a feel for what it'll be like. I'd like to get the game started by 04/05 if possible. The more players we have, the better. Just sign-up with a post here and send me a PM with three character/role ideas. You'll be using all three of those ideas this game. I'll close the poll after 2-3 days and choose what we're doing then. It seems pretty clear what you guys want, so I've updated this post with the rules for this CYOR variant Hyperlethal CYORThere will be A LOT of dying in this one. Each player will need to create multiple characters, but this gives you a chance to try out more than just one role you've been thinking of. You'll send me three roles that you want to use and I'll balance them with you. Action Usage: Players are still limited to one action per night. Mafia however will have access to their standard night kill and will be able to use it alongside their one other night action. As of right now, there is no limit to the number of day actions a player can use or how many passive ability can be in effect. A specific day action may be limited to "once per day", but that does not prevent a player from using another day action alongside it. Action Targets: By deafult, an action will randomly target one of a player's characters/roles that's still alive. It may be possible that some characters or abilities will allow targeting specific characters or drawing actions to specific characters. It's still possible for some actions, such as a vote block, to target a player when they trigger instead of a character. Player/Character Kills: You can think of each character as a "life", once you lose all three you're out of the game. In terms of kill actions, a character functions very similar to a standard mafia player. Unless they have some protective ability or a protective role is protecting them at the time, a kill action will kill them. Once killed, a character will flip with who they belong to, their name, and a short description. This short description will be mostly/entirely flavor. It's up to your wild speculation to decide if it's any indication of the character's abilities. Alignment of a player is only revealed in a flip when their last character dies. Again, it's possible that some special ability could override this behavior. This is what everyone will default to. With all this said, don't think that I won't consider any kind of "super kill" that can target a player and wipe them out. Anything is on the table here. Voting: Players still only get one vote, even though they have three characters. Player Signups (8): OrangeP47 Killing_You NodFan Retaliation Shade939 Jeod Sunflower FRAYDO Day Links: Day 1 Day 2 Day 3
  4. We need a place around here to share free non-C&C games! I'll start this thread off with a couple of my favorites from when I was a wee lad. Anyone can post here as long as the posted content follows the forum rules! That basically means nothing illegal, warez, etc. You know how to be good, so do it. Also please do not upload what you are sharing to the forum itself. Please use some other external file host. For the time being, I'm just using either my OneDrive or Google Drive. You can easily do the same. Please limit discussion in this thread to avoid clutter, and please please please do not criticize my choice of free file hosts. I realize that some of you don't believe in "free" file hosts but please discuss that elsewhere. Hasbro Interactive - Risk (1997) City Interactive - Demolition Champions (2003)
  5. I want to show the basic premise of this game early on. It's still in the design phase, so it will be a few days before I open signups. If anyone decides they like the design enough to co-mod or even volunteer to enhance (I don't have much experience with complex RPG games like this), please speak up. Again, this is planning phase, so don't go nuts on me over game balance and mechanics and whatnot *cough* Shade *cough*
  6. Welcome forum game junkies! Here's another quick fun touch-and-go game! (Great for me since I usually don't have time for more in-depth things such as Mafia.) This game works similarly to Corrupt A Wish, but somewhat backwards. How does that work? Well its simple! Someone posts a description of a situation in which they are in peril and will most certainly lose their life if there is no intervention. The next poster must then engineer a creative way (McGyver, Superheroes, The A-Team, whatever floats your boat) in which the previous poster will be saved from their peril, but then they (either by the events leading to the salvation of the previous poster, or by a non-related event) also end up in an equally perilous predicament. Return to step 2. The rules are these: Remain civil and follow all forum rules at all times. Some discussion is allowed, but do not derail this thread. Do not attempt to break the game. (not sure how you would anyway) Have fun. I'll begin: While on a deep-sea drug deal fishing expedition, my glorious Soviet Flak bote is caught in a terribad Mother-Russian hurricane. Halp!
  7. Some might remember the first Cop Mafia that got blown into oblivion when the forums went boink a few years ago. It was requested that I host another one, especially since we have a lower player count this time of year. It's an open setup and relatively easy to jump in--perfect for new players. 5 Player Setup: Sane Cop - All cop reports are accurate. Insane Cop - All cop reports are opposite of what they should be. Naive Cop - All cop reports are innocent. Paranoid Cop - All cop reports are guilty. Vanilla Mafia - Kills cops. 8 Player Setup (Adds these roles): Random Cop - All cop reports are random (random alignment, not random target). Lazy Cop - All cop reports are received the following night (delayed reports). Roleblocker Mafia - Blocks cops. Obviously, the town goal is to find mafia while the mafia will need to fakeclaim as a cop in order to survive. Cops do not know their sanity, only that they are Cops. This sort of setup is entirely dependent on logic and wifom skills. The game will start within 24 hours of the minimum playercount needed (5). If more than 5 sign up, I'll extend the deadline to 48 hours to allow up to 8 players to join. Signups @Voe @Killing_You @iLikeToSnipe @ChopBam @OrangeP47
  8. Mystery Mafia: Holidays 2019 Who's down for a quick round of mafia over the 2019 holidays? This game uses a mechanics twist I've had on the drawing board for quite some time. There will only be Town and Mafia, no other factions. There will be mostly standard or vanilla roles; you can expect to rely more heavily on posts and player behavior than action results. So, what's this twist? What every player can know is that there is no scum doc at the beginning of D1. This is a game where mafia will start in a weaker state than town (at least on paper) but get stronger over time if they play their cards right. There are more details to what's going on, but those are either for the mafia team only or won't be revealed until game start. The idea behind this is to put pressure on town to be active while also limiting actions and emphasizing scum hunting through content. Ideally, we'd get at least 10 players for this game, though I can rebalance for 8 players minimum. I will need to get the game started by 01/02, but starting before then would be ideal. All I'll need for a sign-up is a post in here and then a PM with your preferred email for doc invitations. Player Signups (8): OrangeP47 Jeod Retaliation Shade939 Killing_You Mojoman NodFan ChopBam Day 1 Night 1
  9. HNNNNNNNNNNNNNNNNNNNNNNNNNNG HERE WE GO BOYS, GIRLS, HINDS, APACHES, AND ORCAS! Petroglyph graces us with Totally Not Renegade 2 It also has workshop support, so we can go ass backwards wild with what we can make.
  10. Hey Guys, first off topic post but the company game stop is about to go under. Which can mean two things, one pull out your stocks now, and get ready for cheap consul games! It’s like the movie collection I got for less than a dollar when block buster closed. I have no idea what that will mean for Internet sales, but I am keeping my eyes open for liquidation sales.
  11. Hello everyone, and welcome to the second game I'll be hosting since I started playing mafia again. This is going to be a CYOR game, which for those of you who have managed to forget in the span of a few days is one where YOU! the player gets the opportunity to design your own role (within reason)! I'm not restricting characters to a theme like some other CYOR games. Everybody knows scum already go bump in the night. I'm hoping to include many of the mechanics that have become mainstay in our games, such as items, unless they make my head hurt. We're not going to be breaking causality on my watch! RNG in particular is something I think you need a good reason to include, and is a poor way to balance abilities. Since this is the first time I'll be hosting a game where I'm designing roles after the fact, I'm willing to take advice on how to treat requests for alignment, balancing, etc. SIGNUPS (11) Jeod iLikeToSnipe Mojoman Sunflower Nodlied Louis Chopbam FRAYDO KY Orange Cat5 DAYS Day 1 Night 1 Day 2 Night 2 Day 3 Night 3 Day 4
  12. Does anyone else have a Nintendo Switch and maybe want to swap FCs to get stomp me in Super Smash Bros? (Among other games) SW-3824-7551-3414
  13. Hello people! It has been about a year since we've had a game of Hearts of Iron IV, which, at least to me, has been a bit too long. I know that a few of us want to have another go at the game and either have thought of some interesting ideas as how to win the match or have been playing for long enough not to make some of the rookie mistakes we've seen last time. What to expect Last year, the Axis won an overwhelming victory by the start of 1941 thanks to a mistake by the Comintern players, allowing the Axis to quickly snowball and overwhelm the Allies. This year we will once again be playing a historical scenario in which teams of players will take on each other to accomplish the objectives and take the title of 2019. When this game will take place is up to you guys. I propose a game somewhere during the week of 20-26th of October, but if you guys have other ideas, let me know. Additionally, what should we use for our chat? Teamspeak or Discord? Rules Of course there are some rules to prevent shenanigans from occuring and ruining the game as HoI IV still has some issues here and there. Victory Conditions Unlike last year, where each faction had to control 2 enemy capitals and Warsaw, this time each faction has a slightly different objective. Playable nations As per last year, there will only be a certain amount of nations that you can play as. Nobody likes a world war 2 when everybody is playing the most irrelevant of minors. Inside each of the spoilers is a list of playable majors and minors in each specific faction. Some nations might have mutually exclusive focus tree paths, in which case, the important ones will be highlighted in the spoiler, with the green option representing the choice you have to go and the red option the one you are not allowed to go. Allies The Allies are represented by the many democracies in the world as well as the unfortunate souls that got invaded by the Axis during the war. They are led by the United Kingdom at the start of the game. The playable nations are the 3 majors, the commonwealth as well as nations that can fight on after capitulation. Axis The Axis are represented by the Axis and the East Asian Co-Prosperity Sphere. Even though these factions are seperate ingame, they're counted as one in this list, as they have the same goals. Beyond the 3 majors, the Axis have a few minor members who either willingly joined, or were forced to join due to outside pressure from either the Axis or the great Communist Thread beyond... Comintern The Comintern is by far the smallest faction in terms of players. They're the Communists centered around Eurasia and have the biggest army in the world at the start of the game. It is represented by the Soviet Union and its few fellow minor nations. Wildcards There are a total of three wildcards in the game. Each of these has a seperate path it can go down, although all of them come with their own limitations. Sign-ups So how do you sign up? Well, that's easy! Tell me in this thread if you want to join together with your preferred date and nation. If two or more players sign up as the same major, then the more experienced player will get priority to playing that major. The only exception is the Soviet Union, which can be played by two players. It is important to note that we prefer having the Majors filled before the minors. That said, you can always sign up as a minor, even though you might be asked to play a major if we have a lack of players. Allies - Fraydo (France) Axis - Cominterm - Wildcards - That said, all rules and such are open for debate.
  14. A beta of Red Alert 1 v0.09c Siberian GRemlin found has popped up and is now released. It has cool unused cut scenes, sound files from the thief and allied quotes of "It is done.", a internal scenario editor and all kinds of differences. It's a little tricky to setup but there's instructions and fixes for it. https://www.reddit.com/r/commandandconquer/comments/dflqti/a_present_to_the_cc_community/
  15. Choose Your Own Role: Nintendo Edition Hi there everyone! As you all know I’m anticipating a very busy turn of events starting this holiday season. This will probably be my last hosted mafia game for a while—and because of that, I thought it’d be neat to have a lighthearted fun theme! Expect to see the traditional Mafia vs Town vs Third Party vs Neutral in a Nintendo setting! Choose your character from the famous Nintendo franchises and construct them using elements from the many video games they starred in! Example Franchises Mario (including Donkey Kong & Wario) Pokémon The Legend of Zelda Star Fox F-Zero Fire Emblem Metroid Pikmin Splatoon Animal Crossing Super Smash Bros Kirby Series Xenoblade Series *Players may request a character from any franchise as long as it is first-party (no third-party franchises like Kingdom Hearts) Items Items from the Nintendo franchises will appear in this game. Some players will create items to start the game with, while others will be inserted and randomly distributed by the GM. Some items will take immediate effect, while others will have the standard item actions (Use, Pass, Destroy). If you like, you can even have your character create items via ability! For example, Bowser Jr. might create a Bob-omb item each night which is passed around to explode after 3 phases. Don’t be afraid to get wacky! *Players are asked to limit item creation to one ability-produced item and/or one "starting" item. Complexity The kinds of items chosen might make for a crazy game, but hopefully not as mind-numbing as CYOR: Endgame Edition. I'm kinda hoping nobody asks for time travel stuff. Start Date & Times Here’s the skinny. I start my new gig on August 12th. It’s a standard 8a-5p shift after the initial training. Currently, I want to aim for a Thursday, August 22 @10:00PM UTC (the usual time) game start. That gives you three weeks to decide if you want to sign up and then make a character. Signups are now closed. Player Signups Verti60 OrangeP47 Killing_You TheIrishMan Mojoman Chopbam Louis FRAYDO Category 5 Hurricane Retaliation Voe (reluctantly) Nodlied
  16. OH SHIT YOU'RE ABOUT TO LAND A CRITICAL HIT QUICK SAY SOMETHING COOL
  17. Hi Boys and Girls, I will be in charge of this topic regarding EXIMIUS, long story short. Eximius is a RTS-FPS hybrid that was heavily inspired by the cancelled "Tiberium", CoH/DoW and SC. Gameplay features The game is similar to C&C Renegade " Protect and Destroy" another winning condition are Control Point which were inspired by Company of Heroes series. A match consist of 1 Commander and 4 Officers, the Commander are the one who will be deciding what to build and manage the units, he can even join in the firefight. The officers are the backbone of the army who will lead the squad into firefight. Resources are Cash, Energy, and Ammunition. These resources are important as some of them require for purchasing structures, upgrades, units and support abilities. Here are some of the videos, you may or may not notice that I have posted in CNCNZ but not here. Well is better late than never ? A new gameplay mode called "Challenge" Where you are alone and pitched your skills to withstand the test of time as endless wave after wave of enemy pouring in. ATTENTION!!! Officers and Commanders , thank you for those who signed up for closed beta. The official EXIMIUS launch will be roughly 8 hours from now. Indiedb https://www.indiedb.com/games/eximius Steam https://store.steampowered.com/app/505740/Eximius_Seize_the_Frontline/ CNCNZ https://forums.cncnz.com/topic/21270-eximius-at-game-development-conference-2018-march/?tab=comments#comment-235710 The game will be release on 28 September 2018
  18. Hey all, since there are no new mafia games announced yet and we have at least two relatively new players (@Brigitte and @Louis), I thought it might be a good time to have another Open Janitorial game. You may recall the first one hosted almost a year ago. Open Janitorial Mafia is an open setup, which means the possible roles are known from the start of the game. The setup itself is called Janitorial thanks to the pivotal mafia role, the Janitor. The setup only has one doctor and one cop, plus a few other basic roles that haven't been seen on this forum before. Scumhunting is a must, but it shouldn't be as "in the dark" as a true basics game. JANITORIAL MAFIA ROLES Villager (3) The most basic of town roles, the villager has no actions except their vote. Doctor (1) The doctor is a town power role with the ability to protect one player each night, including themselves if desired. Sane Cop (1) The cop is a town power role with the ability to investigate a player each night and discover their alignment. Miller (1) The miller is a basic town role that is essentially a villager, but they will appear as mafia on cop reports and flip vanilla mafia on death. Oracle (1) The oracle is a town power role with the ability to target a player each night to be mod-revealed if the oracle dies. The oracle will only reveal their previous night target. The ability does not stack. The oracle starts with a target at random in the event they die on D1. Vanilla Mafia (1) The mirror role of the town villager, the vanilla mafia has no actions except a nightkill and a vote during the day. Janitor (1) The janitor is a mafia power role with a one-time ability to hide the role of the nightkill. The killed player will not be revealed for the duration of the game. Lawyer (1) The lawyer is a mafia power role with the night ability to make their target mafia teammate appear innocent on cop reports. This game setup requires 10 players to play. If you are brand new or have only a few games of mafia under your belt, this is a great entry point! The game will start within 72 hours of the minimum player count being met. Official date and time will be announced within 24 hours of the minimum player count being met. *This game is estimated to last up to Night 5, which equates to 15 days (48 hour days and 24 hour nights). Depending on how the game plays out, the timeframe might be longer or shorter. *This game may be cancelled or delayed if another mafia game is announced, since I just hosted one. Co-Moderator (1 Needed) - I have a full-time job so I'll definitely need some help in meeting GM deadlines. A good entry game for players interested in hosting their own game at some point too! 1. Shade939 Signed Players (10 Needed) 1. Category 5 Hurricane 2. Killing_You 3. Nodlied 4. Retaliation 5. OrangeP47 6. Mojoman 7. Brigitte 8. TheIrishMan 9. Louis 10. ChopBam
  19. I know some of you if not most of you are utterly HYPED for Endgame. Me, I grew up with this--like Harry Potter, it's sort of like the end of an era to me. To celebrate such an occasion, I'm going to host a mixture of CYOR and Marvel-themed mafia. Specialized game mechanics are still in the works, and because my workload might be picking up a ton IRL in the next month, I'm requesting a co-host. THE RULES You can choose any character you want from the first three phases of the Marvel Cinematic Universe (MCU). The movie must have been released, so no Endgame characters. Besides, you wouldn't know any new ones. When it comes to alignments, keep in mind that villain characters don't necessarily mean scum and vice versa. You can expect town, mafia, and third party and/or neutral depending on the number of players we get. You can use previous CYOR design templates to "create" your character. I know the MCU characters have multiple powers and skills, but each player will only have up to two abilities (not including the standard nightkill). This game will also not feature any player-generated items. Please submit at least two character options, you can't all be Thanos. For your abilities, choose two that your character has (either power-wise or skill-wise) and, if you like, request a role (cop, tracker, doctor, etc). My goal is to close the sign-up period on Saturday, March 30 and start the game on Friday, April 5th. Signups (7 minimum) Mojoman Killing_You OrangeP47 FRAYDO TheIrishMan Brigitte ChopBam Louis Shade939 iLikeToSnipe Category 5 Hurricane
  20. Hello and welcome to Pokemafia 2! This thread is a work in progress, so check back occasionally to see updates to the rules. That said, the rules will be fully posted and explained before the game actually starts, with changes made only if it can't be helped during the actual playing. First off, what's new in Pokemafia 2? 1) Actual Characters That's right, this game we will not be generic trainers, but you'll actually get to be someone from the world of Pokemon! With that, it means... 2) Character abilities! Every player will have something unique about them to spice up the game! Not just a select few like last time. 3) Johto pokemon! That's right, we're in Johto now, that means you can use pokemon from the first 251! 4) Gen 2 mechanics Gen 2 fixes a lot of the inherent bugs and imbalances found in gen 1! 5) Held items It's a mechanic from gen 2, obviously, but could possibly be a game changer and thus deserves special mention! 6) Expanded actions Last game you got two pokecoins to complete actions each night. This time, you get THREE! Why? Because there's a lot more actions from which to choose from, not even accounting for the fact that a lot of people have a unique character action. 7) Shopping As part of the expanded actions, worthy of specific mention, is now you will have SOME degree of control over which items you obtain. 8 ) Enhanced cooperation Passing items during the night is a free action, and if you don't have a specific target in mind, there's even the item raffle. Donate an item, receive an item, in a semi random fashion based on the input of all participating parties! 9) Much more! This list is getting quite long, but I can assure you, there's much more to get excited about this game! ----- Key Rules Stat Calculator - http://www.psypokes.com/gsc/dv.php This game will introduce the concept of levels. All pokemon start at level 10, and each time they train or win a battle they increase in levels by 10. Levels are capped at 50. This is done to scale pokemon that don't evolve. To evolve, you must train twice or win a battle twice (or a combo thereof). To evolve a second time, you must do so a further 3 times. Note however, this does mean that you can be level 50 and not fully evolved, and require a further training that does not increase levels to get that last evolve. Also note, moves are NOT restricted by level. When possible, pokemon will always have a full slate of 4 moves, even if they're level 10. (More to come later) Battling/Investigating At the end of each day phase, there will be a pokemon battle. Some days (announced in advance) will feature a double battle, for a total of four participants. There are a variety of ways to decide who participates in a given battle. Every player will have access to the ##Nominate and ##Rocket commands. These commands vote for a player to be a standard trainer or team rocket participant in a battle, the highest number of votes "wins". In the event of a tie, RNG will decide between those that are tied. For fairness purposes, the standard trainer is considered to be the "challenger" and the rocket is to be considered the "challenged" party. This simply means that when it comes to scheduling or other out of game considerations, the challenged party will generally be favored as they were not the ones to choose to be placed in that situation. In other words, if you're the one being aggressive, you better be prepared to be around to back it up. Attempts to rig the vote in the opposite direction will be strongly discouraged at GM discretion, and advantage here may be flipped if shenanigans have occurred. This clause should not come into effect often, as there are several ways available to keep the battle flowing, even if one party is busy, discussed in a later section. In battle, each person uses one move per turn, or uses an item. Some "held" items, such as berries, can also be used as standard items. If you do not wish your opponent to know which move you are using, you may refer to your attack as "Move 1, Move 2, etc", and between battles (at night) you may randomize your move order so that its fresh for the next battle as a free action. Switching pokemon during a battle is not allowed, and the battle ends when one pokemon (or set of pokemon on a side) faints. Both the victor and the defeated will obtain a care package after the battle, though the victor's package will be larger. The victor's pokemon will also increase in level by 10 and gain a point towards evolution. The victor will also gain an extra pokecoin while the defeated will lose one pokecoin. Because scheduling is complicated for all parties involved, night phases may be extended. There are also several options for those that still can't find the time. First, you can submit an "autobattle document" to the GM. This is simply instructions for how to battle and the GM will carry out said instructions, to the letter. The upside of this is you technically retain control, but the downside of this is it's very inflexible. If you do not wish to do this, you can designate either the GM or someone not in the game as your proxy, and have them battle for you. This is more flexible, but depending on who you choose, they might not be that good at battling, or make a mistake, or something of that nature, and it's completely out of your control. They might eat through all your items in a futile struggle, or not use an item when they really should have, thinking you might want it later. It's in their hands now, not yours. Of course, the preferred battle is still the one where both parties are in control fully, so the GM will facilitate finding a time when both parties can be on "live", or facilitate multiple sessions if need be. As another alternative, a location can be investigated. The way to do this is very similar to how a normal battle nomination proceeds. A normal trainer must still be nominated. However, instead of nominating a rocket, a location is instead selected to be investigated by the nominated trainer. An investigation is not to be taken lightly, and the trainer engaging in one should be well prepared. Starting an investigation for the first time will reveal some details. If a trainer succeeds in the investigation, they will gain a benefit. If the trainer fails, the investigation may be attempted again in the future. Investigations may not occur on days designated as double battles. Other Battle Rules Stat change moves can only increase or decrease a stat by 2 "levels". All pokemon are considered to have max friendship. Player Elimination Players are eliminated when 3 of their 6 pokemon have fainted. Standard Action Descriptions Everyone has the same 6 "Free Actions", which do not cost a coin to do, and can be done infinite times per night. Everyone also has the same 7 "Standard Actions", which cost one pokecoin and can only be done once per night. Everyone gets 3 pokecoins per night which do not "roll over", unless you lose a battle, then you get 2. If you win a battle, you get 4. Free Actions Change Primary - Changes which pokemon is first in your party, ready for battle if selected. Randomize Pokemon Move Order - Randomizes the order of your pokemon's move, if you want to obscure that from others. Pass Item - Passes a selected item to a selected player. *Mutually exclusive with Item Lottery* Item Lottery - Enter an unwanted item into the item lottery. Selected items enter a collective pool, and at the end of the night, you get a random item back from the pool, different from the item you placed into the lottery, unless you were the only person to participate. *Mutually exclusive with Pass Item* Equip Item - Gives a held item to a pokemon Discard Item - Deletes an item from the game permanently (used to free up inventory space) Standard Actions (cost 1 pokecoin) Shop Item - Shops for an item from the standard item table Shop Held Item - Shops for an item from the held item table Shop Battle Item - Shops for an item from the battle item table Shop TM/HM - Pick a TM/HM to buy Use Item - Uses an item Use TM/HM - Uses a TM/HM Train - Raises a pokemon's level by 10, also grants a point towards evolution Shopping Process/Inventory size Each shopping action can be performed once per night, at the cost of 1 pokecoin. If you have the budget, you can select multiple DIFFERENT shop actions. Shop actions are done by category. There are four categories of items: Standard Items, Held Items, Battle Items, and TMs/HMs. You have a limit of 4 Standard Items/Battle Items (combined) and 4 Held Items. You may exceed this limit if you gain prizes from a battle, but you may not shop in ANY category until you are under this limit (destroying an item is a free action, and be undertaken before shopping). When you choose a category, a weighted loot table is rolled 3 times, and then those items are presented to you. Of those 3 items, you are allowed to keep 1. The contents of each category are as follows: Standard Items - Potions/Status healing items Held Items - Berries/Move Type Enhancers/Leftovers (Note: Berries can be used like standard items if you so choose) Battle Items - Stat Boosters/Stat Protectors Buying a TM/HM is simple. You simply look at the gen 2 list and select which one you want, no RNG. You may not apply a TM/HM the same night it is purchased. You may have an unlimited number of TMs. Lists: https://bulbapedia.bulbagarden.net/wiki/TM#List_of_TMs https://bulbapedia.bulbagarden.net/wiki/HM#Generation_II (Note: It may be more prudent to look at the gen 2 learnset for your individual pokemon when making a decision on what to buy) Teambuilding To build a team, select 6 pokemon. Pokemon must be first stage evolution (Note: If a pokemon has a baby form, you DO NOT have to pick the baby form, though you can if you really want to). You may pick from pokemon 1-251 on the following list, with these exceptions: Mew, Mewtwo, Raikou, Entei, Suicune, Lugia, Ho-oh, Celebi, Larvitar, Dratini, Moltres, Zapdos, Articuno (Note: It MAY be possible to obtain these pokemon during the course of the game) https://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_National_Pokédex_number Signups The following people have signed up. For optimal play, this game requires 9-12 players. This game will not start before January 1st pending discussion on what time works for everyone. 1. TheIrishman 2. Jeod 3. Retaliation 4. Shade939 5. Sunflower 6. Brigitte 7. Cat 5 Timestamps Day 1 Investigation 1 Night 1 Day 2 Battle 2 Night 2 Day 3 Investigation 3 Night 3 Day 4 Investigation 4 Night 4 Day 5 Investigation 5 Night 5 Day 6 Night 6 Day 7 Night 7 Day 8 Night 8 Day 9 Night 9 Day 10 Night 10 Day 11 Night 11 Day 12 Battle 12 Night 12 Day 13 Night 13 Day 14 Night 14 Day 15 Night 15 End Game
  21. Since a lot of us have plenty of comments on the subject, and it was filling the other thread.
  22. As announced, the next RA: APB Mafia is here, after a fashion. This time, prepare to clean your torpedo tubes, as we are about to play with b0tes! If you are new to these games, check out the last APB themed mafia game. The point of the game is to eliminate the allied spies ships before they can eliminate and outrun the soviets (mafia scum vs town in general mafia terms). Basically I PM players what they are and what their role is, and when the game begins, players try to figure out who is who (or what), based on other players' actions during day (battle phase) and night (plan phase) and act accordingly (vote for players to lynch or try to attack them directly by themselves or use their special role actions). Let me know if you would like to participate - the game is pretty easy to understand, and most flavors, characters and game mechanics are described below. You would only need to be active on the forum at least twice a day when the game is run so you won't miss doing your actions (forum game phases last up to 48 hours for day phases and 24 hours for night phases where you need to decide your actions). I'll need at least 7-9 players to make the game last for at least a week, but the more players the better (up to 10-12 is ideal for a well balanced game). There won't be any penalties for inactivity, so if you miss one or two days there's no problem but if it's longer, please let me know in advance. Game UPDATE: The seventh RA: APB Mafia forum game version will start next Friday, 7th of December at 10 PM UTC/GMT (subject to change based on signing/feedback), provided we'll get enough signups (at least 7 bare minimum). Day (Battle) phases will last 48 hours max, while Night (Plan Phase) will last max 24 hours, meaning that if you want to participate, you should check and check each day at least once or twice to complete your actions. Though the more you participate the better, as the game becomes more active and fun. All roles and sides will be randomized before game starts, if you want to have a specific role or a custom made role, PM me in advance. there's a guide how to create a role below. Please note that since this will be mostly naval battle, so all the roles will be only allowed to be naval air or building, and the game setup will be closed. Allowing for a custom unit will depend on the number of sign ups. Signed Players (or who confirmed already): @Shade939 @ChopBam @Nodlied @Jeod @Killing_You @OrangeP47 @TheIrishman @Voe @Alstar @JackoDerp @FRAYDO @Category 5 Hurricane (minimum 7 players, max 12) Game Progress: NIGHT 0 - NAVAL MAP TUTORIAL DAY 1 NIGHT 1 DAY 2 NIGHT 2 DAY 3 NIGHT 3 DAY 4 Game Ending, Player Roles & Revealed Game Information If you're new to mafia forum gaming, or you want to know details how this is played, check the info below. How to Play RA: APB Mafia Forum Game The concept is pretty simple, similar to classic mafia, with few additions. All general mafia standard rules will apply. The game is about classic RA:APB Base infiltrated by spies. There are Allied Spies (mafia) and Soviet Soldiers (town). The Soviets greatly outnumber the Allies (>=25%). However, none of the Soviets know who the Allies are at first, while Allies start with their own google doc where they can discuss the game anytime they want. The game is broken up into two phases: Battle Phase (classic Day phase) and a Plan Phase (classic Night phase). In Forum Game version, these phases last from 24 up to 48 hours, (in chat game version, these phases last from 5 up to 10 minutes, but chat version is being played with all players at the same time, while forum version is played whenever players are active). *** During the Battle Phase (DAY), everyone talks and tries to build cases against each other directly in the forum chat. While the Soviets are arguing to try and find the Allies, the Allies are trying to throw everyone off their trail. The goal of the Battle Phase is to find somebody for a Lynch. People will vote for one person they want to be lynched and the person with the most votes will die at the end of the day. Your vote should be in this format: ##Vote PlayerName If you decide to change your vote, you must first ##unvote (player name not required but is helpful) or you can simply vote another player if you already know who. If a majority vote of over 50% is cast on one person, then they will be lynched right then and there, no need to wait for the end of the phase. When someone is lynched, everyone will find out their role and who they were aligned with. During the Battle Phase, players are also allowed to use their battle actions, such as ##shoot, etc. which will be resolved instantly. If the target players dies, he will be eliminated from the game and the game will continue (his vote will no longer be counted). All BP/day actions need to be acknowledged by the mod before they are counted (just simple line to acknowledge so you know it came through, Current Vote Counts (or CVC) will appear periodically to inform you about the time remaining as well as the current vote status). Remember, without the mod acknowledge line, your vote or action doesn't count, so please don't do actions before the previous one was resolved. If it was missed, please use ##TIMEOUT command to stop the game, but only if it's really required (otherwise just repeat your action). All players are required to participate in chat, if one player stays quiet whole phase he/she might get role blocked for the next plan phase. *** During the Plan Phase (NIGHT), Allies will have to decide to kill a Soviet player. They must also decide who will make the kill. However, certain people in both the Allies and Soviets have special roles they can use during the night to kill, protect, disrupt, or gather information. Some roles carry a certain risk while others give a little more freedom. When the new Battle Phase begins, everyone will see who has died during the night and find out what side they were on and what role they had. Plan/Night actions are done classic way by the Private Message, same as resolved action replies. If you have a night action and do not inform me by PM in advance before the next Battle phase begins (preferably asap, but not later than one hour before the game starts), otherwise you do nothing that night. Forum Posting during the Night/Plan Phase is limited - 2 posts per player max. Players who won't comply will either receive a gimmick or a force vote on themselves. *** The Soviets win when they have eliminated the Allied threat (all allied players must die). The Allies win when they have managed to dispose of enough Soviets to outnumber them (or equal before plan phase). If there are any Neutrals in game, they will win if they survive until the game ends with any of the factions winning. Any Third Party (TP) player wins if they meet a certain winning condition, or when they eliminate everyone else. There are also extra guidelines which are posted in the general thread, but let's recap the main ones for those who are new: Try to stick to the timetable Await your Role PM soon before the game starts, if you have any questions, let me know before we start, since after that I won't have time to check PMs The Chat system always displays time intervals for each 5 mins. That's a good way to see whether there is a hammer (end of Battle Phase after 10 mins from start) or new phase starts, since our phases will change in 5-10 min intervals as well... If I'm not present in the chat (crash/outage) when the battle phase starts or is on the way, please wait for me and we'll start over in next five mins (basically game is on hold when I'm not there) If resolving will take longer than expected (PM spam, etc), then I'll notify you and we'll start the next BP in the next 5 min interval Please be civil! No spamming or swearing. It's just a game. Let's have fun! If you are not in the game, please DO NOT post game related stuff in chat! DO NOT discuss the game outside of the thread unless you are specifically given permission by me. DO NOT quote private mod communications. DO NOT attempt to break the game. No trying to get people to make toxx clauses, encryption, or fake day actions. Basically, if you're about to post something you're a little too proud of as a way of breaking the game, think twice before posting. Good luck! Player Roles, Flavor & Factions Now as far as flavor and roles go, there's gonna be a little twist as announced. The flavor will be the Naval battle between Allied Ships and Soviet Submarines. There will be no infantry or ground vehicles in the game, air or buildings pending sign ups and setup. Few roles that might turn up in game will be revealed before the game starts, so you know what you're up against, but there might be also a mystery role and also, I'll let players themselves to design their roles using some available abilities and combinations, which will make it a bit more interesting. So you can end up picking a role that is already listed, or you can go for the mystery role, or, you can design or your own role. Infantry, vehicles, or even buildings, you name it. This time however, we'll focus on naval units and perhaps a few buildings/air units to fill the void (see below unit roster). Mafia players will be only able to play as allied ships and will be able to communicate in google doc for the entire course of the game. Game Specifics: Allied task force fleet has infiltrated our seas, and are heading towards a secret Soviet Submarine Base. It's up to you find them and eliminate them before they can cause serious damage to our war efforts! Soviets are now able to mass produce submarine units, both types are able to attack enemy naval ships. While Attack submarines can "hide" for 1 phase and gaining BP (not against NK or lynch though), the experimental Missile Subs are able to launch extra missile at chosen coordinates. Check out all the units available now on the new RA:APB Mafia Role Sheet! (click for large) Please note that only classic roles are displayed on the current Role Sheet, Custom or Mystery roles are hidden and will be revealed after the game! Naval Battle Mechanics: For the first time, we will have a whole new Naval Battle Mechanics inspired by battleships board games. All units have a 100% chance of hitting their target during Battle/Day Phase, but this time you have to select coordinates on naval map instead of selecting a player. Similarly, some of the night actions also revolve around coordinates. Naval Map Naval map will be divided to squares where each square represents a land tile or a sea tile, which could be occupied by a naval unit or be empty. The exact dimensions of the naval map will depend on the number of signed players. For the sake of simplicity, each player can only occupy 1 square at a time, and will be assigned coordinates at the start of the game. Whether there will be bigger units or buildings occupying more squares requiring more shots to be killed is still in question pending sign ups and the setup, but you can expect this as well. I will announce the details of the Naval Map before game start (the above is not actual map just illustration). Once you learn your role you will be able to pick 3 coordinates. I will assign you one by random. Note that all players will play on one single Naval Map. Every phase the map will be updated for public to display the positions of eliminated or hit players. Lynching The Lynching mechanic will be a classic mafia lynch where one player is selected for a Mig Air Strike, which will reveal their position, alignment and role. Note that this time, buildings can also be destroyed by a lynch/airstrike, so you can't use the lynchproof to your advantage this time. Mafia mechanics Allied fleet will be able to utilize classic Nightkill called Depth Charge, which can sunk any soviet naval unit. There is also a possibility that the Allies will sneak in a powerful Cruiser, capable of performing devastating attacks, so try to find and destroy it first! Air Support Besides the Mig airstrike (Day Lynch), Air support will provide you intel or support fire. No specific mechanics available at this time, but should we get enough players for a bigger game, air support will help with player detection/elimination. You can pick one of the classic roles that are listed above, but you can also pick the mystery role not listed in this sheet (previous mystery roles won't be available, at least for some time). Only one mystery role is allowed per each game. This role won't be revealed until the actual game ends, and it can have any alignment. There might not be a mystery role in game however, depending on other roles. You can also create/design your own, custom role. Here are the guidelines: As you can see every role has one Battle Phase (BP - Day) Action and one Plan Phase (PP - Night) Action. Your designed role can't have more actions either. Scum players have the Standard Mafia Kill as extra PP action in addition to their own actions but they cannot combine it during one PP. Your designed role needs to be RA or APB flavor with appropriate actions to the flavor (vehicles, animals and structures are allowed). Vehicles are Bullet Proof during during the day except if other vehicle or Anti vehicle infantry shoot them. Buildings are immune to lynching. As you can notice, all BP actions have a "weapon stuck" chance and "kill success" rate (which are two dice rolls needed to execute that action), and PP actions have frequency and usage limits. Here's a formula which limits the unit's actions to have them balanced vs each other: KILL PERCENTAGE = Kill Success Chance - Weapon Stuck Chance (from -100 to 100 by 25% intervals only) -100% < KILL PERCENTAGE < -50% -> Unit is able to perform one unstoppable kill during Plan Phase or very Special rare Action. -50% < KILL PERCENTAGE < 0% -> Unit is able to become BP for a limited duration or perform multiple protect/support actions on others without frequency limits KILL PERCENTAGE = 25% -> Unit is able to perform a scouting/investigating ability without frequency limits KILL PERCENTAGE = 50% -> Unit is able to perform a scouting ability but with limited frequency KILL PERCENTAGE = 75% -> Unit is able to do only one limited PP action which doesn't involve kill, support, protect, scout or investigate actions KILL PERCENTAGE = 100% -> Unit doesn't have a PP action. Here's an example. Let's say you want to protect one player each night (protective action). According to the formula your kill percentage shouldn't be bigger than 0%, which means your stuck weapon chance and success chance should be same. Let's say 50-50. Now for the flavor.You could be a heavy tank, serving as Armored shelter. Now if you want to have one BP ability, your frequency will drop so you can only protect every second phase.
  23. INTRO Back due to popular demand! This game will start on Monday, November 12, at approximately 10PM GMT/UTC, which is the usual game start/hammer time. Game start date and time are subject to change based on signed player count and role PMs received. For those of you who are new to Choose Your Own Role style mafia games, here’s a short explanation: at its core, CYOR is a standard mafia game. Town attempts to eliminate all hostile elements (mafia and third party). Mafia attempts to eliminate players and outnumber the other factions. The third party has specific win conditions based on their role, and the neutral faction is similar; neutral faction players, however, are not considered hostile. If you sign up for this game, you will send me a PM with your role request. Please add Sunflower to your PM request as well. You can customize your role as much as you see fit, and I will do my best to honor your request. Here’s an example of a role request: The more information you include in your request, the more accurate your final role will be. Here’s a template to help guide your request, although it’s not necessary to use when sending me your PM: You can request a specific alignment, but I can’t guarantee it will be the alignment you receive. Also, if you weren’t present for CYOR III, I’ll mention it again: please do not request overpowered roles! Keep game balance in mind. It’s much easier on the GM—and yourself—if you keep your role realistic for a mafia game. RETURNING FEATURES CYOR III brought back the items mechanic from CYOR I and, in my opinion, it was a large success. Items made for a fantastic dynamic that continued into other mafia games hosted by other GMs because of the added risk/reward factor. For example, the Death Note, an item capable of making extra kills for mafia, could end up in a town player's hands and then be used against scum. The reverse is also true. Items will be making a comeback for CYOR IV as well. As with roles, if you choose to request an item in the game, please try to keep it realistic and relatively balanced. Requests for “magic potions that instantly discover mafia” will not be honored! Remember, requesting an item is optional! Depending on the roles chosen, you may see a variant of the synergy mechanic from TheIrishMan's CYOR Supernatural Edition. SUGGESTED CHANGES If you have a suggestion for a game-wide mechanic that might add some pizazz to the game, then please share! CO-MODERATOR Unfortunately my work schedule for my current position and upcoming position (Nov. 19) goes into hammer times. Therefore, @Sunflower will be assisting me with running this game. It's her first time seeing things from the Host perspective, so please be nice! Signed Players – 8 Minimum - CLOSE ON NOVEMBER 10 OrangeP47 iLiketoSnipe Nodlied TheIrishMan Chopbam Shade939 Killing_You Category 5 Hurricane FRAYDO Previous CYOR Data CYOR I CYOR II CYOR III
  24. Alright everyone, so begins the CYOR - Supernatural Edition. HOW IT WORKS (shamelessly stolen from Jeod ↓) For the new faces, 'Choose Your Own Role' mafia is literally that. When you sign up, you send me a PM with a character name (any universe, any character within reason). If you like, you can even give some background on the character and suggest/request a role mechanic or item for the character. When I get the PM, I take your character and your ideas, and create a custom role based on it. I would prefer you send at least 2 characters. But for this game, your character must have a supernatural theme (horror is NOT required this time around). For example, you could pick Boo from Mario, Haunter from Pokemon, Crowley from Supernatural, or even Blair from Soul Eater. Whatever you can think of as long as it's either Supernatural or hunts the Supernatural. To clarify further, although something in the spirit of Halloween is preferred, beings with supernatural powers, gifts, etc... all are acceptable. I do draw a line though, so won't accept things like Gods or most aliens, like Superman. If you're unsure if your character is okay, you can just ask. This time alignments aren't guaranteed based on your character, so pick whoever you want. I will make an announcement when I receive all character PMs. If you want to change your character, you must do so within 48 hours of the previous request. Sign-ups will close on October 11th. Game is set to start October 15th 6:00PM EST. *This is not a mafia game for the faint of heart. You could be beheaded, maimed, stuffed inside an anus, or all of the above. This game will have some wacky shit going on. You've been warned. Sign-Ups - Minimum 10 Jeod OrangeP47 iLikeToSnipe Killing You Shade939 Category 5 Hurricane Retaliation - Maybe Nodlied ChopBam Sunflower Game Phases: Day One Night One Day Two Night Two Day Three Night Three Day Four Night Four Day Five Night Five
  25. Alright people, as promised, here's the sign-up thread for the Hearts of Iron IV multiplayer game. There's been talk about a multiplayer game long before the Ausgleich game, but we pretty much decided to have one after it was over. So without further ado, let's discuss what the proposed rules are and how to sign up. Disclaimer: This is not a forum game. It's the actual HOI IV game. I just put it here as it's this forum population that has been expecting it. The first game will take place on the 22nd of September, we'll start around 20:00-21:00 GMT. Time and where Obviously, we want to figure out when we're going to play and on which voice chat we'll link up. As for when: I suggest Saturday the 1st of September (also the historical start date of WWII by pure coincidence) at around 20:00-21:00 GMT. This is so that everyone can play. Games take a lot of time, especially if game speed is limited to 3 due to slow connections. This allows us to get somewhere in the game before ending or saving it. As per where we'll meet up, the usual place would be Teamspeak, but I've heard voices to meet up on Discord as well. Let us hear where you'd like to meet up. Rules Victory is achieved by controlling (not owning) two of the capitals of the enemy major players + controlling Warsaw. For the Axis this means two of Washinton, London, Paris, Moscow + Warsaw. (The Japanese faction is counted towards the Axis,) For the Allies, two of Berlin, Rome, Tokyo, Moscow + Warsaw. For the Committern, two of Washinton, London, Paris, Berlin, Rome, Tokyo + Warsaw. This ensures that the game can be ''won'' by all sides. I prevents the necessity for the Axis to spend too much time to take down the massive Allied navy while, at the same time, it also prevents an Allied D-Day sweep considering that they won't be able to grab Warsaw that quickly. This means that the game can end while the war isn't technically over yet. Obviously, enemy capitals must be connected to your won via land connection or ports. Major nations and those specified in the faction sign-up list are not allowed to switch ideologies or leave their historical faction. This means, for example, that France can't join the Axis or that Germany and the Soviet Union can form the Berlin-Moscow Axis. Stay with your historical faction and historical ideology. Boosting ideologies or staging coups in other majors (and other nations mentioned in the faction bound sign-up list) is not allowed. This is due to the fact that this mechanic is horribly broken. Boosting ideologies in other nations via national spirits through your focus tree (example: the Soviet ''comitern'' focus provides a temporary, national spirit for France and the UK, increasing their Communist popularity.) is, of course, allowed. Keep in mind that the faction and ideology bound nations are not allowed to change ideology. Declaring war is not allowed until at least two major factions are at war unless: 1. You have claims or cores on enemy territory (example: Soviet cores on Finland after the Molotov-Ribbentrop pact), 2. You have a national focus to go to war. 3. You've gone to war by issuing a guarantee on another nation (example: this is usually the way the Allies get involved after Danzig or War). This is to prevent silly early wars in wich, for example, Germany rushes the Netherlands for Oil, or where the Soviets rush China. Puppets listen and follow their ''owner's'' orders. Generally this means that the Commonwealth follow the UK. I mean, you can opt to not do so, but then the UK might not grand you free stuff. Sign-ups So, how do you sign up? Well, that's easy! Below is a list of factions with their relevant majors and minors. There are also some unaligned minors that are allowed to switch ideologies and pick a side as they choose. However, as a rule of the thumb, we want to have the majors of all factions filled before we include playable minors. That said though, if you are inexperienced at the game, you can always pick a minor and have one AI major instead. However, let me specify that the most experienced players have priority when it comes to majors. This so that the game is as balanced as possible. Just let me know if you want to play and what nation you want to play in this thread. Allies The Allies will fight for the free world and for the good of all. The question is, will they prevail this time and achieve a victory before either the Axis or Soviets become too powerful? Majors The United Kingdom - Category 5 Hurricane France - Fraydo AMERICA, FUCK YE The USA - Retaliation Minors Canada The British Raj Australia Netherlands Belgium South Africa New-Zealand Denmark Norway Portugal Axis The Axis (and East Asian Co-Prosperity Sphere) believe that they can establish a new world order and do a bunch of other terrible stuff. Will they succeed or will they get their arses kicked? Majors Germany - Nodlied Italy - Voe Japan (As East Asian Co-Prosperity Sphere) Minors Hungary - Liten Romania - Pluk Manchuko (As East Asian Co-Prosperity Sphere) Bulgaria Committern The Comitern, or Third International, isn't off to a good start with internal troubles as well as the dreadful purge. However, can they establish the giant Soviet sphere they so desire or will they suffer a horrendous defeat against their two mortal enemies? Majors The Soviet Union (Can be played by two players if needed) - TheIrishman Minors Mongolia Non-aligned These nations have the option of picking a side. See too it that you choose wisely. Minors Spain Yugoslavia Siam Communist China - TheIrishman's friend Sweden Finland Chinese warlords Mexico - iLikeToSnipe Greece Specific cases There are some specific cases which either cannot be chosen or have another role. Majors China. HAS to go United Front and cannot change faction or ideology. A hard challenge. Pick if you dare. Minors Austria (Cannot be chosen) Czechoslovakia (Cannot be chosen) Albania (Cannot be chosen) Ethiopia (Cannot be chosen) Poland (Pick if you dare) Can only join Allies or Miedzymorze if up for a true challenge. Not recommended though. Switserland (Can't join factions or wars unless it has been declared on by another faction. Has to join the Allies if declared on. Tends to be a boring game.) Now go sign-up and let's have a game. That said, all rules and such are open for debate and this thread should act as a framework for potential future games.
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