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Blog 19 - Merry Christmas!


TeamWolf

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Merry Christmas everyone and welcome to this festive blog! I know we haven't been as active with updates and blog as we said, but we are still working, and to make up for that (plus it's Christmas..) this will be an extra big blog!

 

Patch 1.1.0 Notes

 

The new Veteran Patch is now live as of last night! This patch includes a few changes, along side every infantry unit now possessing the ability to gain veterancy!

 

# Version 1.1.0

 

- Added veterancy perks for infantry units
- Reduced damage/range of Sniper Rifle (12, 175m -> 11, 160m)
- Added slight DoT from electrical damage (scale 5, duration 3)
- Increased Cyborg Commando damage (80 -> 100), velocity (50 -> 120) and turn rate (120 -> 200)
- Increased Banshee missile turn rate (120 -> 200)
- Increased Orca Fighter missile velocity (50 -> 120) and turn rate (120 -> 200)
- Slightly increased MRV speed (Mass: 3000 -> 2800, MaxEngineTorque: 7000 -> 8000)
- Slightly increased speed of the Cadre grenade (Velocity 30 -> 45, Gravity 1.250 -> 1.6)
- Changed repair arm ammo to use a continuous sound rather than a firing sound
- Increased velocity and damage of the GDI AA Missile Launcher, made it use AntiAir warhead for all damage
- New emitters and effects for the blue tiberium explosion and grenade smoke trails

 

Infantry Veteran Perks

 

As stated above, our new veteran system patch has been released!

 

The Veterancy Patch gives all infantry the ability to gain "perks" through acquiring points. Each infantry has a different amount of points it must get before each rank, based on how powerful/useful the infantry is.

 

Here's a list of what each infantry gets at each veteran stage;

 

GDI

 

Light Infantry
Veteran: +25 to health and armour.
Elite: Weapon upgraded with more damage, higher rate of fire, higher range and higher velocity.

Technician
Veteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.
Elite: Repair tool upgraded with higher repair rate.

Disk Thrower
Veteran: +25 to health and armour.
Elite: Incendiary anti-infantry disk (more damage, DoT).

 

Jumpjet
Veteran: +50 to health and armour
Elite: Improved weapon with increased damage, RoF and velocity.

 

Officer
Veteran: +50 to health and armour.
Elite: Upgraded minigun with more damage, velocity, range and a higher RoF. Upgraded AA launcher with a cluster shot of three missiles, increased overall damage.
Special Note: Standard AA Missile Launcher has also been rebalanced.

Medic
Veteran: +50 to health and armour, +2 self repair.
Elite: +3 self repair (replaces +2 from veteran).
Special Note: More is planned for this units elite rank in future.

 

Umagon
Veteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.
Elite: Sniper Rifle upgraded with ionised bolts (more damage), higher range and higher velocity.

 

Riot Trooper
Veteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.
Elite: Upgraded shotgun with incendiary pellets (more damage, DoT) and higher rate of fire . Also gains secondary fire slug shot.

Engineer
Veteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.
Elite: Repair tool upgraded with higher repair rate, self repair for vehicles (if driving).

Ghoststalker
Veteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.
Elite: +50 to health and armour.
Special Note: More is planned for this units elite rank in future.

 

Nod

Light Infantry
Veteran: +25 to health and armour.
Elite: Weapon upgraded with more damage, higher rate of fire, higher range and higher velocity.

Technician
Veteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.
Elite: Repair tool upgraded with higher repair rate.

 

Elite Cadre
Veteran: +25 to health and armour.
Elite: Rifle upgraded with increased damage, slightly higher range, less spread and higher RoF.

 

Rocket Soldier
Veteran: +25 to health and armour.
Elite: Upgraded rocket launcher with increased damage, velocity and range. Upgraded AA launcher with a cluster shot of two missiles, increased overall damage.
Special Note: Standard Rocket Launcher has also been tweaked.

Chameleon
Veteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.
Elite: Gains an extra weapon - throwing knives. Limited (but refillable) ammo for assassination at a distance, less damage than a normal knife.
Special Note: More is planned for this units elite rank in future.

 

Cyborg
Veteran: +50 to health and armour.
Elite: Gains arm cannon. Chaingun upgraded with more damage, higher rate of fire, higher range and higher velocity.

Toxin Trooper
Veteran: +25 to health and armour.
Elite: Toxin Rifle upgraded with blue tiberium (more damage), higher range and higher velocity.

 

Mutant Hijacker
Veteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.
Elite: Upgraded Uzi with blue tiberium ammo (more damage), higher rate of fire, higher range and higher velocity.
Special Note: Standard Uzi now fires normal bullets instead of tiberium ones.

 

Engineer
Veteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.
Elite: Repair tool upgraded with higher repair rate, self repair for vehicles (if driving).

 

Kerubim
Veteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.
Elite: Improved plasma rifle with increased damage, RoF and velocity.

 

Cyborg Commando
Veteran: +100 to health.
Elite: Gains flamethrower weapon.

 

New TS_Field & TS_Crossroads Civilian Building

 

 

Fabian has been very busy at work on a completely new version of TS_Field, this version has a nice redesign that is much more fitting with the Tiberian Sun feel.

 

Field1.jpgField2.jpg

 

 

He has also been working on one of the missing buildings from TS_Crossroads, this one belongs on the same side of the road in the middle as the current civilian building.

 

CivBuilding1.jpg

 

 

LevelEdit & Buildings

 

 

We are working on a much more updated LevelEdit with a large prop library along with a new set of proxy buildings for 3DS Max. These should be with by the new years, along with a new blog, patch and hopefully some map updates!

 

If you are working on any fan maps and want to show them off, these tools are really worth the wait. But before then, why not show us what you are working on here!

 

Reborn Community News

 

One_Winged_Angel recently created a new skin for our BHP forums, a Reborn Theme. This new theme is created with the very old design in mind along with the older Reborn forum skin, it really does look amazing!

 

To select this new skin (if you haven't already) just go to the bottom of the page, click on "Change Theme" and select Reborn!

 

Xan_Kriegor has been working on a Russian fan site for the last few months in an amazing effort to spread the word about TS:R! Xan has been trying to keep it up to date with blogs and other Reborn/C&C news when he can. If you can read Russian or have Russian friends, direct them to this link and be sure to follow it!

 

Cover the Planet in Snow!

 

 

That's it for this Christmas update, be sure to keep on following us here, on Facebook, Twitter, and IndieDB.

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Guest Pushwall

On a closer inspection it appears there's no booze left, all the shelves are empty :saddowns:

 

Oh well it was probably paint thinner and tiberium anyway.

Edited by Pushwall
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Guest SiminaI

oh well.....

 


Chameleon
Veteran: Improved armour gives more resistance to damage from splash, fire and toxin shards.
Elite: Gains an extra weapon - throwing knives. Limited (but refillable) ammo for assassination at a distance, less damage than a normal knife.
Special Note: More is planned for this units elite rank in future.

 


 

 

Give lightsaber to"Elite Chameleon" for reward stabber (/jk) :awesome:

I think give them with hijacker Uzi when they got elite rank.

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Guest Hicks359

Question on my part...

 

Will infantry inside vehicles gain veterancy, and is there any kind of shared veterancy or is it on a per kill basis?

 

For example, if I shoot somebody in the face whilst in a Titan, will I be gaining veterancy for it, or is it purely for actions done as the infantry itself?

 

 

 

Disk Thrower
Veteran: +25 to health and armour.
Elite: Incendiary anti-infantry disk (more damage, DoT).

 

 

*Grins*

 

Merry Christmas folks! Look forward to trying out the new patch, good work fellas. ^.^

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Veterancy points are awarded purely based on damage, you can earn points and promotions even if the thing you're shooting runs away and heals itself. The actual kill counts for nothing in the vetetancy system.

 

You earn vehicle veterancy whilst driving a vehicle, but currently these are useless as vehicles cannot be promoted yet. This will come in a future patch.

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Guest Timeaua

The new TS_Field looks promissing. This veterancy system gives this game some more depth. Hope to see vehicle veterancy soon. A superweapon system and the juggernaut would round this mod up.

 

Is it a huge effort to implement a little progress bar for veterancy?

Edited by Timeaua
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