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Weapons used in Tiberian Dawn (Mostly related to something I wanted to do for a long time)


GeneralCamo

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Hey everyone. I just wanted to get a comprehensive list of the weapons used (or potentially used) in Tiberian Dawn. I have had plans for something for a long time, and may be able to implement it sooner than I expected. Here is a list of my current thoughts:

 

GDI:

Minigunner: Obviously not a minigunner.

E1.jpg

Sources that are currently available says that he uses a "GAU-3 ELIMINATOR". Apparently, this is supposed to be a Calico M-950:

Calico-M950A.jpg

This honestly looks like a pistol to me (And actually, IS a machine pistol, classified as a carbine). I would honestly much prefer to use an M-900:

CalicoM900.jpg

 

Not only does it look closer to the render, but it looks more like something someone would use in a battlefield (the really awkward reload scheme aside)

 

Commando:

Alright, this one I am having trouble with.

frank.gif

It looks like he is holding some kind of Pump-Action shotgun... but I have severe doubts about exactly how he is sniping infantry a screen away with a shotgun. Even slug rounds can't go that far. Let me know what you think about him.

 

Nod:

Minigunner: STILL not an actual minigunner.

This one I am having a bit of trouble deciding what to give them, since they would be highly unlikely to use a Calico. Here are my current ideas:

 

M4 Carbine

AK-74

AK-12

 

Let me know what you think.

 

Commando:

I actually had a plan to retool the Nod Commando, to emphasize their reliance on stealth and infiltration. Instead of the Rambo Commando you see in TD, I was planning on replacing it with a Black Hand commando.

 

I was planning on arming it with an MP5SD:

Heckler_Koch_MP5.jpg

My justification being that they are reliable, can fire even when submerged, and is suppressed.

 

This is just the first part of my thoughts. Post your opinions on this so far.

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The Calico M951 is the weapon used in the Minigunner image as you can see in the following video from Calico.



For the Nod Minigunner I would suggest the M16A2, but if we're restricted to the list you've provided then I think the AK-74 would be the best choice (The AK-12 didn't exist at the time and the M4 was created only a year before the conflict).

I can't really give an opinion on the Commando having a weapon that isn't a sniper rifle, because I've only focused on what he was like in the original game. If you're interested, my sniper rifle choices are the OSV-96 for Nod and the M82A1 for GDI.
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(The AK-12 didn't exist at the time and the M4 was created only a year before the conflict).

 

I'm going under the assumption that even though the conflict took place in the 90's, the technology level reflects that of the 00's or early 10's, similar to how Red Alert took place in the 50's, but had technology from the 80's.

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I was planning on arming it with an MP5SD:
Heckler_Koch_MP5.jpg
My justification being that they are reliable, can fire even when submerged, and is suppressed.

 

They really don't fire well submerged. The pin will POP from the heat blow back and then the sudden cool down.

 

 

Also The CalicoM951 is the gun in the picture but giving one team a 100 round gun to a (M16A2) 30 round magazine doesnt seem fair

 

 

 

IMO

 

FAMAS for Nod

1339146-capachat_famas_400701.jpg

 

AUG for GDI

imgres.jpg

 

M14 Socom for Commando

m14.jpg


PTR91 is also a good one for a Commando

PTR91.jpg

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no matter if it fits or not. add the famas and you will be my hero :D

The great thing about that is these guns were produced before 1995 so they would fit.

The 100 round magazine would be unlikely to be used, based on the fact that from what I can glean, the thing is unreliable. There is also a 50 round magazine, that would be more likely to be used.

still 50 rounds to 30 is a big difference.
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Man, there used to be a fantastic thread on Planet CnC's Gamespy-hosted forums where the community hunted down all the real-life equivalent weapons and vehicles from all of the C&C games (so up to and including Zero Hour at that time) and posted them in that one location. I regret not saving that thread in time before their forums got wiped.

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Man, there used to be a fantastic thread on Planet CnC's Gamespy-hosted forums where the community hunted down all the real-life equivalent weapons and vehicles from all of the C&C games (so up to and including Zero Hour at that time) and posted them in that one location. I regret not saving that thread in time before their forums got wiped.

That would have be awesome to read.
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Man, there used to be a fantastic thread on Planet CnC's Gamespy-hosted forums where the community hunted down all the real-life equivalent weapons and vehicles from all of the C&C games (so up to and including Zero Hour at that time) and posted them in that one location. I regret not saving that thread in time before their forums got wiped.

I would be very interested in something like that.

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The best two guns in the world by far - save for the knife.

Not a big fan of the flame thrower myself:

*Terrible way to die (far from instant, very painful, and destroys the body so loved ones only get a box of charcoal).

*Short ranged, forces them to hide in trenches or in other tight spots until the enemy is on top of them.

*The user is stuck running around with a big firebomb on his back.

*Friendly fire with this weapon would be most unforgiving.

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Agreed. Flamethrowers were mainly a terror weapon used to not only clear out bunkers and pillboxes but to also frighten and demoralize enemy troops. One of the reasons you don't see them in any military (Aside from being ruled as 'inhumane') is that they're nowadays impractical and more of a liability to a squad than an asset.

 

Back to topic.

 

Minigunner Infantry

 

For GDI, I'd think either the StG. 77 (Steyr AUG), L85A2, L86A1 LSW or the H&K G36 family would be applicable candidates for mainline arms since, all things considered, the First Tiberium War was fought primarily in Central Europe. This would mean to me that NATO would initially step in with Britain, Germany, Austria, Belgium, Etc. being at the head of the early days of the campaign before being resolved into GDI as a military force.

 

For Nod, I'd suggest early iterations of the Kalashnikov line like the AK-47, AKM, AK-74, and AK-74U, RPD, and the PKM. To me, these would be more commonplace weapons considering that many countries in the former USSR were either taken over by or were sympathizers of Nod. Now, I'm not buckling on this and giving Nod exclusively Soviet Arms but the only way I can logically see Nod acquiring thousands to tens of thousands of advanced small arms would be to raid military bases and the like. That considered, did happen in the game IIRC but later on in the Nod Campaign.

 

For Commando

 

This'd be a little easier for me to come up with. For the Commandos, I could see them being outfitted with a PSG-1 or a modded StG. 58 for sniping for GDI. CQB situations, I could see them using an MP5K or a Styer TMP.

 

For Nod, I'm kinda leaning to the SVU or KVSK sniper rifles and either an OTs-23 'Drotik', OTs-33 'Pernach', or the Beretta 93R machine pistols.

 

Yes, I know I didn't include scatterguns for the commandos because mainly, European countries focus on utilizing machine pistols or SMGs for CQC situations.

 

Also, for posterity, the Calico M960 and M100 (.22 cal variation) were initially conceived for prison guards, law enforcement and military. These guns have an unorthodox helical clip design that feeds from the top down. In addition if I recall, the M960 was chambered to 9x19 Parabellum which is effectively useless anywhere past fifty (50) meters.

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Hey, that was totally on topic, you need not fear reprisal!

 

Now, wheres the chemical sprayer? Like the sarin gas in RA1? Or where the Chem warriors using tiberium?

 

I know. Just wanted to be sure lest I sounded a bit off considering my reputation as a gun enthusiast. :downs:

 

As for the Chem Sprayer infantry... I'm not entirely sure but if I recall properly, they were using concentrated Tiberium gas. Main reason for this is because that sometimes Visceroids would mutate from some of those subjected to the Chem Sprayer. If you remember, Visceroids only occur when one is subjected to Tiberium gas or particles in a highly concentrated form. Another reason is that it in line with Nod's use of 'Terror Weapons' like flame-sprayers and inhumane chemical munitions.

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Yeah, those spores are rather nasty, and a gas mask only does so much. Which is why when Tiberian Sun rolls around, nobody in their right mind goes outside without a full environmental suit unless they're far from Tiberium or a mutant.

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I guess theres no actual handheld chemical sprayer weapon in real life, not that I could find at least

 

Outside of home-made "toys", the closest thing that an actual military or militia / terrorists would actually utilze would probably be dirty bombs or gas shells. Now there is a crowd control / riot control type weapon that some prisons and other places use, i can't remember the exact name but it is a "gas gun" of sorts. The contents are a relative to pepper spray though. It basically causes a level 9999 sinus infection within seconds. Snot and eye-gunk galore. I heard about this thing from a previous co-worker that was a prison guard.

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  • 1 month later...

Well, if we consider the information provided canincally - we have GDI's minigunners using fictional light machineguns known as "GAU-3 Eliminator" chaingun" chambered in 5,56mm, and Nod's minigunners using 5,56mm M-16 automatic rifles.

That's what official canon says.

 

As for me, I would stick to the following for the "minigunners"

GDI - most probably a mixture of Colt M4A1s, Enfield L85s, IMI Galil AR/ARM, Steyr AUGs, H&K G36s and Izhmash AK-101/102s. All in standartized 5,56x45mm. Later that mixture got gradually replaced with H&K XM-8s (that receiving the GDI's designation as AR-70) in variants chambered for 6,5mm Grendel.

Nod - probably again a mixture of old ex-Warsaw Pact armourys featuring AKM/AKMs and their immidiate varieties (like AMD-65 or PM-63) most likely in 7,62x39mm, Norinco CQs (that's Chinese copy of Colt M16A2) in 5,56x45mm. CQ latter becoming Nod's golden standard with it's variants seen in action as late as Second Tiberium War.

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As an update - here is Nod soldier brandishing an M-16 (or it's clone) assault rifle in early stages of 2-nd Tiberium War

 

(oddly, the rifle seem not loaded)

 

So, my guess on weapons might have been used in TW. Assertions are based on contries alleigence as the onset of war as per http://vignette2.wikia.nocookie.net/cnc/images/2/2f/Stronghold-gdi.jpg/revision/latest?cb=20130331174135 and http://vignette2.wikia.nocookie.net/cnc/images/a/a1/Gdilandsinestonia.png/revision/latest?cb=20130411145007

(the following is my guess only, not EA-approved official canon)

 

So we get the following:

 

1) "Minigunner"

1a) GDI

As for start of the war they have a mixture of assault rifles, supplied by the GDI-aligned countries seconding their troops to GDI command service. 5,56x45mm ammo set as standard for assault rifle ammo. These may include Colt M4A1, Enfield L85A2, H&K G-36, Steyr AGU and Kalashnikov AK-101/AK-102.

As GDI is turned into a more unified force with it's own supply chains the standard ammunition is changed to 6,5x39mm Grendel and a variant of H&K XM-8 is adopted as AR-70 "Raptor" assault rifle to become GDI's standard service rifle.

These are supplemented with FN Mk.48 Mod.1 LMG (chambered in 7.62x51mm) as squad-level support weapon and H&K USP 9mm pistol as backup sidearm.

1b) Nod

Considerable part of the armouries consist of requisited (from Nod-aligned countries armouries) Warsaw Pact (and their immediate successors) armaments, consisting of 7,62x39mm Kalashnikov AKM/AKMS (and their close clones), however, these "stop-gap" weapons are gradually replaced with Norinco CQ (an M-16 close clone), chambered in 5,56x45mm, as a Brotherhood armies' standard service rifle. Captured arms are also used willingly.

These are supplemented with Zastava M84 7,62mm machineguns as SAWs and Beretta M92FS handguns as backup sidearms.

2) "Grenadiers"

These guys probably get an Armscore MGL-6 grenade launcher and a sidearm for self-defense.

3) "Engineers"

These are specialists, generally not meant for direct frontline combat. As such they are equipped with a sidearm (USP for GDI and Beretta-92 for Nod), but may be equipped with an assault rifle if need arise.

4) "Flamethrowerers"

Typically armed with an LPO-50 flamethrower and Beretta M92FS pistol as backup firarm.

5) "Commando"

5a) GDI

Outfit is mission-specific, but may include Barret M99 short pattern .50 cal sniper rifles for long-range engagement, H&K MP7 PDW for close-range and as back-up firearms, and C4 timed/radio-controlled explosive charges.

5b) Nod

Outfit is mission-specific, but may include PGM Hecate short pattern .50 cal sniper rifles for long-range engagement, B&T MP9 SMG for close-range and as back-up firearms, and C4 timed/radio-controlled explosive charges.

6) "Rocket soldier"

Armament most likely considered of a pistol for self-defense and a yet fictional shoulder-carried rocket launcher, capable of shooting both anti-tank HEAT rockets and anti-air heat-seeking missiles.

7) "Chem warrior"

Some sort of tiberium-based chem sprayer

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OOC: No "edit post option", so the only option to update is to post a new reply. Think, that it is better to dispense wwith AR-70 and add a GAU-3 since the latter mentioned in Tiberium Wars (C&C3)

 

Again, my guess on weapons might have been used in TW. Assertions are based on contries alleigence as the onset of war as per http://vignette2.wikia.nocookie.net/cnc/images/2/2f/Stronghold-gdi.jpg/revision/latest?cb=20130331174135 and http://vignette2.wikia.nocookie.net/cnc/images/a/a1/Gdilandsinestonia.png/revision/latest?cb=20130411145007

(the following is my guess only, not EA-approved official canon)

 

So we get the following:

 

1) "Minigunner"

1a) GDI

As for start of the war they have a mixture of assault rifles, supplied by the GDI-aligned countries seconding their troops to GDI command service. 5,56x45mm ammo set as standard for assault rifle ammo. These may include Colt M4A1, Enfield L85A2, H&K G-36, Steyr AGU and Kalashnikov AK-101/AK-102.

As GDI is turned into a more unified force with it's own supply chains, under GDI's Council decree the H&K XM-8 variand is adopted as GAU-3 "Eliminator" assault rifle to become GDI's standard service rifle. Rifle is again chambered in 5,56x45mm

These are supplemented with FN Mk.48 Mod.1 LMG (chambered in 7.62x51mm) as squad-level support weapon and H&K USP 9mm pistol as backup sidearm.

Note of interest: The ultimate irony with GAU-3 "Eliminator" was that GDI have stockpiled lots of GAU-3 rifles until it was phased out of service in favor of M-16 Mk.2 pulse rifle shortly before the Second Tiberium War. The rifles were stored in military depots, that were abandoned and put in conservation as part of GDI Council's defense budget cuts after Second Tiberium Wars. After GDI Military left, the depots were captured by Nod, and GAU-3 rifles stored within were used to arm some of the Nod's own volunteer militants forces, so the rifle seen action as late as Third Tiberium War.

1b) Nod

Considerable part of the armouries consist of requisited (from Nod-aligned countries armouries) Warsaw Pact (and their immediate successors) armaments, consisting of 7,62x39mm Kalashnikov AKM/AKMS (and their close clones), however, these "stop-gap" weapons are gradually replaced with Norinco CQ (an M-16 close clone), chambered in 5,56x45mm, as a Brotherhood armies' standard service rifle. Captured arms are also used willingly.

These are supplemented with Zastava M84 and Vector SS-77 7,62mm machineguns as SAWs and Beretta M92FS handguns as backup sidearms.

2) "Grenadiers"

These guys probably get an Armscore MGL-6 grenade launcher and a H&K USP 9mm sidearm for self-defense.

3) "Engineers"

These are specialists, generally not meant for direct frontline combat. As such they are equipped with a sidearm (USP for GDI and Beretta-92 for Nod), but may be equipped with assault rifles if need arise.

4) "Flamethrowerers"

Typically armed with an LPO-50 flamethrower and Beretta M92FS pistol as backup firearm.

5) "Commando"

5a) GDI

Outfit is mission-specific, but may include Accuracy International AWM .338 cal sniper rifles for long-range engagement, H&K MP7 PDW for close-range and as back-up firearms, and C4 timed/radio-controlled explosive charges.

5b) Nod

Outfit is mission-specific, but may include Izhmash SV-98 .338 cal sniper rifles for long-range engagement, B&T MP9 SMG for close-range and as back-up firearms, and C4 timed/radio-controlled explosive charges.

6) "Rocket soldier"

Armament most likely considered of a 9mm pistol (H&K USP for GDI and Beretta 92FS for Nod) for self-defense and a Rafael Mini-Spike shoulder-mounted missile launcher, capable of shooting both anti-tank HEAT rockets and short-range surface-to-air heat-seeking missiles.

7) "Chem warrior"

Some sort of tiberium-based chem sprayer, shooting tiberium-based toxin via compressed air.

NB: During the First Tiberium War existence of chem warriors was officially denied by Nod Brotherhood's Inner Circle (becouse of toxin usage violation the UN's chemical weapons prohibition convention) and in case of capture Nod's Public Relation division was quick to disown such soldiers, denying any connection with the Brotherhood.

Edited by SgtKamarov
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  • 3 weeks later...

Alright, people! You've caught my attention!

 

Now, here's my thoughts on the matter, using the old instructions manual (Windows 95 version, not DOS) for references.

 

Let's dial this back to 1996, when the game first came out, and for the sake of argument, let's consider weapons that only existed around that time.

 

And let's also be realistic: so, having a trooper carrying an M134 Minigun with an ammo bagpack and feed belt might work in theory, but this guy would literally have to be Arnold Schwazzenegger (as he is the only person I know of who has actually lifted a Minigun...which is one reason why they gave it to him in Terminator 2-because he was the only person who could actually lift the heavy SOB); so giving it as standard-issue equipment to every infantryman is completely impractical. They'd be too slow, they'd be big fat targets, and I don't see a fire team of these guys fitting into APCs.

 

Alot of assessments here are very good so far!

 

So, if you're talking infantry only, on GDI, you'd see your infantry use NATO standard weaponry based on their home country. Expect to see riflemen carrying Calico M-950 Semiautomatic Rifles (U.S., according to imagery), SA-80 L85A1 Automatic Rifles (United Kingdom), G3s (Germany), AK-47s (Russia), and the like. Grenadiers of course would employ hand grenades, like the M61 or M67, but in modern war, hand grenades can only go so far, so infantry would likely employ the M203 40mm Grenade Launcher underbarrel attachment, M-79 breech-loaded 40mm grenade launcher, or if Russian, the GP-25. Pistols can be an assortment of M9s and M1911s.

 

Light machine guns might be too exclusive to elite units at the start of the war, given GDI's budgetary and political constrains, but you might see infantry packing the American M294 SAW or M-60, the British SA-80 L86A1 Light Machine Gun, and Russian PKM or RP-46/RPK.

 

I'd like to think that some technology might exclusively be used only by the Elite Forces Unit (i.e., Rangers, Commandos, Special Forces) at the start of the war. So, even M-16s for Americans might be exclusive only to commandos. Other tech like M-4s, M-82 Barretts, certain optics, thermite, and even some types of body armor might be kept in reserve for the better soldiers, not out of some kind of spite, but because GDI can't afford to give every soldier of its so many variant nationalities a standard weapon systems (save the Calico...useless 9mm piece of crap, no penetration power whatsoever...). I say this because the instructions manual claims the Commando was armed with a "Raptor .50 cali assault rifle" and an unnamed "Sniper rifle." The only Raptor in C&C was the 100-round assault rifle in Renegade. The only .50 cal assault rifle I can think of is the Beowulf, but that didn't exist in 1996. So, you can be liberal and give the Commando any weapon that would fit his/her mission parameters. As for sniper rifles, I'd go with the suppressed PSG-1, Remington M700, M40A1.

 

As for shotguns, I'm going to go with the Italian SPAS-12 or the M590A1 Mossberg; throw the Bayonet on there for added close-quarters measure.

 

For antitank detail, you're going to see troopers packing the M-72 LAW and M136 AT-4. Russian soldiers of course might use the RPG-7. Later in the war, you'll see soldiers packing Redeyes or FIM-92A Stingers for antiaircraft assignments.

 

On Nod side, you'll see troopers armed with a myriad of weaponry based on their home country. In particular, IRA personnel (according to the book, Nod was significantly connected to the IRA, and given the circumstances of 1996 when the Provisional Irish Republican Army broke the truce with the British government early in the year, it leads to good recruiting opportunities for Nod), you're going to see AR-18 Widowmakers in use by IRA personnel. Otherwise, Nod will use anything they can get their hands on, mainly old Soviet technology.

 

For the more exotic weapons, like flamethrowers, you might go with the American M9A1 or Soviet LPO-50.

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