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moonsense715

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Author: Läubi

Skill level: 3

 

1. Create your door in GMAX/3ds Max (It may looks a bit like this :)

image-12-DOOR.JPG

 

Activate the W3D Collisions Settings:

image-12-W3D_OPTIONEN.JPG

 

2. Click at the Aniamte Button in the lower right corner:

image-12-DOOR_ANIMATE.JPG

 

Scroll with the Frameslider at the right position(100) and move your door to the `open` position:

image-12-DOOR_ANIM_LEISTE.JPG

 

Click at the Animate button once again. Have fun with your ready animation (viewable with the play button)

image-12-DOOR_CONTROLL.JPG

 

3. Export your file now into your Modfolder, the GMAX part is done now.

image-12-EXPORT_OPT.JPG

 

4. Open up the Commandoeditor and add a new Preset in the group Tiles:

image-12-ADD_TILES.JPG

 

name your door:

image-12-NAME.JPG

 

Change into the Physic Model Tab, and setup the following:

(at the model name of course your W3D file)

image-12-TUER_OPT.JPG

 

If you want that the door opens even for `empty` vehicles, like the one of the GDI weponsfactory activate the option, [x] DoorOpensForVehicles

Now click at OK, that is needed for the following steps.

 

5. Select your door and click Mod:

image-12-DOR_MOD.JPG

 

Now there is a new Tab Zones, there are two Zones. Double click at the TriggerZone1:

image-12-DOOR_TRIGGER.JPG

 

The folowing window should popup:

image-12-DOOR_ZONESET.JPG

 

The green box is the Triggerzone, change the size and the position over `Size Zone` and `Move Zone` so that it is positioned in front of the door, do the same for the TriggerZone2, but position it at the back of the door.

 

Click OK, and your door is now ready for use. Just click on Make and voliá!

 

In the Physic Models Tab you can define some open/close sounds and times, or make the door a security door:

image-12-SET.JPG

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