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A Collection of Renegade Assets I've created


Blazea58
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Will these affect frame rate if many of them are placed?

 

Considering almost everything is using the lowest drawcalls (Material selections) possible, i highly doubt there will be lag issues.

 

TreesMax_zpsyqrqatel.jpg

 

I had no problems with this area and that's still with all the other crap around including the trees.

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Will these affect frame rate if many of them are placed?

It of course is beneficial to attach them to other like parts (if two meshes use the same texture attach their geometry to make it save a draw call). If you load them onto the map as tiles there will be a bigger hit than if you add them as a single terrain mesh, but this is still better than adding them as simple objects, and vastly better than vehicle objects.

 

Either way, I you can easily place 300 tiles without seeing any slowdown on most computers (Remember all the trees on Zunnie maps?).

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Also remember that there is a tradeoff between attaching everything to one object in the terrain vs splitting them if you are using VIS. It makes sense to split the terrain into a few different pieces if possible if you are using vis.

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