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[Complete] RA:APB-themed Mafia game III


VERTi60

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##vote nolynch

[Vote Counted] Killing You voted No Lynch to be lynched!

 

 

##vote Category 5 Hurricane

[Vote Counted] Jeod voted Category 5 Hurricane to be lynched!

 

 

##vote nolynch

[Vote Counted] Wallymoon715 voted No Lynch to be lynched!

 

Time Left:

1 day(s) , 0 hours, 37 min, 42 sec

 

CVC:

Category 5 Hurricane voted nobody

Chaos_Knight voted nobody [penalty vote(s): 1]

Jeod voted Category 5 Hurricane [penalty vote(s): 1]

Killing You voted No Lynch

Wallymoon715 voted No Lynch

 

3/5 votes casted so far

No Lynch has the most votes - 2

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##vote nolynch

[Vote Counted] Jeod voted No Lynch to be lynched!

[Day End] No Lynch has been HAMMERED with 3 votes!

 

 

 

      :soviet: Lynch 6 Result

 

 
[Lynch Result] Players have decided that no one will be lynched today !
 

 

 

      :soviet: NIGHT 6

 

tspd3r1.png

 

After the lynch, the night falls soon. The Outpost staff is getting ready to sleep and Allies are planning a night kill right now. If you have any Plan Actions you want to perform during the Night, please send them now via PM before next Day starts!

 

 

 

      :soviet: Night Guidelines

 

During the Night - Plan Phase (24 hour duration), Allies will have to decide to kill a Soviet player. They must also decide who will make the kill. However, certain people in both the Allies and Soviets have special roles they can use during the night to kill, protect, disrupt, or gather information. Some roles carry a certain risk while others give a little more freedom. When the new Battle Phase begins, everyone will see who has died during the night and find out what side they were on and what role they had.

 

Plan/Night actions are done classic way by the Private Message (PM Forum Messenger, outside the chat), same as resolved action replies. If you have a night action and do not inform me by PM at least 5 mins before the next Battle phase begins what you are doing with it, you do nothing that night. Talking in the chat during the plan phase will be restricted. This is because I won't have time to mod it since I'll be focusing on resolving the received actions (+5 extra mins for resolving). You can only chat in general, but no game-based stuff (accusations, plans, role claims, etc.). Players who won't comply might get role-blocked that phase.

 

Forum Posting is Limited - 2 posts per player max during night!!!

 

 

Additional Rules:

  • No quoting mod communication or other out of thread communication.
  • No out of thread communication unless specifically allowed by the mod.
  • No content-posts after death unless allowed by the mod. Whitenoise that doesn't affect the game is fine. Use your best judgement, but remember that anything you say can be taken by the players to mean something it doesn't. If in doubt, say nothing. The same goes if you aren't playing, and double if you aren't playing and have been spoilered.
  • Don't try to break the game. No sillyness like telling everyone to make a roleclaim post and encrypt it, then reveal their encryption keys/methods all at once for example. No saying "my role PM has X characters in it" And if you come up with it, and you're a little too proud of coming up with it as a way to get around the spirit of the game, don't post it. Mods, do your best to prevent this crap in the first place if you can. Don't give everyone with the same role and/or win condition the exact same wording for example.
  • "Outside influences" such as bribing, threats, promises, whatever falls under the above. Don't do it.
  • Don't be an ass. This includes "bussing" fellow scum/cultist teammates. By bussing we mean revealing fellow scumteam members as scum to spite them or gain townie points.
  • No backseat modding. Unless the game's GM/Mod asks for forum moderator assistance, let them handle it. Especially if they have forum moderator privileges themselves. This is more of a respect/courtesy thing than a rule. Pointing out that the hammer has fallen and noone should be talking until the moderator handles it is fine; deleting posts put up after the hammer isn't.
  • If you signed up for a Mafia Game, you're expected to participate actively. It's up to a GM to setup a minimal post quota for each player so that the game won't get hampered by inactive players. If you know you won't be able to play for more than one day, it is your responsibility to let the GM know in advance.
  • Please don't try to be an Internet detective to find out who was online where and when. Not only is it not a good way of hunting down players, it's also a bit creepy and unfair for the person. Don't base most of your case on someone around "his last online time was X thus he was online at hammer but didn't post/vote" for example.
  • Don't abuse the Board's Voting system - don't upvote/downvote player's posts unless you are allowed from the mod
  • Don't edit your posts in game thread

 

 

      :soviet: Players alive/end day CVC

 

 

Time Left:
0 day(s) , 23  hours, 55 min, 20 sec
 
CVC:
Category 5 Hurricane voted nobody
Chaos_Knight voted nobody [penalty vote(s): 1]
Jeod voted No Lynch [penalty vote(s): 1]
Killing You voted No Lynch
Wallymoon715 voted No Lynch
 
 
 
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Well, it's either revive Nodlied and let scum win or everyone loses I assume.

Pick your poison, comrades.

 

What are you talking about? I already told you, my chances of winning this game are slim to none.

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Chaos, send Moony an invite. Moony, ask VERTi60 if you can accept the invitation and use it the same night. If you can, switch to Officer and stop Killing_You from reviving Nodlied. Alternatively, if you can't do that, take an Engineer instead. If the game doesn't end on day start, I want to see if Killing_You is full of shit. I've spent most of the day bouncing around the idea that we actually had 3 mafia and were sitting at 3 vs 3 during day 4. There are some things that would seem to contradict this, but it also would explain some other things.


Killing_You, if you aren't full of shit, revive ChopBam instead.

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Chaos, send Moony an invite. Moony, ask VERTi60 if you can accept the invitation and use it the same night. If you can, switch to Officer and stop Killing_You from reviving Nodlied. Alternatively, if you can't do that, take an Engineer instead. If the game doesn't end on day start, I want to see if Killing_You is full of shit. I've spent most of the day bouncing around the idea that we actually had 3 mafia and were sitting at 3 vs 3 during day 4. There are some things that would seem to contradict this, but it also would explain some other things.

 

Killing_You, if you aren't full of shit, revive ChopBam instead.

Alright, I hear you loud and clear.

Hopefully my action won't go waste because WallyMoon is now a vehicle.

 

Then again, at this point I kinda accepted that we are screwed and actually were from the very beginning.

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Chaos, send Moony an invite. Moony, ask VERTi60 if you can accept the invitation and use it the same night. If you can, switch to Officer and stop Killing_You from reviving Nodlied. Alternatively, if you can't do that, take an Engineer instead. If the game doesn't end on day start, I want to see if Killing_You is full of shit. I've spent most of the day bouncing around the idea that we actually had 3 mafia and were sitting at 3 vs 3 during day 4. There are some things that would seem to contradict this, but it also would explain some other things.

Killing_You, if you aren't full of shit, revive ChopBam instead.

 

Two problems with this. Problem one, you'll want an engineer to take out Nodlied since it's 100% against buildings and he has no dampener ability like I do. Problem two, if it was 3v3 back when KY shot Nodlied, and KY was scum, he'd have shot a townie to win the game for us. I'm the lone scum here.

Problem three, ChopBam was erased from history. There are no building remains to bring him back from.

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        :soviet: DAY 7


 
8zi7VJJ.png

 
Yet another glorious morning, comrades! Or, it would be if some of you weren't missing! After a quick search of the base, you have found who it was!
Wallymoon715, the Soviet Heavy Tank has been murdered by the Allies!
 
Chrono Vortex forecast for today:
Vortex is still near Mojoman's grave, but has also moved over Jeod and WallyMoon715. WallyMoon715 was super charged by a powerful lightning bolt.
We are not sure what will come next.
 

We must not stop now however. Find and lynch the remaining Allies before it's too late!
 

 
The Soviets win when they have eliminated the allied threat (all allied and hostile players must die).
The Allies win when they have managed to dispose of enough Soviets to outnumber them (or equal before plan phase).
If there are any Neutrals in game, they will win if they survive until the game ends with any of the fractions winning.
If there are any Third Party in game, they will win if they met their special objective.
 

 

       :soviet: Day Guidelines

 
 
During the DAY - Battle Phase (24 hour duration), everyone talks and tries to build cases against each other directly in the forum chat. While the Soviets are arguing to try and find the Allies, the Allies are trying to throw everyone off their trail.
The goal of the Battle Phase is to find somebody for a Lynch.
 
People will vote for one person they want to be lynched and the person with the most votes will die at the end of the day. Your vote should be in this format:
##Vote PlayerName
If you decide to change your vote, you must first ##unvote (player name not required but is helpful) or you can simply vote another player if you already know who.
 
 
New Forced Voting Rule:
 
Please be advised that forced voting is in effect - every player is required to cast at least one vote on other player during the day (unless blocked or othereise obstructed). You can still use ##unvote as usual, but at the end of the day you have to have a vote on other player, with or without reasoning. Voting on yourself doesn't count. If the hammer falls and you haven't got an active vote on someone, you will gain a penalty vote on yourself starting next day. These penalty votes do accumulate and continue each phase, so each day will start with the penalty votes already in place. GM reserves the right to remove penalty votes as he see fit due to balance reasons or risky player count (e.g. autohammer), but the only way to get rid of penalty vote is to announce your absence either by PM or public announcement before hand. If you gain more than one penalty vote, you can get rid of it by being very active during next day, or accepting a random gimmick (PM GM).
 
 
If a majority vote of over 50% is cast on one person, then they will be lynched right then and there, no need to wait for the end of the phase. When someone is lynched, everyone will find out their role and who they were aligned with. During the Battle Phase, players are also allowed to use their battle actions, such as ##shoot, etc. which will be resolved instantly. If the target players dies, he will be eliminated from the game and the game will continue (his vote will no longer be counted).
 
All BP/day actions need to be acknowledged by the mod before they are counted (just simple line to acknowledge so you know it came through, Current Vote Counts (or CVC) will appear periodically to inform you about the time remaining as well as the current vote status). Remember, without the mod acknowledge line, your vote or action doesn't count, so please don't do actions before the previous one was resolved. If it was missed, please use ##TIMEOUT command to stop the game, but only if it's really required (otherwise just repeat your action). All players are required to participate in chat, if one player stays quiet whole phase he/she might get role blocked for the next plan phase.
 
 
Additional Rules:
  • No quoting mod communication or other out of thread communication.
  • No out of thread communication unless specifically allowed by the mod.
  • No content-posts after death unless allowed by the mod. Whitenoise that doesn't affect the game is fine. Use your best judgement, but remember that anything you say can be taken by the players to mean something it doesn't. If in doubt, say nothing. The same goes if you aren't playing, and double if you aren't playing and have been spoilered.
  • Don't try to break the game. No sillyness like telling everyone to make a roleclaim post and encrypt it, then reveal their encryption keys/methods all at once for example. No saying "my role PM has X characters in it" And if you come up with it, and you're a little too proud of coming up with it as a way to get around the spirit of the game, don't post it. Mods, do your best to prevent this crap in the first place if you can. Don't give everyone with the same role and/or win condition the exact same wording for example.
  • "Outside influences" such as bribing, threats, promises, whatever falls under the above. Don't do it.
  • Don't be an ass. This includes "bussing" fellow scum/cultist teammates. By bussing we mean revealing fellow scumteam members as scum to spite them or gain townie points.
  • No backseat modding. Unless the game's GM/Mod asks for forum moderator assistance, let them handle it. Especially if they have forum moderator privileges themselves. This is more of a respect/courtesy thing than a rule. Pointing out that the hammer has fallen and noone should be talking until the moderator handles it is fine; deleting posts put up after the hammer isn't.
  • If you signed up for a Mafia Game, you're expected to participate actively. It's up to a GM to setup a minimal post quota for each player so that the game won't get hampered by inactive players. If you know you won't be able to play for more than one day, it is your responsibility to let the GM know in advance.
  • Please don't try to be an Internet detective to find out who was online where and when. Not only is it not a good way of hunting down players, it's also a bit creepy and unfair for the person. Don't base most of your case on someone around "his last online time was X thus he was online at hammer but didn't post/vote" for example.
  • Don't abuse the Board's Voting system - don't upvote/downvote player's posts unless you are allowed from the mod
  • Don't edit your posts in game thread

 

 

       :soviet: CVC - Cumulative Vote Count

 
 
 
Time Left:
0 day(s) , 23  hours, 59 min, 59 sec
 
 
CVC:
Category 5 Hurricane voted nobody
Chaos_Knight voted nobody
Jeod voted nobody
Killing You voted nobody
 
0/4 votes casted so far
No votes casted so far

 

Note: Penalty votes were removed, no more will be issued due to low player count.

Announcement: Days are back to 24 hours.

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Wasn't me.

Or maybe it was and he visited me. Heavy tanks offer protection at night. Why visit me?

 

Well, Nodlied clearly isn't back, so perhaps he was protecting Killing_You who visited me. Killing_You, what happened last night man? Did you try to repair Nodlied or did you try to do something to me?

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Chaos, send Moony an invite. Moony, ask VERTi60 if you can accept the invitation and use it the same night. If you can, switch to Officer and stop Killing_You from reviving Nodlied. Alternatively, if you can't do that, take an Engineer instead. If the game doesn't end on day start, I want to see if Killing_You is full of shit. I've spent most of the day bouncing around the idea that we actually had 3 mafia and were sitting at 3 vs 3 during day 4. There are some things that would seem to contradict this, but it also would explain some other things.

Killing_You, if you aren't full of shit, revive ChopBam instead.

 

Two problems with this. Problem one, you'll want an engineer to take out Nodlied since it's 100% against buildings and he has no dampener ability like I do. Problem two, if it was 3v3 back when KY shot Nodlied, and KY was scum, he'd have shot a townie to win the game for us. I'm the lone scum here.

Problem three, ChopBam was erased from history. There are no building remains to bring him back from.

 

 

You've actually just cleared up a contradiction for me, infact the one that bothered me the most. If Killing_You is mafia, you had a 100% way to win the game when it was 3 vs 3. You didn't take it, and I wondered why. I considered that you didn't notice it was possible, and the fact that you didn't mention it in your rebuttal makes this more plausible.

Killing_You taking a shot carried a risk. He only had a 56% chance of actually killing the target, and shooting at a player deemed to be town might inflict a reaction that gets him lynched. No reason to go for that when you have safer options.

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Except that killing Nodlied has apparently allowed you to start making night kills, and it also made Killing_You look very town. You can't lose with that strategy. You either miss and get townie credit when Nodlied is lynched (and flipped) or Nodlied dies and soon you can night kill. Killing_You might be the only lynchable scum, so that would be great for him.

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