Jump to content

[TEXTURE]Red Alert: A Path Beyond Classic Textures Pack


Recommended Posts

Red Alert: A Path Beyond Classic Textures Pack


:siren: COMPATIBLE WITH LATEST A PATH BEYOND RELEASE!  :siren:

Texture pack last updated 2021/11/04 for Delta's 3.6.1.0 release. See changes/additions below. All content featured in this texture pack should be compatible with the most current/recent patch of Red Alert: A Path Beyond.

Enjoyed playing Red Alert? Ever wanted to play Red Alert: A Path Beyond with faction colors? Then this texture pack is for you!

 

The textures contained in this pack will colorize the characters and vehicles of APB to represent their house colors from the Red Alert RTS.

 

Allies will have the following house colors: Blue, teal, green, desert/sand

 

Soviets will have the following house colors: Red, orange, yellow, brown

 

When choosing a unit that has multiple camos, the symbol on the upper left of the purchase icon will tell you which color you will be buying:

http://i.imgur.com/Dn0Qn0v.jpghttp://i.imgur.com/qH5MdM8.jpg

 

UPDATES FOR DELTA 3.0 (click on the spoiler below to view!)

 

 

 

- Naval units have been textured like their RA1 sprite counterparts

Destroyer & Gunboat

http://i.imgur.com/Ld1SUOH.jpg

Allied & Soviet Transport

http://i.imgur.com/k2VBVHl.jpg

http://i.imgur.com/aqgejUj.jpg

Attack & Missile Sub

http://i.imgur.com/2olqqKP.jpg

 

- Medium tank updated to have allied house colors across all camos

http://i.imgur.com/aVTHNvw.jpg

- Updated colorized mine layers to use new texture

 

 

UPDATES FOR DELTA 3.0.6 (Click on the spoiler below to view!)

 

 

- Included house color textures for the Soviet Mammoth Tank:

http://i.imgur.com/AnZ9qyg.jpg

 

 

UPDATES FOR DELTA 3.1 (click on the spoiler below to view!)

Spoiler

http://i.imgur.com/xGVjwQz.jpg

Yak 9P is given the Classic Colors treatment!

Colorized to closely resemble its ingame sprite.

UPDATES FOR DELTA 3.2.2 (click on the spoiler below to view!)

Spoiler

 

Updated for new camo varians of the Allied Ranger and Artillery!

WmAuIYc.jpg

0jz3YJ6.jpg

 

UPDATES FOR DELTA 3.2.3 (click on the spoiler below to view!)

Spoiler

 

  • First-Person wrists have been redone after being lost for who knows how long!
    • kjKZlkA.jpgm1mgpRA.jpg
  • Engineers have been colorized to their respective houses!
    • oB4btXA.jpgNu5UnxB.jpg
  • Soviet Shock Trooper's shock rifle prongs are now colorized yellow, inspired by the original sprite.
    • l8LND0h.jpg
  • Soviet Flamethrower's flamethrower weapon is now colorized white to match his fuel tank backpack, inspired by the original sprite.
    • oa88VF6.jpg
  • Soviet Grenadier now colorized based on his original sprite.
    • YDc4COq.jpg
  • Soviet RPG Trooper now colorized based on his original sprite.
    • 3SjyiZp.jpg
  • Allied Medic now colorized based on his original sprite.
    • y5a6245.jpg
  • Allied Mechanic now colorized based on his original sprite.
    • toiW2cn.jpg
  • Allied and Soviet Supply/Demolition trucks are now properly colorized in their respective blue or red house color.
    • jqtltGX.jpgk27aiiv.jpg
  • Civilian/Neutral Supply Trucks are now sand-colored.
    • eQ0Vizc.jpg
  • ALSO INCLUDED, but optional: Rocket Launchers have been desaturated to more closely resemble the Rocket Soldier's ingame sprites.
    • Rocket Launchers affected: RPG-7/Strela (RPG Trooper), LAW/Redeye (Rocket Soldier), Stinger Launcher (Sentinel/Crate pickup)

 

 

 

UPDATES FOR DELTA 3.6.1.0 (click on the spoiler below to view!)

Spoiler
  • MiG has been colorized to resemble its ingame sprite!
    • Screenshot.333.png
  • Allied Navy got new models for their Gunboat and Destroyer a while back, including the introduction of the Cruiser! These new models, and the Cruiser have been Colorized to resemble their ingame sprites!
    • Screenshot.324.png
    • Screenshot.326.png
    • Screenshot.323.png
  • The Allies also received the Chronotank a while back as a new addition to their ground forces, and have now been colorized to resemble their ingame sprites!
    • Screenshot.330.png
  • Soviet Submarine and Missile Submarine models got updated in a previous patch, so they are also colorized!
    • Screenshot.327.png
    • Screenshot.329.png
  • The previous update to the Soviet Flamethrower in this texture pack came shortly before the new Flamethrower weapon model (at the time) replaced the old one, so the new weapon model has been updated accordingly!
    • Screenshot.332.png
  • The latest APB patch as of this update (3.6.x.x) introduced the BTR for the Soviets, and have been colorized!
    • Screenshot.331.png

INSTALLATION

 

Unpack the contents of the RAR file into the game's "data" folder. For reference, the installation path should be the following:

 

Quote
C:\Program Files (x86)\W3D Hub\games\apb-release\data\

 

Once unpacked, load up APB and play like it's 1996 all over again!

 

Special thanks to V0LK0V and Kicken for the original idea of the classic colors pack. Without them, this texture pack would not have existed for this long.


 

Link to comment
Share on other sites

  • 1 year later...

Adjusting colours in GIMP can be straight forward, just alter the hue settings.

Honestly I find GIMP working very well for game development needs, it does those types of tasks better than Photoshop, which I find more orientated towards photography and printing jobs.

Link to comment
Share on other sites

11 hours ago, Raap said:

Adjusting colours in GIMP can be straight forward, just alter the hue settings.

Honestly I find GIMP working very well for game development needs, it does those types of tasks better than Photoshop, which I find more orientated towards photography and printing jobs.

This. I've been using GIMP to add onto this texturepack ever since even the Beta days of APB.

Link to comment
Share on other sites

Cool, thanks! I used to use a pirated version of Photoshop to make skins. Favourites were blue Nod for Renegade and Reborn (Hassan) and yellow/gold for Allies in APB (Black Ops 9). I can't wait to do these again using GIMP. ?

Edit: How can I make it so GIMP supports DDS files? It shows the image of the file in the folder but when I open the file I get the following error: "Opening 'file name' failed: Unknown file type." Thanks.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...