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[Game Over] Star Wars Mafia: Jedi vs Sith


VERTi60

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I don't understand FRAYDO. He is voting two very likely Town members to duel. Sunflower beat me to what I was going to say. He was the first person, aside from Jeod to question the Force Ghosts. He and Jeod seemed to "work" together. And he specifically avoided voting Jeod.

5 hours ago, Retaliation said:

Really? I would not have expected that.

Yeah, it takes place of my FNA which keeps it somewhat balanced.

2 hours ago, Retaliation said:

So who here is supportive of setting up Horthy VS Kane Cage Match 2?

Retaliation can't be the Champion, but we could vote him as Sith and FRAYDO as Champion. It'd be a somewhat fair duel if FRAYDO doesn't have any FP while Retal has only half health. But while at work I've been thinking about what Cat5 said about how tactically incompetent it'd be for FRAYDO to run out of FP like he did, but do we know that he actually ran out? It doesn't say 0, it's just not there. What if FRAYDO is Scum and has a power to hide his FP meter?

I don't think you should fight him, Retal. With what Cat5's said, I'm pretty sure you're Town as long as Shade has his ability straight. Although it'd be somewhat comical for old times sake, you'd be unnecessarily putting yourself at risk.

##Vote Sith FRAYDO

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4 hours ago, Category 5 Hurricane said:

##vote Sith FRAYDO

##vote Champion Category5

 

[Vote Counted] Category 5 voted FRAYDO to be the Sith in the Duel!

[Vote Counted] Category 5 voted Category 5 to be the Champion in the Duel!

 

3 hours ago, FRAYDO said:

##vote Champion OrangeP47

##vote Sith Sunflower

 

[Vote Counted] FRAYDO voted OrangeP47 to be the Champion in the Duel!

[Vote Counted] FRAYDO voted Sunflower to be the Sith in the Duel!

 

59 minutes ago, OrangeP47 said:

##vote Champion Cat 5

##vote sith FRAYDO

 

 

[Vote Counted] OrangeP47 voted Category 5 to be the Champion in the Duel!

[Vote Counted] OrangeP47 voted FRAYDO to be the Sith in the Duel!

 

22 minutes ago, Nodlied said:

1471455537639.jpg

 

##Vote Champion Retaliation

 

HeresyStamp.png

You can't vote the last champ to be champ again.

 

Just now, TheIrishman said:

##Vote Sith FRAYDO

 

[Vote Counted] TheIrishman voted FRAYDO to be the Sith in the Duel!

 

gBZG8UF.png

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I should mention that I just double checked my PM and couldn't find anything to support my thinking about not being able to Learn 2 things and performing an FNA. I asked Vert about it and he said he never wrote anything saying I couldn't, so somewhere in between the "You cannot combine this action with Learning or Holo communicator" I got the wrong idea. So I can apparently Learn 2 things and perform a Force Night Action.

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21 minutes ago, Sunflower said:

##vote Sith Fraydo

 

[Vote Counted] Sunflower voted FRAYDO to be the Sith in the Duel!

 

17 minutes ago, Nodlied said:

##Vote Sith Fraydo

 

[Vote Counted] Nodlied voted FRAYDO to be the Sith in the Duel!

 

c7jrYrL.png

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Gqvyosn.jpg

 

The fourth Duel is alive! The wise masters of the Jedi Council have selected these duelists:

Category 5 Hurricane (Christina Starleaper) as Champion

FRAYDO (Rayd K'no Ozan) as Sith

 

UOkTfaU.png

 

 

How to Duel:

The Duel is broken into Turns, each turn consisting of Attack and Defence phase. When your turn begins, you are the attacker and the opponent is defending, then your opponent's turn starts, he's attacking, and you're defending. You can only call actions during the attack phase though, so you have to think ahead too.

Besides Health and Force Points, there are now three more attributes that control the Duel: AttackDefense, and Stamina.

Attack value determines your attack value during your attack turn. Defense determines your defense value during your defense turn. When a player attacks, he deals damage based on your attack and the opponent's defense value (DAMAGE = YOUR ATTACK - OPPONENT'S DEFENSE).

Note: If the Defender successfully defends against the attacker (his Defence is greater than Attack), and he has an attack value greater than the attacker's defense, he can counterattack back.

Stamina is the cost of each attack or defense (no matter the result). Each Duelant starts with 100 Stamina points, and if they run out of Stamina, they can no longer attack nor defend. They need to wait their turn in order to Rest first to regain Stamina.

Every time you are attacking or defending, you are also rolling a dice (from 0-10), the dice will ultimately multiply your result. If you roll 0 you will miss, if you roll 10 you will achieve a critical hit. Critical hits can change the outcome of the turn pretty quickly. Dice values will be determined by RAND() function in my tracker.

 

To understand the Duel actions, let's explain these three terms:

  • Ready Stance
  • Form Maneuver
  • Force Combat Action

 

Ready Stance is basically your defining move. If you want to be aggressive, defensive, balanced or resting during your turn, you need to select your Ready Stance first. It will determine your Attack, Defense and Stamina values during your attack and defense phase. There are 4 basic Stances:


##Jedi Ready (-25 Stamina) - gain +5d Attack and +5d Defence: This is your balanced Stance, low cost and providing average attributes for both attack and defense (set as default).
##Defensive (-20 Stamina) - gain +9d Defence: This is your standard Defensive Stance. If you want to stale for time or wear out your opponent from Stamina.
##Offensive (-30 Stamina) - gain +9d Attack: If you want to start aggressively and with a very little chance of OTK your opponent, this is your choice. However, it costs the most stamina.
##Center of Being  (+30 Stamina) - rest to gain extra Stamina, you can't attack nor defend. You can't overload your stamina unless you use some sort of Force Action that will allow it.

Your Combat skills also help modify the above:

With Strength Combat Skill, you get +1 bonus Attack for Offensive Stance and Jedi Ready
With Dexterity Combat Skill, you get +1 bonus Defence for Defensive Stance and Jedi Ready
With Constitution Combat Skill, you use less Stamina per round by 5 points, and gain extra 5 with Center of Being

 

Form Maneuvers are special moves that grant you extra bonuses for attack or defense during your turns, but also provide a special bonus in case you roll a critical hit,  or yield other bonuses. Form Maneuvers are related to seven Forms of Lightsaber combat, each providing a set of Maneuver respectively for strength, dexterity, and constitution. You can advance to next Form to learn new sets of Maneuvers, but only if you win the Duel (so get to it!).

For example, a tier 1 Maneuver for a Strenght is "##Disarming Slash" adds extra +1 damage to the Attack formula and also provides a bonus for Critical Hit (when 10 is rolled) to disarm the opponent and gain extra attack turn for the user.


During the Duel, you can use each of the learned Force Combat actions ONCE. Unlike the Stance moves and Form Maneuvers, they don't cost stamina but just like Force Night Actions (don't confuse them), they cost Force Points. Although the Combat ones are much cheaper (ten times cheaper for each tier respectively), so you don't have to worry if you run low on Force Points before attending a Duel. However, your timing has to good, since you only get one chance to use each of the Force actions. You can only use one Force combat action per turn.

 

Duel Special Rules:

  1. The Duel is an elimination phase where one of the Duelists is declared a winner and one looser. The loser is eliminated from the Game.
  2. A winner is determined by the Duel outcome: Last person alive, or in case of unfinished Duel, the player who dealt most damage (not remaining HP).
  3. Any Player can surrender at any time (##surrender should do it). Note that by ##surrendering you are dramatically decreasing the chances of your affiliated party to win this game.
  4. If neither of the players inflicts any damage to each other (doesn't matter if on purpose or not), they are both disqualified and both eliminated from the Game.
  5. For each turn, a player has a maximum of 8 hours to respond (take turn). After that period, GM can pass the turn to another player.
  6. Everyone else who is not participating in the Duel is not allowed to post (except for Tutorial of course). If you try to help anyone, you'll get penalized.
  7. I reserve the right to change the Duel mechanics in order to balance some issues that might turn up (but not during a live duel).
  8. In case one of the Duelist is not available for the whole period of the phase (a total of 48 hours if we count the Night/Rest Phase too), the Duel can be extended by extra 24 hours. I'll only extend it if the said player was excused in advance.
  9. In rare occasions, I can allow one of the eliminated players to take place for an occupied player if that player agrees to it in advance.
  10. In case you have questions or see a mistake, PM me asap, later changes won't be accepted.
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I would say I didn't ask for this, as I was expecting you guys to choose someone else, but I guess I did sorta ask for it. Well then. We need to get this done properly.

An actual image of Christina prepping for battle!

tumblr_p3k2iwaqTZ1wdvb4zo1_540.png

And excuse me, that is not my battle music.

That's my battle theme.

Ok, now we're ready to go!

Stance: ##defensive 
Form: None
CFA: None

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Well I've talked myself into a fine mess, and the Sith were more than eager to send me down to this duel.

59 minutes ago, Category 5 Hurricane said:

Ok, now we're ready to go!

Not quite. We must first get the sacred Jedi relic to celebrate this duel.

hjNPFLQ.png

Now we're ready.

 

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We shall see. Given how it's a tactical mistake to leave yourself with no FP, I wonder what tricks you have up your sleeve. I'm not going to presume I have an advantage here.

If you do think it's Shit that put you here, who is it? TheIrishman, Nodlied, Sunflower, or OrangeP47? I do notice that there were no other votes other than penalty-self-votes.

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Just now, Category 5 Hurricane said:

I don't see anything in the rules that say the combatants can't continue to talk.

In this case it's more important to establish if there is a rule that allows you to talk. If the rule exist then you are breaking it by talking, if Verti shows up and says it doesn't exist then by all means have the conversation then.

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You're dead, and I soon will join you. However, unless otherwise amended into the Duel rules for the next phase, I see no problem with banter between the duelists.

4 minutes ago, Category 5 Hurricane said:

I wonder what tricks you have up your sleeve.

You have assumed far too much of me. I have no outstanding abilities or ace up my sleeve. Furthermore, this is a largely RNG-based phase, and you and I both know what this means for me.

7 minutes ago, Category 5 Hurricane said:

If you do think it's Shit that put you here, who is it? TheIrishman, Nodlied, Sunflower, or OrangeP47? I do notice that there were no other votes other than penalty-self-votes.

If I'm choosing out of those four, it has to be Irish, but then everyone of us is all looking Town so idk really.

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16 minutes ago, Shade939 said:

In this case it's more important to establish if there is a rule that allows you to talk. If the rule exist then you are breaking it by talking, if Verti shows up and says it doesn't exist then by all means have the conversation then.

It is VERTi60's job to establish rules, not the player's job to guess what they are.

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