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[Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)


VERTi60

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1 minute ago, Jeod said:

Something doesn’t sit right here.

It's more along the lines of I'm more inclined to lynch someone who hasn't spoken up all game yet than I would want to lynch Orange or Voe given their actions and possible future actions so far.

JackoDerp can speak for himself as to his vote.

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:soviet: Lynch 1 Result

[Lynch Result - Success] Players have decided that TheIrishman is going to be lynched today!

ss.gif

TheIrishman, the Soviet Attack Submarine, will not fight for Stalin anymore!

His coordinates were B9:B10:

 

klyEMfE.png

 

 

:soviet: NIGHT 1

 

spYeMRq.png

 

After the lynch, the night falls soon. The Naval base staff is getting ready to sleep and Allies are planning a night kill (Depth Charge) right now. If you have any Plan Actions you want to perform during the Night, please send them now via PM before next Day starts!

 

 

:soviet: Night Guidelines

 

During the Night - Plan Phase (24 hour duration), Allies will have to decide to kill a Soviet player. They must also decide who will make the kill. However, certain people in both the Allies and Soviets have special roles they can use during the night to kill, protect, disrupt, or gather information. Some roles carry a certain risk while others give a little more freedom. When the new Battle Phase begins, everyone will see who has died during the night and find out what side they were on and what role they had.

Please note that most of the Night Actions (except NK & Spy Plane/Scout actions) will be marked on quadrant(s) on the first Naval Map next day (not explicitly saying which though). All hits during the Night will be marked as well.
 
Plan/Night actions are done classic way by the Private Message, same as resolved action replies. If you have a night action and do not inform me by PM in advance before the next Battle phase begins (preferably asap, but not later than one hour before the game starts), otherwise you do nothing that night.

 

Forum Posting during the Night/Plan Phase is limited - 2 posts per player max. Players who won't comply will either receive a gimmick or a force vote on themselves.

 

Additional Rules:

  • No quoting mod communication or other out of thread communication.
  • No out of thread communication unless specifically allowed by the mod.
  • No content-posts after death unless allowed by the mod. White-noise that doesn't affect the game is fine. Use your best judgement, but remember that anything you say can be taken by the players to mean something it doesn't. If in doubt, say nothing. The same goes if you aren't playing, and double if you aren't playing and have been spoiler-ed.
  • Don't try to break the game. No silliness like telling everyone to make a role-claim post and encrypt it, then reveal their encryption keys/methods all at once for example. No saying "my role PM has X characters in it" And if you come up with it, and you're a little too proud of coming up with it as a way to get around the spirit of the game, don't post it. Mods, do your best to prevent this crap in the first place if you can. Don't give everyone with the same role and/or win condition the exact same wording for example.
  • "Outside influences" such as bribing, threats, promises, whatever falls under the above. Don't do it.
  • Don't be an ass. This includes "busing" fellow scum/cultist teammates. By busing we mean revealing fellow scum team members as scum to spite them or gain townie points.
  • No backseat modding. Unless the game's GM/Mod asks for forum moderator assistance, let them handle it. Especially if they have forum moderator privileges themselves. This is more of a respect/courtesy thing than a rule. Pointing out that the hammer has fallen and no one should be talking until the moderator handles it is fine; deleting posts put up after the hammer isn't.
  • If you signed up for a Mafia Game, you're expected to participate actively. It's up to a GM to setup a minimal post quota for each player so that the game won't get hampered by inactive players. If you know you won't be able to play for more than one day, it is your responsibility to let the GM know in advance.
  • Please don't try to be an Internet detective to find out who was online where and when. Not only is it not a good way of hunting down players, it's also a bit creepy and unfair for the person. Don't base most of your case on someone around "his last online time was X thus he was online at hammer but didn't post/vote" for example.
  • Don't abuse the Board's Voting system - don't up-vote/down-vote player's posts unless you are allowed from the mod
  • Don't edit your posts in game thread

 

  :soviet: Players alive/end day CVC

Time Left:
No time left
 
CVC:
Alstar voted nobody
Category 5 Hurricane voted nobody
ChopBam voted TheIrishman
FRAYDO voted OrangeP47
JackoDerp voted TheIrishman
Jeod voted Category 5 Hurricane
Killing You voted nobody
Nodlied voted Voe
OrangeP47 voted Voe
Shade939 voted TheIrishman
Voe voted OrangeP47
 
8/11 votes casted so far
TheIrishman has the most votes - 3
 
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Before you send in Night actions, one more thing I would like to point out.

You know it's forbidden to miss-use Battle/Day Actions that you can't perform, this was a rule before but wasn't much highlighted. This is now emphasized due to the fact each day you have refreshed ##SHOOT action.

If you can't SHOOT, don't try to prove it next Day (e.g. "look I can't shoot because I typed but GM ignored it, so I must be a building/submerged/something else"). For this reason there will be a penalty in place, and most likely if someone miss-uses SHOOT (or any other) action, their first coordinates will be revealed on naval map (the first unit tile from top left).

Thanks for understanding, this is just a precaution so that the game mechanics won't be abused as much.

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31 minutes ago, TheIrishman said:

Just broke up with my gf, so not currently interested in this game. If anybody wants to take my spot or if you want to throw a bot in my place, that'd be fine. Have fun.

Huh, forgot to submit this. Doesn't really matter much I guess.

Ouch, sorry dude. Hmu on steam for venting if you need an ear.

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Jacko broke the stalemate between irish, myself and orange.

From a scum perspective, it would be unwise to hammer me in if orange is allied. First of all, 2 allies vote on the same person, and second, once i flip town it's a dead giveaway. Hammering the third guy, preferably one who doesn't try to defend himself, and who isnt involved in the conflict, would be optimal.

Jacko-Orange allied team is my first prediction for this game.

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Sorry for not finding time to post. I've been "Hair on fire" angry at work for a few weeks now and sometimes when I get home all I really want to do is relax. This will probably be a low effort game from me. If someone wants to take over my role, that would be fine.

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aKkIzeY.png

 

:soviet: DAY 2

 

 

Yet another glorious morning, comrades! And it also seems nobody has died last night!  We must not stop now however. Find and lynch the remaining Allies before it's too late!

Check the Naval Map for new unit hits, detections and revealed tiles.

 
 
The Soviets win when they have eliminated the allied threat (all allied and hostile players must die).
The Allies win when they have managed to dispose of enough Soviets to outnumber them (or equal before plan phase).
If there are any Neutrals in game, they will win if they survive until the game ends with any of the factions winning.
If there are any Third Party in game, they will win if they met their special objective.

 

 

:soviet: Day Guidelines

 

During the DAY - Battle Phase (48 hour duration), everyone talks and tries to build cases against each other directly in the forum chat. While the Soviets are arguing to try and find the Allies, the Allies are trying to throw everyone off their trail.
The goal of the Battle Phase is to find somebody for a Lynch.
 
People will vote for one person they want to be lynched and the person with the most votes will die at the end of the day. Your vote should be in this format:
##Vote PlayerName
If you decide to change your vote, you must first ##unvote (player name not required but is helpful) or you can simply vote another player if you already know who.
 
If a majority vote of over 50% is cast on one person, then they will be lynched right then and there, no need to wait for the end of the phase. When someone is lynched, everyone will find out their role and who they were aligned with. During the Battle Phase, players are also allowed to use their battle actions, such as ##SHOOT, etc. which will be resolved instantly. If the target players dies, he will be eliminated from the game and the game will continue (his vote will no longer be counted).
 
All BP/day actions need to be acknowledged by the mod before they are counted (just simple line to acknowledge so you know it came through, Current Vote Counts (or CVC) will appear periodically to inform you about the time remaining as well as the current vote status). Remember, without the mod acknowledge line, your vote or action doesn't count, so please don't do actions before the previous one was resolved. If it was missed, please use ##TIMEOUT command to stop the game, but only if it's really required (otherwise just repeat your action). All players are required to participate in chat, if one player stays quiet whole phase he/she might get role blocked for the next plan phase.

 

Naval Combat Rules:

  • At the beginning of each day, all hits that happened during the Night will be highlighted on Naval Map. Air unit(s) will reveal all detected units as well as ground/water tiles that were revealed by scout action. Units that appear on explored tiles will be detected as well (for example if the Attack Submarine surfaces).
  • All players that have ##SHOOT action can shoot each day, but only once.
  • If you attempt to ##SHOOT at yourself, there is a 50% chance of killing yourself with one shot.
  • Each ##SHOOT action will highlight the quadrant the shot came from.
  • Each #SHOOT action requires target coordinates and they will reveal a tile on the Naval Map - either Water or Ground (No Hit) or Hit (this will not reveal ground or water, so you can't use the combat action to prove if you are naval anti ground or just naval).
  • Miss-using ##SHOOT (or any other Battle/Day Action) will result in revealing the coordinates of the player miss-using the said action. Repeating this offense can result in a Mod-kill.
  • Ground tiles won't display ridge details until surrounding water is discovered/reveal so that you can't guess the topology of islands on the map instantly.
  • Only destroyed units will reveal player ID, alignment and role/unit type. Hit units will not reveal any of this.

 

 

Additional Rules:

  • No quoting mod communication or other out of thread communication.
  • No out of thread communication unless specifically allowed by the mod.
  • No content-posts after death unless allowed by the mod. Whitenoise that doesn't affect the game is fine. Use your best judgement, but remember that anything you say can be taken by the players to mean something it doesn't. If in doubt, say nothing. The same goes if you aren't playing, and double if you aren't playing and have been spoilered.
  • Don't try to break the game. No sillyness like telling everyone to make a roleclaim post and encrypt it, then reveal their encryption keys/methods all at once for example. No saying "my role PM has X characters in it" And if you come up with it, and you're a little too proud of coming up with it as a way to get around the spirit of the game, don't post it. Mods, do your best to prevent this crap in the first place if you can. Don't give everyone with the same role and/or win condition the exact same wording for example.
  • "Outside influences" such as bribing, threats, promises, whatever falls under the above. Don't do it.
  • Don't be an ass. This includes "bussing" fellow scum/cultist teammates. By bussing we mean revealing fellow scumteam members as scum to spite them or gain townie points.
  • No backseat modding. Unless the game's GM/Mod asks for forum moderator assistance, let them handle it. Especially if they have forum moderator privileges themselves. This is more of a respect/courtesy thing than a rule. Pointing out that the hammer has fallen and noone should be talking until the moderator handles it is fine; deleting posts put up after the hammer isn't.
  • If you signed up for a Mafia Game, you're expected to participate actively. It's up to a GM to setup a minimal post quota for each player so that the game won't get hampered by inactive players. If you know you won't be able to play for more than one day, it is your responsibility to let the GM know in advance.
  • Please don't try to be an Internet detective to find out who was online where and when. Not only is it not a good way of hunting down players, it's also a bit creepy and unfair for the person. Don't base most of your case on someone around "his last online time was X thus he was online at hammer but didn't post/vote" for example.
  • Don't abuse the Board's Voting system - don't upvote/downvote player's posts unless you are allowed from the mod
  • Don't edit your posts in game thread
  • Don't use your day/battle/voting actions shortly before hammer time, it may not count. You have usually more than 48 hours so use them. Last minute hammers or shooting won't be accepted unless consulted in PM before the hammer time.

 

 

:soviet: Naval Map & CVC - Cumulative Vote Count

WbC3745.png

 

Time Left:

1 day(s), 23  hour(s), 59 min(s)

 
CVC:
Alstar voted nobody
Category 5 Hurricane voted nobody
ChopBam voted nobody
FRAYDO voted nobody
JackoDerp voted nobody
Jeod voted nobody
Killing You voted nobody
Nodlied voted nobody
OrangeP47 voted nobody
Shade939 voted nobody
Voe voted nobody
 
0/11 votes casted so far
No votes casted so far
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Just now, ChopBam said:

I'm thinking M12 was an Allied depth charge night action? G7 would appear to be a detection from a Spy Plane, but we don't know the alignment or identity of the unit there.

No, the depth charge failed since no one died. There might have been multiple shots in Quadrant IV, but that's the only one that actually hit anything was at Ml12 so it would have showed up today on the map.

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1 minute ago, Shade939 said:

No, the depth charge failed since no one died. There might have been multiple shots in Quadrant IV, but that's the only one that actually hit anything was at Ml12 so it would have showed up today on the map.

Do you know if the depth charge is a one-time nightkill, or do they just "kill" one tile of the unit per night?

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Just now, ChopBam said:

Do you know if the depth charge is a one-time nightkill, or do they just "kill" one tile of the unit per night?

It should basically be the equivalent of the Lynch, so an instant-kill against any viable naval unit. Barring any protect actions.

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Just now, ChopBam said:

So what's causing the hit in Q4? A missile sub?

Doubtful, I don't think a missile sub would have fired that close to a land tile. Plus, they should have limited shots that they'd probably want to save for a better target.

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Just now, ChopBam said:

I guess a better question I should be asking is: what do we have here that can cause a NK to fail? From reading the N0 post it appears the Sub Pen can shelter Subs... is that it?

The option not to NK? I was hit by a sonar ping last night.

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