Jump to content

[Game Over] Game of Thrones Conquest Mafia RPG


VERTi60

Recommended Posts

Actually, I'd still think it'd make more sense to vote up Dragonstone so you're garrison requirement is reduced allowing you to actually move the Royal Army around instead of their actions being limited since they have to garrison four different locations?

Link to comment
Share on other sites

11 minutes ago, Category 5 Hurricane said:

Orange is claiming he didn't do that. Do you know for certain?

I currently plan to keep Dragonstone.

I can move troops around freely between all holdings and the wall, so voting a Royal Holding is just a waste of time.

Are you certain, there's a 25% garrison requirement that should at least come into play with you trying to defend a holding with them?

Ask Rubeci to go into details, he's the only who received the PM. I'd be more certain if he didn't actually phrase it as a question if Orange moved his troops to Pyke or not, or if he resurrected troops there or something under his command?

##Pyke

As long as you can pay to use the bonus with that many troops, then there's not a really a good reason for the Royal Army to not hold unto it. Just keep in mind you can only use one army booster per army, unless you know the trick to get around it. :p

Link to comment
Share on other sites

Yeah, looking at it again I think I'm reading too much into Rubeci's statement.

Looks like he was drawing the conclusion that since Pyke is no longer listed as a Royal Holding that someone else gained control of it, and since the Royal's gained 500 troops based on the CVC.

Link to comment
Share on other sites

3 hours ago, Category 5 Hurricane said:

What do you have that suggests something moved to Pyke?

3 hours ago, Category 5 Hurricane said:

##vote Pyke

Shall we find out what is there? It is supposed to be empty.

3 hours ago, Category 5 Hurricane said:

Orange is claiming he didn't do that. Do you know for certain?

I currently plan to keep Dragonstone.

I can move troops around freely between all holdings and the wall, so voting a Royal Holding is just a waste of time.

It was a mere question if Orange moved troops to Pyke. With the resurrection of 500 troops he doubled his army size to maybe man another holding? Although the Three Eyed Raven gives us the ability to access a ton of information, there can be some loose ends.

If Pyke is empty then it can only be independent, right? How did the kingdom lost control over it? Is it more likely that it is now one of the personal holdings of the king or his hand?

We could vote Pyke I guess, but actually I think @Retaliation should have the deciding vote. If they need and can afford more troops up there we should provide them and don't vote empty holdings.

Link to comment
Share on other sites

As said before, I can transfer Royal Troops to the wall at any time, freely. Unless we want to send all of Orange's troops or find whatever holding Shade scurried away to, the only thing worthwhile doing is checking holdings that should be empty to make sure they are still empty.

Pyke was made independent because I abandoned it in favor of another holding. It should be empty. I find it quite odd that you would think someone moved troops to Pyke when it was previously a royal holding.

Link to comment
Share on other sites

33 minutes ago, Category 5 Hurricane said:

I'm only doing that if Rubeci got the facts mixed up and Shade attacked Pyke while I was leaving it.

I know it for a fact that he did not. And you know that too, since it would have required an attack on royal troops for Shade to take it last night.

 

 

 

Link to comment
Share on other sites

Not necessarily. I don't know how VERT would resolve someone attacking a location that was being abandoned. As far as I know, it would just mean the location gets occupied by the attacker, just as what happened when I occupied the empty Dragonstone.

Do I believe that is what happened? Not really. But that still leaves me to wonder why you mentioned Pyke of all places. There shouldn't be any risk in checking if he isn't there, wouldn't you agree?

 

Link to comment
Share on other sites

It would have been only half if it was his only holding. It wasn't. He has a holding somewhere else. That's why he is still in the CVC right now.

Given that he apparently didn't attack me or Orange and we're limited on resources anyway, I'm fine with leaving him alone. Which is why I'm not voting the location I think he actually is holding. 

I'm voting for a holding that should be empty. If it isn't empty anymore, there is a problem. I don't see a reason to do anything else unless you specifically want Orange or Shade to send troops.

Link to comment
Share on other sites

That's up to Retaliation. After we burn the last of the bodies tonight, we'll dead in the water unless the shipyard thing we unlocked does something neat. Something to do with trading, but I don't have any coin.

Link to comment
Share on other sites

Final Day Eleven Vote Count:

mlyLRCL.png

 


qs5GiTD.png?1 The Long Night 11 qs5GiTD.png?1


 

You have chosen Pyke:

latest?cb=20120402161004

 

Pyke

Original House: House-Greyjoy-Main-Shield House Greyjoy

Current Owner: Independent
Army: 0

House Capital Passive Action/Perk:
Constructing ship fleets is 50% cheaper and ships have improved damage army modifier by extra 50%. You are not allowed to change religion. Maximum number of other land holdings is reduced to 2 instead of 3.
Tier 1 (HDM: 1, Income: 100 Gold, 10 Provisions)
Upgrade this Holding to Tier 2, unlocking new Army Booster, increasing HDM and income by 10% (200 Gold).

 

"The last time we provoked them too far, I watched from that window as they breached our walls and knocked down our towers. I lost two brothers that day."

―Yara Greyjoy on Pyke during its siege

 

Pyke is the stronghold and seat of House Greyjoy, located on the island of the same name, which is one of the seven major Iron Islands. The castle is the regional capital of the Iron Islands as a whole. Pyke is an ancient stronghold and the cliff it was built on has been eroded by the sea leaving the towers standing on stone stacks. The towers are connected by swaying rope bridges. The rocky moss covered stone at its base is not suitable for ships landing so traffic to the island flows through the nearby harbor town Lordsport.

 

 


 

Pyke doesn't have any garrisoned troops (0) that could be transferred to the Wall tonight - to Lord Commander's direct control.

This Holding is Independent but can still be controlled if captured.

 


qs5GiTD.png?1 Army Action Rules qs5GiTD.png?1


 

Army Action Formula

Army Actions are Night Actions that you can choose based on your faction and resources. The more Holdings you control, the more actions you can execute (1 for each stationed army or fleet).

The basic formula to resolve all Army Actions is: ([Army Units]*[Army Booster]*[Holding Defense Modifier])*Morale % = Army Damage Strength (ADS)

The army with bigger ADS wins and will get depleted by the amount of damage caused by the opponent army's damage to their total ADS.

Example:

Army Size

Army Booster

HDM

Morale

ADS

10000

2

0

90

10800

5000

0

1

100

5500

 

 

 

Survivors

5300

 

Army Force Elimination

If all your Army units are depleted or destroyed, you are eliminated from the game. If you send your armies to defend someone and meanwhile all your holdings are destroyed, those armies will join the army you sent to defend. A King can still continue even if he loses his House Capital, but then he will be eliminated once his/her reign is over.

If all Royal Armies are destroyed, they will be rebuilt from the existing Houses that will elect new King. The size of the Royal Army is always 50% bigger than the average House one.

 

Army Actions:

Depending on your faction, your army actions will be different. Please see below. However, each House follows the same rule, which is that you are in charge of your own house army. By default your army is defending your capital and at least 25% of your forces always have to stay there manning it (unless your House faction perks say otherwise). If you own more holdings, you can transfer your army to each as you like but you need to have at least 25% in both.

Each Army Action that you take, whether to Defend or Attack (only Independent and Rebellion can attack) you will need to spend Provisions.

 

Provisions:

Each Army action that you send costs Provisions. For each 100 units that you order to execute an action, you spend 1 Provision.

You also need Provisions in stock to keep the Morale. If your Provisions drop below supporting 100 units per 1, the morale of your troops will suffer as well.

This is important so that you do not send too many actions in row at once if you are low on Provisions already. Besides gaining Provisions everyday (income depends on how many Holdings you currently own), you can also buy them for gold from other Houses or by trading actions (once available).

Winter is here and we are running out of food. Provision income remains the same, but your armies eat more than is produced and deplete your stocks every night (the upkeep is 1 provision per 50 units). If you run low on Provisions, your morale will decrease (down to 25% max). If you run out of Provisions, your armies will start to starve and deplete as well until your upkeep is 0.

Capital has thus new project available - The Granary. Once build, all Lords will be able to buy Provisions from Royal Stock (1 Provision for 10 Gold).

 

Morale:

Morale is the basic army booster. An army with 100% morale will do 100% damage but it cannot go higher or below 25%.

 

Army Boosters:

Army Boosters can boost the damage of your armies even further. You can obtain them by trading (when available), by House or Religion action. They can significantly improve the damage your army is causing. There are several types of army boosters that you can choose from, whether for Siege, for Defense, or both... Ultimately the best Army Booster are the Dragons.

Special type of Army Booster are Fleets of Ships that act similar as Holdings where you can transfer a portion of your forces and thus have extra staging ground. This can also help in case you are attacked and your Holding falls. 

Loyal Invasion is using a special type of Army Booster (Player Elimination Booster - PEB, with triple damage bonus).

For each Army Action, only 1 type of available army boosters can be used. Each Army Booster point represents 10% of extra damage. Army Boosters do add up for joined armies.

 

350?cb=20140116193025

You can now purchase Wildfire Army Booster (x2) from the Royal Stock for 250 Gold. Once purchased, you can use it in combination of your Army Actions. Income from this purchase goes to the Royal Treasury. You can buy and use Wildfire Army Booster during same Night Phase.

Details:

Each usage of Wildfire costs Provisions and Gold (1 Provision and 10 Gold per 100 units).

Special Effect: The Wildfire substance can explode before the battle, killing outright a random number of enemy's combined forces (up to 25%) and a random number of your own units (up to 5%).

 

Holdings:

Holdings (e.g. the capitals of 9 houses, the Wall and beyond and Kings Landing) are basic staging ground of your troops. Each House can hold a maximum of three Holdings. Each Holding increases the income of Gold and Provisions. You are free to transfer your troops from one Holding to another, but there is a basic rule to keep at least 25% of your total units in each.

Holdings also have a defense modifier. Each point represents 10% or protection.

 

Loyal Houses:

Loyal Houses cannot use their armies to directly attack anyone. They can provide a fraction of their total army (up to 25% max) to the Royal Army which is controlled by the Royal Houses, the King and his/her Hand.


Use ##Join Royal Army [amount] to provide up to 25% of your total army to help the Royal Army defend a selected Holding by Royal Houses. If there is no battle with the Royal Army involved, your troops will return next day. If you loose all your Holdings by sending your armies to Royal Army, they will join Royal Army permanently.


If the King decides to use ##Invasion to attack a Holding with Royal Army or ##Defend to defend a selected holding with Royal Army, all Loyal Houses that send extra troops by their action to support Royal Army will automatically join the fight (Army Boosters will be added together, Morale will be used from Royal Army).

 

 

Alliances:

If you create an alliance with some other player you will be able to defend each other by sending a fraction of your armies to help the other. Both Houses are revealed to each other but they will not know their factions. Royal and Rebel Houses do not need to create alliance between each other but can accept one from other factions. Houses that create an alliance will have one one time special action available.

Note: Only One Alliance is allowed per player due to balance reasons.

 

Religion Night Action (Tier 1 of upgraded Kingdom's Religion):

Septon's Blessing: Buy FP for Gold. The income from this action goes directly to Royal Treasury. Each FP costs 1 Gold. You can't trade FP with other Houses. You cannot buy more than the current Royal's FP Stock.

Note: Septon's Blessing is currently unavailable. Kingdom's Religion tier should be upgraded to Tier 1 once again.

 

Holding Tier Upgrade:

You can now upgrade your Holdings for 200 Gold to Tier 2, upgrading their income, HDM and unlocking special army booster tied to each capital. 

 

Your PMs are being updated.

 

Please send your actions at least one hour prior deadline below.

You are allowed to post 2 times per night.

Night 11 will end on Wednesday, August 21, 2019 at 10:00:00 pm (UTC time). Click here for countdown.

Link to comment
Share on other sites

 


 qs5GiTD.png?1 The Council Meeting - Day Twelve: Winter's Voting


 

The Great War continues. Your objective is to defeat the Night Queen, and the Army of the Dead.

 

Winter mechanics:

 

New Faction:

The legends from the past have returned, the Army of the Dead is on march to destroy all living. The White Walkers controlling the dead armies must be stopped, you must find a way to defeat them. If they capture a Holding, it will be destroyed and cannot be recaptured. If all Holdings or most of the Living are converted to Dead (above 75%), the White Walkers will win. They can't pass to attack the Westerosi Holdings if the Wall is still standing. Under these conditions, none of the Houses are safe anymore and general Truce is recommended:

Every Loyal or Rebel House can now become Independent, if they wish, starting next Night Phase. Rebellion can no longer overthrow other Kingdoms. If the current King/Queen's Rebellion is over, new one will no longer start until new King/Queen is elected.

 

New Vote System:

Voting who gets sent to the wall will no longer make sense, as the current few Lords left are trying to make Truce and find a better solution.

Instead, the Small Council will vote which Location/Holding will send their men to the Wall to garrison it. This location will then become independent. If it's occupied by one of the current Lords and it is their only location, only half of their army there will be send to the Wall.

Use ##vote [location] to select one location for sending their troops to garrison the Wall. You can check the list of Locations in State of Kingdom.

The most voted Location will have their owner and army revealed. Ties are always decided by the King/Queen's vote (king's vote value = vote +1.1).

Note: Voting King's Landing will initiate a new vote for King/Queen next day, while 25% of all staged Royal Armies will be sent to the Wall.

 

Executive Powers:

Because of Winter, the King/Queen and Lord Commander have enhanced executive powers.

Royal Invasion can be done by the King/Queen now without the need of vote, and only Royal troops will perform this action (Loyal Houses can still send their troops to support). The royal army can use a special army booster set for this type of attack or use one of their own. King/Queen can also decide to defend Locations with their Royal Armies (if they can spare them).

The Lord Commander of the Night's Watch has enhanced executive powers too, better overview and management over the sworn brothers between Rangers, Builders and Stewards.

Lord Commander can participate in voting which Location gets picked to send him reinforcements.

 

Resources running low:

Winter is here and we are running out of food. Provision income remains the same, but your armies eat more than is produced and deplete your stocks every night (the upkeep is 1 provision per 50 units). If you run low on Provisions, your morale will decrease (down to 25% max). If you run out of Provisions, your armies will start to starve and deplete as well until your upkeep is 0.

Capital has thus new project available - The Granary. Once build, all Lords will be able to buy Provisions from Royal Stock (1 Provision for 10 Gold).

 

 

 


qs5GiTD.png?1 State of the Kingdom



Each day you will see the current state of the Kingdom as well as current Winter Indicator Number here.

 

State of the Kingdom

 

Holdings (HDM):

Kings Landing (Def: 2) 

Sunspear (Def 2)

Dragonstone (Def 2)

 

Other Holdings:

The Eyrie

Highgarden (Tier 2)

Pyke

Riverrun (Tier 2)

Storm's End

Winterfell (Tier 2)

Casterly Rock

 

Royal Army Total Units: 18,587 (25%=4647) Morale: 100%

Army Boosters: Player Elimination Booster (PEB) [x3], Wildfire [x2]

 

Resources (Income):

Provisions: 422 (+ 50)

Gold: 2130 (+ 500)

Faith Points (FP): 325 (+ 197)

 

Religion: The Valyrian religion

Religion Tier: 1

Kingdom's Religion was updated to Tier 1. Every House has 10% more income on FP. You can now access special new global Religion action: Septon's Blessing, allowing Houses to purchase FP for Gold. More info will be available during the next Night.

 

Current Capital Projects: 

Great Sept of Baelor, Heart Tree, Maegor's Holdfast, Guildhall of the Alchemists, Dragon Skull

 

Factions & WIN:

Loyal 21133
Rebel 0
Independent 25744

hACoOJt.png

 


qs5GiTD.png?1 Current Vote Count (CVC):


 

8pTCpRl.png 

 

Note: Day 12 is shorter!

Day 12 will end on Friday, August 23, 2019 at 10:00:00 pm (UTC time). Click here for countdown.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...