Jump to content

[Game Over] Game of Thrones Conquest Mafia RPG


VERTi60

Recommended Posts

Final Day Thirteen Vote Count:

5xdyrmj.png

 


qs5GiTD.png?1 The Long Night 13 qs5GiTD.png?1


 

You have chosen No Location

 


 

No troops will be transferred to the Wall tonight - to Lord Commander's direct control.

 


qs5GiTD.png?1 Army Action Rules qs5GiTD.png?1


 

Army Action Formula

Army Actions are Night Actions that you can choose based on your faction and resources. The more Holdings you control, the more actions you can execute (1 for each stationed army or fleet).

The basic formula to resolve all Army Actions is: ([Army Units]*[Army Booster]*[Holding Defense Modifier])*Morale % = Army Damage Strength (ADS)

The army with bigger ADS wins and will get depleted by the amount of damage caused by the opponent army's damage to their total ADS.

Example:

Army Size

Army Booster

HDM

Morale

ADS

10000

2

0

90

10800

5000

0

1

100

5500

 

 

 

Survivors

5300

 

Army Force Elimination

If all your Army units are depleted or destroyed, you are eliminated from the game. If you send your armies to defend someone and meanwhile all your holdings are destroyed, those armies will join the army you sent to defend. A King can still continue even if he loses his House Capital, but then he will be eliminated once his/her reign is over.

If all Royal Armies are destroyed, they will be rebuilt from the existing Houses that will elect new King. The size of the Royal Army is always 50% bigger than the average House one.

 

Army Actions:

Depending on your faction, your army actions will be different. Please see below. However, each House follows the same rule, which is that you are in charge of your own house army. By default your army is defending your capital and at least 25% of your forces always have to stay there manning it (unless your House faction perks say otherwise). If you own more holdings, you can transfer your army to each as you like but you need to have at least 25% in both.

Each Army Action that you take, whether to Defend or Attack (only Independent and Rebellion can attack) you will need to spend Provisions.

 

Provisions:

Each Army action that you send costs Provisions. For each 100 units that you order to execute an action, you spend 1 Provision.

You also need Provisions in stock to keep the Morale. If your Provisions drop below supporting 100 units per 1, the morale of your troops will suffer as well.

This is important so that you do not send too many actions in row at once if you are low on Provisions already. Besides gaining Provisions everyday (income depends on how many Holdings you currently own), you can also buy them for gold from other Houses or by trading actions (once available).

Winter is here and we are running out of food. Provision income remains the same, but your armies eat more than is produced and deplete your stocks every night (the upkeep is 1 provision per 50 units). If you run low on Provisions, your morale will decrease (down to 25% max). If you run out of Provisions, your armies will start to starve and deplete as well until your upkeep is 0.

Capital has thus new project available - The Granary. Once build, all Lords will be able to buy Provisions from Royal Stock (1 Provision for 10 Gold).

 

Morale:

Morale is the basic army booster. An army with 100% morale will do 100% damage but it cannot go higher or below 25%.

 

Army Boosters:

Army Boosters can boost the damage of your armies even further. You can obtain them by trading (when available), by House or Religion action. They can significantly improve the damage your army is causing. There are several types of army boosters that you can choose from, whether for Siege, for Defense, or both... Ultimately the best Army Booster are the Dragons.

Special type of Army Booster are Fleets of Ships that act similar as Holdings where you can transfer a portion of your forces and thus have extra staging ground. This can also help in case you are attacked and your Holding falls. 

Loyal Invasion is using a special type of Army Booster (Player Elimination Booster - PEB, with triple damage bonus).

For each Army Action, only 1 type of available army boosters can be used. Each Army Booster point represents 10% of extra damage. Army Boosters do add up for joined armies.

 

350?cb=20140116193025

You can now purchase Wildfire Army Booster (x2) from the Royal Stock for 250 Gold. Once purchased, you can use it in combination of your Army Actions. Income from this purchase goes to the Royal Treasury. You can buy and use Wildfire Army Booster during same Night Phase.

Details:

Each usage of Wildfire costs Provisions and Gold (1 Provision and 10 Gold per 100 units).

Special Effect: The Wildfire substance can explode before the battle, killing outright a random number of enemy's combined forces (up to 25%) and a random number of your own units (up to 5%).

 

Holdings:

Holdings (e.g. the capitals of 9 houses, the Wall and beyond and Kings Landing) are basic staging ground of your troops. Each House can hold a maximum of three Holdings. Each Holding increases the income of Gold and Provisions. You are free to transfer your troops from one Holding to another, but there is a basic rule to keep at least 25% of your total units in each.

Holdings also have a defense modifier. Each point represents 10% or protection.

 

Loyal Houses:

Loyal Houses cannot use their armies to directly attack anyone. They can provide a fraction of their total army (up to 25% max) to the Royal Army which is controlled by the Royal Houses, the King and his/her Hand.


Use ##Join Royal Army [amount] to provide up to 25% of your total army to help the Royal Army defend a selected Holding by Royal Houses. If there is no battle with the Royal Army involved, your troops will return next day. If you loose all your Holdings by sending your armies to Royal Army, they will join Royal Army permanently.


If the King decides to use ##Invasion to attack a Holding with Royal Army or ##Defend to defend a selected holding with Royal Army, all Loyal Houses that send extra troops by their action to support Royal Army will automatically join the fight (Army Boosters will be added together, Morale will be used from Royal Army).

 

 

Alliances:

If you create an alliance with some other player you will be able to defend each other by sending a fraction of your armies to help the other. Both Houses are revealed to each other but they will not know their factions. Royal and Rebel Houses do not need to create alliance between each other but can accept one from other factions. Houses that create an alliance will have one one time special action available.

Note: Only One Alliance is allowed per player due to balance reasons.

 

Religion Night Action (Tier 1 of upgraded Kingdom's Religion):

Septon's Blessing: Buy FP for Gold. The income from this action goes directly to Royal Treasury. Each FP costs 1 Gold. You can't trade FP with other Houses. You cannot buy more than the current Royal's FP Stock.

 

Holding Tier Upgrade:

You can now upgrade your Holdings for 200 Gold to Tier 2, upgrading their income, HDM and unlocking special army booster tied to each capital. 

 

New:

You can now buy Provisions from the Royal Stock. All players from CVC can now purchase 1 Provision per 10 Gold during the Night. The maximum amount allowed is 25% of the current stock (see State of the Kingdom from last day post).

Use ##Buy Provisions [amount]

 

Your PMs are being updated.

 

Please send your actions at least one hour prior deadline below.

You are allowed to post 2 times per night.

Note: If we get all Night actions in sooner, the Day may start earlier, but not sooner than standard hammer time at 10 PM UTC.

Night 13 will end on Tuesday, August 27, 2019 at 10:00:00 am (UTC time). Click here for countdown.

Link to comment
Share on other sites

Regardless of this game's status I'll need to start CYOR Nintendo Edition by the 13th in order to meet the estimated deadline of it ending shortly before the end of October. Otherwise I will have to recruit a stand-in GM while the baby is born. :D

Link to comment
Share on other sites

 


 qs5GiTD.png?1 The Long Night 14


 

The Wall was destroyed by the Army of the Dead! 

Therefore, there will no longer be any more Council Meetings. Instead, there will be only a Long Night phase to decide the fate of the Kingdom.

Your objective is to defeat the Night Queen, and the Army of the Dead.

The Last battle between the Living and the Dead will end at Winterfell. Every armies of the Seven Kingdoms are advised to send their remaining forces here for final stand (Holding Army Defense Penalty will no longer apply).

If most of the Living are converted to Dead (above 75%) and Winterfell is destroyed, the White Walkers will win. If the Night Queen is defeated, the Living will be victorious.

 

 


qs5GiTD.png?1 King's Landing Project Completion


 

No Projects were completed last Night.

 


qs5GiTD.png?1 State of the Kingdom


 

State of the Kingdom:

Holdings (HDM):

Kings Landing (Def: 2) 

Sunspear (Def 2)

Dragonstone (Def 2)

Pyke (100)

 

Other Holdings:

The Eyrie

Highgarden (Tier 2)

Riverrun (Tier 2)

Storm's End

Winterfell (Tier 2)

Casterly Rock

 

Royal Army Total Units: 10,455 (25%=2,614) Morale: 100%

Army Boosters: Player Elimination Booster (PEB) [x3], Wildfire [x2], Poison [x2], Dragonglass Weapons [x2]

 

Resources (Income):

Provisions: 318 (+ 75)

Gold: 1216 (+ 500)

Faith Points (FP): 394 (+ 197)

 

Religion: The Valyrian religion

Religion Tier: 1

 

Current Capital Projects: 

Great Sept of Baelor, Heart Tree, Maegor's Holdfast, Guildhall of the Alchemists, Dragon Skull, Granary

 

Factions & WIN:

Loyal 13362 29%
Rebel 0 0%
Independent 4722 10%
Dead 28591 61%

xgYzbD1.png

 


qs5GiTD.png?1 Army Action Rules qs5GiTD.png?1


 

Army Action Formula

Army Actions are Night Actions that you can choose based on your faction and resources. The more Holdings you control, the more actions you can execute (1 for each stationed army or fleet).

The basic formula to resolve all Army Actions is: ([Army Units]*[Army Booster]*[Holding Defense Modifier])*Morale % = Army Damage Strength (ADS)

The army with bigger ADS wins and will get depleted by the amount of damage caused by the opponent army's damage to their total ADS.

Example:

Army Size

Army Booster

HDM

Morale

ADS

10000

2

0

90

10800

5000

0

1

100

5500

 

 

 

Survivors

5300

 

Army Force Elimination

If all your Army units are depleted or destroyed, you are eliminated from the game. If you send your armies to defend someone and meanwhile all your holdings are destroyed, those armies will join the army you sent to defend. A King can still continue even if he loses his House Capital, but then he will be eliminated once his/her reign is over.

If all Royal Armies are destroyed, they will be rebuilt from the existing Houses that will elect new King. The size of the Royal Army is always 50% bigger than the average House one.

 

Army Actions:

Depending on your faction, your army actions will be different. Please see below. However, each House follows the same rule, which is that you are in charge of your own house army. By default your army is defending your capital and at least 25% of your forces always have to stay there manning it (unless your House faction perks say otherwise). If you own more holdings, you can transfer your army to each as you like but you need to have at least 25% in both.

Each Army Action that you take, whether to Defend or Attack (only Independent and Rebellion can attack) you will need to spend Provisions.

 

Provisions:

Each Army action that you send costs Provisions. For each 100 units that you order to execute an action, you spend 1 Provision.

You also need Provisions in stock to keep the Morale. If your Provisions drop below supporting 100 units per 1, the morale of your troops will suffer as well.

This is important so that you do not send too many actions in row at once if you are low on Provisions already. Besides gaining Provisions everyday (income depends on how many Holdings you currently own), you can also buy them for gold from other Houses or by trading actions (once available).

Winter is here and we are running out of food. Provision income remains the same, but your armies eat more than is produced and deplete your stocks every night (the upkeep is 1 provision per 50 units). If you run low on Provisions, your morale will decrease (down to 25% max). If you run out of Provisions, your armies will start to starve and deplete as well until your upkeep is 0.

Capital has thus new project available - The Granary. Once build, all Lords will be able to buy Provisions from Royal Stock (1 Provision for 10 Gold).

 

Morale:

Morale is the basic army booster. An army with 100% morale will do 100% damage but it cannot go higher or below 25%.

 

Army Boosters:

Army Boosters can boost the damage of your armies even further. You can obtain them by trading (when available), by House or Religion action. They can significantly improve the damage your army is causing. There are several types of army boosters that you can choose from, whether for Siege, for Defense, or both... Ultimately the best Army Booster are the Dragons.

Special type of Army Booster are Fleets of Ships that act similar as Holdings where you can transfer a portion of your forces and thus have extra staging ground. This can also help in case you are attacked and your Holding falls. 

Loyal Invasion is using a special type of Army Booster (Player Elimination Booster - PEB, with triple damage bonus).

For each Army Action, only 1 type of available army boosters can be used. Each Army Booster point represents 10% of extra damage. Army Boosters do add up for joined armies.

 

350?cb=20140116193025

You can now purchase Wildfire Army Booster (x2) from the Royal Stock for 250 Gold. Once purchased, you can use it in combination of your Army Actions. Income from this purchase goes to the Royal Treasury. You can buy and use Wildfire Army Booster during same Night Phase.

Details:

Each usage of Wildfire costs Provisions and Gold (1 Provision and 10 Gold per 100 units).

Special Effect: The Wildfire substance can explode before the battle, killing outright a random number of enemy's combined forces (up to 25%) and a random number of your own units (up to 5%).

 

Holdings:

Holdings (e.g. the capitals of 9 houses, the Wall and beyond and Kings Landing) are basic staging ground of your troops. Each House can hold a maximum of three Holdings. Each Holding increases the income of Gold and Provisions. You are free to transfer your troops from one Holding to another, but there is a basic rule to keep at least 25% of your total units in each.

Holdings also have a defense modifier. Each point represents 10% or protection.

 

Loyal Houses:

Loyal Houses cannot use their armies to directly attack anyone. They can provide a fraction of their total army (up to 25% max) to the Royal Army which is controlled by the Royal Houses, the King and his/her Hand.


Use ##Join Royal Army [amount] to provide up to 25% of your total army to help the Royal Army defend a selected Holding by Royal Houses. If there is no battle with the Royal Army involved, your troops will return next day. If you loose all your Holdings by sending your armies to Royal Army, they will join Royal Army permanently.


If the King decides to use ##Invasion to attack a Holding with Royal Army or ##Defend to defend a selected holding with Royal Army, all Loyal Houses that send extra troops by their action to support Royal Army will automatically join the fight (Army Boosters will be added together, Morale will be used from Royal Army).

 

 

Alliances:

If you create an alliance with some other player you will be able to defend each other by sending a fraction of your armies to help the other. Both Houses are revealed to each other but they will not know their factions. Royal and Rebel Houses do not need to create alliance between each other but can accept one from other factions. Houses that create an alliance will have one one time special action available.

Note: Only One Alliance is allowed per player due to balance reasons.

 

Religion Night Action (Tier 1 of upgraded Kingdom's Religion):

Septon's Blessing: Buy FP for Gold. The income from this action goes directly to Royal Treasury. Each FP costs 1 Gold. You can't trade FP with other Houses. You cannot buy more than the current Royal's FP Stock.

 

Holding Tier Upgrade:

You can now upgrade your Holdings for 200 Gold to Tier 2, upgrading their income, HDM and unlocking special army booster tied to each capital. 

 

New:

You can now buy Provisions from the Royal Stock. All players from CVC can now purchase 1 Provision per 10 Gold during the Night. The maximum amount allowed is 25% of the current stock (see State of the Kingdom from last day post).

Use ##Buy Provisions [amount]

 

 


Note: There is no post limit for this phase.

The sooner I get all PMs, the sooner I can resolve them when I get time.

The game will be resolved by Sunday, September 8, 2019 at 10:00:00 pm (UTC time). Click here for countdown.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...