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[Game Over] Game of Thrones Conquest Mafia RPG


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Just now, OrangeP47 said:

Why wasn't he in yesterday's CVC then?

Because it takes a phase to become "settled in". Same with being sent to the wall. The in-between is technically "traveling". Voe left the wall during the night, took a day to travel, and got to his empty holding the following night. Then he immediately acted to attack you and died. If he hadn't died, he'd be able to speak and be on today's CvC.

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Just now, Jeod said:

Because it takes a phase to become "settled in". Same with being sent to the wall. The in-between is technically "traveling". Voe left the wall during the night, took a day to travel, and got to his empty holding the following night. Then he immediately acted to attack you and died. If he hadn't died, he'd be able to speak and be on today's CvC.

See, this is then technically a debate over semantics, and I don't consider them fully in a settlement until they've settled in :p

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That's why he made a comment during the night phase, he was finally able to speak. It was redacted soon after though, so clearly he didn't know that he wasn't supposed to speak until the following day. I don't know why he said he'd been "captured" by rubeci--Shade had already shown us how the mechanics work.

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1 minute ago, Louis said:

I'm not afraid to say that I used my ability on Orange last night, seeing that I can't do anything else, but let's just say I have a death wish right now

I was going to wait until next game to say it, but I'll say it now.  The training wheels are officially off with you now.

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3 minutes ago, OrangeP47 said:

I was going to wait until next game to say it, but I'll say it now.  The training wheels are officially off with you now.

To be fair, I'm pretty certain Louis would prefer to target Category 5 if it would really do anything.

I mean, what would you do, if a played elected you  as the hand, only to immediate turn around and want to eliminate you because they made you the hand and couldn't trust you....

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Just now, Shade939 said:

To be fair, I'm pretty certain Louis would prefer to target Category 5 if it would really do anything.

I mean, what would you do, if a played elected you  as the hand, only to immediate turn around and want to eliminate you because they made you the hand and couldn't trust you....

Having scum/town meta that's too similar means the training wheels are off, regardless, in all seriousness.

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@Jeod, seriously? You expect me to have any motivation to trust Category 5 after seeing how quickly he turned on Louis for wanting to vote up Orange, since she wouldn't go along with his scheme's just because she was the Hand and the attempt to assassinate Rubeci failed?

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39 minutes ago, Shade939 said:

@Jeod, seriously? You expect me to have any motivation to trust Category 5 after seeing how quickly he turned on Louis for wanting to vote up Orange, since she wouldn't go along with his scheme's just because she was the Hand and the attempt to assassinate Rubeci failed?

Neutrals are not hostile.

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Final Day Ten Vote Count:

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qs5GiTD.png?1 The Long Night 10 qs5GiTD.png?1


 

You have chosen Dragonstone:

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Dragonstone (Tier 2)

Original House: House-Targaryen-Main-Shield House Targaryen

Current Owner: Shade939
Army: 737

House Capital Passive Action/Perk:
Dragonstone (Tier 2): Double the defense modifier in capital if it's attacked by army with dragons.
Tier 2 (HDM: 2, Income: 110 Gold, 11 Provisions)
Special Holding Army Booster: Dragonglass Weapons (x2) - Must be activated first each Night with 1 Army Action.
 

"But the Targaryens managed to raise a castle here. Simpletons claim they used ancient Valyrian sorcery, forgetting that the Targaryens brought a small army with them from Essos; there's no magic in strong backs. Though admittedly the castle is unlike any in Westeros, foreign and... strange."

―Stannis Baratheon

Dragonstone is the castle that stands upon the eponymous island located in Blackwater Bay. It is the ancestral seat of House Targaryen and the former stronghold of House Baratheon of Dragonstone, a cadet branch of House Baratheon of Storm's End. It is within the Crownlands, the capital region of the Seven Kingdoms.

 

 


 

Dragonstone's garrisoned troops (737) will be transferred to the Wall tonight - to Lord Commander's direct control.

This Holding is now Independent but can still be controlled if captured.

 

 


qs5GiTD.png?1 Army Action Rules qs5GiTD.png?1


 

Army Action Formula

Army Actions are Night Actions that you can choose based on your faction and resources. The more Holdings you control, the more actions you can execute (1 for each stationed army or fleet).

The basic formula to resolve all Army Actions is: ([Army Units]*[Army Booster]*[Holding Defense Modifier])*Morale % = Army Damage Strength (ADS)

The army with bigger ADS wins and will get depleted by the amount of damage caused by the opponent army's damage to their total ADS.

Example:

Army Size

Army Booster

HDM

Morale

ADS

10000

2

0

90

10800

5000

0

1

100

5500

 

 

 

Survivors

5300

 

Army Force Elimination

If all your Army units are depleted or destroyed, you are eliminated from the game. If you send your armies to defend someone and meanwhile all your holdings are destroyed, those armies will join the army you sent to defend. A King can still continue even if he loses his House Capital, but then he will be eliminated once his/her reign is over.

If all Royal Armies are destroyed, they will be rebuilt from the existing Houses that will elect new King. The size of the Royal Army is always 50% bigger than the average House one.

 

Army Actions:

Depending on your faction, your army actions will be different. Please see below. However, each House follows the same rule, which is that you are in charge of your own house army. By default your army is defending your capital and at least 25% of your forces always have to stay there manning it (unless your House faction perks say otherwise). If you own more holdings, you can transfer your army to each as you like but you need to have at least 25% in both.

Each Army Action that you take, whether to Defend or Attack (only Independent and Rebellion can attack) you will need to spend Provisions.

 

Provisions:

Each Army action that you send costs Provisions. For each 100 units that you order to execute an action, you spend 1 Provision.

You also need Provisions in stock to keep the Morale. If your Provisions drop below supporting 100 units per 1, the morale of your troops will suffer as well.

This is important so that you do not send too many actions in row at once if you are low on Provisions already. Besides gaining Provisions everyday (income depends on how many Holdings you currently own), you can also buy them for gold from other Houses or by trading actions (once available).

Winter is here and we are running out of food. Provision income remains the same, but your armies eat more than is produced and deplete your stocks every night (the upkeep is 1 provision per 50 units). If you run low on Provisions, your morale will decrease (down to 25% max). If you run out of Provisions, your armies will start to starve and deplete as well until your upkeep is 0.

Capital has thus new project available - The Granary. Once build, all Lords will be able to buy Provisions from Royal Stock (1 Provision for 10 Gold).

 

Morale:

Morale is the basic army booster. An army with 100% morale will do 100% damage but it cannot go higher or below 25%.

 

Army Boosters:

Army Boosters can boost the damage of your armies even further. You can obtain them by trading (when available), by House or Religion action. They can significantly improve the damage your army is causing. There are several types of army boosters that you can choose from, whether for Siege, for Defense, or both... Ultimately the best Army Booster are the Dragons.

Special type of Army Booster are Fleets of Ships that act similar as Holdings where you can transfer a portion of your forces and thus have extra staging ground. This can also help in case you are attacked and your Holding falls. 

Loyal Invasion is using a special type of Army Booster (Player Elimination Booster - PEB, with triple damage bonus).

For each Army Action, only 1 type of available army boosters can be used. Each Army Booster point represents 10% of extra damage. Army Boosters do add up for joined armies.

 

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You can now purchase Wildfire Army Booster (x2) from the Royal Stock for 250 Gold. Once purchased, you can use it in combination of your Army Actions. Income from this purchase goes to the Royal Treasury. You can buy and use Wildfire Army Booster during same Night Phase.

Details:

Each usage of Wildfire costs Provisions and Gold (1 Provision and 10 Gold per 100 units).

Special Effect: The Wildfire substance can explode before the battle, killing outright a random number of enemy's combined forces (up to 25%) and a random number of your own units (up to 5%).

 

Holdings:

Holdings (e.g. the capitals of 9 houses, the Wall and beyond and Kings Landing) are basic staging ground of your troops. Each House can hold a maximum of three Holdings. Each Holding increases the income of Gold and Provisions. You are free to transfer your troops from one Holding to another, but there is a basic rule to keep at least 25% of your total units in each.

Holdings also have a defense modifier. Each point represents 10% or protection.

 

Loyal Houses:

Loyal Houses cannot use their armies to directly attack anyone. They can provide a fraction of their total army (up to 25% max) to the Royal Army which is controlled by the Royal Houses, the King and his/her Hand.


Use ##Join Royal Army [amount] to provide up to 25% of your total army to help the Royal Army defend a selected Holding by Royal Houses. If there is no battle with the Royal Army involved, your troops will return next day. If you loose all your Holdings by sending your armies to Royal Army, they will join Royal Army permanently.


If the King decides to use ##Invasion to attack a Holding with Royal Army or ##Defend to defend a selected holding with Royal Army, all Loyal Houses that send extra troops by their action to support Royal Army will automatically join the fight (Army Boosters will be added together, Morale will be used from Royal Army).

 

 

Alliances:

If you create an alliance with some other player you will be able to defend each other by sending a fraction of your armies to help the other. Both Houses are revealed to each other but they will not know their factions. Royal and Rebel Houses do not need to create alliance between each other but can accept one from other factions. Houses that create an alliance will have one one time special action available.

Note: Only One Alliance is allowed per player due to balance reasons.

 

Religion Night Action (Tier 1 of upgraded Kingdom's Religion):

Septon's Blessing: Buy FP for Gold. The income from this action goes directly to Royal Treasury. Each FP costs 1 Gold. You can't trade FP with other Houses. You cannot buy more than the current Royal's FP Stock.

Note: Septon's Blessing is currently unavailable. Kingdom's Religion tier should be upgraded to Tier 1 once again.

 

Holding Tier Upgrade:

You can now upgrade your Holdings for 200 Gold to Tier 2, upgrading their income, HDM and unlocking special army booster tied to each capital. 

 

Your PMs are being updated.

 

Please send your actions at least one hour prior deadline below.

You are allowed to post 2 times per night.

Night 10 will end on Saturday, August 17, 2019 at 10:00:00 pm (UTC time). Click here for countdown.

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2 hours ago, Jeod said:

@Retaliation and @rubeci, you will both need to send a night action to approve the negotiation. Remember to do so.

I will accept the offer even though I am not happy with those new out of nowhere terms and the hidden agenda they imply. There will be no retaliation for Shade although Dragonstone will be reclaimed by the Free Folk. No more attacks (especially on Riverrun) even though my information tells me that due to the losses last night even King's Landing is within reach now.

As we said time and time again, it is about survival for the Free Folk. As long as @OrangeP47 kept threatening that there was reason to react accordingly. He did not stop it but the voting and other mechanics changed and there are way more threatening options now. In short, there is nothing more to gain for the Free Folk from a fight (besides adding another 5-figure amount of bodies to take you down with us ;)).

I was true to my word the whole time and now it is for Category5/Orange/Jeod to follow suit.

Side note: It is in your hands now, don't blame someone else If acting in self-interest only gets everyone killed. :p

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8 hours ago, rubeci said:

I will accept the offer even though I am not happy with those new out of nowhere terms and the hidden agenda they imply. There will be no retaliation for Shade although Dragonstone will be reclaimed by the Free Folk. No more attacks (especially on Riverrun) even though my information tells me that due to the losses last night even King's Landing is within reach now.

As we said time and time again, it is about survival for the Free Folk. As long as @OrangeP47 kept threatening that there was reason to react accordingly. He did not stop it but the voting and other mechanics changed and there are way more threatening options now. In short, there is nothing more to gain for the Free Folk from a fight (besides adding another 5-figure amount of bodies to take you down with us ;)).

I was true to my word the whole time and now it is for Category5/Orange/Jeod to follow suit.

Side note: It is in your hands now, don't blame someone else If acting in self-interest only gets everyone killed. :p

I did my best to work with the options in your absence the final few hours of the day. As promised, if Orange attempts to attack you directly, I will advocate for his removal. With Shade out of the picture, however, perhaps we can make more progress the next day by discussing tactics. As for tonight, I haven't heard from Louis yet but I will be burning 2,500 bodies out of the 33,235 we have piled up. If @OrangeP47 wants to revive more, it'd be helpful.

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