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Nod


Kickmofo

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Hi Team

Merry Christmas to all and your families!

I have been able to play a number of games today and noticed that due to nerfing a number of their tanks the game is out of balance. I recommend putting all Nod tank back the way they were.

In all honestly is not even worth playing Nod anymore

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seriously?
ok, GDI is better than Nod currently
but hey-Nod is OP as fuck in MPF server since 4-5 years(?) and nobody gives a single fuck and you play in that server regularly, am I right?
also in rencorner Nod is slightly better-dont believe me, believe win/lose ratio based on statistics

don't be so dramatic lol

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Dude, everything fine.

Just try some other tactics.

Yeah, GDI really OP and have some fans with moderate skill.

But it still playable. As tip i can recommend you to use tick tank 120mm(It's potential is big, even immortal with support).

Always remember, best defence is aircraft (cost 2750, dealing ominous damage, Nod variant invisible, still this vehicle not tank and die quick, so beware).

Lancer is good with his rocket against anyone on ground, dealing scary damage to vehicles and infantry. One minus - low accuracy.

Those tips are best against almost any heavy GDI tank.

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Hi Kickmofo Merry Christmas to you too, I heard is quite hot over there. Hopefully you do not have water rationing there. Anyway as for Nod it has come to my attention not long ago and I have been working to get a fix out, hopefully by 26th I have finish finalizing and roll out the next patch to somewhat make Nod more playable, i am aware one is partly due to the Stealth Tank being nerf which affect the overall Nod gameplay style.

Thanks again for the heads-up and happy new year.

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On 12/26/2019 at 5:27 AM, Kaskins said:

Hi Kickmofo Merry Christmas to you too, I heard is quite hot over there. Hopefully you do not have water rationing there. Anyway as for Nod it has come to my attention not long ago and I have been working to get a fix out, hopefully by 26th I have finish finalizing and roll out the next patch to somewhat make Nod more playable, i am aware one is partly due to the Stealth Tank being nerf which affect the overall Nod gameplay style.

Thanks again for the heads-up and happy new year.

Thanks for thinking of us Aussies Kas...Yes its pretty bad here with the fires and its only getting worse with how hot is it

Also thank you for looking into this for us. Let me know if you need me to do any testing

Kick

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?
RC admin posted those statistics.

anyway I have my own based on #rc-aow Jun 07 2016 - Mar 30 2019
GDI has won the game 10429 times - 48%
Nod has won the game 11283 times - 52%
my point is:
Nod is OP in rencorner :)

Quote

In all honestly is not even worth playing GDI in rencorner anymore

right?:p

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I have an idea, maybe bring back the Nod Mobile Gap Generator, but give it a tiny cloaking diameter. It could help defend against GDI early base/harvester rushes. and definitely give a small armor boost to Nod mobile repair vehicle.

I will say this, Nod has a lot of good support vehicle roles. Need anti-infantry? Flame tank. Need artillery? Poin/v2/a lot of options. Need a sneak attack? Stealth tanks. Need armor? T-62/Tick/super tanks

Nod lacks something like the big repair mammoth, but it has the stealth generator.

conclusion, Nod is very versatile just needs better backup/repair

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Everything fine with Nod. There just not enough instant laser vehicles (For example, GDI have railgun tank and many OP aiming missles vehicles).

And, MOST IMPORTANT, Nod bikes TOO SLOW. It need buff at speed and rotation speed(maybe need new animation)

Everything anything is fine.

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On 1/2/2020 at 4:18 PM, Raptor29aa said:

I have an idea, maybe bring back the Nod Mobile Gap Generator

Nod already have stealth device. And maybe yep, it's need some kind of deployimg ability. But most importantly Nod need one more utility vehicle. GDI have shield generator(that OP, need something like taking damage and/or working only if aride(if stealth vehicle is working only when aride)) and bridge vehicle that give some possiblity to take more credits.

And i don't know what Nod need at utility. Maybe even nothing...

Also, i was thinking that Nod need something walking. Maybe avatar from modification "Tiberian essence". It's also finally add +1 instant hit vehicle to Nod(like railgun titan).

Edited by shoverno2
some mistake.
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Idea for the devs: Please compare the unit balance now to summer 2018, IA felt much more balanced then and had ~40 players nearly every evening if i remember correctly.

The game feels quite gdi-biased atm, nearly at world of tanks' almighty-soviet-level:p

Edited by der Papst
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Half Nod's vehicles are invisible, all Nod tanks outrange their GDI counterparts, T-62 doesn't have a counter, AT Commanches are stealth and KO every GDI vehicle in a single clip.

Right, GDI OP.

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42 minutes ago, Voe said:

Half Nod's vehicles are invisible

4 tanks and 2 helicopters out of ~50? nope. And they are even detected by def built by pioneers.

Compare the effect of a rush of 5 ezeks against 5 railgun mammoths - they cost the same. Infrared costs nearly as much and its dps is a joke.

42 minutes ago, Voe said:

all Nod tanks outrange their GDI counterparts, T-62 doesn't have a counter

The only things ingame which don't have a counter are GDI's spy and Nod's goliath + stealth generator

What makes T-62 so special?

 

36 inch mammoth is like a (dual? not sure about DPS) Koksan* with very heavy armor and no need to deploy - also no Nod-counterpart, at least it needs escort. Nod's 4K$ heavy tank is comparable to a 2800$ railgun mammoth - more armor but less damage.

*One of 36inch's biggest advantage is killing repairing inf in buildings, so does rail titan's secondary fire. I think Nod doesn't have anything doing so but Koksan and Peony <-Edit: i think 36inch/titan vs Koksan/Peony is pretty fair on large maps, powerful rush against long-range attack. On maps without large, open terrain, GDI's advantage increases and Nod's long-range-attack doesn't work

42 minutes ago, Voe said:

AT Commanches are stealth and KO every GDI vehicle in a single clip.

Could you please share me this hack you're obviously using? Additionally, they are expensive as hell, detected by conquer-able AA and pioneer-built def, explode when you sneeze at them, even free rifle infantry is a danger to them and Ramjet oneshot-kill them across the map.

They are quite good for defending against tier3 swimming vehicles - which Nod simply doesn't have btw, while GDI has at least ADATs and Hover MRLS.

Edited by der Papst
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2 hours ago, der Papst said:

~40 players nearly every evening if i remember correctly.

it was before some bad men removed server from renlist because of unhealthy competition :)

well playing in Nod requires different tactic. you have to know how to use specialized Nod units like comanche or you will die in first contact and waste 2800$
CCH8wFGUAAA8m4p.jpg

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1) You're right, because the frequency at which Nod buys their vehicles is linear and not at all skewed towards everything invisible.

2) T-62 kills a mammoth railgun in a head to head fight with health remaining. That is, when it fights 1v1 and doesn't just kite it, with its 50% additional range.

3) 36inch is too slow and cumbersome to be of any use on most of the maps. Moreover, it's too inaccurate to hit anything reliably.

4) Railgun Titan loses to a T-62 and it loses to a Strv, while being too slow to run away and outranged by both.

5) Commanche can reliably deal 2000+ damage in a salvo, which is enough to kill almost anything in the field, and given how slow  GDI vehicles are, if Nod has the money they can suicide charge stop any meaningful push on any larger map.

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1) Pioneers turrets can’t see cloaked units unless either A) detetected by detector unit/shot at -or- B) previously uncloaked in range of turret (they have some sort of memory when in range)

2) Don’t forget Nod has more Artillery than GDI add a stealth generator for increased fun (for more fun add Erebus for killing Adv Guard Tower)

3) I disagree Nod does have some decent armored vehicles like the tick tank and T-62. Now the super tank does have decent armor, but I am still not sure how to use it. It feels ineffective at damaging enemy armor because of the slow ROF or attacking buildings (I only use It for it’s AI turrets to end game bother my opponent) I think the super tank should have slightly less damage and slightly higher ROF

4) I agree Nod needs something like the ADATs for water combat (the range + damage + inaccessibility of water) I’m thinking some sort of long range water inferred tank (it would help with trying to hit a hover mrls) 

5) at full speed Nod bikes are not too slow (otherwise helicopter missiles would be useless when chasing one down)

6) Nod stealth units have a nitch when it comes to capturing neutral structures. As in GDI captured AA/silo insert stealth helicopter and its Nods. Drive a tank over to it to recapture and... ambushed and it’s Nod’s again. (So yes Nod will have more money on neutral silo maps). 

Edit: I am not sure how I changed my font. Possibly it might be from posting from my phone

Edited by Raptor29aa
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22 hours ago, Voe said:

Half Nod's vehicles are invisible, all Nod tanks outrange their GDI counterparts, T-62 doesn't have a counter, AT Commanches are stealth and KO every GDI vehicle in a single clip.

T-62 not enough fast to flee railgun, seeking rockets or other AT stuff. Every tank have conterpart under them(i using it while walking as rocket troop XD).

GDI have their OP spy(true ominous stealth).

Yep, outrange will save from OP GDI damage, wile almost every outrange tank is low armored and have weakspot IN FRONT!

YEP, invisibility will save from seeker vehicles.

Commanche will be save against AA vehicles, right? RIGHT?! (Also it's like one AA vehicle have stealth spotting device)

Nowdays GDI game style is clicker, while Nod game style is dark souls. Only teamwork will save Nod(while GDI relaxed and doesn't planing teamwork too)

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8 hours ago, Raptor29aa said:

full speed Nod bikes are not too slow (otherwise helicopter missiles would be useless when chasing one down)

But Nod bike speed rising and rotation speed too low((

Anyway, it's best at killing mamonth 120mm railgun in duel as it's small enough to avoid shots.(even buggy can do alots of sabotage by just forcing it to fall)

Also bikes is only one vehicle that can enter building. I tried it on singleplayer with melta version of bike, it was incredibly funny and effective.

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On 1/8/2020 at 4:27 AM, shoverno2 said:

...

Nowdays GDI game style is clicker, while Nod game style is dark souls. Only teamwork will save Nod(while GDI relaxed and doesn't planing teamwork too)

Here is where I do agree GDI is almost too simple to use. The strategy is get a bigger tank.

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