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Battle for Dune: War of Assassins - New Map Changes (#Blog 136)


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Hello everyone and Merry Christmas! Hope that you all had a great day, its been a while since our last update but its time for some Dune game news!

Map Changes and Comparisons

TeamWolf and the BFD team have been busy updating The Hagga Gulch and Tsimpo Village maps.
Here are comparison shots of what they looked like before and where we're taking them!

Hagga Gulch

Starting with our Hagga Gulch map, notice the changes we made in the textures for the terrain compared to the old ones.

Before:

3NmlYyH.jpgXSoSJID.jpg

JiwIhTS.jpg

After:
iwxd2hQ.jpegmO7IQYU.jpg

yIsvDYS.jpg

As you may have noticed we have added new cliff pieces.

We have also added additional tunnels with more capture points.

Tsimpo Village

Tsimpo Village has been completely redesigned, we've also updated the textures, cliffs and ruined houses!

Before:

OwyBvsf.jpegVRtgYkV.jpg

D30HDzQ.jpg

After:

YpjXfK9.jpgvq09KwR.jpegLhl4yBr.jpeg

Also notice that we added extra cliffs covering the paths from the spawn zones, this is to prevent spawn killing.

For The Duke!

House Atreides will prevail for the Duke!

That's it for the update, we hope you enjoyed the new updates on our maps!

As always follow us at the greatest and latest over on  Facebook, catch us Tweeting @W3DHub on Twitter, catch up
with everything else BFD over on IndieDB!

Also be sure to join our discord server at Discord!

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6 minutes ago, Anon_Kat said:

When do you plan on public testing?

There isn't any planned public testing, we'll be releasing the game when we feel it is ready.

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