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Signal Flares & Iron Curtain!


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Are these Signal Flares for the old Nuke ones or for entirely new things (sec. SW, Powers like ParaBombs etc.)

imo Chronosphere and IC should be used through a terminal like in AR because they are Powers that need a selected unit.

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28 minutes ago, Metaridley said:

Are these Signal Flares for the old Nuke ones or for entirely new things (sec. SW, Powers like ParaBombs etc.)

imo Chronosphere and IC should be used through a terminal like in AR because they are Powers that need a selected unit.

These could potentially be used for anything that’ll use the flare system. Powers are still being discussed, so we aren’t sure just yet. 

The talks we’ve had point to the terminal system not being the greatest way to use the secondary super weapons. We promise though that we’re going to look into every way possible before adding them to the game!

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2 hours ago, Anon_Kat said:

Are you gonna redesign other models like the fuel tanks of the flamethrower battery of tesla trooper etc? 

If I can find a character modeler, then yes.

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Do not forget to add a larger projectile collision mesh around those flare models, otherwise you'll not be having a lot of fun trying to disarm those and the mildest camera shake causes you to miss. :) 

I'd also make the team colour more prominent. The little red/blue line is easy to miss - remember, in game these models will appear a notable distance from the player camera (unless in first person and crouching)

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6 hours ago, Raap said:

Do not forget to add a larger projectile collision mesh around those flare models, otherwise you'll not be having a lot of fun trying to disarm those and the mildest camera shake causes you to miss. :) 

I'd also make the team colour more prominent. The little red/blue line is easy to miss - remember, in game these models will appear a notable distance from the player camera (unless in first person and crouching)

I’ll show off what @GeneralCamo has done with these at a later date, unless he wants to show it off himself? :)

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