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3.6 News - Vehicle Repairs From Buildings


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We have brand new vehicular repair logic! This is of the repair type that comes from buildings, not vehicle-repairing units like the Mechanic. This new logic is now shared between the Service Depot, Naval Yard/Sub Pen, Airfield, and also the Helipad and Refill Pad. All vehicle types can repair at the Service Depot, if they can reach it. Only naval type units can repair at the Naval Yard/Sub Pen. Only airplanes can repair at the Airfield. VTOL units and airplanes (if they can reach it) can repair at Helipads and Refill Pads.

  • Vehicle repairs at these facilities are now completely free of charge.
  • Vehicles repair at the same rate as before, at 10% per second. More accurately, as far as repair ticks go, they now repair at 1% every 0.1 seconds. This results in the more "slidey" effect rather than large repair chunks.
  • If a player starts taking moderate damage from any singular weapon (15 hitpoints or more), repairs will slow down significantly (10% of their normal repair rate) until 5 seconds after they stop taking damage. Aircraft repairing at the Heli/Refill pads or Airfield are similar to this, except their repairs slow down much more easily at 1 hitpoint threshold.
  • Multiple vehicles can repair at the same building simultaneously, as long as they can all fit into the area.
  • There is no longer a delay when starting to repair, and players no longer need to drive away from and back into the repair area in order to start repairs if the vehicle is damaged at full health while in the area, or if the player enters the vehicle while it's in the repair area.

See the video for how this looks in-game. A big huge thanks to @ CMDBob  for implementing this feature. As a note, we can tweak almost anything about this, compared to a rigid set of scripts from before that also varied from building to building.

 

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16 minutes ago, ChopBam said:
  • Multiple vehicles can repair at the same building simultaneously, as long as they can all fit into the area.

 

Is this true for refilling ammo for at helipads/refill pads too?

And is refilling ammo slowed down by taking damage as well?

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