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APB 3.6.2.0 Changelog


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3.6.2.1

General

  • Fixed a bug with headshot/weak point damage on live armor type changes.
  • Fixed a bug with bot-controlled partisans and ants not attacking players.
  • Restored the missing MP5 and PK kill strings.
  • Updated the sidebar purchase icons for the Phase Tank, Chrono Tank, and Longbow.

Map Fixes

  • StormyValley: Fixed a stuck spot at the center.
  • ToTheCore: Fixed a stuck spot near the Allied base.
  • Volcano: Fixed the super bright tri-lights.
  • Volcano: Updated the load screen.
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23 hours ago, ChopBam said:

Gunboats and Destroyers reveal enemy Submarines inside their radar ranges with objective markers.

I'm interested to know why this change was made. The sub's major advantage is to be able to go underwater and hide from ships or sneak past them but that's been taken away. Should subs be buffed in some way to compensate for this?

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8 minutes ago, 1000MammothTanks said:

I'm interested to know why this change was made. The sub's major advantage is to be able to go underwater and hide from ships or sneak past them but that's been taken away. Should subs be buffed in some way to compensate for this?

It can still go underwater and hide from ships and sneak past them. These range numbers look like they are a large distance, but in actuality are quite short if you've tried it. Submarines have been deemed too strong, on every map they are on. Detecting them at close ranges is the least that should happen.

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On 2/27/2022 at 8:29 PM, thedisclaimitory said:

kinda wish the sub could turn a bit faster 

We increased their turning speeds in 3.6. Originally it was a 20% boost, but testing indicated that was too much so we put the boost at 10%.

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3.6.2.2

General

  • Fixed an issue with explosions not always applying damage correctly.
  • Volkov's napalm grenades no longer bounce.
  • Updated War Factory MCT rooms on maps that use the tunnel versions of the building.

Map Fixes

  • CoastalInfluence: adjusted some of the rock sizes.
  • Volcano: minor adjustments to a few meshes, textures, and blockers.
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On 3/2/2022 at 1:24 PM, ChopBam said:

 

General

  • Volkov's napalm grenades no longer bounce.

i think the kov shotgun should get a tiny buff or something changed because i dont see myself or anyother person who uses the shotgun on the volkov including myself, i tend to avoid it, like maybe add a burning affect like the old dragons breath shotgun except maybe better? or just make it into a sniper shot? idk something? i never like using nor do i completely dislike it, i just tend to avoid it, if i would like to  

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3.6.2.3

General

  • Ore Truck price reduced. $1400 -> $1200
  • Medic price reduced. $800 -> $750
  • Medic armor cache no longer floats in midair.
  • Volkov grenade explosion damage reduced. 45 -> 25
  • Volkov grenade explosion inner radius of 2m added.
  • The Sonar, Vehicle, and Infantry markers generated by the Spy are no longer visible on radar to Soviet players.
  • Fixed an obscure bug regarding one of the objective markers.

Map Fixes

  • Complex: Vehicles can no longer enter the shack by the Allied Power Plant.
  • LunarParadox: Removed spare boss crate in front of the Soviet War Factory.
  • LunarParadox: Soviet aircraft land facing the correct direction again.
  • LunarParadox: BTRailgun range increased significantly and given a slight projectile extension. 90m -> 150m
  • Metro: Moved the Soviet War Factory a few meters east. No longer should vehicles get stuck between it and the fence.
  • Metro: The thief zone objective marker no longer appears on the northwest Soviet Ore Silo that is inaccessible to thieves.
  • Pipeline: Fixed a stuck position for Mammoth Tanks near the Allied oil pump.
  • RidgeWar: Fixed an infantry stuck position on a rock near "donut loop ridge".
  • Volcano: Minor texture and sea foam adjustments.
  • Volcano: Fixed the helicopter blocker on Allied side of the volcano.
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