W3D in Max > Emitters > The W3D Emitter System > Properties - Emission
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Emission
W3D Shader
Bursts: Each time a particle or set number of particles is emitted from the emitter at one time.
Rate Type in a numerical value or adjust the spinner to set the rate of bursts per second.
Particles Sets the number of particles that will initially be created at the same time. Example: A setting of 3 will create 3 bursts or (particles) simultaneously.
 
Cap: Check mark this box to enable the total amount of particles to be displayed.
Max Particles Use the spinner or type in a numerical value to set the total amount of particles that will be displayed. This overrides any lifespan settings.
 
Creation Volume: -(see below)
Specify... Clicking this opens up the Volume Randomizer, which allows you to customize the emitters shape and size.
NOTE: In many cases, the creation volume doesn't like you to use a "0" value,
Try to use minimal values other than just "0", for best results.
 
Volume Randomizer: Allows you to adjust the shape and size of the where the particles will emit from.
 
Box: Set the emitter to be in the shape of a box.
X Specify the Width ( X ) of the box.
Y Specify the Length or Depth ( Y ) of the box.
Z Specify the Height ( Z ) of the box.
   
Sphere: Set the emitter to be in the shape of a sphere.
Radius Set the radius of the Spherical emitter
Hollow Selecting this forces the particles to emit from only the outer perimeter of the sphere, no particles will be emitted from inside the sphere.
 
Cylinder: Set the emitter to be in the shape of a cylinder.
Radius Set the radius of the Cylindrical emitter
Height Specify the Height of the cylinder.



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