W3D in Max > Emitters > The W3D Emitter System > Properties - Physics
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Physics
  W3D Shader
Velocity: Note: The Velocity properties are based on the emitter's LOCAL axis.
Set the starting velocity of the particles based on their local axis. The higher the number the more velocity it has in that direction.
X: Set the local X particle velocity values.
Y: Set the local Y particle velocity values.
Z: Set the local Z particle velocity values.
 
Additive Velocity Factors: More adjustable velocity properties.
Outward Adjust how much it moves outward from it's origin.
NOTE: Outward will not work if the creation volume is set at "0"
Inheritance: Use this to set the particles Inherit velocity. The particles inherit the velocity of the emitter's motion, at that moment in time. The particles will not follow the emitter.
 
Acceleration: Adjust the particles acceleration. ( Based on a global values). The higher the number the more it accelerates in that direction.
X: Set the X value of the particles acceleration.
Y: Set the Y value of the particles acceleration.
Z: Set the Z value of the particles acceleration.
Randomizer: Similar to Outward but more chaotic.
 
Box: Set the Volume of the Randomizer to the shape of a box.
X Set the Randomizer's width.
Y Set the Randomizer's depth.
Z Set the Randomizer's height.
   
Sphere: Set the volume of the Randomizer to the shape of a sphere.
Radius Set the radius size of the Randomizer.
Hollow Selecting this forces the particle randomizer to use only the outer circumference of the sphere, no particles will be emitted from the inner volume.
 
Cylinder: Set the Randomizer to the shape of a cylinder.
Radius Set the radius of the Cylindrical.
Height Specify the Height of the cylinder.

NOTE: If you're looking for a "Speed" value, there isn't one. That's because It's the velocity and acceleration values that determine the speed.  Adjust these to determine the speed at which the particle travel.


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